DML/modules/raiseFlag.lua
Christian Franz f1aa9cabf1 Version 0.985
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2022-02-24 16:55:32 +01:00

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Lua

raiseFlag = {}
raiseFlag.version = "1.0.0"
raiseFlag.verbose = false
raiseFlag.requiredLibs = {
"dcsCommon", -- always
"cfxZones", -- Zones, of course
}
raiseFlag.flags = {}
--[[--
Raise A Flag module -- (c) 2022 by Christian Franz and cf/x AG
Version History
1.0.0 - initial release
--]]--
function raiseFlag.addRaiseFlag(theZone)
table.insert(raiseFlag.flags, theZone)
end
function raiseFlag.getRaiseFlagByName(aName)
for idx, aZone in pairs(raiseFlag.flags) do
if aName == aZone.name then return aZone end
end
if raiseFlag.verbose then
trigger.action.outText("+++rFlg: no raiseFlag with name <" .. aName ..">", 30)
end
return nil
end
--
-- read attributes
--
function raiseFlag.createRaiseFlagWithZone(theZone)
-- get flag from faiseFlag itself
theZone.raiseFlag = cfxZones.getStringFromZoneProperty(theZone, "raiseFlag", "<none>") -- the flag to raise
theZone.flagValue = cfxZones.getNumberFromZoneProperty(theZone, "value", 1) -- value to set to
theZone.minAfterTime, theZone.maxAfterTime = cfxZones.getPositiveRangeFromZoneProperty(theZone, "afterTime", -1)
if cfxZones.hasProperty(theZone, "stopFlag?") then
theZone.triggerStopFlag = cfxZones.getStringFromZoneProperty(theZone, "stopFlag?", "none")
theZone.lastTriggerStopValue = cfxZones.getFlagValue(theZone.triggerStopFlag, theZone) -- save last value
end
theZone.scheduleID = nil
theZone.raiseStopped = false
-- now simply schedule for invocation
local args = {}
args.theZone = theZone
if theZone.minAfterTime < 1 then
timer.scheduleFunction(raiseFlag.triggered, args, timer.getTime() + 0.5)
else
local delay = cfxZones.randomDelayFromPositiveRange(theZone.minAfterTime, theZone.maxAfterTime)
timer.scheduleFunction(raiseFlag.triggered, args, timer.getTime() + delay)
end
end
function raiseFlag.triggered(args)
local theZone = args.theZone
if theZone.raiseStopped then return end
-- if we get here, we aren't stopped and do the flag pull
cfxZones.setFlagValue(theZone.raiseFlag, theZone.flagValue, theZone)
end
--
-- update
--
function raiseFlag.update()
-- call me in a second to poll triggers
timer.scheduleFunction(raiseFlag.update, {}, timer.getTime() + 1)
for idx, aZone in pairs(raiseFlag.flags) do
-- make sure to re-start before reading time limit
if aZone.triggerStopFlag then
local currTriggerVal = cfxZones.getFlagValue(aZone.triggerStopFlag, theZone)
if currTriggerVal ~= aZone.lastTriggerStopValue
then
theZone.raiseStopped = true -- we are done, no flag!
end
end
end
end
--
-- config & go!
--
function raiseFlag.readConfigZone()
local theZone = cfxZones.getZoneByName("raiseFlagConfig")
if not theZone then
if raiseFlag.verbose then
trigger.action.outText("+++rFlg: NO config zone!", 30)
end
return
end
raiseFlag.verbose = cfxZones.getBoolFromZoneProperty(theZone, "verbose", false)
if raiseFlag.verbose then
trigger.action.outText("+++rFlg: read config", 30)
end
end
function raiseFlag.start()
-- lib check
if not dcsCommon.libCheck then
trigger.action.outText("cfx raise flag requires dcsCommon", 30)
return false
end
if not dcsCommon.libCheck("cfx Count Down", raiseFlag.requiredLibs) then
return false
end
-- read config
raiseFlag.readConfigZone()
-- process cloner Zones
local attrZones = cfxZones.getZonesWithAttributeNamed("raiseFlag")
for k, aZone in pairs(attrZones) do
raiseFlag.createRaiseFlagWithZone(aZone) -- process attributes
raiseFlag.addRaiseFlag(aZone) -- add to list
end
-- start update
raiseFlag.update()
trigger.action.outText("cfx raiseFlag v" .. raiseFlag.version .. " started.", 30)
return true
end
-- let's go!
if not raiseFlag.start() then
trigger.action.outText("cfx Raise Flag aborted: missing libraries", 30)
raiseFlag = nil
end