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@@ -1,4 +1,4 @@
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--- **Core** -- Spawn dynamically new STATICs in your missions.
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--- (R2.1) **Core** -- Spawn dynamically new STATICs in your missions.
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--
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-- 
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--
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@@ -91,7 +91,7 @@ SPAWNSTATIC = {
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-- @list <Core.Zone#ZONE_BASE> SpawnZone
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--- Creates the main object to spawn a @{Static} defined in the ME.
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--- (R2.1) Creates the main object to spawn a @{Static} defined in the ME.
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-- @param #SPAWNSTATIC self
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-- @param #string SpawnTemplatePrefix is the name of the Group in the ME that defines the Template. Each new group will have the name starting with SpawnTemplatePrefix.
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-- @return #SPAWNSTATIC
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@@ -113,7 +113,7 @@ function SPAWNSTATIC:NewFromStatic( SpawnTemplatePrefix, CountryID )
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return self
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end
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--- Creates the main object to spawn a @{Static} based on a type name.
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--- (R2.1) Creates the main object to spawn a @{Static} based on a type name.
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-- @param #SPAWNSTATIC self
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-- @param #string SpawnTypeName is the name of the type.
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-- @return #SPAWNSTATIC
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@@ -131,7 +131,7 @@ function SPAWNSTATIC:NewFromType( SpawnTypeName, SpawnShapeName, SpawnCategory,
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end
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--- Creates a new @{Static} from a POINT_VEC2.
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--- (R2.1) Creates a new @{Static} from a POINT_VEC2.
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-- @param #SPAWNSTATIC self
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-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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@@ -161,7 +161,7 @@ function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, Heading, NewName )
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return Static
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end
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--- Creates a new @{Static} from a @{Zone}.
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--- (R2.1) Creates a new @{Static} from a @{Zone}.
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-- @param #SPAWNSTATIC self
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-- @param Core.Zone#ZONE_BASE Zone The Zone where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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