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279 lines
12 KiB
Lua
279 lines
12 KiB
Lua
cfxMX = {}
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cfxMX.version = "1.2.3"
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cfxMX.verbose = false
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--[[--
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Mission data decoder. Access to ME-built mission structures
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Copyright (c) 2022 by Christian Franz and cf/x AG
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Version History
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1.0.0 - initial version
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1.0.1 - getStaticFromDCSbyName()
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1.1.0 - getStaticFromDCSbyName also copies groupID when not fetching orig
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- on start up collects a cross reference table of all
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original group id
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- add linkUnit for statics
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1.2.0 - added group name reference table
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- added group type reference
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- added references for allFixed, allHelo, allGround, allSea, allStatic
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1.2.1 - added countryByName
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- added linkByName
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1.2.2 - fixed ctry bug in countryByName
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- playerGroupByName
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- playerUnitByName
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1.2.3 - groupTypeByName
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- groupCoalitionByName
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--]]--
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cfxMX.groupNamesByID = {}
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cfxMX.groupIDbyName = {}
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cfxMX.groupDataByName = {}
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cfxMX.groupTypeByName = {} -- category of group: "helicopter", "plane", "ship"...
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cfxMX.groupCoalitionByName = {}
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cfxMX.countryByName ={}
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cfxMX.linkByName = {}
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cfxMX.allFixedByName = {}
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cfxMX.allHeloByName = {}
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cfxMX.allGroundByName = {}
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cfxMX.allSeaByName = {}
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cfxMX.allStaticByName = {}
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cfxMX.playerGroupByName = {} -- returns data only if a player is in group
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cfxMX.playerUnitByName = {} -- returns data only if this is a player unit
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function cfxMX.getGroupFromDCSbyName(aName, fetchOriginal)
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if not fetchOriginal then fetchOriginal = false end
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-- fetch the group description for goup named aName (if exists)
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-- returned structure must be parsed for useful information
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-- returns data, category, countyID and coalitionID
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-- unless fetchOriginal is true, creates a deep clone of
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-- group data structure
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for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions
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local coa_name = coa_name_miz
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if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS
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coa_name = 'neutral'
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end
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-- directly convert coalition into number for easier access later
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local coaNum = 0
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if coa_name == "red" then coaNum = 1 end
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if coa_name == "blue" then coaNum = 2 end
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if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county},
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-- with county being an array
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if coa_data.country then -- make sure there a country table for this coalition
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for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this
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-- per country = {id, name, vehicle, helicopter, plane, ship, static}
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local countryName = string.lower(cntry_data.name)
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local countryID = cntry_data.id
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if type(cntry_data) == 'table' then -- filter strings .id and .name
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for obj_type_name, obj_type_data in pairs(cntry_data) do
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if obj_type_name == "helicopter" or
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obj_type_name == "ship" or
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obj_type_name == "plane" or
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obj_type_name == "vehicle" or
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obj_type_name == "static"
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then -- (so it's not id or name)
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local category = obj_type_name
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if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's at least one group!
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for group_num, group_data in pairs(obj_type_data.group) do
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if group_data.name == aName then
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local theGroup = group_data
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-- usually we return a copy of this
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if not fetchOriginal then
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theGroup = dcsCommon.clone(group_data)
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end
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return theGroup, category, countryID
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end
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end
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end --if has category data
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end --if plane, helo etc... category
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end --for all objects in country
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end --if has country data
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end --for all countries in coalition
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end --if coalition has country table
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end -- if there is coalition data
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end --for all coalitions in mission
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return nil, "none", "none"
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end
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function cfxMX.getStaticFromDCSbyName(aName, fetchOriginal)
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if not fetchOriginal then fetchOriginal = false end
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-- fetch the static description for static named aName (if exists)
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-- returned structure must be parsed for useful information
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-- returns data, category, countyID and parent group name
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-- unless fetchOriginal is true, creates a deep clone of
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-- static data structure
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for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions
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local coa_name = coa_name_miz
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if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS
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coa_name = 'neutral'
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end
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-- directly convert coalition into number for easier access later
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local coaNum = 0
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if coa_name == "red" then coaNum = 1 end
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if coa_name == "blue" then coaNum = 2 end
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if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county},
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-- with county being an array
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if coa_data.country then -- make sure there a country table for this coalition
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for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this
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-- per country = {id, name, vehicle, helicopter, plane, ship, static}
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local countryName = string.lower(cntry_data.name)
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local countryID = cntry_data.id
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if type(cntry_data) == 'table' then -- filter strings .id and .name
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for obj_type_name, obj_type_data in pairs(cntry_data) do
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if obj_type_name == "static"
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-- obj_type_name == "helicopter" or
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-- obj_type_name == "ship" or
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-- obj_type_name == "plane" or
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-- obj_type_name == "vehicle" or
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-- obj_type_name == "static"
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then -- (only look at statics)
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local category = obj_type_name
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if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's at least one static in group!
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for group_num, group_data in pairs(obj_type_data.group) do
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-- get linkUnit info if it exists
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local linkUnit = nil
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if group_data and group_data.route and group_data.route and group_data.route.points[1] then
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linkUnit = group_data.route.points[1].linkUnit
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if linkUnit then
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--trigger.action.outText("MX: found missing link to " .. linkUnit .. " in " .. group_data.name, 30)
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end
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end
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if group_data and group_data.units and type(group_data.units) == 'table'
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then --make sure - again - that this is a valid group
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for unit_num, unit_data in pairs(group_data.units) do -- iterate units
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if unit_data.name == aName then
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local groupName = group_data.name
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local theStatic = unit_data
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if not fetchOriginal then
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theStatic = dcsCommon.clone(unit_data)
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-- copy group ID from group above
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theStatic.groupId = group_data.groupId
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-- copy linked unit data
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theStatic.linkUnit = linkUnit
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end
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return theStatic, category, countryID, groupName
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end -- if name match
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end -- for all units
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end -- has groups
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end -- is a static
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end --if has category data
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end --if plane, helo etc... category
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end --for all objects in country
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end --if has country data
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end --for all countries in coalition
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end --if coalition has country table
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end -- if there is coalition data
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end --for all coalitions in mission
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return nil, "<none>", "<none>", "<no group name>"
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end
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function cfxMX.createCrossReferences()
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for coa_name_miz, coa_data in pairs(env.mission.coalition) do -- iterate all coalitions
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local coa_name = coa_name_miz
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if string.lower(coa_name_miz) == 'neutrals' then -- remove 's' at neutralS
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coa_name = 'neutral'
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end
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-- directly convert coalition into number for easier access later
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local coaNum = 0
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if coa_name == "red" then coaNum = 1 end
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if coa_name == "blue" then coaNum = 2 end
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if type(coa_data) == 'table' then -- coalition = {bullseye, nav_points, name, county},
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-- with county being an array
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if coa_data.country then -- make sure there a country table for this coalition
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for cntry_id, cntry_data in pairs(coa_data.country) do -- iterate all countries for this
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-- per country = {id, name, vehicle, helicopter, plane, ship, static}
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local countryName = string.lower(cntry_data.name)
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local countryID = cntry_data.id
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if type(cntry_data) == 'table' then -- filter strings .id and .name
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for obj_type_name, obj_type_data in pairs(cntry_data) do
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if obj_type_name == "helicopter" or
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obj_type_name == "ship" or
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obj_type_name == "plane" or
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obj_type_name == "vehicle" or
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obj_type_name == "static" -- what about "cargo"?
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then -- (so it's not id or name)
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local category = obj_type_name
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if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's at least one group!
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for group_num, group_data in pairs(obj_type_data.group) do
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local aName = group_data.name
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local aID = group_data.groupId
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-- get linkUnit info if it exists
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local linkUnit = nil
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if group_data and group_data.route and group_data.route and group_data.route.points[1] then
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linkUnit = group_data.route.points[1].linkUnit
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cfxMX.linkByName[aName] = linkUnit
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end
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cfxMX.groupTypeByName[aName] = category
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cfxMX.groupNamesByID[aID] = aName
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cfxMX.groupIDbyName[aName] = aID
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cfxMX.groupDataByName[aName] = group_data
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cfxMX.countryByName[aName] = countryID -- !!! was cntry_id
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cfxMX.groupCoalitionByName[aName] = coaNum
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-- now make the type-specific xrefs
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if obj_type_name == "helicopter" then
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cfxMX.allHeloByName[aName] = group_data
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elseif obj_type_name == "ship" then
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cfxMX.allSeaByName[aName] = group_data
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elseif obj_type_name == "plane" then
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cfxMX.allFixedByName[aName] = group_data
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elseif obj_type_name == "vehicle" then
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cfxMX.allGroundByName[aName] = group_data
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elseif obj_type_name == "static" then
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cfxMX.allStaticByName[aName] = group_data
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else
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-- should be impossible, but still
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trigger.action.outText("+++MX: <" .. obj_type_name .. "> unknown type for <" .. aName .. ">", 30)
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end
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-- now iterate all units in this group
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-- for player into
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for unit_num, unit_data in pairs(group_data.units) do
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if unit_data.skill then
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if unit_data.skill == "Client" or unit_data.skill == "Player" then
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-- player unit
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cfxMX.playerUnitByName[unit_data.name] = unit_data
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cfxMX.playerGroupByName[aName] = group_data -- inefficient, but works
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end -- if unit skill client
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end -- if has skill
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end -- for all units
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end -- for all groups
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end --if has category data
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end --if plane, helo etc... category
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end --for all objects in country
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end --if has country data
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end --for all countries in coalition
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end --if coalition has country table
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end -- if there is coalition data
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end --for all coalitions in mission
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end
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function cfxMX.catText2ID(inText)
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local outCat = 0 -- airplane
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local c = inText:lower()
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if c == "helicopter" then outCat = 1 end
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if c == "ship" then outCat = 3 end
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if c == "plane" then outCat = 0 end -- redundant
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if c == "vehicle" then outCat = 2 end
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if c == "train" then outCat = 4 end
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if c == "static" then outCat = -1 end
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return outCat
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end
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function cfxMX.start()
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cfxMX.createCrossReferences()
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if cfxMX.verbose then
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trigger.action.outText("cfxMX: "..#cfxMX.groupNamesByID .. " groups processed successfully", 30)
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end
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end
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-- start
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cfxMX.start()
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