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Update Scoring.lua
Better check for Scenery hits where target category is usually nil
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@ -1025,6 +1025,11 @@ function SCORING:_EventOnHit( Event )
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TargetCategory = Event.TgtCategory
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TargetCategory = Event.TgtCategory
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TargetType = Event.TgtTypeName
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TargetType = Event.TgtTypeName
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-- Scenery hit
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if (not TargetCategory) and TargetUNIT ~= nil and TargetUnit:IsInstanceOf("SCENERY") then
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TargetCategory = Unit.Category.STRUCTURE
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end
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TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
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TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
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TargetUnitCategory = _SCORINGCategory[TargetCategory]
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TargetUnitCategory = _SCORINGCategory[TargetCategory]
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TargetUnitType = TargetType
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TargetUnitType = TargetType
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