DML/server modules/stopGapGUI.lua
Christian Franz 3f0de87b07 Version 1.3.3
PlayerScore flag score
stopGap single player
2023-06-21 15:06:54 +02:00

29 lines
1.2 KiB
Lua

stopGapGUI = {}
stopGapGUI.version = "1.0.1"
stopGapGUI.fVal = -300 -- 5 minutes max block
--
-- Server Plug-In for StopGap mission script, only required for server
-- Put into (main DCS save folder)/Scripts/Hooks/ and restart DCS
--
function stopGapGUI.onPlayerTryChangeSlot(playerID, side, slotID)
if not slotID then return end
if slotID == "" then return end
if not DCS.isServer() then return end
if not DCS.isMultiplayer() then return end
local gName = DCS.getUnitProperty(slotID, DCS.UNIT_GROUPNAME)
if not gName then return end
local sgName = "SG" .. gName
-- tell all clients to remove this group's statics if they are deployed
net.dostring_in("server", " trigger.action.setUserFlag(\""..sgName.."\", " .. stopGapGUI.fVal .. "); ")
net.send_chat("+++SG: readying group <" .. sgName .. "> for slotting")
end
function stopGapGUI.onSimulationStart()
net.dostring_in("server", " trigger.action.setUserFlag(\"stopGapGUI\", 0); ")
if not DCS.isServer() then return end
if not DCS.isMultiplayer() then return end
net.dostring_in("server", " trigger.action.setUserFlag(\"stopGapGUI\", 200); ") -- tells client that MP is active
end
DCS.setUserCallbacks(stopGapGUI)