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https://github.com/weyne85/DML.git
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120 lines
3.6 KiB
Lua
120 lines
3.6 KiB
Lua
unGrief = {}
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unGrief.version = "1.0.0"
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unGrief.verbose = false
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unGrief.requiredLibs = {
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"dcsCommon", -- always
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"cfxZones", -- Zones, of course
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}
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unGrief.enabledFlagValue = 0 -- DO NOT CHANGE, MUST MATCH SSB
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unGrief.disabledFlagValue = unGrief.enabledFlagValue + 100 -- DO NOT CHANGE
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--[[--
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unGrief - allow only so many friendly kills.
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Version History
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1.0.0 - initial release
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--]]--
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unGrief.griefers = {} -- offenders are stored here
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-- event proccer
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function unGrief:onEvent(theEvent)
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if not theEvent then return end
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if theEvent.id ~= 28 then return end -- only S_EVENT_KILL events allowed
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if not theEvent.initiator then return end -- no initiator, no interest
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if not theEvent.target then return end -- wtf happened here? begone!
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local killer = theEvent.initiator
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if not killer:isExist() then return end -- may have exited already
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local stiff = theEvent.target
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if not killer.getPlayerName then return end -- wierd stuff happening here
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local playerName = killer:getPlayerName()
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if not playerName then return end -- AI kill, not interesting
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-- map (scenery) objects don't have coalition, so check this first
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if not stiff.getCoalition then return end
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-- get the two coalitions involved
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local killSide = killer:getCoalition()
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local stiffSide = stiff:getCoalition()
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if killSide ~= stiffSide then return end -- fair & square
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-- if we get here, we have a problem.
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local previousKills = unGrief.griefers[playerName]
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if not previousKills then previousKills = 0 end
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previousKills = previousKills + 1
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unGrief.griefers[playerName] = previousKills
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if previousKills <= unGrief.graceKills then
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-- ok, let them off with a warning
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trigger.action.outText(playerName .. " has killed one of their own. YOU ARE ON NOTICE!", 30)
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return
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end
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-- ok, time to get serious
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trigger.action.outText(playerName .. " is killing their own. ".. previousKills .. " kills recorded so far. We disaprove", 30)
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-- lets set them up the bomb
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local p = killer:getPoint()
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if unGrief.retaliation == "ssb" then
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-- use ssb to kick/block the entire group
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local theGroup = killer:getGroup()
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if not theGroup then return end -- you got lucky!
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local groupName = theGroup:getName()
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-- tell ssb to kick now:
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trigger.action.setUserFlag(groupName, unGrief.disabledFlagValue)
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return
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end
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-- aaand all your base are belong to us!
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trigger.action.explosion(p, 100)
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trigger.action.outText("Have a nice day, " .. playerName, 30)
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-- (or kick via SSB or do some other stuff. be creative to boot this idiot)
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end
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function unGrief.readConfigZone()
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local theZone = cfxZones.getZoneByName("unGriefConfig")
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if not theZone then
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if unGrief.verbose then
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trigger.action.outText("+++uGrf: NO config zone!", 30)
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end
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return
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end
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unGrief.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
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unGrief.graceKills = cfxZones.getNumberFromZoneProperty(theZone, "graceKills", 1)
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unGrief.retaliation = cfxZones.getStringFromZoneProperty(theZone, "retaliation", "boom") -- other possible methods: ssb
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if unGrief.verbose then
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trigger.action.outText("+++uGrf: read config", 30)
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end
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end
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function unGrief.start()
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-- lib check
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if not dcsCommon.libCheck then
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trigger.action.outText("cfx unGrief requires dcsCommon", 30)
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return false
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end
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if not dcsCommon.libCheck("cfx unGrief", unGrief.requiredLibs) then
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return false
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end
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-- read config
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unGrief.readConfigZone()
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-- connect event proccer
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world.addEventHandler(unGrief)
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trigger.action.outText("cfx unGrief v" .. unGrief.version .. " started.", 30)
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return true
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end
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-- let's go!
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if not unGrief.start() then
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trigger.action.outText("cfx unGrief aborted: missing libraries", 30)
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unGrief = nil
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end
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