mirror of
https://github.com/weyne85/DML.git
synced 2025-10-29 16:57:49 +00:00
254 lines
7.2 KiB
Lua
254 lines
7.2 KiB
Lua
duel = {}
|
|
duel.version = "1.0.0"
|
|
duel.verbose = false
|
|
duel.requiredLibs = {
|
|
"dcsCommon",
|
|
"cfxZones",
|
|
"cfxMX",
|
|
}
|
|
--[[--
|
|
Version History
|
|
1.0.0 - Initial Version
|
|
|
|
--]]--
|
|
|
|
--[[--
|
|
ATTENTION!
|
|
- REQUIRES that SSB is running on the host
|
|
- REQUIRTES that SSB is confgured that '0' (zero) means slot is enabled (this is SSB default)
|
|
- This script must run at MISSION START and will enable SSB
|
|
|
|
--]]--
|
|
|
|
duel.duelZones = {}
|
|
duel.activeDuelists = {}
|
|
duel.allDuelists = {}
|
|
--
|
|
-- reading attributes
|
|
--
|
|
function duel.createDuelZone(theZone)
|
|
theZone.duelists = {} -- all player units in this zone
|
|
-- iterate all players and find any unit that is placed in this zone
|
|
for unitName, unitData in pairs(cfxMX.playerUnitByName) do
|
|
local p = {}
|
|
p.x = unitData.x
|
|
p.z = unitData.y -- !!
|
|
p.y = 0
|
|
|
|
if theZone:pointInZone(p) then
|
|
-- this is a player aircraft in this zone
|
|
local duelist = {}
|
|
duelist.data = unitData
|
|
duelist.name = unitName
|
|
duelist.type = unitData.type
|
|
local groupData = cfxMX.playerUnit2Group[unitName]
|
|
duelist.groupName = groupData.name
|
|
duelist.coa = cfxMX.groupCoalitionByName[duelist.groupName]
|
|
if duel.verbose then
|
|
trigger.action.outText("Detected player unit <" .. duelist.name .. ">, type <" .. duelist.type .. "> of group <" .. duelist.groupName .. "> of coa <" .. duelist.coa .. "> in zone <" .. theZone.name .. "> as duelist", 30)
|
|
end
|
|
|
|
duelist.active = false
|
|
duelist.arena = theZone.name
|
|
duelist.zone = theZone
|
|
|
|
-- enter into global table
|
|
-- player can only be in at maximum one duelist zones
|
|
if duel.allDuelists[unitName] then
|
|
trigger.action.outText("+++WARNING: overlapping duelists! Overwriting previous data", 30)
|
|
end
|
|
duel.allDuelists[unitName] = duelist
|
|
theZone.duelists[unitName] = duelist
|
|
end
|
|
end
|
|
|
|
theZone.state = "waiting" -- FSM, init to waiting state
|
|
|
|
end
|
|
|
|
--
|
|
-- Event processing
|
|
--
|
|
function duel.closeSlotsForZoneAndCoaExceptGroupNamed(theZone, coa, groupName)
|
|
-- iterate this zone's duelist groups and tell SSB to close them now
|
|
local allDuelists = theZone.duelists
|
|
for unitName, theDuelist in pairs(allDuelists) do
|
|
local dgName = theDuelist.groupName
|
|
if (theDuelist.coa == coa) and (dgName ~= groupName) then
|
|
if duel.verbose then
|
|
trigger.action.outText("+++duel: closing SSB slot for group <" .. dgName .. ">, coa <" .. theDuelist.coa .. ">", 30)
|
|
trigger.action.setUserFlag(dgName,100) -- anything but 0 means closed
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function duel.openSlotsForZoneAndCoa(theZone, coa)
|
|
local allDuelists = theZone.duelists
|
|
for unitName, theDuelist in pairs(allDuelists) do
|
|
if (theDuelist.coa == coa) then
|
|
if duel.verbose then
|
|
trigger.action.outText("+++duel: opening SSB slot for group <" .. theDuelist.groupName .. ">, coa <" .. theDuelist.coa .. ">", 30)
|
|
trigger.action.setUserFlag(theDuelist.groupName, 0) -- 0 means OPEN
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function duel.checkReopenSlotsForZoneAndCoa(theZone, coa)
|
|
-- test if one side can reopen all slots to enter the duel
|
|
-- if so, will reset FSM for zone
|
|
local allDuelists = theZone.duelists
|
|
local allUnengaged = true
|
|
for unitName, theDuelist in pairs(allDuelists) do
|
|
if (theDuelist.coa == coa) then
|
|
local theUnit = Unit.getByName(unitName)
|
|
if theUnit and Unit.isExist(theUnit) then
|
|
-- unit is still alive on this side, can't reopen
|
|
allUnengaged = false
|
|
end
|
|
end
|
|
end
|
|
|
|
if allUnengaged then
|
|
duel.openSlotsForZoneAndCoa(theZone, coa)
|
|
theZone.state = "waiting"
|
|
end
|
|
end
|
|
|
|
function duel.duelistEnteredArena(theUnit, theDuelist)
|
|
-- we connect the player with duelist slot
|
|
theDuelist.playerName = theUnit:getPlayerName()
|
|
theDuelist.active = true
|
|
|
|
local player = theUnit:getPlayerName()
|
|
local unitName = theUnit:getName()
|
|
local groupName = theDuelist.groupName
|
|
local theZone = theDuelist.zone --duel.duelZones[theDuelist.arena]
|
|
local coa = theDuelist.coa
|
|
|
|
if duel.verbose then
|
|
trigger.action.outText("Player <" .. player .. "> entered arena <" .. theZone:getName() .. "> in unit <" .. unitName .. "> of group <" .. groupName .. "> type <" .. theDuelist.type .. ">, belongs to coalition <" .. coa .. ">", 30)
|
|
end
|
|
|
|
-- close all slots for this zone and coalition
|
|
duel.closeSlotsForZoneAndCoaExceptGroupNamed(theZone, coa, groupName)
|
|
|
|
end
|
|
|
|
function duel:onEvent(event)
|
|
if not event then return end
|
|
if duel.verbose then
|
|
--trigger.action.outText("Event: " .. event.id .. " (" .. dcsCommon.event2text(event.id) .. ")", 30)
|
|
end
|
|
local theUnit = event.initiator
|
|
if not theUnit then return end
|
|
|
|
if event.id == 15 then -- birth
|
|
local unitName = theUnit:getName()
|
|
-- see if this is a duelist that has spawned
|
|
if not duel.allDuelists[unitName] then
|
|
return -- not a duelist, not my problem
|
|
end
|
|
|
|
-- unit that entered is player controlled, and duelist
|
|
duel.duelistEnteredArena(theUnit, duel.allDuelists[unitName])
|
|
end
|
|
end
|
|
|
|
--
|
|
-- update
|
|
--
|
|
|
|
function duel.update()
|
|
-- call me in a second to poll triggers
|
|
timer.scheduleFunction(duel.update, {}, timer.getTime() + 1/duel.ups)
|
|
|
|
-- find units that have disappeared, and react accordingly
|
|
for unitName, theDuelist in pairs (duel.allDuelists) do
|
|
local theZone = theDuelist.zone
|
|
if theDuelist.active then
|
|
-- trigger.action.outText("+++duel: unit <" .. unitName .. "> is active in zone <" .. theZone:getName() .. ">, controlled by <" .. theDuelist.playerName .. ">", 30)
|
|
|
|
local theUnit = Unit.getByName(unitName)
|
|
if theUnit and Unit.isExist(theUnit) then
|
|
-- all is well
|
|
else
|
|
if duel.verbose then
|
|
trigger.action.outText("+++duel: unit <" .. unitName .. "> controlled by <" .. theDuelist.playerName .. "> has disappeared, starting cleanup", 30)
|
|
end
|
|
|
|
theDuelist.playerName = nil
|
|
theDuelist.active = false
|
|
duel.checkReopenSlotsForZoneAndCoa(theZone, theDuelist.coa)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- now handle FSM for each zone separately
|
|
for zoneName, theZone in pairs(duel.duelZones) do
|
|
|
|
end
|
|
end
|
|
|
|
|
|
--
|
|
-- Config & start
|
|
--
|
|
function duel.readConfigZone()
|
|
local theZone = cfxZones.getZoneByName("duelConfig")
|
|
if not theZone then
|
|
theZone = cfxZones.createSimpleZone("duelConfig")
|
|
end
|
|
|
|
duel.verbose = theZone.verbose
|
|
duel.ups = theZone:getNumberFromZoneProperty("ups", 1)
|
|
|
|
duel.inside = theZone:getBoolFromZoneProperty("inside", true)
|
|
duel.gracePeriod = theZone:getNumberFromZoneProperty("gracePeriod", 30)
|
|
duel.keepScore = theZone:getBoolFromZoneProperty("score", true)
|
|
|
|
if duel.verbose then
|
|
trigger.action.outText("+++duel: read config", 30)
|
|
end
|
|
end
|
|
|
|
function duel.start()
|
|
if not dcsCommon.libCheck then
|
|
trigger.action.outText("cfx duel requires dcsCommon", 30)
|
|
return false
|
|
end
|
|
if not dcsCommon.libCheck("cfx Duel", duel.requiredLibs) then
|
|
return false
|
|
end
|
|
|
|
-- turn on SSB
|
|
trigger.action.setUserFlag("SSB",100)
|
|
|
|
-- read config
|
|
duel.readConfigZone()
|
|
|
|
-- process cloner Zones
|
|
local attrZones = cfxZones.getZonesWithAttributeNamed("duel")
|
|
for k, aZone in pairs(attrZones) do
|
|
duel.createDuelZone(aZone) -- process attributes
|
|
duel.duelZones[aZone.name] = aZone -- add to list
|
|
end
|
|
|
|
-- connect event handler
|
|
world.addEventHandler(duel)
|
|
|
|
-- start update
|
|
duel.update()
|
|
|
|
trigger.action.outText("cfx Duel v" .. duel.version .. " started.", 30)
|
|
return true
|
|
|
|
end
|
|
|
|
if not duel.start() then
|
|
trigger.action.outText("cfx Duel aborted: missing libraries", 30)
|
|
duel = nil
|
|
end
|