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Fixing AI_CARGO_HELICOPTER to interprete the real height correctly and also allow for pickup when the helo is still speeding more than 7 km/h.
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@ -13,11 +13,7 @@
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-- @extends Core.Fsm#FSM
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-- @extends Core.Fsm#FSM
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--- # AI\_CARGO\_DISPATCHER class, extends @{Core.Fsm#FSM}
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--- A dynamic cargo handling capability for AI groups.
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--
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-- ===
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--
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-- AI\_CARGO\_DISPATCHER brings a dynamic cargo handling capability for AI groups.
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--
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--
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-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
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-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
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-- The AI\_CARGO\_DISPATCHER module uses the @{Cargo} capabilities within the MOOSE framework, to enable Carrier GROUP objects
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-- The AI\_CARGO\_DISPATCHER module uses the @{Cargo} capabilities within the MOOSE framework, to enable Carrier GROUP objects
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@ -15,13 +15,7 @@
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-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
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-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
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--- # AI\_CARGO\_DISPATCHER\_HELICOPTER class, extends @{AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER}
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--- A dynamic cargo handling capability for AI helicopter groups.
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--
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-- 
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--
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-- ===
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--
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-- AI\_CARGO\_DISPATCHER\_HELICOPTER brings a dynamic cargo handling capability for AI helicopter groups.
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--
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--
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-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
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-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
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-- The AI\_CARGO\_DISPATCHER\_HELICOPTER module uses the @{Cargo} capabilities within the MOOSE framework.
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-- The AI\_CARGO\_DISPATCHER\_HELICOPTER module uses the @{Cargo} capabilities within the MOOSE framework.
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@ -219,7 +219,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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self:F( { Helicopter:GetName(), Height = Helicopter:GetHeight( true ), Velocity = Helicopter:GetVelocityKMH() } )
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self:F( { Helicopter:GetName(), Height = Helicopter:GetHeight( true ), Velocity = Helicopter:GetVelocityKMH() } )
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if self.RoutePickup == true then
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if self.RoutePickup == true then
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if Helicopter:GetHeight( true ) <= 2 and Helicopter:GetVelocityKMH() < 5 then
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if Helicopter:GetHeight( true ) <= 5 and Helicopter:GetVelocityKMH() < 7 then
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self:Load( Helicopter:GetPointVec2() )
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self:Load( Helicopter:GetPointVec2() )
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self.RoutePickup = false
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self.RoutePickup = false
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self.Relocating = true
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self.Relocating = true
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@ -227,7 +227,7 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
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end
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end
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if self.RouteDeploy == true then
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if self.RouteDeploy == true then
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if Helicopter:GetHeight( true ) <= 2 and Helicopter:GetVelocityKMH() < 5 then
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if Helicopter:GetHeight( true ) <= 5 and Helicopter:GetVelocityKMH() < 7 then
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self:Unload( true )
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self:Unload( true )
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self.RouteDeploy = false
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self.RouteDeploy = false
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self.Transporting = false
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self.Transporting = false
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@ -543,7 +543,7 @@ function GROUP:GetHeight( FromGround )
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local GroupPosition = DCSUnit:getPosition()
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local GroupPosition = DCSUnit:getPosition()
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if FromGround == true then
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if FromGround == true then
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local LandHeight = land.getHeight( { GroupPosition.p.x, GroupPosition.p.z } )
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local LandHeight = land.getHeight( { x = GroupPosition.p.x, y = GroupPosition.p.z } )
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GroupHeight = GroupHeight + ( GroupPosition.p.y - LandHeight )
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GroupHeight = GroupHeight + ( GroupPosition.p.y - LandHeight )
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else
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else
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GroupHeight = GroupHeight + GroupPosition.p.y
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GroupHeight = GroupHeight + GroupPosition.p.y
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