DML/modules/cargoReceiver.lua
Christian Franz c9694c3176 Version 2.0.0
Version II goes live!
2024-01-11 10:20:59 +01:00

244 lines
7.7 KiB
Lua

cfxCargoReceiver = {}
cfxCargoReceiver.version = "2.0.0"
cfxCargoReceiver.ups = 1 -- once a second
cfxCargoReceiver.maxDirectionRange = 500 -- in m. distance when cargo manager starts talking to pilots who are carrying that cargo
cfxCargoReceiver.requiredLibs = {
"dcsCommon", -- always
"cfxZones", -- Zones, of course
"cfxCargoManager", -- will notify me on a cargo event
}
--[[--
Version history
- 2.0.0 no more cfxPlayer Dependency
dmlZones, OOP
clean-up
CargoReceiver is a zone enhancement you use to be automatically
notified if a cargo was delivered inside the zone.
It also provides BRA when in range to a cargo receiver
*** EXTENDS ZONES
--]]--
cfxCargoReceiver.receiverZones = {}
function cfxCargoReceiver.processReceiverZone(aZone) -- process attribute and add to zone
-- since the attribute is there, simply set the zones
-- isCargoReceiver flag and we are good
aZone.isCargoReceiver = true
-- we can add additional processing here
aZone.autoRemove = aZone:getBoolFromZoneProperty("autoRemove", false) -- maybe add a removeDelay
aZone.removeDelay = aZone:getNumberFromZoneProperty("removeDelay", 1)
if aZone.removeDelay < 1 then aZone.removeDelay = 1 end
aZone.silent = aZone:getBoolFromZoneProperty("silent", false)
-- new method support
aZone.cargoMethod = aZone:getStringFromZoneProperty("method", "inc")
if aZone:hasProperty("cargoMethod") then
aZone.cargoMethod = aZone:getStringFromZoneProperty("cargoMethod", "inc")
end
if aZone:hasProperty("f!") then
aZone.outReceiveFlag = aZone:getStringFromZoneProperty("f!", "*<none>")
elseif aZone:hasProperty("cargoReceived!") then
aZone.outReceiveFlag = aZone:getStringFromZoneProperty( "cargoReceived!", "*<none>")
end
end
function cfxCargoReceiver.addReceiverZone(aZone)
if not aZone then return end
cfxCargoReceiver.receiverZones[aZone.name] = aZone
end
-- callback handling
cfxCargoReceiver.callbacks = {}
function cfxCargoReceiver.addCallback(cb)
table.insert(cfxCargoReceiver.callbacks, cb)
end
function cfxCargoReceiver.invokeCallback(event, obj, name, zone)
for idx, cb in pairs(cfxCargoReceiver.callbacks) do
cb(event, obj, name, zone)
end
end
function cfxCargoReceiver.standardCallback(event, object, name, zone)
trigger.action.outText("Cargo received event <" .. event .. "> for " .. name .. " in " .. zone.name , 30)
end
--
-- cargo event happened. Called by Cargo Manager
--
function cfxCargoReceiver.removeCargo(args)
-- asynch call
if not args then return end
local theObject = args.theObject
local theZone = args.theZone
if not theObject then return end
if not theObject:isExist() then
-- maybe blew up? anyway, we are done
return
end
if args.theZone.verbose or cfxCargoReceiver.verbose then
trigger.action.outText("+++crgR: removed object <" .. theObject.getName() .. "> from cargo zone <" .. theZone.name .. ">", 30)
end
theObject:destroy()
end
function cfxCargoReceiver.cargoEvent(event, object, name)
-- usually called from cargomanager
if not event then return end
if event == "grounded" then
-- this is actually the only one that interests us
if not object then
return
end
if not Object.isExist(object) then
return
end
loc = object:getPoint()
-- now invoke callbacks for all zones
-- this is in
for name, aZone in pairs(cfxCargoReceiver.receiverZones) do
if cfxZones.pointInZone(loc, aZone) then
cfxCargoReceiver.invokeCallback("deliver", object, name, aZone)
-- set flags as indicated
if aZone.outReceiveFlag then
cfxZones.pollFlag(aZone.outReceiveFlag, aZone.cargoMethod, aZone)
end
if aZone.autoRemove then
-- schedule this for in a few seconds?
local args = {}
args.theObject = object
args.theZone = aZone
timer.scheduleFunction(cfxCargoReceiver.removeCargo, args, timer.getTime() + aZone.removeDelay)
--object:destroy()
end
end
end
end
end
-- update loop
function cfxCargoReceiver.update()
-- schedule me in 1/ups
timer.scheduleFunction(cfxCargoReceiver.update, {}, timer.getTime() + 1/cfxCargoReceiver.ups)
-- we now get all cargos that are in the air
local liftedCargos = cfxCargoManager.getAllCargo("lifted")
-- new we see if any of these are close to a delivery zone
for idx, aCargo in pairs(liftedCargos) do
local thePoint = aCargo:getPoint()
local receiver = cfxZones.getClosestZone(
thePoint,
cfxCargoReceiver.receiverZones -- must be indexed by name
)
-- we now check if we are in 'speaking range' and receiver can talk
-- modify delta by distance to boundary, not
-- center
local delta = dcsCommon.distFlat(thePoint, cfxZones.getPoint(receiver))
delta = delta - receiver.radius
if (receiver.silent == false) and
(delta < cfxCargoReceiver.maxDirectionRange) then
-- this cargo can be talked down.
-- find the player unit that is closest to in in hopes
-- that that is the one carrying it
local allPlayers = dcsCommon.getAllExistingPlayersAndUnits() -- idx by name
for pname, theUnit in pairs(allPlayers) do
-- iterate all player units
local closestUnit = nil
local minDelta = math.huge
--local theUnit = info.unit
if theUnit:isExist() then
local uPoint = theUnit:getPoint()
local currDelta = dcsCommon.distFlat(thePoint, uPoint)
if currDelta < minDelta then
minDelta = currDelta
closestUnit = theUnit
end
end
-- see if we got a player unit close enough
if closestUnit ~= nil and minDelta < 100 then
-- get group and communicate the relevant info
local theGroup = closestUnit:getGroup()
local insideZone = cfxZones.pointInZone(thePoint, receiver)
local message = aCargo:getName()
if insideZone then
message = message .. " is inside delivery zone " .. receiver.name
else
-- get bra to center
local ownHeading = dcsCommon.getUnitHeadingDegrees(closestUnit)
local oclock = dcsCommon.clockPositionOfARelativeToB(
receiver.point,
thePoint,
ownHeading) .. " o'clock"
message = receiver.name .. " (r=" .. receiver.radius .. "m) is " .. math.floor(delta) .. "m at your " .. oclock
end
-- add agl
local agl = dcsCommon.getUnitAGL(aCargo)
if agl < 0 then agl = 0 end
message = message .. ". Cargo is " .. math.floor(agl) .. "m AGL."
-- now say so. 5 second staying power, one second override
-- full erase screen
trigger.action.outTextForGroup(theGroup:getID(),
message, 5, true)
else
-- cargo in range, no player
end
end
end
end
end
--
-- GO!
--
function cfxCargoReceiver.start()
if not dcsCommon.libCheck("cfx Cargo Receiver",
cfxCargoReceiver.requiredLibs) then
return false
end
-- scan all zones for cargoReceiver flag
local attrZones = cfxZones.getZonesWithAttributeNamed("cargoReceiver")
-- now create a spawner for all, add them to the spawner updater, and spawn for all zones that are not
-- paused
for k, aZone in pairs(attrZones) do
cfxCargoReceiver.processReceiverZone(aZone) -- process attribute and add to zone
cfxCargoReceiver.addReceiverZone(aZone) -- remember it so we can smoke it
end
-- tell cargoManager that I want to be involved
cfxCargoManager.addCallback(cfxCargoReceiver.cargoEvent)
-- start update loop
cfxCargoReceiver.update()
-- say hi
trigger.action.outText("cfx Cargo Receiver v" .. cfxCargoReceiver.version .. " started.", 30)
return true
end
-- let's go
if not cfxCargoReceiver.start() then
trigger.action.outText("cf/x Cargo Receiver aborted: missing libraries", 30)
cfxCargoReceiver = nil
end
-- TODO: config zone for talking down pilots
-- detect all pilots in zone (not clear: are all detected or only one)