DML/modules/unGrief.lua
Christian Franz 82f59f5728 0.9991
unGrief
2022-05-19 13:17:44 +02:00

206 lines
6.7 KiB
Lua

unGrief = {}
unGrief.version = "1.1.0"
unGrief.verbose = false
unGrief.requiredLibs = {
"dcsCommon", -- always
"cfxZones", -- Zones, of course
}
unGrief.enabledFlagValue = 0 -- DO NOT CHANGE, MUST MATCH SSB
unGrief.disabledFlagValue = unGrief.enabledFlagValue + 100 -- DO NOT CHANGE
--[[--
unGrief - allow only so many friendly kills.
Version History
1.0.0 - initial release
1.1.0 - wrathful option
- pve option
- ignoreAI option
--]]--
unGrief.griefers = {} -- offenders are stored here
-- vengeance: if player killed before, they are no longer welcome
function unGrief.exactVengance(theEvent)
if theEvent.id == 20 then -- S_EVENT_PLAYER_ENTER_UNIT
if not theEvent.initiator then return end
local theUnit = theEvent.initiator
if not theUnit.getPlayerName then return end -- wierd stuff happening here
local playerName = theUnit:getPlayerName()
if not playerName then return end
local unitName = theUnit:getName()
if unGrief.verbose then
trigger.action.outText("+++uGrf: player <" .. playerName .. "> entered <" .. unitName .. ">", 30)
end
local causedGrief = unGrief.griefers[playerName]
if not causedGrief then
if unGrief.verbose then
trigger.action.outText("+++uGrf: player <" .. playerName .. "> is welcome here", 30)
end
return
end
if causedGrief < unGrief.graceKills + 2 then
trigger.action.outText("Player <" .. playerName .. "> in <" .. unitName .. "> is on probation", 30)
return
end
-- you are done here, buster!
if unGrief.retaliation == "ssb" then
-- use ssb to kick/block the entire group
local theGroup = theUnit:getGroup()
if not theGroup then return end -- you got lucky!
local groupName = theGroup:getName()
-- tell ssb to kick now:
trigger.action.setUserFlag(groupName, unGrief.disabledFlagValue)
trigger.action.outText("Player <" .. playerName .. "> is not welcome here. Shoo! Shoo!", 30)
return
end
-- add some weight for good measure
-- set them up the bomb
-- tell them off
trigger.action.outText("Player <" .. playerName .. "> is not welcome here. Shoo! Shoo!", 30)
trigger.action.setUnitInternalCargo(unitName, 100000 ) -- 100 tons
local p = theUnit:getPoint()
trigger.action.explosion(p, 10)
end
end
-- event proccer
function unGrief:onEvent(theEvent)
if not theEvent then return end
if unGrief.wrathful then unGrief.exactVengance(theEvent) end
if theEvent.id ~= 28 then return end -- only S_EVENT_KILL events allowed
if not theEvent.initiator then return end -- no initiator, no interest
if not theEvent.target then return end -- wtf happened here? begone!
local killer = theEvent.initiator
if not killer:isExist() then return end -- may have exited already
local stiff = theEvent.target
if not killer.getPlayerName then return end -- wierd stuff happening here
local playerName = killer:getPlayerName()
if not playerName then return end -- AI kill, not interesting
-- map (scenery) objects don't have coalition, so check this first
if not stiff.getCoalition then return end
local pvpTransgression = false
if unGrief.pve and stiff.getPlayerName and stiff:getPlayerName() then
pvpTransgression = true
end
if unGrief.ignoreAI then
if not stiff.getPlayerName then return end -- killed AI, don't care
if not stiff:getPlayerName() then return end -- killed AI, don't care
end
-- get the two coalitions involved
local killSide = killer:getCoalition()
local stiffSide = stiff:getCoalition()
if (not pvpTransgression) and (killSide ~= stiffSide) then return end -- fair & square
-- if we get here, we have a problem.
local previousKills = unGrief.griefers[playerName]
if not previousKills then previousKills = 0 end
previousKills = previousKills + 1
unGrief.griefers[playerName] = previousKills
if previousKills <= unGrief.graceKills then
-- ok, let them off with a warning
if not pvpTransgression then
trigger.action.outText(playerName .. " has killed one of their own. YOU ARE ON NOTICE!", 30)
else
trigger.action.outText(playerName .. " has killed a fellow Player. YOU ARE ON NOTICE!", 30)
end
return
end
-- ok, time to get serious
if not pvpTransgression then
trigger.action.outText(playerName .. " is killing their own. ".. previousKills .. " illegal kills recorded so far. We disaprove", 30)
else
trigger.action.outText(playerName .. " is killing other players. ".. previousKills .. " illegal kills recorded so far. We disaprove", 30)
end
-- lets set them up the bomb
local p = killer:getPoint()
if unGrief.retaliation == "ssb" then
-- use ssb to kick/block the entire group
local theGroup = killer:getGroup()
if not theGroup then return end -- you got lucky!
local groupName = theGroup:getName()
-- tell ssb to kick now:
trigger.action.setUserFlag(groupName, unGrief.disabledFlagValue)
return
end
-- aaand all your base are belong to us!
trigger.action.explosion(p, 100)
trigger.action.outText("Have a nice day, " .. playerName, 30)
-- (or kick via SSB or do some other stuff. be creative to boot this idiot)
end
function unGrief.readConfigZone()
local theZone = cfxZones.getZoneByName("unGriefConfig")
if not theZone then
if unGrief.verbose then
trigger.action.outText("+++uGrf: NO config zone!", 30)
end
theZone = cfxZone.createSimpleZone("unGriefConfig")
end
unGrief.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
unGrief.graceKills = cfxZones.getNumberFromZoneProperty(theZone, "graceKills", 1)
unGrief.retaliation = cfxZones.getStringFromZoneProperty(theZone, "retaliation", "boom") -- other possible methods: ssb
unGrief.retaliation = dcsCommon.trim(unGrief.retaliation:lower())
unGrief.wrathful = cfxZones.getBoolFromZoneProperty(theZone, "wrathful", false)
unGrief.pve = cfxZones.getBoolFromZoneProperty(theZone, "pve", false)
if cfxZones.hasProperty(theZone, "pveOnly") then
unGrief.pve = cfxZones.getBoolFromZoneProperty(theZone, "pveOnly", false)
end
unGrief.ignoreAI = cfxZones.getBoolFromZoneProperty(theZone, "ignoreAI", false)
if unGrief.verbose then
trigger.action.outText("+++uGrf: read config", 30)
end
end
function unGrief.start()
-- lib check
if not dcsCommon.libCheck then
trigger.action.outText("cf/x unGrief requires dcsCommon", 30)
return false
end
if not dcsCommon.libCheck("cf/x unGrief", unGrief.requiredLibs) then
return false
end
-- read config
unGrief.readConfigZone()
-- connect event proccer
world.addEventHandler(unGrief)
trigger.action.outText("cf/x unGrief v" .. unGrief.version .. " started.", 30)
return true
end
-- let's go!
if not unGrief.start() then
trigger.action.outText("cf/x unGrief aborted: missing libraries", 30)
unGrief = nil
end
-- to be developed:
-- ungrief on and off flags
-- pvp and pve zones in addition to global attributes