This commit is contained in:
Frank 2020-08-25 17:55:53 +02:00
parent 3f39ec0ae0
commit 06600b2a94
4 changed files with 227 additions and 169 deletions

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@ -1591,10 +1591,9 @@ function AIRWING:onafterAssetSpawned(From, Event, To, group, asset, request)
-- Get the SQUADRON of the asset. -- Get the SQUADRON of the asset.
local squadron=self:GetSquadronOfAsset(asset) local squadron=self:GetSquadronOfAsset(asset)
-- Set default TACAN channel. -- Get TACAN channel.
local Tacan=squadron:FetchTacan() local Tacan=squadron:FetchTacan()
if Tacan then if Tacan then
flightgroup:SwitchTACAN(Tacan, Morse, UnitName, Band)
asset.tacan=Tacan asset.tacan=Tacan
end end
@ -1618,13 +1617,26 @@ function AIRWING:onafterAssetSpawned(From, Event, To, group, asset, request)
-- Add mission to flightgroup queue. -- Add mission to flightgroup queue.
if mission then if mission then
if Tacan then
mission:SetTACAN(Tacan, Morse, UnitName, Band)
end
-- Add mission to flightgroup queue. -- Add mission to flightgroup queue.
asset.flightgroup:AddMission(mission) asset.flightgroup:AddMission(mission)
-- Trigger event. -- Trigger event.
self:FlightOnMission(flightgroup, mission) self:FlightOnMission(flightgroup, mission)
else
if Tacan then
flightgroup:SwitchTACAN(Tacan, Morse, UnitName, Band)
end end
end
-- Add group to the detection set of the WINGCOMMANDER. -- Add group to the detection set of the WINGCOMMANDER.
if self.wingcommander and self.wingcommander.chief then if self.wingcommander and self.wingcommander.chief then
self.wingcommander.chief.detectionset:AddGroup(asset.flightgroup.group) self.wingcommander.chief.detectionset:AddGroup(asset.flightgroup.group)

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@ -150,8 +150,6 @@ function CHIEF:New(AgentSet, Coalition)
BASE:TraceClass(self.ClassName) BASE:TraceClass(self.ClassName)
BASE:TraceLevel(1) BASE:TraceLevel(1)
end end
self.Debug=true
return self return self
end end
@ -427,7 +425,7 @@ function CHIEF:onafterStatus(From, Event, To)
mission.nassets=1 mission.nassets=1
-- Missons are repeated max 3 times on failure. -- Missons are repeated max 3 times on failure.
mission.missionRepeatMax=3 mission.NrepeatFailure=3
-- Set mission contact. -- Set mission contact.
contact.mission=mission contact.mission=mission

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@ -18,13 +18,17 @@
-- @field #string lid Class id string for output to DCS log file. -- @field #string lid Class id string for output to DCS log file.
-- @field #number coalition Coalition side number, e.g. `coalition.side.RED`. -- @field #number coalition Coalition side number, e.g. `coalition.side.RED`.
-- @field #string alias Name of the agency. -- @field #string alias Name of the agency.
-- @field #table filterCategory Category filters. -- @field Core.Set#SET_GROUP detectionset Set of detection groups, aka agents.
-- @field #table filterCategory Filter for unit categories.
-- @field #table filterCategoryGroup Filter for group categories.
-- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered. -- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered.
-- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones. -- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
-- @field #table Contacts Table of detected items. -- @field #table Contacts Table of detected items.
-- @field #table ContactsLost Table of lost detected items. -- @field #table ContactsLost Table of lost detected items.
-- @field #table ContactsUnknown Table of new detected items. -- @field #table ContactsUnknown Table of new detected items.
-- @field #table Clusters Clusters of detected groups. -- @field #table Clusters Clusters of detected groups.
-- @field #boolean clusteranalysis If true, create clusters of detected targets.
-- @field #boolean clustermarkers If true, create cluster markers on F10 map.
-- @field #number clustercounter Running number of clusters. -- @field #number clustercounter Running number of clusters.
-- @field #number dTforget Time interval in seconds before a known contact which is not detected any more is forgotten. -- @field #number dTforget Time interval in seconds before a known contact which is not detected any more is forgotten.
-- @extends Core.Fsm#FSM -- @extends Core.Fsm#FSM
@ -188,7 +192,6 @@ function INTEL:New(DetectionSet, Coalition)
BASE:TraceClass(self.ClassName) BASE:TraceClass(self.ClassName)
BASE:TraceLevel(1) BASE:TraceLevel(1)
end end
self.Debug=true
return self return self
end end
@ -241,6 +244,7 @@ function INTEL:SetFilterCategory(Categories)
if type(Categories)~="table" then if type(Categories)~="table" then
Categories={Categories} Categories={Categories}
end end
self.filterCategory=Categories self.filterCategory=Categories
local text="Filter categories: " local text="Filter categories: "
@ -261,7 +265,7 @@ end
-- * Group.Category.TRAIN -- * Group.Category.TRAIN
-- --
-- @param #INTEL self -- @param #INTEL self
-- @param #table Categories Filter categories, e.g. {Group.Category.AIRPLANE, Group.Category.HELICOPTER}. -- @param #table GroupCategories Filter categories, e.g. `{Group.Category.AIRPLANE, Group.Category.HELICOPTER}`.
-- @return #INTEL self -- @return #INTEL self
function INTEL:FilterCategoryGroup(GroupCategories) function INTEL:FilterCategoryGroup(GroupCategories)
if type(GroupCategories)~="table" then if type(GroupCategories)~="table" then
@ -279,6 +283,17 @@ function INTEL:FilterCategoryGroup(GroupCategories)
return self return self
end end
--- Enable or disable cluster analysis of detected targets.
-- Targets will be grouped in coupled clusters.
-- @param #INTEL self
-- @param #boolean Switch If true, enable cluster analysis.
-- @param #boolean Markers If true, place markers on F10 map.
-- @return #INTEL self
function INTEL:SetClusterAnalysis(Switch, Markers)
self.clusteranalysis=Switch
self.clustermarkers=Markers
return self
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Start & Status -- Start & Status
@ -320,12 +335,14 @@ function INTEL:onafterStatus(From, Event, To)
local Ncontacts=#self.Contacts local Ncontacts=#self.Contacts
-- Short info. -- Short info.
if self.verbose>=1 then
local text=string.format("Status %s [Agents=%s]: Contacts=%d, New=%d, Lost=%d", fsmstate, self.detectionset:CountAlive(), Ncontacts, #self.ContactsUnknown, #self.ContactsLost) local text=string.format("Status %s [Agents=%s]: Contacts=%d, New=%d, Lost=%d", fsmstate, self.detectionset:CountAlive(), Ncontacts, #self.ContactsUnknown, #self.ContactsLost)
self:I(self.lid..text) self:I(self.lid..text)
end
-- Detailed info. -- Detailed info.
if Ncontacts>0 then if self.verbose>=2 and Ncontacts>0 then
text="Detected Contacts:" local text="Detected Contacts:"
for _,_contact in pairs(self.Contacts) do for _,_contact in pairs(self.Contacts) do
local contact=_contact --#INTEL.Contact local contact=_contact --#INTEL.Contact
local dT=timer.getAbsTime()-contact.Tdetected local dT=timer.getAbsTime()-contact.Tdetected
@ -347,28 +364,29 @@ end
function INTEL:UpdateIntel() function INTEL:UpdateIntel()
-- Set of all detected units. -- Set of all detected units.
local DetectedSet=SET_UNIT:New() local DetectedUnits={}
-- Loop over all units providing intel. -- Loop over all units providing intel.
for _,_group in pairs(self.detectionset:GetSet()) do for _,_group in pairs(self.detectionset.Set or {}) do
local group=_group --Wrapper.Group#GROUP local group=_group --Wrapper.Group#GROUP
if group and group:IsAlive() then if group and group:IsAlive() then
for _,_recce in pairs(group:GetUnits()) do for _,_recce in pairs(group:GetUnits()) do
local recce=_recce --Wrapper.Unit#UNIT local recce=_recce --Wrapper.Unit#UNIT
-- Get set of detected units. -- Get detected units.
local detectedunitset=recce:GetDetectedUnitSet() self:GetDetectedUnits(recce, DetectedUnits)
-- Add detected units to all set.
DetectedSet=DetectedSet:GetSetUnion(detectedunitset)
end end
end end
end end
-- TODO: Filter units from reject zones. -- TODO: Filter units from reject zones.
-- TODO: Filter detection methods? -- TODO: Filter detection methods?
local remove={} local remove={}
for _,_unit in pairs(DetectedSet.Set) do for unitname,_unit in pairs(DetectedUnits) do
local unit=_unit --Wrapper.Unit#UNIT local unit=_unit --Wrapper.Unit#UNIT
-- Check if unit is in any of the accept zones. -- Check if unit is in any of the accept zones.
@ -384,7 +402,7 @@ function INTEL:UpdateIntel()
-- Unit is not in accept zone ==> remove! -- Unit is not in accept zone ==> remove!
if not inzone then if not inzone then
table.insert(remove, unit:GetName()) table.insert(remove, unitname)
end end
end end
@ -399,8 +417,8 @@ function INTEL:UpdateIntel()
end end
end end
if not keepit then if not keepit then
self:I(self.lid..string.format("Removing unit %s category=%d", unit:GetName(), unit:GetCategory())) self:I(self.lid..string.format("Removing unit %s category=%d", unitname, unit:GetCategory()))
table.insert(remove, unit:GetName()) table.insert(remove, unitname)
end end
end end
@ -408,14 +426,26 @@ function INTEL:UpdateIntel()
-- Remove filtered units. -- Remove filtered units.
for _,unitname in pairs(remove) do for _,unitname in pairs(remove) do
DetectedSet:Remove(unitname, true) DetectedUnits[unitname]=nil
end
-- Create detected groups.
local DetectedGroups={}
for unitname,_unit in pairs(DetectedUnits) do
local unit=_unit --Wrapper.Unit#UNIT
local group=unit:GetGroup()
if group then
DetectedGroups[group:GetName()]=group
end
end end
-- Create detected contacts. -- Create detected contacts.
self:CreateDetectedItems(DetectedSet) self:CreateDetectedItems(DetectedGroups)
-- Paint a picture of the battlefield. -- Paint a picture of the battlefield.
if self.clusteranalysis then
self:PaintPicture() self:PaintPicture()
end
end end
@ -425,32 +455,15 @@ end
--- Create detected items. --- Create detected items.
-- @param #INTEL self -- @param #INTEL self
-- @param Core.Set#SET_UNIT detectedunitset Set of detected units. -- @param #table DetectedGroups Table of detected Groups
function INTEL:CreateDetectedItems(detectedunitset) function INTEL:CreateDetectedItems(DetectedGroups)
local detectedgroupset=SET_GROUP:New()
-- Convert detected UNIT set to detected GROUP set.
for _,_unit in pairs(detectedunitset:GetSet()) do
local unit=_unit --Wrapper.Unit#UNIT
local group=unit:GetGroup()
if group and group:IsAlive() then
local groupname=group:GetName()
detectedgroupset:Add(groupname, group)
end
end
-- Current time. -- Current time.
local Tnow=timer.getAbsTime() local Tnow=timer.getAbsTime()
for _,_group in pairs(detectedgroupset.Set) do for groupname,_group in pairs(DetectedGroups) do
local group=_group --Wrapper.Group#GROUP local group=_group --Wrapper.Group#GROUP
-- Group name.
local groupname=group:GetName()
-- Get contact if already known. -- Get contact if already known.
local detecteditem=self:GetContactByName(groupname) local detecteditem=self:GetContactByName(groupname)
@ -498,8 +511,6 @@ function INTEL:CreateDetectedItems(detectedunitset)
for i=#self.Contacts,1,-1 do for i=#self.Contacts,1,-1 do
local item=self.Contacts[i] --#INTEL.Contact local item=self.Contacts[i] --#INTEL.Contact
local group=detectedgroupset:FindGroup(item.groupname)
-- Check if deltaT>Tforget. We dont want quick oscillations between detected and undetected states. -- Check if deltaT>Tforget. We dont want quick oscillations between detected and undetected states.
if self:_CheckContactLost(item) then if self:_CheckContactLost(item) then
@ -514,6 +525,41 @@ function INTEL:CreateDetectedItems(detectedunitset)
end end
--- Return the detected target groups of the controllable as a @{SET_GROUP}.
-- The optional parametes specify the detection methods that can be applied.
-- If no detection method is given, the detection will use all the available methods by default.
-- @param #INTEL self
-- @param Wrapper.Unit#UNIT Unit The unit detecting.
-- @param #boolean DetectVisual (Optional) If *false*, do not include visually detected targets.
-- @param #boolean DetectOptical (Optional) If *false*, do not include optically detected targets.
-- @param #boolean DetectRadar (Optional) If *false*, do not include targets detected by radar.
-- @param #boolean DetectIRST (Optional) If *false*, do not include targets detected by IRST.
-- @param #boolean DetectRWR (Optional) If *false*, do not include targets detected by RWR.
-- @param #boolean DetectDLINK (Optional) If *false*, do not include targets detected by data link.
function INTEL:GetDetectedUnits(Unit, DetectedUnits, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
-- Get detected DCS units.
local detectedtargets=Unit:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
for DetectionObjectID, Detection in pairs(detectedtargets or {}) do
local DetectedObject=Detection.object -- DCS#Object
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_<50000000 then
local unit=UNIT:Find(DetectedObject)
if unit and unit:IsAlive() then
local unitname=unit:GetName()
DetectedUnits[unitname]=unit
end
end
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM Events -- FSM Events
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -960,7 +1006,7 @@ end
-- @param #INTEL self -- @param #INTEL self
-- @param #INTEL.Cluster cluster The cluster. -- @param #INTEL.Cluster cluster The cluster.
-- @return #INTEL self -- @return #INTEL self
function INTEL:UpdateClusterMarker(cluster, newcoordinate) function INTEL:UpdateClusterMarker(cluster)
-- Create a marker. -- Create a marker.
local text=string.format("Cluster #%d. Size %d, TLsum=%d", cluster.index, cluster.size, cluster.threatlevelSum) local text=string.format("Cluster #%d. Size %d, TLsum=%d", cluster.index, cluster.size, cluster.threatlevelSum)

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@ -449,7 +449,9 @@ AIRBASE.TerminalType = {
-- @field Core.Point#COORDINATE position Position of runway start. -- @field Core.Point#COORDINATE position Position of runway start.
-- @field Core.Point#COORDINATE endpoint End point of runway. -- @field Core.Point#COORDINATE endpoint End point of runway.
-- Registration. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Registration
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new AIRBASE from DCSAirbase. --- Create a new AIRBASE from DCSAirbase.
-- @param #AIRBASE self -- @param #AIRBASE self
@ -491,6 +493,7 @@ function AIRBASE:Register(AirbaseName)
self:GetCoordinate() self:GetCoordinate()
if vec2 then if vec2 then
-- TODO: For ships we need a moving zone.
self.AirbaseZone=ZONE_RADIUS:New( AirbaseName, vec2, 2500 ) self.AirbaseZone=ZONE_RADIUS:New( AirbaseName, vec2, 2500 )
else else
self:E(string.format("ERROR: Cound not get position Vec2 of airbase %s", AirbaseName)) self:E(string.format("ERROR: Cound not get position Vec2 of airbase %s", AirbaseName))
@ -499,7 +502,9 @@ function AIRBASE:Register(AirbaseName)
return self return self
end end
-- Reference methods. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Reference methods
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Finds a AIRBASE from the _DATABASE using a DCSAirbase object. --- Finds a AIRBASE from the _DATABASE using a DCSAirbase object.
-- @param #AIRBASE self -- @param #AIRBASE self
@ -622,6 +627,38 @@ function AIRBASE:GetID(unique)
end end
--- Get category of airbase.
-- @param #AIRBASE self
-- @return #number Category of airbase from GetDesc().category.
function AIRBASE:GetAirbaseCategory()
return self.category
end
--- Check if airbase is an airdrome.
-- @param #AIRBASE self
-- @return #boolean If true, airbase is an airdrome.
function AIRBASE:IsAirdrome()
return self.isAirdrome
end
--- Check if airbase is a helipad.
-- @param #AIRBASE self
-- @return #boolean If true, airbase is a helipad.
function AIRBASE:IsHelipad()
return self.isHelipad
end
--- Check if airbase is a ship.
-- @param #AIRBASE self
-- @return #boolean If true, airbase is a ship.
function AIRBASE:IsShip()
return self.isShip
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Parking
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Returns a table of parking data for a given airbase. If the optional parameter *available* is true only available parking will be returned, otherwise all parking at the base is returned. Term types have the following enumerated values: --- Returns a table of parking data for a given airbase. If the optional parameter *available* is true only available parking will be returned, otherwise all parking at the base is returned. Term types have the following enumerated values:
-- --
-- * 16 : Valid spawn points on runway -- * 16 : Valid spawn points on runway
@ -765,8 +802,10 @@ function AIRBASE:_InitParkingSpots()
self.parkingByID={} self.parkingByID={}
self.NparkingTotal=0 self.NparkingTotal=0
self.NparkingX=0 self.NparkingTerminal={}
self.NparkingY=0 for _,terminalType in pairs(AIRBASE.TerminalType) do
self.NparkingTerminal[terminalType]=0
end
-- Put coordinates of parking spots into table. -- Put coordinates of parking spots into table.
for _,spot in pairs(parkingdata) do for _,spot in pairs(parkingdata) do
@ -782,24 +821,11 @@ function AIRBASE:_InitParkingSpots()
park.TerminalType=spot.Term_Type park.TerminalType=spot.Term_Type
park.TOAC=spot.TO_AC park.TOAC=spot.TO_AC
if park.TerminalID==AIRBASE.TerminalType.FighterAircraft then for _,terminalType in pairs(AIRBASE.TerminalType) do
if self._CheckTerminalType(terminalType, park.TerminalType) then
elseif park.TerminalID==AIRBASE.TerminalType.HelicopterOnly then self.NparkingTerminal[terminalType]=self.NparkingTerminal[terminalType]+1
end
elseif park.TerminalID==AIRBASE.TerminalType.HelicopterUsable then
elseif park.TerminalID==AIRBASE.TerminalType.OpenBig then
elseif park.TerminalID==AIRBASE.TerminalType.OpenMed then
elseif park.TerminalID==AIRBASE.TerminalType.OpenMedOrBig then
elseif park.TerminalID==AIRBASE.TerminalType.Runway then
elseif park.TerminalID==AIRBASE.TerminalType.Shelter then
end end
self.parkingByID[park.TerminalID]=park self.parkingByID[park.TerminalID]=park
table.insert(self.parking, park) table.insert(self.parking, park)
@ -1134,104 +1160,6 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
return validspots return validspots
end end
--- Function that checks if at leat one unit of a group has been spawned close to a spawn point on the runway.
-- @param #AIRBASE self
-- @param Wrapper.Group#GROUP group Group to be checked.
-- @param #number radius Radius around the spawn point to be checked. Default is 50 m.
-- @param #boolean despawn If true, the group is destroyed.
-- @return #boolean True if group is within radius around spawn points on runway.
function AIRBASE:CheckOnRunWay(group, radius, despawn)
-- Default radius.
radius=radius or 50
-- We only check at real airbases (not FARPS or ships).
if self:GetAirbaseCategory()~=Airbase.Category.AIRDROME then
return false
end
if group and group:IsAlive() then
-- Debug.
self:T(string.format("%s, checking if group %s is on runway?",self:GetName(), group:GetName()))
-- Get coordinates on runway.
local runwaypoints=self:GetParkingSpotsCoordinates(AIRBASE.TerminalType.Runway)
-- Get units of group.
local units=group:GetUnits()
-- Loop over units.
for _,_unit in pairs(units) do
local unit=_unit --Wrapper.Unit#UNIT
-- Check if unit is alive and not in air.
if unit and unit:IsAlive() and not unit:InAir() then
self:T(string.format("%s, checking if unit %s is on runway?",self:GetName(), unit:GetName()))
-- Loop over runway spawn points.
for _i,_coord in pairs(runwaypoints) do
-- Distance between unit and spawn pos.
local dist=unit:GetCoordinate():Get2DDistance(_coord)
-- Mark unit spawn points for debugging.
--unit:GetCoordinate():MarkToAll(string.format("unit %s distance to rwy %d = %d",unit:GetName(),_i, dist))
-- Check if unit is withing radius.
if dist<radius then
self:E(string.format("%s, unit %s of group %s was spawned on runway #%d. Distance %.1f < radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
--unit:FlareRed()
if despawn then
group:Destroy(true)
end
return true
else
self:T(string.format("%s, unit %s of group %s was NOT spawned on runway #%d. Distance %.1f > radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
--unit:FlareGreen()
end
end
else
self:T(string.format("%s, checking if unit %s of group %s is on runway. Unit is NOT alive.",self:GetName(), unit:GetName(), group:GetName()))
end
end
else
self:T(string.format("%s, checking if group %s is on runway. Group is NOT alive.",self:GetName(), group:GetName()))
end
return false
end
--- Check if airbase is an airdrome.
-- @param #AIRBASE self
-- @return #boolean If true, airbase is an airdrome.
function AIRBASE:IsAirdrome()
return self.isAirdrome
end
--- Check if airbase is a helipad.
-- @param #AIRBASE self
-- @return #boolean If true, airbase is a helipad.
function AIRBASE:IsHelipad()
return self.isHelipad
end
--- Check if airbase is a ship.
-- @param #AIRBASE self
-- @return #boolean If true, airbase is a ship.
function AIRBASE:IsShip()
return self.isShip
end
--- Get category of airbase.
-- @param #AIRBASE self
-- @return #number Category of airbase from GetDesc().category.
function AIRBASE:GetAirbaseCategory()
return self.category
end
--- Helper function to check for the correct terminal type including "artificial" ones. --- Helper function to check for the correct terminal type including "artificial" ones.
-- @param #number Term_Type Termial type from getParking routine. -- @param #number Term_Type Termial type from getParking routine.
-- @param #AIRBASE.TerminalType termtype Terminal type from AIRBASE.TerminalType enumerator. -- @param #AIRBASE.TerminalType termtype Terminal type from AIRBASE.TerminalType enumerator.
@ -1278,6 +1206,10 @@ function AIRBASE._CheckTerminalType(Term_Type, termtype)
return match return match
end end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Runway
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Get runways data. Only for airdromes! --- Get runways data. Only for airdromes!
-- @param #AIRBASE self -- @param #AIRBASE self
-- @param #number magvar (Optional) Magnetic variation in degrees. -- @param #number magvar (Optional) Magnetic variation in degrees.
@ -1507,3 +1439,73 @@ function AIRBASE:GetActiveRunway(magvar)
return runways[iact] return runways[iact]
end end
--- Function that checks if at leat one unit of a group has been spawned close to a spawn point on the runway.
-- @param #AIRBASE self
-- @param Wrapper.Group#GROUP group Group to be checked.
-- @param #number radius Radius around the spawn point to be checked. Default is 50 m.
-- @param #boolean despawn If true, the group is destroyed.
-- @return #boolean True if group is within radius around spawn points on runway.
function AIRBASE:CheckOnRunWay(group, radius, despawn)
-- Default radius.
radius=radius or 50
-- We only check at real airbases (not FARPS or ships).
if self:GetAirbaseCategory()~=Airbase.Category.AIRDROME then
return false
end
if group and group:IsAlive() then
-- Debug.
self:T(string.format("%s, checking if group %s is on runway?",self:GetName(), group:GetName()))
-- Get coordinates on runway.
local runwaypoints=self:GetParkingSpotsCoordinates(AIRBASE.TerminalType.Runway)
-- Get units of group.
local units=group:GetUnits()
-- Loop over units.
for _,_unit in pairs(units) do
local unit=_unit --Wrapper.Unit#UNIT
-- Check if unit is alive and not in air.
if unit and unit:IsAlive() and not unit:InAir() then
self:T(string.format("%s, checking if unit %s is on runway?",self:GetName(), unit:GetName()))
-- Loop over runway spawn points.
for _i,_coord in pairs(runwaypoints) do
-- Distance between unit and spawn pos.
local dist=unit:GetCoordinate():Get2DDistance(_coord)
-- Mark unit spawn points for debugging.
--unit:GetCoordinate():MarkToAll(string.format("unit %s distance to rwy %d = %d",unit:GetName(),_i, dist))
-- Check if unit is withing radius.
if dist<radius then
self:E(string.format("%s, unit %s of group %s was spawned on runway #%d. Distance %.1f < radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
--unit:FlareRed()
if despawn then
group:Destroy(true)
end
return true
else
self:T(string.format("%s, unit %s of group %s was NOT spawned on runway #%d. Distance %.1f > radius %.1f m. Despawn = %s.", self:GetName(), unit:GetName(), group:GetName(),_i, dist, radius, tostring(despawn)))
--unit:FlareGreen()
end
end
else
self:T(string.format("%s, checking if unit %s of group %s is on runway. Unit is NOT alive.",self:GetName(), unit:GetName(), group:GetName()))
end
end
else
self:T(string.format("%s, checking if group %s is on runway. Group is NOT alive.",self:GetName(), group:GetName()))
end
return false
end