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https://github.com/weyne85/DML.git
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324 lines
10 KiB
Lua
324 lines
10 KiB
Lua
unGrief = {}
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unGrief.version = "1.2.0"
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unGrief.verbose = false
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unGrief.ups = 1
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unGrief.requiredLibs = {
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"dcsCommon", -- always
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"cfxZones", -- Zones, of course
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}
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unGrief.enabledFlagValue = 0 -- DO NOT CHANGE, MUST MATCH SSB
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unGrief.disabledFlagValue = unGrief.enabledFlagValue + 100 -- DO NOT CHANGE
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--[[--
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unGrief - allow only so many friendly kills.
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Version History
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1.0.0 - initial release
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1.1.0 - wrathful option
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- pve option
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- ignoreAI option
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1.2.0 - allow PVP zones
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- strict rules
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- warnings on enter/exit
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- warnings optional
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--]]--
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unGrief.griefers = {} -- offenders are stored here
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-- PVP stuff here
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unGrief.pvpZones = {}
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unGrief.playerPilotZone = {} -- for messaging when leaving/entering pvp zones
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function unGrief.addPvpZone(theZone)
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table.insert(unGrief.pvpZones, theZone)
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end
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function unGrief.getPvpZoneByName(aName)
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for idx, aZone in pairs(unGrief.pvpZones) do
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if aName == aZone.name then return aZone end
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end
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if unGrief.verbose then
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trigger.action.outText("+++unGrief: no pvpZone with name <" .. aName ..">", 30)
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end
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return nil
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end
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--
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-- read pvp zone
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--
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function unGrief.createPvpWithZone(theZone)
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-- read pvp data - there's currently really nothing to do
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if theZone.verbose or unGrief.verbose then
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trigger.action.outText("+++uGrf: <" .. theZone.name .. "> is designated as PVP legal", 30)
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end
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theZone.strictPVP = cfxZones.getBoolFromZoneProperty(theZone, "strict", false)
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end
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-- vengeance: if player killed before, they are no longer welcome
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function unGrief.exactVengance(theEvent)
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if theEvent.id == 20 then -- S_EVENT_PLAYER_ENTER_UNIT
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if not theEvent.initiator then return end
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local theUnit = theEvent.initiator
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if not theUnit.getPlayerName then return end -- wierd stuff happening here
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local playerName = theUnit:getPlayerName()
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if not playerName then return end
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local unitName = theUnit:getName()
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if unGrief.verbose then
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trigger.action.outText("+++uGrf: player <" .. playerName .. "> entered <" .. unitName .. ">", 30)
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end
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local causedGrief = unGrief.griefers[playerName]
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if not causedGrief then
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if unGrief.verbose then
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trigger.action.outText("+++uGrf: player <" .. playerName .. "> is welcome here", 30)
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end
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return
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end
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if causedGrief < unGrief.graceKills + 2 then
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trigger.action.outText("Player <" .. playerName .. "> in <" .. unitName .. "> is on probation", 30)
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return
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end
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-- you are done here, buster!
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if unGrief.retaliation == "ssb" then
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-- use ssb to kick/block the entire group
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local theGroup = theUnit:getGroup()
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if not theGroup then return end -- you got lucky!
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local groupName = theGroup:getName()
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-- tell ssb to kick now:
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trigger.action.setUserFlag(groupName, unGrief.disabledFlagValue)
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trigger.action.outText("Player <" .. playerName .. "> is not welcome here. Shoo! Shoo!", 30)
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return
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end
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-- add some weight for good measure
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-- set them up the bomb
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-- tell them off
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trigger.action.outText("Player <" .. playerName .. "> is not welcome here. Shoo! Shoo!", 30)
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trigger.action.setUnitInternalCargo(unitName, 100000 ) -- 100 tons
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local p = theUnit:getPoint()
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trigger.action.explosion(p, 10)
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end
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end
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-- event proccer
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function unGrief:onEvent(theEvent)
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if not theEvent then return end
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if unGrief.wrathful then unGrief.exactVengance(theEvent) end
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if theEvent.id ~= 28 then return end -- only S_EVENT_KILL events allowed
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if not theEvent.initiator then return end -- no initiator, no interest
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if not theEvent.target then return end -- wtf happened here? begone!
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local killer = theEvent.initiator
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if not killer:isExist() then return end -- may have exited already
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local stiff = theEvent.target
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if not killer.getPlayerName then return end -- wierd stuff happening here
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local playerName = killer:getPlayerName()
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if not playerName then return end -- AI kill, not interesting
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-- map (scenery) objects don't have coalition, so check this first
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if not stiff.getCoalition then return end
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local pvpTransgression = false
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if unGrief.pve and stiff.getPlayerName and stiff:getPlayerName() then
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pvpTransgression = true
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if pvpTransgression then
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-- check if this happened in a pvp zone.
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local crimeScene = stiff:getPoint()
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for idx, theZone in pairs (unGrief.pvpZones) do
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-- if the VIC is in a pvp zone, that was legal
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if cfxZones.isPointInsideZone(crimeScene, theZone) then
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-- see if strict rules apply
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if theZone.strictPVP then
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-- also check killer
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crimeScene = killer:getPoint()
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if cfxZones.isPointInsideZone(crimeScene, theZone) then
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pvpTransgression = false
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end
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else
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-- relaxed pvp
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pvpTransgression = false
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end
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if (not pvpTransgression) and
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(unGrief.verbose or theZone.verbose) then
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trigger.action.outText("+++uGrf: legal PVP kill of <" .. stiff:getName() .. "> in <" .. theZone.name .. ">", 30)
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end
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end
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end
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end
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end
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if unGrief.ignoreAI then
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if not stiff.getPlayerName then return end -- killed AI, don't care
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if not stiff:getPlayerName() then return end -- killed AI, don't care
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end
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-- get the two coalitions involved
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local killSide = killer:getCoalition()
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local stiffSide = stiff:getCoalition()
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if (not pvpTransgression) and (killSide ~= stiffSide) then return end -- fair & square
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-- if we get here, we have a problem.
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local previousKills = unGrief.griefers[playerName]
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if not previousKills then previousKills = 0 end
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previousKills = previousKills + 1
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unGrief.griefers[playerName] = previousKills
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if previousKills <= unGrief.graceKills then
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-- ok, let them off with a warning
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if not pvpTransgression then
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trigger.action.outText(playerName .. " has killed one of their own. YOU ARE ON NOTICE!", 30)
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else
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trigger.action.outText(playerName .. " has illegally killed a fellow Player. YOU ARE ON NOTICE!", 30)
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end
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return
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end
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-- ok, time to get serious
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if not pvpTransgression then
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trigger.action.outText(playerName .. " is killing their own. ".. previousKills .. " illegal kills recorded so far. We disaprove", 30)
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else
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trigger.action.outText(playerName .. " is killing other players. ".. previousKills .. " illegal kills recorded so far. We disaprove", 30)
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end
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-- lets set them up the bomb
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local p = killer:getPoint()
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if unGrief.retaliation == "ssb" then
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-- use ssb to kick/block the entire group
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local theGroup = killer:getGroup()
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if not theGroup then return end -- you got lucky!
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local groupName = theGroup:getName()
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-- tell ssb to kick now:
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trigger.action.setUserFlag(groupName, unGrief.disabledFlagValue)
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return
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end
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-- aaand all your base are belong to us!
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trigger.action.explosion(p, 100)
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trigger.action.outText("Have a nice day, " .. playerName, 30)
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-- (or kick via SSB or do some other stuff. be creative to boot this idiot)
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end
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function unGrief.update()
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timer.scheduleFunction(unGrief.update, {}, timer.getTime() + 1/unGrief.ups)
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-- iterate all players
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for side = 1, 2 do
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local playersOnThisSide = coalition.getPlayers(side)
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for idx, p in pairs (playersOnThisSide) do
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local pName = p:getPlayerName()
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if pName then
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local pLoc = p:getPoint()
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local lastZone = unGrief.playerPilotZone[pName]
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local currZone = nil
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local isStrict = false
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for idy, theZone in pairs(unGrief.pvpZones) do
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if cfxZones.isPointInsideZone(pLoc, theZone) then
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currZone = theZone
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isStrict = theZone.strictPVP
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end
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end
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if currZone ~= lastZone then
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local pG = p:getGroup()
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local gID = pG:getID()
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if currZone then
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local strictness = ""
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if isStrict then
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strictness = " STRICT PvP rules apply!"
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end
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trigger.action.outTextForGroup(gID, "WARNING: you are entering a PVP zone!" .. strictness, 30)
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else
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-- left a pvp zone
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trigger.action.outTextForGroup(gID, "NOTE: you are leaving a PVP area!", 30)
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end
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unGrief.playerPilotZone[pName] = currZone
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end
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end
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end
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end
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end
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function unGrief.readConfigZone()
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local theZone = cfxZones.getZoneByName("unGriefConfig")
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if not theZone then
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if unGrief.verbose then
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trigger.action.outText("+++uGrf: NO config zone!", 30)
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end
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theZone = cfxZone.createSimpleZone("unGriefConfig")
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end
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unGrief.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
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unGrief.graceKills = cfxZones.getNumberFromZoneProperty(theZone, "graceKills", 1)
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unGrief.retaliation = cfxZones.getStringFromZoneProperty(theZone, "retaliation", "boom") -- other possible methods: ssb
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unGrief.retaliation = dcsCommon.trim(unGrief.retaliation:lower())
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unGrief.wrathful = cfxZones.getBoolFromZoneProperty(theZone, "wrathful", false)
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unGrief.pve = cfxZones.getBoolFromZoneProperty(theZone, "pve", false)
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if cfxZones.hasProperty(theZone, "pveOnly") then
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unGrief.pve = cfxZones.getBoolFromZoneProperty(theZone, "pveOnly", false)
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end
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unGrief.ignoreAI = cfxZones.getBoolFromZoneProperty(theZone, "ignoreAI", false)
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unGrief.PVPwarnings = cfxZones.getBoolFromZoneProperty(theZone, "warnings", true)
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if unGrief.verbose then
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trigger.action.outText("+++uGrf: read config", 30)
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end
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end
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function unGrief.start()
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-- lib check
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if not dcsCommon.libCheck then
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trigger.action.outText("cf/x unGrief requires dcsCommon", 30)
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return false
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end
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if not dcsCommon.libCheck("cf/x unGrief", unGrief.requiredLibs) then
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return false
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end
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-- read config
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unGrief.readConfigZone()
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-- read pvp zones if pve is enabled
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if unGrief.pve then
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if unGrief.verbose then
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trigger.action.outText("PVE mode - scanning for PVP zones", 30)
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end
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local attrZones = cfxZones.getZonesWithAttributeNamed("pvp")
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for k, aZone in pairs(attrZones) do
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unGrief.createPvpWithZone(aZone) -- process attributes
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unGrief.addPvpZone(aZone) -- add to list
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end
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if unGrief.PVPwarnings then
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unGrief.update() -- start update tracking for player warnings
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end
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end
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-- connect event proccer
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world.addEventHandler(unGrief)
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trigger.action.outText("cf/x unGrief v" .. unGrief.version .. " started.", 30)
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return true
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end
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-- let's go!
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if not unGrief.start() then
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trigger.action.outText("cf/x unGrief aborted: missing libraries", 30)
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unGrief = nil
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end
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