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https://github.com/weyne85/DML.git
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132 lines
4.6 KiB
Lua
132 lines
4.6 KiB
Lua
cfxPlayerScoreUI = {}
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cfxPlayerScoreUI.version = "3.0.0"
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cfxPlayerScoreUI.verbose = false
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--[[-- VERSION HISTORY
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- 1.0.2 - initial version
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- 1.0.3 - module check
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- 2.0.0 - removed cfxPlayer dependency, handles own commands
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- 2.0.1 - late start capability
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- 2.1.0 - soundfile cleanup
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- score summary for side
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- allowAll
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- 2.1.1 - minor cleanup
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- 3.0.0 - compatible with dynamic groups/units in DCS 2.9.6
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--]]--
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cfxPlayerScoreUI.requiredLibs = {
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"dcsCommon", -- this is doing score keeping
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"cfxZones", -- zones for config
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"cfxPlayerScore",
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}
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cfxPlayerScoreUI.soundFile = "Quest Snare 3.wav"
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cfxPlayerScoreUI.rootCommands = {} -- by unit's GROUP name, for player aircraft. stores command roots
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cfxPlayerScoreUI.allowAll = true
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cfxPlayerScoreUI.ranked = true
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-- redirect: avoid the debug environ of missionCommands
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function cfxPlayerScoreUI.redirectCommandX(args)
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timer.scheduleFunction(cfxPlayerScoreUI.doCommandX, args, timer.getTime() + 0.1)
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end
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function cfxPlayerScoreUI.doCommandX(args)
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local groupName = args[1]
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local playerName = args[2]
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local what = args[3] -- "score" or other commands
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local theGroup = Group.getByName(groupName)
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local gid = theGroup:getID()
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local coa = theGroup:getCoalition()
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if not cfxPlayerScore.scoreTextForPlayerNamed then
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trigger.action.outText("***pSGUI: CANNOT FIND PlayerScore MODULE", 30)
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return
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end
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local desc = ""
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if what == "score" then
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desc = cfxPlayerScore.scoreTextForPlayerNamed(playerName)
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elseif what == "allMySide" then
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desc = cfxPlayerScore.scoreSummaryForPlayersOfCoalition(coa)
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elseif what == "all" then
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desc = "Score Table For All Players:\n" .. cfxPlayerScore.scoreTextForAllPlayers(cfxPlayerScoreUI.ranked)
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else
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desc = "PlayerScore UI: unknown command <" .. what .. ">"
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end
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trigger.action.outTextForGroup(gid, desc, 30)
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trigger.action.outSoundForGroup(gid, cfxPlayerScoreUI.soundFile)
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end
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--
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-- event handling: we are only interested in birth events
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-- for player aircraft
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--
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function cfxPlayerScore.processPlayerUnit(theUnit)
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if not theUnit.getPlayerName then return end -- no player name, bye!
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local playerName = theUnit:getPlayerName()
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if not playerName then return end
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-- so now we know it's a player plane. get group name
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local theGroup = theUnit:getGroup()
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local groupName = theGroup:getName()
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local gid = theGroup:getID()
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-- see if this group already has a score command
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if cfxPlayerScoreUI.rootCommands[groupName] then
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-- need re-init to store new pilot name
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if cfxPlayerScoreUI.verbose then
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trigger.action.outText("++pSGui: group <" .. groupName .. "> already has score menu, removing.", 30)
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end
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missionCommands.removeItemForGroup(gid, cfxPlayerScoreUI.rootCommands[groupName])
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cfxPlayerScoreUI.rootCommands[groupName] = nil
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end
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-- we need to install a group menu item for scores.
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-- will persist through death
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local commandTxt = "Show Score / Kills"
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local theMenu = missionCommands.addSubMenuForGroup(gid, "Show Score", nil)
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local theCommand = missionCommands.addCommandForGroup(gid, commandTxt, theMenu, cfxPlayerScoreUI.redirectCommandX, {groupName, playerName, "score"})
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commandTxt = "Show my Side Score / Kills"
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theCommand = missionCommands.addCommandForGroup(gid, commandTxt, theMenu, cfxPlayerScoreUI.redirectCommandX, {groupName, playerName, "allMySide"})
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if cfxPlayerScoreUI.allowAll then
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commandTxt = "Show All Player Scores"
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theCommand = missionCommands.addCommandForGroup(gid, commandTxt, theMenu, cfxPlayerScoreUI.redirectCommandX, {groupName, playerName, "all"})
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end
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cfxPlayerScoreUI.rootCommands[groupName] = theMenu
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if cfxPlayerScoreUI.verbose then
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trigger.action.outText("++pSGui: installed player score menu for group <" .. groupName .. ">", 30)
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end
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end
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function cfxPlayerScoreUI:onEvent(event)
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if event.id ~= 15 then return end -- only birth
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if not event.initiator then return end -- no initiator, no joy
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local theUnit = event.initiator
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cfxPlayerScore.processPlayerUnit(theUnit)
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end
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--
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-- Start
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--
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function cfxPlayerScoreUI.start()
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if not dcsCommon.libCheck("cfx Player Score UI",
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cfxPlayerScoreUI.requiredLibs)
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then return false end
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-- install the event handler for new player planes
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world.addEventHandler(cfxPlayerScoreUI)
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-- process all existing players (late start)
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dcsCommon.iteratePlayers(cfxPlayerScore.processPlayerUnit)
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trigger.action.outText("cf/x PlayerScoreUI v" .. cfxPlayerScoreUI.version .. " started", 30)
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return true
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end
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--
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-- GO GO GO
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--
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if not cfxPlayerScoreUI.start() then
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cfxPlayerScoreUI = nil
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trigger.action.outText("cf/x PlayerScore UI aborted: missing libraries", 30)
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end
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