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v56
Minor bug fix for dynAdd functions with regard to new countries in the simulator
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parent
6c2b091e94
commit
ee76538575
30
mist.lua
30
mist.lua
@ -15,7 +15,7 @@ mist = {}
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-- don't change these
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mist.majorVersion = 4
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mist.minorVersion = 0
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mist.build = 55
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mist.build = 56
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--------------------------------------------------------------------------------------------------------------
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-- the main area
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@ -492,6 +492,7 @@ do
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newObj.name = staticObj.name
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newObj.dead = staticObj.dead
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newObj.country = staticObj.country
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newObj.countryId = staticObj.countryId
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newObj.clone = staticObj.clone
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newObj.shape_name = staticObj.shape_name
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newObj.canCargo = staticObj.canCargo
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@ -508,21 +509,22 @@ do
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newObj.name = staticObj.units[1].name
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newObj.dead = staticObj.units[1].dead
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newObj.country = staticObj.units[1].country
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newObj.countryId = staticObj.units[1].countryId
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newObj.shape_name = staticObj.units[1].shape_name
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newObj.canCargo = staticObj.units[1].canCargo
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newObj.mass = staticObj.units[1].mass
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newObj.categoryStatic = staticObj.units[1].categoryStatic
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end
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newObj.country = staticObj.country
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if not newObj.country then
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return false
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end
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local newCountry
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for countryName, countryId in pairs(country.id) do
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local newCountry = newObj.country
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if newObj.countryId then
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newCountry = newObj.countryId
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end
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for countryId, countryName in pairs(country.name) do
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if type(newObj.country) == 'string' then
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if tostring(countryName) == string.upper(newObj.country) then
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newCountry = countryName
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@ -577,12 +579,17 @@ do
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--
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--env.info('dynAdd')
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--mist.debug.writeData(mist.utils.serialize,{'msg', newGroup}, 'newGroupOrig.lua')
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local cntry = newGroup.country
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if newGroup.countryId then
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cntry = newGroup.countryId
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end
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local groupType = newGroup.category
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local newCountry = ''
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-- validate data
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for countryName, countryId in pairs(country.id) do
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for countryId, countryName in pairs(country.name) do
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if type(cntry) == 'string' then
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if tostring(countryName) == string.upper(cntry) then
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newCountry = countryName
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@ -616,7 +623,6 @@ do
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newCat = 'AIRPLANE'
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end
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end
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local typeName
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if newCat == 'GROUND_UNIT' then
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typeName = ' gnd '
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@ -629,7 +635,6 @@ do
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elseif newCat == 'BUILDING' then
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typeName = ' bld '
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end
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if newGroup.clone or not newGroup.groupId then
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mistDynAddIndex = mistDynAddIndex + 1
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mistGpId = mistGpId + 1
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@ -662,8 +667,9 @@ do
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newGroup.start_time = 0
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end
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end
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for unitIndex, unitData in pairs(newGroup.units) do
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for unitIndex, unitData in pairs(newGroup.units) do
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local originalName = newGroup.units[unitIndex].unitName or newGroup.units[unitIndex].name
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if newGroup.clone or not unitData.unitId then
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mistUnitId = mistUnitId + 1
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@ -720,7 +726,6 @@ do
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mistAddedObjects[#mistAddedObjects + 1] = mist.utils.deepCopy(newGroup.units[unitIndex])
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end
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mistAddedGroups[#mistAddedGroups + 1] = mist.utils.deepCopy(newGroup)
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if newGroup.route and not newGroup.route.points then
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if not newGroup.route.points and newGroup.route[1] then
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local copyRoute = newGroup.route
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@ -5279,7 +5284,6 @@ mist.teleportToPoint = function(vars) -- main teleport function that all of tele
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if string.lower(newGroupData.category) == 'static' then
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return mist.dynAddStatic(newGroupData)
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end
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return mist.dynAdd(newGroupData)
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end
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@ -1,3 +1,8 @@
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v56
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-fixed bug with dynAdd and dynAddStatic not recognizing new countries in dcs 1.5
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v55
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- Release v4
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v54
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-added a check when adding unitTypes for messages to figure out the correct in-game unit name for a given unit. For example the Mi-8 helicopter is always displayed as 'Mi-8MTV2', however its actual in game name is 'Mi-8MT', this feature allows for you to list 'Mi-8MTV2', 'Mi-8MTV', or 'Mi-8' to get messages sent to the Mi-8. Shortcut also works for the relevant aircraft 'Mig-21', 'Mig-15', 'FW-190', and 'Bf-109'.
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