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540 lines
17 KiB
Lua
540 lines
17 KiB
Lua
cfxOwnedZones = {}
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cfxOwnedZones.version = "2.0.0"
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cfxOwnedZones.verbose = false
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cfxOwnedZones.announcer = true
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cfxOwnedZones.name = "cfxOwnedZones"
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--[[-- VERSION HISTORY
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2.0.0 - factored from cfxOwnedZones 1.x, separating out production
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--]]--
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cfxOwnedZones.requiredLibs = {
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"dcsCommon", -- common is of course needed for everything
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-- pretty stupid to check for this since we
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-- need common to invoke the check, but anyway
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"cfxZones", -- Zones, of course
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}
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cfxOwnedZones.zones = {}
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cfxOwnedZones.ups = 1
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cfxOwnedZones.initialized = false
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--[[--
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owned zones is a module that managers conquerable zones and keeps a record
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of who owns the zone based on rules
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*** EXTENTDS ZONES ***, so compatible with cfxZones, pilotSafe (limited airframes), may conflict with FARPZones
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owned zones are identified by the 'owner' property. It can be initially set to nothing (default), NEUTRAL, RED or BLUE
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when a zone changes hands, a callback can be installed to be told of that fact
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callback has the format (zone, newOwner, formerOwner) with zone being the Zone, and new owner and former owners
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--]]--
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cfxOwnedZones.conqueredCallbacks = {}
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--
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-- callback handling
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--
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function cfxOwnedZones.addCallBack(conqCallback)
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local cb = {}
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cb.callback = conqCallback -- we use this so we can add more data later
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cfxOwnedZones.conqueredCallbacks[conqCallback] = cb
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end
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function cfxOwnedZones.invokeConqueredCallbacks(aZone, newOwner, lastOwner)
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for key, cb in pairs (cfxOwnedZones.conqueredCallbacks) do
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cb.aZone = aZone -- set these up for if we need them later
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cb.newOwner = newOwner
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cb.lastOwner = lastOwner
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-- invoke callback
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cb.callback(aZone, newOwner, lastOwner)
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end
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end
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function cfxOwnedZones.side2name(theSide)
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if theSide == 1 then return "REDFORCE" end
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if theSide == 2 then return "BLUEFORCE" end
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return "Neutral"
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end
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function cfxOwnedZones.conqTemplate(aZone, newOwner, lastOwner)
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if true then return end -- do not output
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if lastOwner == 0 then
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trigger.action.outText(cfxOwnedZones.side2name(newOwner) .. " have taken possession zone " .. aZone.name, 30)
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return
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end
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trigger.action.outText("Zone " .. aZone.name .. " was taken by ".. cfxOwnedZones.side2name(newOwner) .. " from " .. cfxOwnedZones.side2name(lastOwner), 30)
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end
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--
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-- M I S C
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--
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function cfxOwnedZones.drawZoneInMap(aZone)
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-- will save markID in zone's markID
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if aZone.markID then
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trigger.action.removeMark(aZone.markID)
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end
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if aZone.hidden then return end
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local lineColor = {1.0, 0, 0, 1.0} -- red
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local fillColor = {1.0, 0, 0, 0.2} -- red
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local owner = aZone.owner -- cfxOwnedZones.getOwnerForZone(aZone)
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if owner == 2 then
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lineColor = {0.0, 0, 1.0, 1.0}
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fillColor = {0.0, 0, 1.0, 0.2}
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elseif owner == 0 then
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lineColor = {0.8, 0.8, 0.8, 1.0}
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fillColor = {0.8, 0.8, 0.8, 0.2}
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end
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local theShape = 2 -- circle
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local markID = dcsCommon.numberUUID()
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trigger.action.circleToAll(-1, markID, aZone.point, aZone.radius, lineColor, fillColor, 1, true, "")
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aZone.markID = markID
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end
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function cfxOwnedZones.getOwnedZoneByName(zName)
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for zKey, theZone in pairs (cfxOwnedZones.zones) do
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if theZone.name == zName then return theZone end
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end
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return nil
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end
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function cfxOwnedZones.addOwnedZone(aZone)
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local owner = aZone.owner --cfxZones.getCoalitionFromZoneProperty(aZone, "owner", 0) -- is already readm read it again
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if cfxZones.hasProperty(aZone, "conquered!") then
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aZone.conqueredFlag = cfxZones.getStringFromZoneProperty(aZone, "conquered!", "*<cfxnone>")
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end
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if cfxZones.hasProperty(aZone, "redCap!") then
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aZone.redCap = cfxZones.getStringFromZoneProperty(aZone, "redCap!", "none")
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end
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if cfxZones.hasProperty(aZone, "redLost!") then
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aZone.redLost = cfxZones.getStringFromZoneProperty(aZone, "redLost!", "none")
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end
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if cfxZones.hasProperty(aZone, "blueCap!") then
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aZone.blueCap = cfxZones.getStringFromZoneProperty(aZone, "blueCap!", "none")
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end
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if cfxZones.hasProperty(aZone, "blueLost!") then
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aZone.blueLost = cfxZones.getStringFromZoneProperty(aZone, "blueLost!", "none")
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end
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if cfxZones.hasProperty(aZone, "neutral!") then
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aZone.neutralCap = cfxZones.getStringFromZoneProperty(aZone, "neutral!", "none")
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end
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if cfxZones.hasProperty(aZone, "ownedBy") then
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aZone.ownedBy = cfxZones.getStringFromZoneProperty(aZone, "ownedBy", "none")
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end
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aZone.ownedTriggerMethod = cfxZones.getStringFromZoneProperty(aZone, "triggerMethod", "change")
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if cfxZones.hasProperty(aZone, "ownedTriggerMethod") then
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aZone.ownedTriggerMethod = cfxZones.getStringFromZoneProperty(aZone, "ownedTriggerMethod", "change")
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end
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aZone.unbeatable = cfxZones.getBoolFromZoneProperty(aZone, "unbeatable", false)
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aZone.hidden = cfxZones.getBoolFromZoneProperty(aZone, "hidden", false)
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cfxOwnedZones.zones[aZone] = aZone
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cfxOwnedZones.drawZoneInMap(aZone)
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end
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--
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-- U P D A T E
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--
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function cfxOwnedZones.bangNeutral(value)
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if not cfxOwnedZones.neutralTriggerFlag then return end
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local newVal = trigger.misc.getUserFlag(cfxOwnedZones.neutralTriggerFlag) + value
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trigger.action.setUserFlag(cfxOwnedZones.neutralTriggerFlag, newVal)
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end
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function cfxOwnedZones.bangRed(value)
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if not cfxOwnedZones.redTriggerFlag then return end
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local newVal = trigger.misc.getUserFlag(cfxOwnedZones.redTriggerFlag) + value
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trigger.action.setUserFlag(cfxOwnedZones.redTriggerFlag, newVal)
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end
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function cfxOwnedZones.bangBlue(value)
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if not cfxOwnedZones.blueTriggerFlag then return end
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local newVal = trigger.misc.getUserFlag(cfxOwnedZones.blueTriggerFlag) + value
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trigger.action.setUserFlag(cfxOwnedZones.blueTriggerFlag, newVal)
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end
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function cfxOwnedZones.bangSide(theSide, value)
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if theSide == 2 then
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cfxOwnedZones.bangBlue(value)
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return
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end
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if theSide == 1 then
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cfxOwnedZones.bangRed(value)
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return
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end
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cfxOwnedZones.bangNeutral(value)
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end
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function cfxOwnedZones.zoneConquered(aZone, theSide, formerOwner) -- 0 = neutral 1 = RED 2 = BLUE
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local who = "REDFORCE"
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if theSide == 2 then who = "BLUEFORCE"
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elseif theSide == 0 then who = "NEUTRAL" end
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if cfxOwnedZones.announcer then
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if theSide == 0 then
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trigger.action.outText(aZone.name .. " has become NEUTRAL", 30)
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else
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trigger.action.outText(who .. " have secured zone " .. aZone.name, 30)
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end
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aZone.owner = theSide -- just to be sure
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-- play different sounds depending on who's won
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if theSide == 1 then
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trigger.action.outSoundForCoalition(1, cfxOwnedZones.winSound)
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trigger.action.outSoundForCoalition(2, cfxOwnedZones.loseSound)
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elseif theSide == 2 then
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trigger.action.outSoundForCoalition(2, cfxOwnedZones.winSound)
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trigger.action.outSoundForCoalition(1, cfxOwnedZones.loseSound)
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else
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-- no sound played, new owner is neutral
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end
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end
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if aZone.conqueredFlag then
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cfxZones.pollFlag(aZone.conqueredFlag, "inc", aZone)
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end
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if theSide == 1 and aZone.redCap then
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cfxZones.pollFlag(aZone.redCap, "inc", aZone)
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end
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if formerOwner == 1 and aZone.redLost then
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cfxZones.pollFlag(aZone.redLost, "inc", aZone)
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end
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if theSide == 2 and aZone.blueCap then
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cfxZones.pollFlag(aZone.blueCap, "inc", aZone)
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end
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if formerOwner == 2 and aZone.blueLost then
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cfxZones.pollFlag(aZone.blueLost, "inc", aZone)
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end
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if theSide == 0 and aZone.neutralCap then
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cfxZones.pollFlag(aZone.neutralCap, "inc", aZone)
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end
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-- invoke callbacks now
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cfxOwnedZones.invokeConqueredCallbacks(aZone, theSide, formerOwner)
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-- bang! flag support
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cfxOwnedZones.bangSide(theSide, 1) -- winner
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cfxOwnedZones.bangSide(formerOwner, -1) -- loser
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-- update map
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cfxOwnedZones.drawZoneInMap(aZone) -- update status in map. will erase previous version
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end
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function cfxOwnedZones.update()
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-- to speed this up we might only want to check the first unit
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-- in group, and if inside, count the entire group as inside
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-- new. unit counting update
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cfxOwnedZones.updateSchedule = timer.scheduleFunction(cfxOwnedZones.update, {}, timer.getTime() + 1/cfxOwnedZones.ups)
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-- iterate all groups and their units to count how many
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-- units are in each zone
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for idz, theZone in pairs(cfxOwnedZones.zones) do
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theZone.numRed = 0
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theZone.numBlue = 0
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-- count red units
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local allRed = coalition.getGroups(1, Group.Category.GROUND)
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for idx, aGroup in pairs(allRed) do
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if Group.isExist(aGroup) then
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if cfxOwnedZones.fastEval then
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-- we only check first unit that is alive
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local theUnit = dcsCommon.getGroupUnit(aGroup)
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if theUnit and cfxZones.unitInZone(theUnit, theZone) then
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theZone.numRed = theZone.numRed + aGroup:getSize()
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end
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else
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local allUnits = aGroup:getUnits()
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for idy, theUnit in pairs(allUnits) do
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if cfxZones.unitInZone(theUnit, theZone) then
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theZone.numRed = theZone.numRed + 1
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end
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end
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end
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end
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end
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-- count blue units
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local allBlue = coalition.getGroups(2, Group.Category.GROUND)
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for idx, aGroup in pairs(allBlue) do
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if Group.isExist(aGroup) then
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if cfxOwnedZones.fastEval then
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-- we only check first unit that is alive
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local theUnit = dcsCommon.getGroupUnit(aGroup)
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if theUnit and cfxZones.unitInZone(theUnit, theZone) then
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theZone.numBlue = theZone.numBlue + aGroup:getSize()
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end
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else
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local allUnits = aGroup:getUnits()
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for idy, theUnit in pairs(allUnits) do
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if cfxZones.unitInZone(theUnit, theZone) then
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theZone.numBlue = theZone.numBlue + 1
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end
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end
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end
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end
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end
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-- trigger.action.outText(theZone.name .. " blue: " .. theZone.numBlue .. " red " .. theZone.numRed, 30)
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local lastOwner = theZone.owner
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local newOwner = 0 -- neutral is default
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if theZone.unbeatable then -- Parker Lewis can't lose. Neither this zone.
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newOwner = lastOwner
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end
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-- determine new owner
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if theZone.unbeatable then
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-- we do nothing
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elseif theZone.numRed < 1 and theZone.numBlue < 1 then
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-- no troops here. Become neutral?
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if cfxOwnedZones.numKeep < 1 then
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newOwner = lastOwner -- keep it, else turns neutral
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else
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-- noone here, zone becomes neutral
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newOwner = 0 -- not strictly required. to be explicit
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end
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elseif theZone.numRed < 1 then
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-- only blue here. enough to keep?
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if theZone.numBlue >= cfxOwnedZones.numCap then
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newOwner = 2 -- blue owns it
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elseif lastOwner == 2 and theZone.numBlue >= cfxOwnedZones.numKeep then
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-- enough to keep if owned before
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newOwner = 2
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else
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newOwner = 0 -- just to make it explicit
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end
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elseif theZone.numBlue < 1 then
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-- only red here. enough to keep?
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if theZone.numRed >= cfxOwnedZones.numCap then
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newOwner = 1
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elseif lastOwner == 1 and theZone.numRed >= cfxOwnedZones.numKeep then
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newOwner = 1
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else
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newOwner = 0
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end
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else
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-- blue and red units here.
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-- owner keeps hanging on only they have enough
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-- units left
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if cfxOwnedZones.easyContest then
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-- this zone is immediately contested
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newOwner = 0 -- just to be explicit
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elseif cfxOwnedZones.numKeep < 1 then
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-- old owner keeps it until none left
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newOwner = lastOwner
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else
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if lastOwner == 1 then
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-- red can keep it as long as enough units here
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if theZone.numRed >= cfxOwnedZones.numKeep then
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newOwner = 1
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end -- else 0
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elseif lastOwner == 2 then
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-- blue can keep it if enough units here
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if theZone.numBlue >= cfxOwnedZones.numKeep then
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newOwner = 2
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end -- else 0
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else -- stay 0
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end
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end
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end
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-- now see if owner changed, and react accordingly
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if newOwner == lastOwner then
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-- nothing happened, do nothing
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else
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trigger.action.outText(theZone.name .. " change hands from " .. lastOwner .. " to " .. newOwner, 30)
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if newOwner == 0 then -- zone turned neutral
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cfxOwnedZones.zoneConquered(theZone, newOwner, lastOwner)
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else
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cfxOwnedZones.zoneConquered(theZone, newOwner, lastOwner)
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end
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end
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theZone.owner = newOwner
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-- update ownership flag if exists
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if theZone.ownedBy then
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cfxZones.setFlagValue(theZone.ownedBy, theZone.owner, theZone)
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end
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end -- iterating all zones
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end
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function cfxOwnedZones.sideOwnsAll(theSide)
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for key, aZone in pairs(cfxOwnedZones.zones) do
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if aZone.owner ~= theSide then
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return false
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end
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end
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-- if we get here, all your base are belong to us
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return true
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end
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function cfxOwnedZones.hasOwnedZones()
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for idx, zone in pairs (cfxOwnedZones.zones) do
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return true -- even the first returns true
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end
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-- no owned zones
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return false
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end
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--
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-- load / save data
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--
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function cfxOwnedZones.saveData()
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-- this is called from persistence when it's time to
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-- save data. returns a table with all my data
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local theData = {}
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local allZoneData = {}
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-- iterate all my zones and create data
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for idx, theZone in pairs(cfxOwnedZones.zones) do
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local zoneData = {}
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if theZone.conqueredFlag then
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zoneData.conquered = cfxZones.getFlagValue(theZone.conqueredFlag, theZone)
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end
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zoneData.owner = theZone.owner
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allZoneData[theZone.name] = zoneData
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end
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-- now iterate all attack groups that we have spawned and that
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-- (maybe) are still alive
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-- now write the info for the flags that we output for #red, etc
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local flagInfo = {}
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flagInfo.neutral = cfxZones.getFlagValue(cfxOwnedZones.neutralTriggerFlag, cfxOwnedZones)
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flagInfo.red = cfxZones.getFlagValue(cfxOwnedZones.redTriggerFlag, cfxOwnedZones)
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flagInfo.blue = cfxZones.getFlagValue(cfxOwnedZones.blueTriggerFlag, cfxOwnedZones)
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-- assemble the data
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theData.zoneData = allZoneData
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theData.flagInfo = flagInfo
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-- return it
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return theData
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end
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function cfxOwnedZones.loadData()
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-- remember to draw in map with new owner
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if not persistence then return end
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local theData = persistence.getSavedDataForModule("cfxOwnedZones")
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if not theData then
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if cfxOwnedZones.verbose then
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trigger.action.outText("owdZ: no save date received, skipping.", 30)
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end
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return
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end
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-- theData contains the following tables:
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-- zoneData: per-zone data
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-- flagInfo: module-global flags
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-- attackers: all spawned attackers that we feed to groundTroops
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local allZoneData = theData.zoneData
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for zName, zData in pairs(allZoneData) do
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-- access zone
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local theZone = cfxOwnedZones.getOwnedZoneByName(zName)
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if theZone then
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theZone.owner = zData.owner
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if zData.conquered then
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cfxZones.setFlagValue(theZone.conqueredFlag, zData.conquered, theZone)
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end
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-- update mark in map
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cfxOwnedZones.drawZoneInMap(theZone)
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else
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trigger.action.outText("owdZ: load - data mismatch: cannot find zone <" .. zName .. ">, skipping zone.", 30)
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end
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end
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-- now process module global flags
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local flagInfo = theData.flagInfo
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if flagInfo then
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cfxZones.setFlagValue(cfxOwnedZones.neutralTriggerFlag, flagInfo.neutral, cfxOwnedZones)
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cfxZones.setFlagValue(cfxOwnedZones.redTriggerFlag, flagInfo.red, cfxOwnedZones)
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cfxZones.setFlagValue(cfxOwnedZones.blueTriggerFlag, flagInfo.blue, cfxOwnedZones)
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end
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end
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--
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function cfxOwnedZones.readConfigZone(theZone)
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if not theZone then theZone = cfxZones.createSimpleZone("ownedZonesConfig") end
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cfxOwnedZones.name = "cfxOwnedZones" -- just in case, so we can access with cfxZones
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cfxOwnedZones.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
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cfxOwnedZones.announcer = cfxZones.getBoolFromZoneProperty(theZone, "announcer", true)
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|
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cfxOwnedZones.redTriggerFlag = cfxZones.getStringFromZoneProperty(theZone, "r!", "*<cfxnone>")
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cfxOwnedZones.blueTriggerFlag = cfxZones.getStringFromZoneProperty(theZone, "b!", "*<cfxnone>")
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cfxOwnedZones.neutralTriggerFlag = cfxZones.getStringFromZoneProperty(theZone, "n!", "*<cfxnone>")
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|
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-- numKeep, numCap, fastEval, easyContest
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cfxOwnedZones.numCap = cfxZones.getNumberFromZoneProperty(theZone, "numCap", 1) -- minimal number of units required to cap zone
|
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cfxOwnedZones.numKeep = cfxZones.getNumberFromZoneProperty(theZone, "numKeep", 0) -- number required to keep zone
|
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cfxOwnedZones.fastEval = cfxZones.getBoolFromZoneProperty(theZone, "fastEval", true)
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cfxOwnedZones.easyContest = cfxZones.getBoolFromZoneProperty(theZone, "easyContest", false)
|
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-- winSound, loseSound
|
|
cfxOwnedZones.winSound = cfxZones.getStringFromZoneProperty(theZone, "winSound", "Quest Snare 3.wav" )
|
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cfxOwnedZones.loseSound = cfxZones.getStringFromZoneProperty(theZone, "loseSound", "Death BRASS.wav")
|
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end
|
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function cfxOwnedZones.init()
|
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-- check libs
|
|
if not dcsCommon.libCheck("cfx Owned Zones",
|
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cfxOwnedZones.requiredLibs) then
|
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return false
|
|
end
|
|
|
|
-- read my config zone
|
|
local theZone = cfxZones.getZoneByName("ownedZonesConfig")
|
|
cfxOwnedZones.readConfigZone(theZone)
|
|
|
|
|
|
-- collect all owned zones by their 'owner' property
|
|
-- start the process
|
|
local pZones = cfxZones.zonesWithProperty("owner")
|
|
|
|
-- now add all zones to my zones table, and convert the owner property into
|
|
-- a proper attribute
|
|
for k, aZone in pairs(pZones) do
|
|
cfxOwnedZones.addOwnedZone(aZone)
|
|
end
|
|
|
|
if persistence then
|
|
-- sign up for persistence
|
|
callbacks = {}
|
|
callbacks.persistData = cfxOwnedZones.saveData
|
|
persistence.registerModule("cfxOwnedZones", callbacks)
|
|
-- now load my data
|
|
cfxOwnedZones.loadData()
|
|
end
|
|
|
|
initialized = true
|
|
cfxOwnedZones.updateSchedule = timer.scheduleFunction(cfxOwnedZones.update, {}, timer.getTime() + 1/cfxOwnedZones.ups)
|
|
|
|
trigger.action.outText("cx/x owned zones v".. cfxOwnedZones.version .. " started", 30)
|
|
return true
|
|
end
|
|
|
|
if not cfxOwnedZones.init() then
|
|
trigger.action.outText("cf/x Owned Zones aborted: missing libraries", 30)
|
|
cfxOwnedZones = nil
|
|
end
|
|
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