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https://github.com/weyne85/DML.git
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160 lines
4.0 KiB
Lua
160 lines
4.0 KiB
Lua
delicates = {}
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delicates.version = "0.0.0"
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delicates.verbose = false
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delicates.ups = 1
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delicates.requiredLibs = {
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"dcsCommon", -- always
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"cfxZones", -- Zones, of course
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}
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delicates.theDelicates = {}
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--[[--
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Version History
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--]]--
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function delicates.adddDelicates(theZone)
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table.insert(delicates.theDelicates, theZone)
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end
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function delicates.getDelicatesByName(aName)
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for idx, aZone in pairs(delicates.theDelicates) do
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if aName == aZone.name then return aZone end
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end
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if delicates.verbose then
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trigger.action.outText("+++deli: no delicates with name <" .. aName ..">", 30)
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end
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return nil
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end
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--
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-- read zone
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--
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function delicates.objectHandler(theObject, theCollector)
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table.insert(theCollector, theObject)
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return true
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end
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function delicates.seeZoneInventory(theZone)
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-- run a diag which objects are in the zone, and which cat they are
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-- set up args
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local allCats = {1, 2, 3, 4, 5, 6}
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-- Object.Category UNIT=1, WEAPON=2, STATIC=3, BASE=4, SCENERY=5, Cargo=6
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delicates.inventory = ""
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theZone.inventory = {}
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for idx, aCat in pairs(allCats) do
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local p = cfxZones.getPoint(theZone)
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local lp = {x = p.x, y = p.z}
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p.y = land.getHeight(lp)
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local collector = {}
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-- now build the search argument
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local args = {
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id = world.VolumeType.SPHERE,
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params = {
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point = p,
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radius = theZone.radius
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}
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}
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-- now call search
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world.searchObjects(aCat, args, delicates.objectHandler, collector)
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-- process results
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if #collector>0 then
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trigger.action.outText("+++deli: zone " .. theZone.name, 30)
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for idy, anObject in pairs(collector) do
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local oName = anObject:getName()
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if type(oName) == 'number' then oName = tostring(oName) end
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trigger.action.outText("+++deli: cat=".. aCat .. ":<" .. anObject:getName() .. ">", 30)
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local uP = anObject:getPoint()
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if cfxZones.isPointInsideZone(uP, theZone) then
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table.insert(theZone.inventory, oName)
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else
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trigger.action.outText("+++deli: (dropped)", 30)
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end
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end
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end
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end
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end
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function delicates.createDelicatesWithZone(theZone)
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-- read objects for this zone
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-- may want to filter by objects, can be passed in delicates
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delicates.seeZoneInventory(theZone)
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if delicates.verbose or theZone.verbose then
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trigger.action.outText("+++deli: new delicates zone <".. theZone.name ..">", 30)
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end
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end
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--
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-- event handler
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--
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function delicates:onEvent(theEvent)
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trigger.action.outText("yup", 30)
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if not theEvent then return end
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if theEvent.id ~= 2 and theEvent.id ~= 23 then return end -- only hit and shooting start events
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if not theEvent.target then return end
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trigger.action.outText("+++deli: we hit " .. theEvent.target:getName(), 30)
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end
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--
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-- Config & Start
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--
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function delicates.readConfigZone()
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local theZone = cfxZones.getZoneByName("delicatesConfig")
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if not theZone then
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if delicates.verbose then
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trigger.action.outText("+++deli: NO config zone!", 30)
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end
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return
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end
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delicates.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
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if delicates.verbose then
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trigger.action.outText("+++deli: read config", 30)
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end
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end
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function delicates.start()
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-- lib check
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if not dcsCommon.libCheck then
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trigger.action.outText("cfx delicates requires dcsCommon", 30)
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return false
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end
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if not dcsCommon.libCheck("cfx delicates", delicates.requiredLibs) then
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return false
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end
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-- read config
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delicates.readConfigZone()
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-- process delicates Zones
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-- old style
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local attrZones = cfxZones.getZonesWithAttributeNamed("delicates")
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for k, aZone in pairs(attrZones) do
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delicates.createDelicatesWithZone(aZone) -- process attributes
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delicates.adddDelicates(aZone) -- add to list
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end
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-- start update
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--delicates.update()
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-- listen for events
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world.addEventHandler(delicates)
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trigger.action.outText("cfx delicates v" .. delicates.version .. " started.", 30)
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return true
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end
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-- let's go!
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if not delicates.start() then
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trigger.action.outText("cfx delicates aborted: missing libraries", 30)
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delicates = nil
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end |