DML/modules/autoCSAR.lua
Christian Franz 4de5915ea4 Version 2.4.6
Fast-roping for heloTroops
2025-03-27 16:27:52 +01:00

318 lines
9.3 KiB
Lua

autoCSAR = {}
autoCSAR.version = "2.2.2"
autoCSAR.requiredLibs = {
"dcsCommon", -- always
"cfxZones", -- Zones, of course
}
autoCSAR.killDelay = 2 * 60
autoCSAR.counter = 31 -- any number is good, to kick-off counting
autoCSAR.trackedEjects = {} -- we start tracking on eject
--[[--
VERSION HISTORY
1.0.0 - Initial Version
1.1.0 - allow open water CSAR, fake pilot with GRG Soldier
- can be disabled by seaCSAR = false
2.0.0 - OOP, code clean-up
2.0.1 - fix for coalition change when ejected player changes coas or is forced to neutral
- GC
2.1.0 - persistence support
2.2.0 - new noExploit option in config
- no csar mission if pilot lands too close to airbase or farp
and noExploit is on
2.2.1 - DCS hardening for isExist
2.2.2 - more DCS bug hardening: getCoalition, getName, getID
--]]--
autoCSAR.forbidden = {} -- indexed by name, contains point
autoCSAR.killDist = 2100 -- meters from center of forbidden
function autoCSAR.collectForbiddenZones()
local allYourBase = world.getAirbases()
for idx, aBase in pairs(allYourBase) do
-- collect airbases and farps, ignore ships
local desc = aBase:getDesc()
local cat = desc.category
if cat == 0 or cat == 1 then
local name = aBase:getName()
local p = aBase:getPoint()
autoCSAR.forbidden[name] = p
end
end
end
function autoCSAR.removeGuy(args)
local theGuy = args.theGuy
if theGuy and theGuy:isExist() then
Unit.destroy(theGuy)
end
end
function autoCSAR.isOverWater(theUnit)
local pPoint = theUnit:getPoint()
pPoint.y = pPoint.z -- make it getSurfaceType compatible
local surf = land.getSurfaceType(pPoint)
return surf == 2 or surf == 3
end
function autoCSAR.createNewCSAR(theUnit, coa)
if not csarManager then
trigger.action.outText("+++aCSAR: CSAR Manager not loaded, aborting", 30)
end
-- enter with unit from landing_after_eject event
-- unit has no group
if not coa then
trigger.action.outText("+++autoCSAR: unresolved coalition, assumed neutral", 30)
coa = 0
end
if coa == 0 then -- neutral
trigger.action.outText("Neutral Pilot made it safely to ground.", 30)
return
end
if coa == 1 and not autoCSAR.redCSAR then
return -- we don't do red
end
if coa == 2 and not autoCSAR.blueCSAR then
return -- no blue rescue
end
-- noExploit burnup
if autoCSAR.noExploit then
local p = theUnit:getPoint()
local burned = false
for name, aPoint in pairs(autoCSAR.forbidden) do
local d = dcsCommon.distFlat(p, aPoint)
if d < autoCSAR.killDist then
if autoCSAR.verbose then
trigger.action.outText("+++aCSAR: BURNED ejection touchdown: too close to <" .. name .. ">", 30)
end
burned = true
end
end
if burned then
trigger.action.outText("Pilot made it safely to ground, and was taken into custody immediately", 30)
-- try and remove the guy now
Unit.destroy(theUnit)
return
end
end
-- end burnup code
-- for later expansion
local theGroup = theUnit:getGroup()
-- if theUnit is over open water, it is killed instantly by DCS
-- and must therefore be replaced with a stand-in
local pPoint = theUnit:getPoint()
pPoint.y = pPoint.z -- make it getSurfaceType compatible
local surf = land.getSurfaceType(pPoint)
local splashdown = false
if surf == 2 or surf == 3 then
trigger.action.outTextForCoalition(coa, "Parachute splashdown over open water reported!", 30)
splashdown = true
-- create a replacement unit since pilot will be killed
local theBoyGroup = dcsCommon.createSingleUnitGroup(
"Xray-" .. autoCSAR.counter,
"Soldier M4 GRG", -- "Soldier M4 GRG",
pPoint.x,
pPoint.z,
0)
local theSideCJTF = dcsCommon.coalition2county(coa) -- get the correct county CJTF
local theGroup = coalition.addGroup(theSideCJTF, Group.Category.GROUND, theBoyGroup)
-- now access replacement unit
local allUnits = theGroup:getUnits()
theUnit = allUnits[1] -- get first (and only) unit
end
-- create a CSAR mission now
csarManager.createCSARForParachutist(theUnit, "Xray-" .. autoCSAR.counter, coa)
autoCSAR.counter = autoCSAR.counter + 1
-- schedule removal of pilot
local args = {}
args.theGuy = theUnit
if splashdown then
timer.scheduleFunction(autoCSAR.removeGuy, args, timer.getTime() + 1) -- in one second
else
timer.scheduleFunction(autoCSAR.removeGuy, args, timer.getTime() + autoCSAR.killDelay)
end
end
-- we backtrack the pilot to their seat to their plane if they have ejector seat
autoCSAR.pilotInfo = {}
function autoCSAR:onEvent(event)
if not event.initiator then return end
-- more DCS bug stopping
local theUnit = event.initiator
if not theUnit.getName then return end
if not theUnit.getCoalition then return end
if not theUnit.getID then return end
local initiator = event.initiator
if event.id == 31 then -- landing_after_eject, does not happen at sea
-- to prevent double invocations for same process
-- check that we are still tracking this ejection
local uid = tonumber(initiator:getID())
if autoCSAR.trackedEjects[uid] then
trigger.action.outText("aCSAR: filtered double sea csar (player) event for uid = <" .. uid .. ">", 30)
autoCSAR.trackedEjects[uid] = nil -- reset
return
end
-- now get the coalition of the pilot.
-- if pilot had an ejection seat, we need to get the seat's coa
local coa = initiator:getCoalition()
for idx, info in pairs(autoCSAR.pilotInfo) do
if info.pilot == initiator then
coa = info.coa
info.matched = true -- for GC
end
end
autoCSAR.createNewCSAR(initiator, coa)
end
if event.id == 33 then -- discard chair, connect pilot with seat
for idx, info in pairs(autoCSAR.pilotInfo) do
if info.seat == event.target then
info.pilot = initiator
end
end
end
if event.id == 6 then -- eject, start tracking, remember coa
local coa = event.initiator:getCoalition()
-- see if pilot has ejector seat and prepare to connect one with the other
local info = nil
if event.target
and event.target.isExist
and event.target:isExist() then -- DCS hardening
info = {}
info.coa = coa
info.seat = event.target
table.insert(autoCSAR.pilotInfo, info)
end
local uid = tonumber(event.initiator:getID())
autoCSAR.trackedEjects[uid] = nil -- set to not handled (yet)
if autoCSAR.seaCSAR then
-- see if this happened over open water and immediately
-- create a seaCSAR immediately
if autoCSAR.isOverWater(initiator) then
autoCSAR.createNewCSAR(initiator, initiator:getCoalition())
-- mark this one as completed
autoCSAR.trackedEjects[uid] = "processed" -- remember, so to not proc again
if info then info.matched = true end -- discard this one too in next GC
end
end
end
end
function autoCSAR.readConfigZone()
local theZone = cfxZones.getZoneByName("autoCSARConfig")
if not theZone then
theZone = cfxZones.createSimpleZone("autoCSARConfig")
end
autoCSAR.verbose = theZone.verbose
autoCSAR.redCSAR = theZone:getBoolFromZoneProperty("red", true)
if theZone:hasProperty("redCSAR") then
autoCSAR.redCSAR = theZone:getBoolFromZoneProperty("redCSAR", true)
end
autoCSAR.blueCSAR = theZone:getBoolFromZoneProperty("blue", true)
if theZone:hasProperty("blueCSAR") then
autoCSAR.blueCSAR = theZone:getBoolFromZoneProperty("blueCSAR", true)
end
autoCSAR.seaCSAR = theZone:getBoolFromZoneProperty("seaCSAR", true)
autoCSAR.noExploit = theZone:getBoolFromZoneProperty("noExploit", false)
autoCSAR.killDist = theZone:getNumberFromZoneProperty("killDist", 2100)
if autoCSAR.verbose then
trigger.action.outText("+++aCSAR: read config", 30)
end
end
function autoCSAR.GC()
timer.scheduleFunction(autoCSAR.GC, {}, timer.getTime() + 30 * 60) -- once every half hour
local filtered = {}
for idx, info in pairs(autoCSAR.pilotInfo) do
if info.matched then
-- skip it for next round
else
table.insert(filtered, info)
end
end
autoCSAR.pilotInfo = filtered
end
--
-- load/save
--
function autoCSAR.saveData()
local theData = {}
theData.counter = autoCSAR.counter
return theData, autoCSAR.sharedData
end
function autoCSAR.loadData()
if not persistence then return end
local theData = persistence.getSavedDataForModule("autoCSAR", autoCSAR.sharedData)
if not theData then
if autoCSAR.verbose then
trigger.action.outText("+++autoCSAR: no save data received, skipping.", 30)
end
return
end
if theData.counter then
autoCSAR.counter = theData.counter
end
end
--
-- GO!
--
function autoCSAR.start()
-- lib check
if not dcsCommon.libCheck then
trigger.action.outText("cfx autoCSAR requires dcsCommon", 30)
return false
end
if not dcsCommon.libCheck("cfx autoCSAR", autoCSAR.requiredLibs) then
return false
end
-- read config
autoCSAR.readConfigZone()
-- connect event handler
world.addEventHandler(autoCSAR)
-- do persistence
if persistence then
-- sign up for persistence
callbacks = {}
callbacks.persistData = autoCSAR.saveData
persistence.registerModule("autoCSAR", callbacks)
-- now load my data
autoCSAR.loadData()
end
-- collect forbidden zones if noExploit is active
autoCSAR.collectForbiddenZones()
-- start GC
timer.scheduleFunction(autoCSAR.GC, {}, timer.getTime() + 1)
trigger.action.outText("cfx autoCSAR v" .. autoCSAR.version .. " started.", 30)
return true
end
-- let's go!
if not autoCSAR.start() then
trigger.action.outText("cfx autoCSAR aborted: missing libraries", 30)
autoCSAR = nil
end