mirror of
https://github.com/weyne85/DML.git
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952 lines
30 KiB
Lua
952 lines
30 KiB
Lua
cloneZones = {}
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cloneZones.version = "1.2.0"
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cloneZones.verbose = false
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cloneZones.requiredLibs = {
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"dcsCommon", -- always
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"cfxZones", -- Zones, of course
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"cfxMX",
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}
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cloneZones.cloners = {}
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cloneZones.callbacks = {}
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cloneZones.unitXlate = {}
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cloneZones.groupXlate = {} -- used to translate original groupID to cloned. only holds last spawned group id
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cloneZones.uniqueCounter = 9200000 -- we start group numbering here
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--[[--
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Clones Groups from ME mission data
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Copyright (c) 2022 by Christian Franz and cf/x AG
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Version History
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1.0.0 - initial version
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1.0.1 - preWipe attribute
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1.1.0 - support for static objects
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- despawn? attribute
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1.1.1 - despawnAll: isExist guard
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- map in? to f?
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1.2.0 - Lua API integration: callbacks
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- groupXlate struct
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- unitXlate struct
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- resolveReferences
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- getGroupsInZone rewritten for data
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- static resolve
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- linkUnit resolve
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- clone? synonym
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- empty! and method attributes
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--]]--
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--
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-- adding / removing from list
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--
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function cloneZones.addCloneZone(theZone)
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table.insert(cloneZones.cloners, theZone)
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end
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function cloneZones.getCloneZoneByName(aName)
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for idx, aZone in pairs(cloneZones.cloners) do
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if aName == aZone.name then return aZone end
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end
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if cloneZones.verbose then
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trigger.action.outText("+++clnZ: no clone with name <" .. aName ..">", 30)
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end
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return nil
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end
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--
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-- callbacks
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--
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function cloneZones.addCallback(theCallback)
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if not theCallback then return end
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table.insert(cloneZones.callbacks, theCallback)
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end
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-- reasons for callback
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-- "will despawn group" - args is the group about to be despawned
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-- "did spawn group" -- args is group that was spawned
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-- "will despawn static"
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-- "did spawn static"
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-- "spawned" -- completed spawn cycle. args contains .groups and .statics spawned
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-- "empty" -- all spawns have been killed, args is empty
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-- "wiped" -- preWipe executed
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-- "<none" -- something went wrong
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function cloneZones.invokeCallbacks(theZone, reason, args)
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if not theZone then return end
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if not reason then reason = "<none>" end
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if not args then args = {} end
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-- invoke anyone who wants to know that a group
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-- of people was rescued.
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for idx, cb in pairs(cloneZones.callbacks) do
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cb(theZone, reason, args)
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end
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end
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-- group translation orig id
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--
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-- reading zones
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--
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function cloneZones.partOfGroupDataInZone(theZone, theUnits)
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local zP = cfxZones.getPoint(theZone)
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zP.y = 0
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for idx, aUnit in pairs(theUnits) do
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local uP = {}
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uP.x = aUnit.x
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uP.y = 0
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uP.z = aUnit.y -- !! y-z
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local dist = dcsCommon.dist(uP, zP)
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if dist <= theZone.radius then return true end
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end
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return false
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end
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function cloneZones.allGroupsInZoneByData(theZone)
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local theGroupsInZone = {}
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local radius = theZone.radius
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for groupName, groupData in pairs(cfxMX.groupDataByName) do
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if groupData.units then
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if cloneZones.partOfGroupDataInZone(theZone, groupData.units) then
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theGroup = Group.getByName(groupName)
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table.insert(theGroupsInZone, theGroup)
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end
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end
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end
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return theGroupsInZone
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end
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function cloneZones.createClonerWithZone(theZone) -- has "Cloner"
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if cloneZones.verbose then
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trigger.action.outText("+++clnZ: new cloner " .. theZone.name, 30)
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end
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local localZones = cloneZones.allGroupsInZoneByData(theZone)
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local localObjects = cfxZones.allStaticsInZone(theZone)
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theZone.cloner = true -- this is a cloner zoner
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theZone.mySpawns = {}
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theZone.myStatics = {}
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theZone.origin = cfxZones.getPoint(theZone) -- save reference point for all groupVectors
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-- source tells us which template to use. it can be the following:
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-- nothing (no attribute) - then we use whatever groups are in zone to
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-- spawn as template
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-- name of another spawner that provides the template
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-- we can't simply use a group name as we lack the reference
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-- location for delta
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if cfxZones.hasProperty(theZone, "source") then
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theZone.source = cfxZones.getStringFromZoneProperty(theZone, "source", "<none>")
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if theZone.source == "<none>" then theZone.source = nil end
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end
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if not theZone.source then
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theZone.cloneNames = {} -- names of the groups. only present in template spawners
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theZone.staticNames = {} -- names of all statics. only present in templates
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for idx, aGroup in pairs(localZones) do
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local gName = aGroup:getName()
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if gName then
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table.insert(theZone.cloneNames, gName)
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table.insert(theZone.mySpawns, aGroup) -- collect them for initial despawn
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-- now get group data and save a lookup for
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-- resolving internal references
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local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(gName)
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local origID = rawData.groupId
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-- cloneZones.templateGroups[gName] = origID
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-- cloneZones.templateGroupsReverse[origID] = gName
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end
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end
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for idx, aStatic in pairs (localObjects) do
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local sName = aStatic:getName()
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if sName then
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table.insert(theZone.staticNames, sName)
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table.insert(theZone.myStatics, aStatic)
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end
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end
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cloneZones.despawnAll(theZone)
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if (#theZone.cloneNames + #theZone.staticNames) < 1 then
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if cloneZones.verbose then
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trigger.action.outText("+++clnZ: WARNING - Template in clone zone <" .. theZone.name .. "> is empty", 30)
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end
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theZone.cloneNames = nil
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theZone.staticNames = nil
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end
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if cloneZones.verbose then
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trigger.action.outText(theZone.name .. " clone template saved", 30)
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end
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end
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-- f? and spawn? map to the same
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if cfxZones.hasProperty(theZone, "f?") then
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theZone.spawnFlag = cfxZones.getStringFromZoneProperty(theZone, "f?", "none")
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theZone.lastSpawnValue = trigger.misc.getUserFlag(theZone.spawnFlag) -- save last value
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end
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if cfxZones.hasProperty(theZone, "in?") then
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theZone.spawnFlag = cfxZones.getStringFromZoneProperty(theZone, "in?", "none")
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theZone.lastSpawnValue = trigger.misc.getUserFlag(theZone.spawnFlag) -- save last value
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end
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if cfxZones.hasProperty(theZone, "spawn?") then
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theZone.spawnFlag = cfxZones.getStringFromZoneProperty(theZone, "spawn?", "none")
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theZone.lastSpawnValue = trigger.misc.getUserFlag(theZone.spawnFlag) -- save last value
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end
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-- synonyms
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if cfxZones.hasProperty(theZone, "clone?") then
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theZone.spawnFlag = cfxZones.getStringFromZoneProperty(theZone, "clone?", "none")
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theZone.lastSpawnValue = trigger.misc.getUserFlag(theZone.spawnFlag) -- save last value
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end
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-- deSpawn?
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if cfxZones.hasProperty(theZone, "deSpawn?") then
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theZone.deSpawnFlag = cfxZones.getStringFromZoneProperty(theZone, "deSpawn?", "none")
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theZone.lastDeSpawnValue = trigger.misc.getUserFlag(theZone.deSpawnFlag) -- save last value
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end
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theZone.onStart = cfxZones.getBoolFromZoneProperty(theZone, "onStart", false)
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theZone.moveRoute = cfxZones.getBoolFromZoneProperty(theZone, "moveRoute", false)
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theZone.preWipe = cfxZones.getBoolFromZoneProperty(theZone, "preWipe", false)
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if cfxZones.hasProperty(theZone, "empty+1") then
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theZone.emptyFlag = cfxZones.getNumberFromZoneProperty(theZone, "empty+1", "<None>") -- note string on number default
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end
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if cfxZones.hasProperty(theZone, "empty!") then
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theZone.emptyBangFlag = cfxZones.getNumberFromZoneProperty(theZone, "empty!", "<None>") -- note string on number default
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end
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theZone.method = cfxZones.getStringFromZoneProperty(theZone, "method", "inc")
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if cfxZones.hasProperty(theZone, "masterOwner") then
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theZone.masterOwner = cfxZones.getStringFromZoneProperty(theZone, "masterOwner", "<none>")
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end
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theZone.turn = cfxZones.getNumberFromZoneProperty(theZone, "turn", 0)
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-- we end with clear plate
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end
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--
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-- spawning, despawning
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--
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function cloneZones.despawnAll(theZone)
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if cloneZones.verbose then
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trigger.action.outText("wiping <" .. theZone.name .. ">", 30)
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end
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for idx, aGroup in pairs(theZone.mySpawns) do
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--trigger.action.outText("++clnZ: despawn all " .. aGroup.name, 30)
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if aGroup:isExist() then
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cloneZones.invokeCallbacks(theZone, "will despawn group", aGroup)
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Group.destroy(aGroup)
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end
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end
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for idx, aStatic in pairs(theZone.myStatics) do
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-- warning! may be mismatch because we are looking at groups
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-- not objects. let's see
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if aStatic:isExist() then
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if cloneZones.verbose then
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trigger.action.outText("Destroying static <" .. aStatic:getName() .. ">", 30)
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end
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cloneZones.invokeCallbacks(theZone, "will despawn static", aStatic)
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Object.destroy(aStatic) -- we don't aStatio:destroy() to find out what it is
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end
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end
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theZone.mySpawns = {}
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theZone.myStatics = {}
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end
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function cloneZones.updateLocationsInGroupData(theData, zoneDelta, adjustAllWaypoints)
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-- remember that zoneDelta's [z] modifies theData's y!!
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theData.x = theData.x + zoneDelta.x
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theData.y = theData.y + zoneDelta.z -- !!!
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local units = theData.units
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for idx, aUnit in pairs(units) do
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aUnit.x = aUnit.x + zoneDelta.x
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aUnit.y = aUnit.y + zoneDelta.z -- again!!!!
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end
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-- now modifiy waypoints. we ALWAYS adjust the
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-- first waypoint, but only all others if asked
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-- to
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local theRoute = theData.route
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if theRoute then
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local thePoints = theRoute.points
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if thePoints and #thePoints > 0 then
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if adjustAllWaypoints then
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for i=1, #thePoints do
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thePoints[i].x = thePoints[i].x + zoneDelta.x
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thePoints[i].y = thePoints[i].y + zoneDelta.z -- (!!)
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end
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else
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-- only first point
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thePoints[1].x = thePoints[1].x + zoneDelta.x
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thePoints[1].y = thePoints[1].y + zoneDelta.z -- (!!)
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end
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-- if there is an airodrome id given in first waypoint,
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-- adjust for closest location
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local firstPoint = thePoints[1]
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if firstPoint.airdromeId then
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trigger.action.outText("first: airdrome adjust for " .. theData.name .. " now is " .. firstPoint.airdromeId, 30)
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local loc = {}
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loc.x = firstPoint.x
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loc.y = 0
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loc.z = firstPoint.y
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local bestAirbase = dcsCommon.getClosestAirbaseTo(loc)
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firstPoint.airdromeId = bestAirbase:getID()
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trigger.action.outText("first: adjusted to " .. firstPoint.airdromeId, 30)
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end
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-- adjust last point (landing)
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if #thePoints > 1 then
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local lastPoint = thePoints[#thePoints]
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if firstPoint.airdromeId then
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trigger.action.outText("last: airdrome adjust for " .. theData.name .. " now is " .. lastPoint.airdromeId, 30)
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local loc = {}
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loc.x = lastPoint.x
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loc.y = 0
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loc.z = lastPoint.y
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local bestAirbase = dcsCommon.getClosestAirbaseTo(loc)
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lastPoint.airdromeId = bestAirbase:getID()
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trigger.action.outText("last: adjusted to " .. lastPoint.airdromeId, 30)
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end
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end
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end
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end
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end
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function cloneZones.uniqueID()
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local uid = cloneZones.uniqueCounter
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cloneZones.uniqueCounter = cloneZones.uniqueCounter + 1
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return uid
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end
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function cloneZones.uniqueNameGroupData(theData)
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theData.name = dcsCommon.uuid(theData.name)
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local units = theData.units
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for idx, aUnit in pairs(units) do
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aUnit.name = dcsCommon.uuid(aUnit.name)
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end
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end
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function cloneZones.uniqueIDGroupData(theData)
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theData.groupId = cloneZones.uniqueID()
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end
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function cloneZones.uniqueIDUnitData(theData)
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if not theData then return end
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if not theData.units then return end
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local units = theData.units
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for idx, aUnit in pairs(units) do
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aUnit.CZorigID = aUnit.unitId
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aUnit.unitId = cloneZones.uniqueID()
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aUnit.CZTargetID = aUnit.unitId
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end
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end
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function cloneZones.resolveOwnership(spawnZone, ctry)
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if not spawnZone.masterOwner then return ctry end
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local masterZone = cfxZones.getZoneByName(spawnZone.masterOwner)
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if not masterZone then
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trigger.action.outText("+++clnZ: cloner " .. spawnZone.name .. " could not fine master owner <" .. spawnZone.masterOwner .. ">", 30)
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return ctry
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end
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if not masterZone.owner then
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return ctry
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end
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ctry = dcsCommon.getACountryForCoalition(masterZone.owner)
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return ctry
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end
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--
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-- resolve external group references
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--
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function cloneZones.resolveGroupID(gID, rawData, dataTable, reason)
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local resolvedID = gID
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local myOName = rawData.CZorigName
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local groupName = cfxMX.groupNamesByID[gID]
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--trigger.action.outText("Resolve for <" .. myOName .. "> the external ID: " .. gID .. " --> " .. groupName .. " for <" .. reason.. "> task", 30)
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-- first, check if this an internal reference, i.e. inside the same
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-- zone template
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for idx, otherData in pairs(dataTable) do
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-- look in own data table
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if otherData.CZorigName == groupName then
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-- using cfxMX for clarity only (name access)
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resolvedID = otherData.CZTargetID
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--trigger.action.outText("resolved (internally) " .. gID .. " to " .. resolvedID, 30)
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return resolvedID
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end
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end
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-- now check if we have spawned this before
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local lastClone = cloneZones.groupXlate[gID]
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if lastClone then
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resolvedID = lastClone
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--trigger.action.outText("resolved (EXT) " .. gID .. " to " .. resolvedID, 30)
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return resolvedID
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end
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-- if we get here, reference is not to a cloned item
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--trigger.action.outText("resolved " .. gID .. " to " .. resolvedID, 30)
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return resolvedID
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end
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function cloneZones.resolveUnitID(uID, rawData, dataTable, reason)
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-- also resolves statics as they share ID with units
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local resolvedID = uID
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--trigger.action.outText("Resolve reference to unitId <" .. uID .. "> for <" .. reason.. "> task", 30)
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-- first, check if this an internal reference, i.e. inside the same
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-- zone template
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for idx, otherData in pairs(dataTable) do
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-- iterate all units
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for idy, aUnit in pairs(otherData.units) do
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if aUnit.CZorigID == uID then
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resolvedID = aUnit.CZTargetID
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--trigger.action.outText("resolved (internally) " .. uID .. " to " .. resolvedID, 30)
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return resolvedID
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end
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end
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end
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-- now check if we have spawned this before
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local lastClone = cloneZones.unitXlate[uID]
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if lastClone then
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resolvedID = lastClone
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--trigger.action.outText("resolved (U-EXT) " .. uID .. " to " .. resolvedID, 30)
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return resolvedID
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end
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-- if we get here, reference is not to a cloned item
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--trigger.action.outText("resolved G-" .. uID .. " to " .. resolvedID, 30)
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return resolvedID
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end
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function cloneZones.resolveStaticLinkUnit(uID)
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local resolvedID = uID
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local lastClone = cloneZones.unitXlate[uID]
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if lastClone then
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resolvedID = lastClone
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--trigger.action.outText("resolved (U-EXT) " .. uID .. " to " .. resolvedID, 30)
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return resolvedID
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end
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return resolvedID
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end
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function cloneZones.resolveWPReferences(rawData, theZone, dataTable)
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-- check to see if we really need data table, as we have theZone
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-- perform a check of route for group or unit references
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if not rawData then return end
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local myOName = rawData.CZorigName
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if rawData.route and rawData.route.points then
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local points = rawData.route.points
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for idx, aPoint in pairs(points) do
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-- check if there is a link unit here and resolve
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if aPoint.linkUnit then
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local gID = aPoint.linkUnit
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local resolvedID = cloneZones.resolveUnitID(gID, rawData, dataTable, "linkUnit")
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aPoint.linkUnit = resolvedID
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--trigger.action.outText("resolved link unit to "..resolvedID .. " for " .. rawData.name, 30)
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end
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-- iterate all tasks assigned to point
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local task = aPoint.task
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if task and task.params and task.params.tasks then
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local tasks = task.params.tasks
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for idy, taskData in pairs(tasks) do
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-- resolve group references in TASKS
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if taskData.id and taskData.params and taskData.params.groupId
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then
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-- we resolve group reference
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local gID = taskData.params.groupId
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local resolvedID = cloneZones.resolveGroupID(gID, rawData, dataTable, taskData.id)
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taskData.params.groupId = resolvedID
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end
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-- resolve unit references in TASKS
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if taskData.id and taskData.params and taskData.params.unitId
|
|
then
|
|
-- we don't look for keywords, we simply resolve
|
|
local uID = taskData.params.unitId
|
|
local resolvedID = cloneZones.resolveUnitID(uID, rawData, dataTable, taskData.id)
|
|
taskData.params.unitId = resolvedID
|
|
end
|
|
|
|
-- resolve unit references in ACTIONS
|
|
if taskData.params and taskData.params.action and
|
|
taskData.params.action.params and taskData.params.action.params.unitId then
|
|
local uID = taskData.params.action.params.unitId
|
|
local resolvedID = cloneZones.resolveUnitID(uID, rawData, dataTable, "Action")
|
|
taskData.params.action.params.unitId = resolvedID
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function cloneZones.resolveReferences(theZone, dataTable)
|
|
-- when an action refers to another group, we check if
|
|
-- the group referred to is also a clone, and update
|
|
-- the reference to the newest incardnation
|
|
|
|
for idx, rawData in pairs(dataTable) do
|
|
-- resolve references in waypoints
|
|
cloneZones.resolveWPReferences(rawData, theZone, dataTable)
|
|
end
|
|
end
|
|
|
|
function cloneZones.spawnWithTemplateForZone(theZone, spawnZone)
|
|
-- theZone is the cloner with the template
|
|
-- spawnZone is the spawner with settings
|
|
--if not spawnZone then spawnZone = theZone end
|
|
local newCenter = cfxZones.getPoint(spawnZone)
|
|
-- calculate zoneDelta, is added to all vectors
|
|
local zoneDelta = dcsCommon.vSub(newCenter, theZone.origin)
|
|
|
|
local spawnedGroups = {}
|
|
local spawnedStatics = {}
|
|
local dataToSpawn = {}
|
|
|
|
for idx, aGroupName in pairs(theZone.cloneNames) do
|
|
local rawData, cat, ctry = cfxMX.getGroupFromDCSbyName(aGroupName)
|
|
rawData.CZorigName = rawData.name -- save original group name
|
|
local origID = rawData.groupId -- save original group ID
|
|
rawData.CZorigID = origID
|
|
cloneZones.uniqueIDGroupData(rawData) -- assign unique ID we know
|
|
cloneZones.uniqueIDUnitData(rawData) -- assign unique ID for units -- saves old unitId as CZorigID
|
|
rawData.CZTargetID = rawData.groupId -- save
|
|
if rawData.name ~= aGroupName then
|
|
trigger.action.outText("Clone: FAILED name check", 30)
|
|
end
|
|
|
|
-- now use raw data to spawn and see if it works outabox
|
|
local theCat = cfxMX.catText2ID(cat)
|
|
rawData.CZtheCat = theCat -- save cat
|
|
|
|
-- update their position if not spawning to exact same location
|
|
cloneZones.updateLocationsInGroupData(rawData, zoneDelta, spawnZone.moveRoute)
|
|
|
|
-- apply turning
|
|
dcsCommon.rotateGroupData(rawData, spawnZone.turn, newCenter.x, newCenter.z)
|
|
|
|
-- make sure unit and group names are unique
|
|
cloneZones.uniqueNameGroupData(rawData)
|
|
|
|
-- see what country we spawn for
|
|
ctry = cloneZones.resolveOwnership(spawnZone, ctry)
|
|
rawData.CZctry = ctry -- save ctry
|
|
table.insert(dataToSpawn, rawData)
|
|
end
|
|
|
|
-- now resolve references to other cloned units for all raw data
|
|
-- we must do this BEFORE we spawn
|
|
cloneZones.resolveReferences(theZone, dataToSpawn)
|
|
|
|
-- now spawn all raw data
|
|
for idx, rawData in pairs (dataToSpawn) do
|
|
-- now spawn and save to clones
|
|
local theGroup = coalition.addGroup(rawData.CZctry, rawData.CZtheCat, rawData)
|
|
table.insert(spawnedGroups, theGroup)
|
|
|
|
--trigger.action.outText("spawned group " .. rawData.name .. "consisting of", 30)
|
|
|
|
-- update groupXlate table
|
|
local newGroupID = theGroup:getID() -- new ID assigned by DCS
|
|
local origID = rawData.CZorigID -- before we materialized
|
|
cloneZones.groupXlate[origID] = newGroupID
|
|
-- now also save all units for references
|
|
-- and verify assigned vs target ID
|
|
for idx, aUnit in pairs(rawData.units) do
|
|
-- access the proposed name
|
|
local uName = aUnit.name
|
|
local gUnit = Unit.getByName(uName)
|
|
if gUnit then
|
|
-- unit exists. compare planned and assigned ID
|
|
local uID = tonumber(gUnit:getID())
|
|
if uID == aUnit.CZTargetID then
|
|
--trigger.action.outText("unit " .. uName .. "#"..uID, 30)
|
|
-- all good
|
|
else
|
|
trigger.action.outText("clnZ: post-clone verification failed for unit <" .. uName .. ">: ÎD mismatch: " .. uID .. " -- " .. aUnit.CZTargetID, 30)
|
|
end
|
|
cloneZones.unitXlate[aUnit.CZorigID] = uID
|
|
else
|
|
trigger.action.outText("clnZ: post-clone verifiaction failed for unit <" .. uName .. ">: not found", 30)
|
|
end
|
|
end
|
|
|
|
-- check if our assigned ID matches the handed out by
|
|
-- DCS
|
|
if newGroupID == rawData.CZTargetID then
|
|
-- we are good
|
|
else
|
|
trigger.action.outText("clnZ: MISMATCH " .. rawData.name .. " target ID " .. rawData.CZTargetID .. " does not match " .. newGroupID, 30)
|
|
end
|
|
|
|
cloneZones.invokeCallbacks(theZone, "did spawn group", theGroup)
|
|
end
|
|
|
|
-- static spawns
|
|
for idx, aStaticName in pairs(theZone.staticNames) do
|
|
local rawData, cat, ctry, parent = cfxMX.getStaticFromDCSbyName(aStaticName) -- returns a UNIT data block
|
|
|
|
if not rawData then
|
|
trigger.action.outText("Static Clone: no such group <"..aStaticName .. ">", 30)
|
|
elseif rawData.name == aStaticName then
|
|
-- all good
|
|
else
|
|
trigger.action.outText("Static Clone: FAILED name check for <" .. aStaticName .. ">", 30)
|
|
end
|
|
local origID = rawData.unitId -- save original unit ID
|
|
rawData.CZorigID = origID
|
|
|
|
-- now use raw data to spawn and see if it works outabox
|
|
--local theCat = cfxMX.catText2ID(cat) -- will be "static"
|
|
|
|
-- move origin
|
|
rawData.x = rawData.x + zoneDelta.x
|
|
rawData.y = rawData.y + zoneDelta.z -- !!!
|
|
|
|
-- apply turning
|
|
dcsCommon.rotateUnitData(rawData, spawnZone.turn, newCenter.x, newCenter.z)
|
|
|
|
-- make sure static name is unique and remember original
|
|
rawData.name = dcsCommon.uuid(rawData.name)
|
|
rawData.unitId = cloneZones.uniqueID()
|
|
rawData.CZTargetID = rawData.unitId
|
|
|
|
-- see what country we spawn for
|
|
ctry = cloneZones.resolveOwnership(spawnZone, ctry)
|
|
|
|
-- handle linkUnit if provided
|
|
if rawData.linkUnit then
|
|
--trigger.action.outText("has link to " .. rawData.linkUnit, 30)
|
|
local lU = cloneZones.resolveStaticLinkUnit(rawData.linkUnit)
|
|
--trigger.action.outText("resolved to " .. lU, 30)
|
|
rawData.linkUnit = lU
|
|
if not rawData.offsets then
|
|
rawData.offsets = {}
|
|
rawData.offsets.angle = 0
|
|
rawData.offsets.x = 0
|
|
rawData.offsets.y = 0
|
|
--trigger.action.outText("clnZ: link required offset for " .. rawData.name, 30)
|
|
end
|
|
rawData.offsets.y = rawData.offsets.y - zoneDelta.z
|
|
rawData.offsets.x = rawData.offsets.x - zoneDelta.x
|
|
rawData.offsets.angle = rawData.offsets.angle + spawnZone.turn
|
|
rawData.linkOffset = true
|
|
-- trigger.action.outText("zone deltas are " .. zoneDelta.x .. ", " .. zoneDelta.y, 30)
|
|
end
|
|
|
|
local theStatic = coalition.addStaticObject(ctry, rawData)
|
|
local newStaticID = tonumber(theStatic:getID())
|
|
table.insert(spawnedStatics, theStatic)
|
|
-- we don't mix groups with units, so no lookup tables for
|
|
-- statics
|
|
if newStaticID == rawData.CZTargetID then
|
|
-- trigger.action.outText("Static ID OK: " .. newStaticID .. " for " .. rawData.name, 30)
|
|
else
|
|
trigger.action.outText("Static ID mismatch: " .. newStaticID .. " vs (target) " .. rawData.CZTargetID .. " for " .. rawData.name, 30)
|
|
end
|
|
cloneZones.unitXlate[origID] = newStaticID -- same as units
|
|
|
|
cloneZones.invokeCallbacks(theZone, "did spawn static", theStatic)
|
|
--]]--
|
|
if cloneZones.verbose then
|
|
trigger.action.outText("Static spawn: spawned " .. aStaticName, 30)
|
|
end
|
|
end
|
|
local args = {}
|
|
args.groups = spawnedGroups
|
|
args.statics = spawnedStatics
|
|
cloneZones.invokeCallbacks(theZone, "spawned", args)
|
|
return spawnedGroups, spawnedStatics
|
|
end
|
|
|
|
function cloneZones.spawnWithCloner(theZone)
|
|
if not theZone then
|
|
trigger.action.outText("+++clnZ: nil zone on spawnWithCloner", 30)
|
|
return
|
|
end
|
|
if not theZone.cloner then
|
|
trigger.action.outText("+++clnZ: spawnWithCloner invoked with non-cloner <" .. theZone.name .. ">", 30)
|
|
return
|
|
end
|
|
|
|
-- force spawn with this spawner
|
|
local templateZone = theZone
|
|
if theZone.source then
|
|
-- we use a different zone for templates
|
|
-- souce can be a comma separated list
|
|
local templateName = theZone.source
|
|
if dcsCommon.containsString(templateName, ",") then
|
|
local allNames = templateName
|
|
local templates = dcsCommon.splitString(templateName, ",")
|
|
templateName = dcsCommon.pickRandom(templates)
|
|
templateName = dcsCommon.trim(templateName)
|
|
if cloneZones.verbose then
|
|
trigger.action.outText("+++clnZ: picked random template <" .. templateName .."> for from <" .. allNames .. "> for cloner " .. theZone.name, 30)
|
|
end
|
|
end
|
|
|
|
local newTemplate = cloneZones.getCloneZoneByName(templateName)
|
|
if not newTemplate then
|
|
if cloneZones.verbose then
|
|
trigger.action.outText("+++clnZ: no clone source with name <" .. templateName .."> for cloner " .. theZone.name, 30)
|
|
end
|
|
return
|
|
end
|
|
templateZone = newTemplate
|
|
end
|
|
|
|
-- make sure our template is filled
|
|
if not templateZone.cloneNames then
|
|
if cloneZones.verbose then
|
|
trigger.action.outText("+++clnZ: clone source template <".. templateZone.name .. "> for clone zone <" .. theZone.name .."> is empty", 30)
|
|
end
|
|
return
|
|
end
|
|
|
|
-- pre-Wipe?
|
|
if theZone.preWipe then
|
|
cloneZones.despawnAll(theZone)
|
|
cloneZones.invokeCallbacks(theZone, "wiped", {})
|
|
end
|
|
|
|
|
|
local theClones, theStatics = cloneZones.spawnWithTemplateForZone(templateZone, theZone)
|
|
-- reset hasClones so we know our spawns are full and we can
|
|
-- detect complete destruction
|
|
if (theClones and #theClones > 0) or
|
|
(theStatics and #theStatics > 0)
|
|
then
|
|
theZone.hasClones = true
|
|
theZone.mySpawns = theClones
|
|
theZone.myStatics = theStatics
|
|
else
|
|
theZone.hasClones = false
|
|
theZone.mySpawns = {}
|
|
theZone.myStatics = {}
|
|
end
|
|
end
|
|
|
|
function cloneZones.countLiveUnits(theZone)
|
|
if not theZone then return 0 end
|
|
local count = 0
|
|
-- count units
|
|
if theZone.mySpawns then
|
|
for idx, aGroup in pairs(theZone.mySpawns) do
|
|
if aGroup:isExist() then
|
|
local allUnits = aGroup:getUnits()
|
|
for idy, aUnit in pairs(allUnits) do
|
|
if aUnit:isExist() and aUnit:getLife() >= 1 then
|
|
count = count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- count statics
|
|
if theZone.myStatics then
|
|
for idx, aStatic in pairs(theZone.myStatics) do
|
|
if aStatic:isExist() and aStatic:getLife() >= 1 then
|
|
count = count + 1
|
|
end
|
|
end
|
|
end
|
|
return count
|
|
end
|
|
|
|
function cloneZones.hasLiveUnits(theZone)
|
|
if not theZone then return 0 end
|
|
if theZone.mySpawns then
|
|
for idx, aGroup in pairs(theZone.mySpawns) do
|
|
if aGroup:isExist() then
|
|
local allUnits = aGroup:getUnits()
|
|
for idy, aUnit in pairs(allUnits) do
|
|
if aUnit:isExist() and aUnit:getLife() >= 1 then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if theZone.myStatics then
|
|
for idx, aStatic in pairs(theZone.myStatics) do
|
|
if aStatic:isExist() and aStatic.getLife() >= 1 then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
-- old code, deprecated
|
|
function cloneZones.pollFlag(flagNum, method)
|
|
-- we currently ignore method
|
|
local num = trigger.misc.getUserFlag(flagNum)
|
|
trigger.action.setUserFlag(flagNum, num+1)
|
|
end
|
|
--
|
|
-- UPDATE
|
|
--
|
|
function cloneZones.update()
|
|
timer.scheduleFunction(cloneZones.update, {}, timer.getTime() + 1)
|
|
|
|
for idx, aZone in pairs(cloneZones.cloners) do
|
|
-- see if deSpawn was pulled. Must run before spawn
|
|
if aZone.deSpawnFlag then
|
|
local currTriggerVal = trigger.misc.getUserFlag(aZone.deSpawnFlag)
|
|
if currTriggerVal ~= aZone.lastDeSpawnValue then
|
|
if cloneZones.verbose then
|
|
trigger.action.outText("+++clnZ: DEspawn triggered for <" .. aZone.name .. ">", 30)
|
|
end
|
|
cloneZones.despawnAll(aZone)
|
|
aZone.lastDeSpawnValue = currTriggerVal
|
|
end
|
|
end
|
|
|
|
-- see if we got spawn? command
|
|
if aZone.spawnFlag then
|
|
local currTriggerVal = trigger.misc.getUserFlag(aZone.spawnFlag)
|
|
if currTriggerVal ~= aZone.lastSpawnValue
|
|
then
|
|
if cloneZones.verbose then
|
|
trigger.action.outText("+++clnZ: spawn triggered for <" .. aZone.name .. ">", 30)
|
|
end
|
|
cloneZones.spawnWithCloner(aZone)
|
|
aZone.lastSpawnValue = currTriggerVal
|
|
end
|
|
end
|
|
|
|
-- empty handling
|
|
local isEmpty = cloneZones.countLiveUnits(aZone) < 1 and aZone.hasClones
|
|
if isEmpty then
|
|
-- see if we need to bang a flag
|
|
if aZone.emptyFlag then
|
|
cloneZones.pollFlag(aZone.emptyFlag)
|
|
end
|
|
|
|
if aZone.emptyBangFlag then
|
|
cfxZones.pollFlag(aZone.emptyBangFlag, aZone.method)
|
|
end
|
|
-- invoke callbacks
|
|
cloneZones.invokeCallbacks(aZone, "empty", {})
|
|
|
|
-- prevent isEmpty next pass
|
|
aZone.hasClones = false
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
function cloneZones.onStart()
|
|
--trigger.action.outText("+++clnZ: Enter atStart", 30)
|
|
for idx, theZone in pairs(cloneZones.cloners) do
|
|
if theZone.onStart then
|
|
if cloneZones.verbose then
|
|
trigger.action.outText("+++clnZ: atStart will spawn for <"..theZone.name .. ">", 30)
|
|
end
|
|
cloneZones.spawnWithCloner(theZone)
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
--
|
|
-- START
|
|
--
|
|
function cloneZones.readConfigZone()
|
|
local theZone = cfxZones.getZoneByName("cloneZonesConfig")
|
|
if not theZone then
|
|
if cloneZones.verbose then
|
|
trigger.action.outText("+++clnZ: NO config zone!", 30)
|
|
end
|
|
return
|
|
end
|
|
|
|
cloneZones.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
|
|
|
|
if cloneZones.verbose then
|
|
trigger.action.outText("+++clnZ: read config", 30)
|
|
end
|
|
end
|
|
|
|
function cloneZones.start()
|
|
-- lib check
|
|
if not dcsCommon.libCheck then
|
|
trigger.action.outText("cfx Clone Zones requires dcsCommon", 30)
|
|
return false
|
|
end
|
|
if not dcsCommon.libCheck("cfx Clone Zones",
|
|
cloneZones.requiredLibs) then
|
|
return false
|
|
end
|
|
|
|
-- read config
|
|
cloneZones.readConfigZone()
|
|
|
|
-- process cloner Zones
|
|
local attrZones = cfxZones.getZonesWithAttributeNamed("cloner")
|
|
|
|
-- now create an rnd gen for each one and add them
|
|
-- to our watchlist
|
|
for k, aZone in pairs(attrZones) do
|
|
cloneZones.createClonerWithZone(aZone) -- process attribute and add to zone
|
|
cloneZones.addCloneZone(aZone) -- remember it so we can smoke it
|
|
end
|
|
|
|
-- run through onStart
|
|
cloneZones.onStart()
|
|
|
|
-- start update
|
|
cloneZones.update()
|
|
|
|
trigger.action.outText("cfx Clone Zones v" .. cloneZones.version .. " started.", 30)
|
|
return true
|
|
end
|
|
|
|
|
|
-- let's go!
|
|
if not cloneZones.start() then
|
|
trigger.action.outText("cf/x Clone Zones aborted: missing libraries", 30)
|
|
cloneZones = nil
|
|
end
|
|
|
|
--[[-- callback testing
|
|
czcb = {}
|
|
function czcb.callback(theZone, reason, args)
|
|
trigger.action.outText("clone CB: " .. theZone.name .. " with " .. reason, 30)
|
|
end
|
|
cloneZones.addCallback(czcb.callback)
|
|
--]]--
|
|
|
|
--[[--
|
|
to resolve tasks
|
|
|
|
- AFAC
|
|
- FAC Assign group
|
|
- set freq for unit
|
|
--]]-- |