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Merge remote-tracking branch 'refs/remotes/origin/master' into Detection
# Conflicts: # Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua # Moose Mission Setup/Moose.lua # Moose Mission Setup/Moose_Create.bat # Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz # Moose Test Missions/Moose_Test_AIRBASEPOLICE/Moose_Test_AIRBASEPOLICE.miz # Moose Test Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_with_Moose.miz # Moose Test Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_without_Moose.miz # Moose Test Missions/Moose_Test_BASE/Moose_Test_BASE.miz # Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz # Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz # Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz # Moose Test Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz # Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz # Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz # Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz # Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz # Moose Test Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz # Moose Test Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz # Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz # Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz # Moose Test Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz # Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz # Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
This commit is contained in:
commit
08116dab2c
@ -13,8 +13,30 @@
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--
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-- * @{#AIBALANCER.New}: Creates a new AIBALANCER object.
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--
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-- 1.2) AIBALANCER returns AI to Airbases:
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-- ---------------------------------------
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-- You can configure to have the AI to return to:
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--
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-- * @{#AIBALANCER.ReturnToHomeAirbase}: Returns the AI to the home @{Airbase#AIRBASE}.
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-- * @{#AIBALANCER.ReturnToNearestAirbases}: Returns the AI to the nearest friendly @{Airbase#AIRBASE}.
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--
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-- 1.3) AIBALANCER allows AI to patrol specific zones:
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-- ---------------------------------------------------
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-- Use @{AIBalancer#AIBALANCER.SetPatrolZone}() to specify a zone where the AI needs to patrol.
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--
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--
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-- ===
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--
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-- CREDITS
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-- =======
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-- **Dutch_Baron (James)** Who you can search on the Eagle Dynamics Forums.
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-- Working together with James has resulted in the creation of the AIBALANCER class.
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-- James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
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--
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-- **SNAFU**
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-- Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
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-- None of the script code has been used however within the new AIBALANCER moose class.
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--
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-- @module AIBalancer
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-- @author FlightControl
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@ -22,9 +44,16 @@
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-- @type AIBALANCER
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-- @field Set#SET_CLIENT SetClient
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-- @field Spawn#SPAWN SpawnAI
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-- @field #boolean ToNearestAirbase
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-- @field Set#SET_AIRBASE ReturnAirbaseSet
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-- @field DCSTypes#Distance ReturnTresholdRange
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-- @field #boolean ToHomeAirbase
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-- @field PatrolZone#PATROLZONE PatrolZone
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-- @extends Base#BASE
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AIBALANCER = {
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ClassName = "AIBALANCER",
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PatrolZones = {},
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AIGroups = {},
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}
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--- Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
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@ -38,13 +67,64 @@ function AIBALANCER:New( SetClient, SpawnAI )
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local self = BASE:Inherit( self, BASE:New() )
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self.SetClient = SetClient
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if type( SpawnAI ) == "table" then
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if SpawnAI.ClassName and SpawnAI.ClassName == "SPAWN" then
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self.SpawnAI = { SpawnAI }
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else
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local SpawnObjects = true
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for SpawnObjectID, SpawnObject in pairs( SpawnAI ) do
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if SpawnObject.ClassName and SpawnObject.ClassName == "SPAWN" then
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self:E( SpawnObject.ClassName )
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else
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self:E( "other object" )
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SpawnObjects = false
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end
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end
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if SpawnObjects == true then
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self.SpawnAI = SpawnAI
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else
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error( "No SPAWN object given in parameter SpawnAI, either as a single object or as a table of objects!" )
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end
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end
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end
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self.ToNearestAirbase = false
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self.ReturnHomeAirbase = false
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self.AIMonitorSchedule = SCHEDULER:New( self, self._ClientAliveMonitorScheduler, {}, 1, 10, 0 )
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return self
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end
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--- Returns the AI to the nearest friendly @{Airbase#AIRBASE}.
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-- @param #AIBALANCER self
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-- @param DCSTypes#Distance ReturnTresholdRange If there is an enemy @{Client#CLIENT} within the ReturnTresholdRange given in meters, the AI will not return to the nearest @{Airbase#AIRBASE}.
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-- @param Set#SET_AIRBASE ReturnAirbaseSet The SET of @{Set#SET_AIRBASE}s to evaluate where to return to.
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function AIBALANCER:ReturnToNearestAirbases( ReturnTresholdRange, ReturnAirbaseSet )
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self.ToNearestAirbase = true
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self.ReturnTresholdRange = ReturnTresholdRange
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self.ReturnAirbaseSet = ReturnAirbaseSet
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end
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--- Returns the AI to the home @{Airbase#AIRBASE}.
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-- @param #AIBALANCER self
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-- @param DCSTypes#Distance ReturnTresholdRange If there is an enemy @{Client#CLIENT} within the ReturnTresholdRange given in meters, the AI will not return to the nearest @{Airbase#AIRBASE}.
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function AIBALANCER:ReturnToHomeAirbase( ReturnTresholdRange )
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self.ToHomeAirbase = true
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self.ReturnTresholdRange = ReturnTresholdRange
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end
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--- Let the AI patrol a @{Zone} with a given Speed range and Altitude range.
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-- @param #AIBALANCER self
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-- @param PatrolZone#PATROLZONE PatrolZone The @{PatrolZone} where the AI needs to patrol.
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-- @return PatrolZone#PATROLZONE self
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function AIBALANCER:SetPatrolZone( PatrolZone )
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self.PatrolZone = PatrolZone
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end
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--- @param #AIBALANCER self
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function AIBALANCER:_ClientAliveMonitorScheduler()
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@ -56,13 +136,100 @@ function AIBALANCER:_ClientAliveMonitorScheduler()
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if Client:IsAlive() then
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if ClientAIAliveState == true then
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Client:SetState( self, 'AIAlive', false )
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local AIGroup = Client:GetState( self, 'AIGroup' ) -- Group#GROUP
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local AIGroup = self.AIGroups[Client.UnitName] -- Group#GROUP
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-- local PatrolZone = Client:GetState( self, "PatrolZone" )
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-- if PatrolZone then
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-- PatrolZone = nil
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-- Client:ClearState( self, "PatrolZone" )
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-- end
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if self.ToNearestAirbase == false and self.ToHomeAirbase == false then
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AIGroup:Destroy()
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else
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-- We test if there is no other CLIENT within the self.ReturnTresholdRange of the first unit of the AI group.
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-- If there is a CLIENT, the AI stays engaged and will not return.
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-- If there is no CLIENT within the self.ReturnTresholdRange, then the unit will return to the Airbase return method selected.
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local PlayerInRange = { Value = false }
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local RangeZone = ZONE_RADIUS:New( 'RangeZone', AIGroup:GetPointVec2(), self.ReturnTresholdRange )
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self:E( RangeZone )
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_DATABASE:ForEachPlayer(
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--- @param Unit#UNIT RangeTestUnit
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function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
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self:E( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
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if RangeTestUnit:IsInZone( RangeZone ) == true then
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self:E( "in zone" )
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if RangeTestUnit:GetCoalition() ~= AIGroup:GetCoalition() then
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self:E( "in range" )
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PlayerInRange.Value = true
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end
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end
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end,
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--- @param Zone#ZONE_RADIUS RangeZone
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-- @param Group#GROUP AIGroup
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function( RangeZone, AIGroup, PlayerInRange )
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local AIGroupTemplate = AIGroup:GetTemplate()
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if PlayerInRange.Value == false then
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if self.ToHomeAirbase == true then
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local WayPointCount = #AIGroupTemplate.route.points
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local SwitchWayPointCommand = AIGroup:CommandSwitchWayPoint( 1, WayPointCount, 1 )
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AIGroup:SetCommand( SwitchWayPointCommand )
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AIGroup:MessageToRed( "Returning to home base ...", 30 )
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else
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-- Okay, we need to send this Group back to the nearest base of the Coalition of the AI.
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--TODO: i need to rework the POINT_VEC2 thing.
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local PointVec2 = POINT_VEC2:New( AIGroup:GetPointVec2().x, AIGroup:GetPointVec2().y )
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local ClosestAirbase = self.ReturnAirbaseSet:FindNearestAirbaseFromPointVec2( PointVec2 )
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self:T( ClosestAirbase.AirbaseName )
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AIGroup:MessageToRed( "Returning to " .. ClosestAirbase:GetName().. " ...", 30 )
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local RTBRoute = AIGroup:RouteReturnToAirbase( ClosestAirbase )
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AIGroupTemplate.route = RTBRoute
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AIGroup:Respawn( AIGroupTemplate )
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end
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end
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||||
end
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, RangeZone, AIGroup, PlayerInRange
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)
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||||
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||||
end
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||||
end
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else
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if not ClientAIAliveState or ClientAIAliveState == false then
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Client:SetState( self, 'AIAlive', true )
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Client:SetState( self, 'AIGroup', self.SpawnAI:Spawn() )
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-- OK, spawn a new group from the SpawnAI objects provided.
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local SpawnAICount = #self.SpawnAI
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local SpawnAIIndex = math.random( 1, SpawnAICount )
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local AIGroup = self.SpawnAI[SpawnAIIndex]:Spawn()
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AIGroup:E( "spawning new AIGroup" )
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--TODO: need to rework UnitName thing ...
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self.AIGroups[Client.UnitName] = AIGroup
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--- Now test if the AIGroup needs to patrol a zone, otherwise let it follow its route...
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if self.PatrolZone then
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self.PatrolZones[#self.PatrolZones+1] = PATROLZONE:New(
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self.PatrolZone.PatrolZone,
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self.PatrolZone.PatrolFloorAltitude,
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self.PatrolZone.PatrolCeilingAltitude,
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self.PatrolZone.PatrolMinSpeed,
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self.PatrolPatrolMaxSpeed
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)
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if self.PatrolZone.PatrolManageFuel == true then
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self.PatrolZones[#self.PatrolZones]:ManageFuel( self.PatrolZone.PatrolFuelTresholdPercentage, self.PatrolZone.PatrolOutOfFuelOrbitTime )
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end
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self.PatrolZones[#self.PatrolZones]:SetGroup( AIGroup )
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--self.PatrolZones[#self.PatrolZones+1] = PatrolZone
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--Client:SetState( self, "PatrolZone", PatrolZone )
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end
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end
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end
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end
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@ -1,15 +1,17 @@
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||||
--- AIRBASE Class
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--- This module contains the AIRBASE classes.
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||||
--
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||||
-- @{AIRBASE} class
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-- ==============
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||||
-- ===
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||||
--
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-- 1) @{Airbase#AIRBASE} class, extends @{Base#BASE}
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||||
-- =================================================
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||||
-- The @{AIRBASE} class is a wrapper class to handle the DCS Airbase objects:
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--
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||||
-- * Support all DCS Airbase APIs.
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||||
-- * Enhance with Airbase specific APIs not in the DCS Airbase API set.
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||||
--
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||||
--
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||||
-- AIRBASE reference methods
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-- ======================
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||||
-- 1.1) AIRBASE reference methods
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||||
-- ------------------------------
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||||
-- For each DCS Airbase object alive within a running mission, a AIRBASE wrapper object (instance) will be created within the _@{DATABASE} object.
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-- This is done at the beginning of the mission (when the mission starts).
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--
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||||
@ -27,8 +29,8 @@
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||||
--
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||||
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these AIRBASE OBJECT REFERENCES! (make the AIRBASE object references nil).
|
||||
--
|
||||
-- DCS AIRBASE APIs
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||||
-- =============
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||||
-- 1.2) DCS AIRBASE APIs
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-- ---------------------
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||||
-- The DCS Airbase APIs are used extensively within MOOSE. The AIRBASE class has for each DCS Airbase API a corresponding method.
|
||||
-- To be able to distinguish easily in your code the difference between a AIRBASE API call and a DCS Airbase API call,
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-- the first letter of the method is also capitalized. So, by example, the DCS Airbase method @{DCSAirbase#Airbase.getName}()
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@ -274,6 +276,21 @@ function AIRBASE:GetPointVec2()
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return nil
|
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end
|
||||
|
||||
--- Returns the DCS Airbase category as defined within the DCS Airbase Descriptor.
|
||||
-- @param Airbase#AIRBASE self
|
||||
-- @return DCSAirbase#Airbase.Category The DCS Airbase Category
|
||||
function AIRBASE:GetCategory()
|
||||
local DCSAirbase = self:GetDCSAirbase()
|
||||
|
||||
if DCSAirbase then
|
||||
local AirbaseCategory = self:GetDesc().category
|
||||
return AirbaseCategory
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Returns the DCS Airbase category name as defined within the DCS Airbase Descriptor.
|
||||
-- @param Airbase#AIRBASE self
|
||||
-- @return #string The DCS Airbase Category Name
|
||||
@ -288,3 +305,4 @@ function AIRBASE:GetCategoryName()
|
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return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
@ -236,7 +236,6 @@ end
|
||||
|
||||
--- @param #CLIENT self
|
||||
function CLIENT:_AliveCheckScheduler( SchedulerName )
|
||||
self:E( SchedulerName )
|
||||
self:F( { SchedulerName, self.ClientName, self.ClientAlive2, self.ClientBriefingShown, self.ClientCallBack } )
|
||||
|
||||
if self:IsAlive() then
|
||||
|
||||
@ -1,48 +1,41 @@
|
||||
--- Manage the mission database.
|
||||
--- This module contains the DATABASE class, managing the database of mission objects.
|
||||
--
|
||||
-- @{#DATABASE} class
|
||||
-- ==================
|
||||
-- ====
|
||||
--
|
||||
-- 1) @{Database#DATABASE} class, extends @{Base#BASE}
|
||||
-- ===================================================
|
||||
-- Mission designers can use the DATABASE class to refer to:
|
||||
--
|
||||
-- * UNITS
|
||||
-- * GROUPS
|
||||
-- * players
|
||||
-- * alive players
|
||||
-- * CLIENTS
|
||||
-- * alive CLIENTS
|
||||
-- * AIRPORTS
|
||||
-- * PLAYERSJOINED
|
||||
-- * PLAYERS
|
||||
--
|
||||
-- On top, for internal MOOSE administration purposes, the DATBASE administers the Unit and Gruop templates as defined within the Mission Editor.
|
||||
-- On top, for internal MOOSE administration purposes, the DATBASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
||||
--
|
||||
-- Moose will automatically create one instance of the DATABASE class into the **global** object _DATABASE.
|
||||
-- Moose refers to _DATABASE within the framework extensively, but you can also refer to the _DATABASE object within your missions if required.
|
||||
--
|
||||
-- DATABASE iterators:
|
||||
-- ===================
|
||||
-- 1.1) DATABASE iterators
|
||||
-- -----------------------
|
||||
-- You can iterate the database with the available iterator methods.
|
||||
-- The iterator methods will walk the DATABASE set, and call for each element within the set a function that you provide.
|
||||
-- The following iterator methods are currently available within the DATABASE:
|
||||
--
|
||||
-- * @{#DATABASE.ForEachUnit}: Calls a function for each @{UNIT} it finds within the DATABASE.
|
||||
-- * @{#DATABASE.ForEachGroup}: Calls a function for each @{GROUP} it finds within the DATABASE.
|
||||
-- * @{#DATABASE.ForEachPlayer}: Calls a function for each player it finds within the DATABASE.
|
||||
-- * @{#DATABASE.ForEachPlayerAlive}: Calls a function for each alive player it finds within the DATABASE.
|
||||
-- * @{#DATABASE.ForEachPlayer}: Calls a function for each alive player it finds within the DATABASE.
|
||||
-- * @{#DATABASE.ForEachPlayerJoined}: Calls a function for each joined player it finds within the DATABASE.
|
||||
-- * @{#DATABASE.ForEachClient}: Calls a function for each @{CLIENT} it finds within the DATABASE.
|
||||
-- * @{#DATABASE.ForEachClientAlive}: Calls a function for each alive @{CLIENT} it finds within the DATABASE.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Database
|
||||
-- @author FlightControl
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- DATABASE class
|
||||
-- @type DATABASE
|
||||
-- @extends Base#BASE
|
||||
@ -58,9 +51,9 @@ DATABASE = {
|
||||
STATICS = {},
|
||||
GROUPS = {},
|
||||
PLAYERS = {},
|
||||
PLAYERSALIVE = {},
|
||||
PLAYERSJOINED = {},
|
||||
CLIENTS = {},
|
||||
CLIENTSALIVE = {},
|
||||
AIRBASES = {},
|
||||
NavPoints = {},
|
||||
}
|
||||
|
||||
@ -105,6 +98,7 @@ function DATABASE:New()
|
||||
self:_RegisterClients()
|
||||
self:_RegisterStatics()
|
||||
self:_RegisterPlayers()
|
||||
self:_RegisterAirbases()
|
||||
|
||||
return self
|
||||
end
|
||||
@ -166,6 +160,33 @@ function DATABASE:FindStatic( StaticName )
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:AddAirbase( DCSAirbaseName )
|
||||
|
||||
if not self.AIRBASES[DCSAirbaseName] then
|
||||
self.AIRBASES[DCSAirbaseName] = AIRBASE:Register( DCSAirbaseName )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Deletes a Airbase from the DATABASE based on the Airbase Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteAirbase( DCSAirbaseName )
|
||||
|
||||
--self.AIRBASES[DCSAirbaseName] = nil
|
||||
end
|
||||
|
||||
--- Finds a AIRBASE based on the AirbaseName.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string AirbaseName
|
||||
-- @return Airbase#AIRBASE The found AIRBASE.
|
||||
function DATABASE:FindAirbase( AirbaseName )
|
||||
|
||||
local AirbaseFound = self.AIRBASES[AirbaseName]
|
||||
return AirbaseFound
|
||||
end
|
||||
|
||||
|
||||
--- Finds a CLIENT based on the ClientName.
|
||||
-- @param #DATABASE self
|
||||
@ -218,9 +239,8 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
|
||||
if PlayerName then
|
||||
self:E( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self.PLAYERS[PlayerName] = PlayerName
|
||||
self.PLAYERSALIVE[PlayerName] = PlayerName
|
||||
self.CLIENTSALIVE[PlayerName] = self:FindClient( UnitName )
|
||||
self.PLAYERS[PlayerName] = UNIT:FindByName( UnitName )
|
||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||
end
|
||||
end
|
||||
|
||||
@ -230,8 +250,7 @@ function DATABASE:DeletePlayer( PlayerName )
|
||||
|
||||
if PlayerName then
|
||||
self:E( { "Clean player:", PlayerName } )
|
||||
self.PLAYERSALIVE[PlayerName] = nil
|
||||
self.CLIENTSALIVE[PlayerName] = nil
|
||||
self.PLAYERS[PlayerName] = nil
|
||||
end
|
||||
end
|
||||
|
||||
@ -371,6 +390,18 @@ function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
|
||||
--- Airbase
|
||||
|
||||
function DATABASE:GetCoalitionFromAirbase( AirbaseName )
|
||||
return self.AIRBASES[AirbaseName]:GetCoalition()
|
||||
end
|
||||
|
||||
function DATABASE:GetCategoryFromAirbase( AirbaseName )
|
||||
return self.AIRBASES[AirbaseName]:GetCategory()
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Private method that registers all alive players in the mission.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
@ -439,6 +470,7 @@ function DATABASE:_RegisterClients()
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #DATABASE self
|
||||
function DATABASE:_RegisterStatics()
|
||||
|
||||
local CoalitionsData = { GroupsRed = coalition.getStaticObjects( coalition.side.RED ), GroupsBlue = coalition.getStaticObjects( coalition.side.BLUE ) }
|
||||
@ -459,6 +491,23 @@ function DATABASE:_RegisterStatics()
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #DATABASE self
|
||||
function DATABASE:_RegisterAirbases()
|
||||
|
||||
local CoalitionsData = { AirbasesRed = coalition.getAirbases( coalition.side.RED ), AirbasesBlue = coalition.getAirbases( coalition.side.BLUE ), AirbasesNeutral = coalition.getAirbases( coalition.side.NEUTRAL ) }
|
||||
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
|
||||
for DCSAirbaseId, DCSAirbase in pairs( CoalitionData ) do
|
||||
|
||||
local DCSAirbaseName = DCSAirbase:getName()
|
||||
|
||||
self:E( { "Register Airbase:", DCSAirbaseName } )
|
||||
self:AddAirbase( DCSAirbaseName )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Events
|
||||
|
||||
@ -497,10 +546,10 @@ end
|
||||
function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
local PlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
if not self.PLAYERSALIVE[PlayerName] then
|
||||
self:AddPlayer( Event.IniDCSUnitName, PlayerName )
|
||||
if Event.IniUnit then
|
||||
local PlayerName = Event.IniUnit:GetPlayerName()
|
||||
if not self.PLAYERS[PlayerName] then
|
||||
self:AddPlayer( Event.IniUnitName, PlayerName )
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -512,9 +561,9 @@ end
|
||||
function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
||||
self:F2( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
local PlayerName = Event.IniDCSUnit:getPlayerName()
|
||||
if self.PLAYERSALIVE[PlayerName] then
|
||||
if Event.IniUnit then
|
||||
local PlayerName = Event.IniUnit:GetPlayerName()
|
||||
if self.PLAYERS[PlayerName] then
|
||||
self:DeletePlayer( PlayerName )
|
||||
end
|
||||
end
|
||||
@ -526,7 +575,7 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive player in the database.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:ForEach( IteratorFunction, arg, Set )
|
||||
function DATABASE:ForEach( IteratorFunction, FinalizeFunction, arg, Set )
|
||||
self:F2( arg )
|
||||
|
||||
local function CoRoutine()
|
||||
@ -535,19 +584,21 @@ function DATABASE:ForEach( IteratorFunction, arg, Set )
|
||||
self:T2( Object )
|
||||
IteratorFunction( Object, unpack( arg ) )
|
||||
Count = Count + 1
|
||||
if Count % 10 == 0 then
|
||||
coroutine.yield( false )
|
||||
end
|
||||
-- if Count % 100 == 0 then
|
||||
-- coroutine.yield( false )
|
||||
-- end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local co = coroutine.create( CoRoutine )
|
||||
-- local co = coroutine.create( CoRoutine )
|
||||
local co = CoRoutine
|
||||
|
||||
local function Schedule()
|
||||
|
||||
local status, res = coroutine.resume( co )
|
||||
self:T2( { status, res } )
|
||||
-- local status, res = coroutine.resume( co )
|
||||
local status, res = co()
|
||||
self:T3( { status, res } )
|
||||
|
||||
if status == false then
|
||||
error( res )
|
||||
@ -555,7 +606,9 @@ function DATABASE:ForEach( IteratorFunction, arg, Set )
|
||||
if res == false then
|
||||
return true -- resume next time the loop
|
||||
end
|
||||
|
||||
if FinalizeFunction then
|
||||
FinalizeFunction( unpack( arg ) )
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
@ -569,10 +622,10 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive UNIT in the database. The function needs to accept a UNIT parameter.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:ForEachUnit( IteratorFunction, ... )
|
||||
function DATABASE:ForEachUnit( IteratorFunction, FinalizeFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
self:ForEach( IteratorFunction, arg, self.UNITS )
|
||||
self:ForEach( IteratorFunction, FinalizeFunction, arg, self.UNITS )
|
||||
|
||||
return self
|
||||
end
|
||||
@ -590,7 +643,7 @@ function DATABASE:ForEachGroup( IteratorFunction, ... )
|
||||
end
|
||||
|
||||
|
||||
--- Iterate the DATABASE and call an iterator function for each player, providing the player name and optional parameters.
|
||||
--- Iterate the DATABASE and call an iterator function for each **ALIVE** player, providing the player name and optional parameters.
|
||||
-- @param #DATABASE self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an player in the database. The function needs to accept the player name.
|
||||
-- @return #DATABASE self
|
||||
@ -603,14 +656,14 @@ function DATABASE:ForEachPlayer( IteratorFunction, ... )
|
||||
end
|
||||
|
||||
|
||||
--- Iterate the DATABASE and call an iterator function for each **alive** player, providing the Unit of the player and optional parameters.
|
||||
--- Iterate the DATABASE and call an iterator function for each player who has joined the mission, providing the Unit of the player and optional parameters.
|
||||
-- @param #DATABASE self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive player in the database. The function needs to accept a UNIT parameter.
|
||||
-- @param #function IteratorFunction The function that will be called when there is was a player in the database. The function needs to accept a UNIT parameter.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:ForEachPlayerAlive( IteratorFunction, ... )
|
||||
function DATABASE:ForEachPlayerJoined( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
self:ForEach( IteratorFunction, arg, self.PLAYERSALIVE )
|
||||
self:ForEach( IteratorFunction, arg, self.PLAYERSJOINED )
|
||||
|
||||
return self
|
||||
end
|
||||
@ -627,18 +680,6 @@ function DATABASE:ForEachClient( IteratorFunction, ... )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Iterate the DATABASE and call an iterator function for each **ALIVE** CLIENT, providing the CLIENT to the function and optional parameters.
|
||||
-- @param #DATABASE self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive CLIENT in the database. The function needs to accept a CLIENT parameter.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:ForEachClientAlive( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
self:ForEach( IteratorFunction, arg, self.CLIENTSALIVE )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
function DATABASE:_RegisterTemplates()
|
||||
self:F2()
|
||||
|
||||
@ -45,10 +45,14 @@ local _EVENTCODES = {
|
||||
-- @field weapon
|
||||
-- @field IniDCSUnit
|
||||
-- @field IniDCSUnitName
|
||||
-- @field Unit#UNIT IniUnit
|
||||
-- @field #string IniUnitName
|
||||
-- @field IniDCSGroup
|
||||
-- @field IniDCSGroupName
|
||||
-- @field TgtDCSUnit
|
||||
-- @field TgtDCSUnitName
|
||||
-- @field Unit#UNIT TgtUnit
|
||||
-- @field #string TgtUnitName
|
||||
-- @field TgtDCSGroup
|
||||
-- @field TgtDCSGroupName
|
||||
-- @field Weapon
|
||||
@ -470,6 +474,8 @@ function EVENT:onEvent( Event )
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSGroup = Event.IniDCSUnit:getGroup()
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = UNIT:FindByName( Event.IniDCSUnitName )
|
||||
Event.IniDCSGroupName = ""
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
@ -480,6 +486,8 @@ function EVENT:onEvent( Event )
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSGroup = Event.TgtDCSUnit:getGroup()
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = UNIT:FindByName( Event.TgtDCSUnitName )
|
||||
Event.TgtDCSGroupName = ""
|
||||
if Event.TgtDCSGroup and Event.TgtDCSGroup:isExist() then
|
||||
Event.TgtDCSGroupName = Event.TgtDCSGroup:getName()
|
||||
|
||||
@ -65,6 +65,7 @@
|
||||
-- * @{#GROUP.TaskRouteToVec2}: (AIR + GROUND) Make the Group move to a given point.
|
||||
-- * @{#GROUP.TaskRouteToVec3}: (AIR + GROUND) Make the Group move to a given point.
|
||||
-- * @{#GROUP.TaskRouteToZone}: (AIR + GROUND) Route the group to a given zone.
|
||||
-- * @{#GROUP.TaskReturnToBase}: (AIR) Route the group to an airbase.
|
||||
--
|
||||
-- ### 1.2.2) EnRoute task methods
|
||||
--
|
||||
@ -493,10 +494,15 @@ end
|
||||
-- Use the method @{Group@GROUP:WayPointExecute) to start the execution of the new mission plan.
|
||||
-- Note that when WayPointInitialize is called, the Mission of the group is RESTARTED!
|
||||
-- @param #GROUP self
|
||||
-- @param #table WayPoints If WayPoints is given, then use the route.
|
||||
-- @return #GROUP
|
||||
function GROUP:WayPointInitialize()
|
||||
function GROUP:WayPointInitialize( WayPoints )
|
||||
|
||||
if WayPoints then
|
||||
self.WayPoints = WayPoints
|
||||
else
|
||||
self.WayPoints = self:GetTaskRoute()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
@ -1050,6 +1056,24 @@ function GROUP:CommandSwitchWayPoint( FromWayPoint, ToWayPoint, Index )
|
||||
return CommandSwitchWayPoint
|
||||
end
|
||||
|
||||
--- Perform stop route command
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean StopRoute
|
||||
-- @return DCSTask#Task
|
||||
function GROUP:CommandStopRoute( StopRoute, Index )
|
||||
self:F2( { StopRoute, Index } )
|
||||
|
||||
local CommandStopRoute = {
|
||||
id = 'StopRoute',
|
||||
params = {
|
||||
value = StopRoute,
|
||||
},
|
||||
}
|
||||
|
||||
self:T3( { CommandStopRoute } )
|
||||
return CommandStopRoute
|
||||
end
|
||||
|
||||
|
||||
-- TASKS FOR AIR GROUPS
|
||||
|
||||
@ -1427,7 +1451,7 @@ function GROUP:TaskLandAtZone( Zone, Duration, RandomPoint )
|
||||
|
||||
local Point
|
||||
if RandomPoint then
|
||||
Point = Zone:GetRandomPointVec2()
|
||||
Point = Zone:GetRandomVec2()
|
||||
else
|
||||
Point = Zone:GetPointVec2()
|
||||
end
|
||||
@ -2183,7 +2207,7 @@ function GROUP:TaskRouteToZone( Zone, Randomize, Speed, Formation )
|
||||
local ZonePoint
|
||||
|
||||
if Randomize then
|
||||
ZonePoint = Zone:GetRandomPointVec2()
|
||||
ZonePoint = Zone:GetRandomVec2()
|
||||
else
|
||||
ZonePoint = Zone:GetPointVec2()
|
||||
end
|
||||
@ -2216,6 +2240,125 @@ function GROUP:TaskRouteToZone( Zone, Randomize, Speed, Formation )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- (AIR) Return the Group to an @{Airbase#AIRBASE}
|
||||
-- A speed can be given in km/h.
|
||||
-- A given formation can be given.
|
||||
-- @param #GROUP self
|
||||
-- @param Airbase#AIRBASE ReturnAirbase The @{Airbase#AIRBASE} to return to.
|
||||
-- @param #number Speed (optional) The speed.
|
||||
-- @return #string The route
|
||||
function GROUP:RouteReturnToAirbase( ReturnAirbase, Speed )
|
||||
self:F2( { ReturnAirbase, Speed } )
|
||||
|
||||
-- Example
|
||||
-- [4] =
|
||||
-- {
|
||||
-- ["alt"] = 45,
|
||||
-- ["type"] = "Land",
|
||||
-- ["action"] = "Landing",
|
||||
-- ["alt_type"] = "BARO",
|
||||
-- ["formation_template"] = "",
|
||||
-- ["properties"] =
|
||||
-- {
|
||||
-- ["vnav"] = 1,
|
||||
-- ["scale"] = 0,
|
||||
-- ["angle"] = 0,
|
||||
-- ["vangle"] = 0,
|
||||
-- ["steer"] = 2,
|
||||
-- }, -- end of ["properties"]
|
||||
-- ["ETA"] = 527.81058817743,
|
||||
-- ["airdromeId"] = 12,
|
||||
-- ["y"] = 243127.2973737,
|
||||
-- ["x"] = -5406.2803440839,
|
||||
-- ["name"] = "DictKey_WptName_53",
|
||||
-- ["speed"] = 138.88888888889,
|
||||
-- ["ETA_locked"] = false,
|
||||
-- ["task"] =
|
||||
-- {
|
||||
-- ["id"] = "ComboTask",
|
||||
-- ["params"] =
|
||||
-- {
|
||||
-- ["tasks"] =
|
||||
-- {
|
||||
-- }, -- end of ["tasks"]
|
||||
-- }, -- end of ["params"]
|
||||
-- }, -- end of ["task"]
|
||||
-- ["speed_locked"] = true,
|
||||
-- }, -- end of [4]
|
||||
|
||||
|
||||
local DCSGroup = self:GetDCSGroup()
|
||||
|
||||
if DCSGroup then
|
||||
|
||||
local GroupPoint = self:GetPointVec2()
|
||||
local GroupVelocity = self:GetMaxVelocity()
|
||||
|
||||
local PointFrom = {}
|
||||
PointFrom.x = GroupPoint.x
|
||||
PointFrom.y = GroupPoint.y
|
||||
PointFrom.type = "Turning Point"
|
||||
PointFrom.action = "Turning Point"
|
||||
PointFrom.speed = GroupVelocity
|
||||
|
||||
|
||||
local PointTo = {}
|
||||
local AirbasePoint = ReturnAirbase:GetPointVec2()
|
||||
|
||||
PointTo.x = AirbasePoint.x
|
||||
PointTo.y = AirbasePoint.y
|
||||
PointTo.type = "Land"
|
||||
PointTo.action = "Landing"
|
||||
PointTo.airdromeId = ReturnAirbase:GetID()-- Airdrome ID
|
||||
self:T(PointTo.airdromeId)
|
||||
--PointTo.alt = 0
|
||||
|
||||
local Points = { PointFrom, PointTo }
|
||||
|
||||
self:T3( Points )
|
||||
|
||||
local Route = { points = Points, }
|
||||
|
||||
return Route
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- @param Group#GROUP self
|
||||
function GROUP:Respawn( Template )
|
||||
|
||||
local Vec3 = self:GetPointVec3()
|
||||
--Template.x = Vec3.x
|
||||
--Template.y = Vec3.z
|
||||
Template.x = nil
|
||||
Template.y = nil
|
||||
|
||||
self:E( #Template.units )
|
||||
for UnitID, UnitData in pairs( self:GetUnits() ) do
|
||||
local GroupUnit = UnitData -- Unit#UNIT
|
||||
self:E( GroupUnit:GetName() )
|
||||
if GroupUnit:IsAlive() then
|
||||
local GroupUnitVec3 = GroupUnit:GetPointVec3()
|
||||
local GroupUnitHeading = GroupUnit:GetHeading()
|
||||
Template.units[UnitID].alt = GroupUnitVec3.y
|
||||
Template.units[UnitID].x = GroupUnitVec3.x
|
||||
Template.units[UnitID].y = GroupUnitVec3.z
|
||||
Template.units[UnitID].heading = GroupUnitHeading
|
||||
self:E( { UnitID, Template.units[UnitID], Template.units[UnitID] } )
|
||||
end
|
||||
end
|
||||
|
||||
_DATABASE:Spawn( Template )
|
||||
|
||||
end
|
||||
|
||||
function GROUP:GetTemplate()
|
||||
|
||||
return _DATABASE.Templates.Groups[self:GetName()].Template
|
||||
|
||||
end
|
||||
|
||||
-- Commands
|
||||
|
||||
--- Do Script command
|
||||
@ -2298,6 +2441,8 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
|
||||
end
|
||||
end
|
||||
return Points
|
||||
else
|
||||
error( "Template not found for Group : " .. GroupName )
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
@ -1,7 +1,9 @@
|
||||
--- Provides missile training functions.
|
||||
--- This module contains the MISSILETRAINER class.
|
||||
--
|
||||
-- @{#MISSILETRAINER} class
|
||||
-- ========================
|
||||
-- ===
|
||||
--
|
||||
-- 1) @{MissileTrainer#MISSILETRAINER} class, extends @{Base#BASE}
|
||||
-- ===============================================================
|
||||
-- The @{#MISSILETRAINER} class uses the DCS world messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft,
|
||||
-- the class will destroy the missile within a certain range, to avoid damage to your aircraft.
|
||||
-- It suports the following functionality:
|
||||
@ -43,16 +45,16 @@
|
||||
-- * **200 meter**: Destroys the missile when the distance to the aircraft is below or equal to 200 meter.
|
||||
--
|
||||
--
|
||||
-- MISSILETRAINER construction methods:
|
||||
-- ====================================
|
||||
-- 1.1) MISSILETRAINER construction methods:
|
||||
-- -----------------------------------------
|
||||
-- Create a new MISSILETRAINER object with the @{#MISSILETRAINER.New} method:
|
||||
--
|
||||
-- * @{#MISSILETRAINER.New}: Creates a new MISSILETRAINER object taking the maximum distance to your aircraft to evaluate when a missile needs to be destroyed.
|
||||
--
|
||||
-- MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.
|
||||
--
|
||||
-- MISSILETRAINER initialization methods:
|
||||
-- ======================================
|
||||
-- 1.2) MISSILETRAINER initialization methods:
|
||||
-- -------------------------------------------
|
||||
-- A MISSILETRAINER object will behave differently based on the usage of initialization methods:
|
||||
--
|
||||
-- * @{#MISSILETRAINER.InitMessagesOnOff}: Sets by default the display of any message to be ON or OFF.
|
||||
@ -66,6 +68,15 @@
|
||||
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
||||
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- CREDITS
|
||||
-- =======
|
||||
-- **Stuka (Danny)** Who you can search on the Eagle Dynamics Forums.
|
||||
-- Working together with Danny has resulted in the MISSILETRAINER class.
|
||||
-- Danny has shared his ideas and together we made a design.
|
||||
-- Together with the **476 virtual team**, we tested the MISSILETRAINER class, and got much positive feedback!
|
||||
--
|
||||
-- @module MissileTrainer
|
||||
-- @author FlightControl
|
||||
|
||||
|
||||
@ -10,6 +10,7 @@ Include.File( "Unit" )
|
||||
Include.File( "Zone" )
|
||||
Include.File( "Client" )
|
||||
Include.File( "Static" )
|
||||
Include.File( "Airbase" )
|
||||
Include.File( "Database" )
|
||||
Include.File( "Set" )
|
||||
Include.File( "Point" )
|
||||
@ -35,44 +36,11 @@ Include.File( "Movement" )
|
||||
Include.File( "Sead" )
|
||||
Include.File( "Escort" )
|
||||
Include.File( "MissileTrainer" )
|
||||
Include.File( "PatrolZone" )
|
||||
Include.File( "AIBalancer" )
|
||||
Include.File( "AirbasePolice" )
|
||||
Include.File( "Detection" )
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- The order of the declarations is important here. Don't touch it.
|
||||
|
||||
--- Declare the event dispatcher based on the EVENT class
|
||||
|
||||
265
Moose Development/Moose/PatrolZone.lua
Normal file
265
Moose Development/Moose/PatrolZone.lua
Normal file
@ -0,0 +1,265 @@
|
||||
--- This module contains the PATROLZONE class.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 1) @{Patrol#PATROLZONE} class, extends @{Base#BASE}
|
||||
-- ===================================================
|
||||
-- The @{Patrol#PATROLZONE} class implements the core functions to patrol a @{Zone}.
|
||||
--
|
||||
-- 1.1) PATROLZONE constructor:
|
||||
-- ----------------------------
|
||||
-- @{PatrolZone#PATROLZONE.New}(): Creates a new PATROLZONE object.
|
||||
--
|
||||
-- 1.2) Modify the PATROLZONE parameters:
|
||||
-- --------------------------------------
|
||||
-- The following methods are available to modify the parameters of a PATROLZONE object:
|
||||
--
|
||||
-- * @{PatrolZone#PATROLZONE.SetGroup}(): Set the AI Patrol Group.
|
||||
-- * @{PatrolZone#PATROLZONE.SetSpeed}(): Set the patrol speed of the AI, for the next patrol.
|
||||
-- * @{PatrolZone#PATROLZONE.SetAltitude}(): Set altitude of the AI, for the next patrol.
|
||||
--
|
||||
-- 1.3) Manage the out of fuel in the PATROLZONE:
|
||||
-- ----------------------------------------------
|
||||
-- When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.
|
||||
-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
-- When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
|
||||
-- Once the time is finished, the old PatrolGroup will return to the base.
|
||||
-- Use the method @{PatrolZone#PATROLZONE.ManageFuel}() to have this proces in place.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module PatrolZone
|
||||
-- @author FlightControl
|
||||
|
||||
|
||||
--- PATROLZONE class
|
||||
-- @type PATROLZONE
|
||||
-- @field Group#GROUP PatrolGroup The @{Group} patrolling.
|
||||
-- @field Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @field DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @field DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @field DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
|
||||
-- @field DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
|
||||
-- @extends Base#BASE
|
||||
PATROLZONE = {
|
||||
ClassName = "PATROLZONE",
|
||||
}
|
||||
|
||||
--- Creates a new PATROLZONE object, taking a @{Group} object as a parameter. The GROUP needs to be alive.
|
||||
-- @param #PATROLZONE self
|
||||
-- @param Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @param DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @param DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @param DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
|
||||
-- @param DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
|
||||
-- @return #PATROLZONE self
|
||||
-- @usage
|
||||
-- -- Define a new PATROLZONE Object. This PatrolArea will patrol a group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
-- PatrolZone = ZONE:New( 'PatrolZone' )
|
||||
-- PatrolGroup = GROUP:FindByName( "Patrol Group" )
|
||||
-- PatrolArea = PATROLZONE:New( PatrolGroup, PatrolZone, 3000, 6000, 600, 900 )
|
||||
function PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
self.PatrolZone = PatrolZone
|
||||
self.PatrolFloorAltitude = PatrolFloorAltitude
|
||||
self.PatrolCeilingAltitude = PatrolCeilingAltitude
|
||||
self.PatrolMinSpeed = PatrolMinSpeed
|
||||
self.PatrolMaxSpeed = PatrolMaxSpeed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the @{Group} to act as the Patroller.
|
||||
-- @param #PATROLZONE self
|
||||
-- @param Group#GROUP PatrolGroup The @{Group} patrolling.
|
||||
-- @return #PATROLZONE self
|
||||
function PATROLZONE:SetGroup( PatrolGroup )
|
||||
|
||||
self.PatrolGroup = PatrolGroup
|
||||
self.PatrolGroupTemplateName = PatrolGroup:GetName()
|
||||
self:NewPatrolRoute()
|
||||
|
||||
if not self.PatrolOutOfFuelMonitor then
|
||||
self.PatrolOutOfFuelMonitor = SCHEDULER:New( nil, _MonitorOutOfFuelScheduled, { self }, 1, 120, 0 )
|
||||
self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sets (modifies) the minimum and maximum speed of the patrol.
|
||||
-- @param #PATROLZONE self
|
||||
-- @param DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
|
||||
-- @param DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
|
||||
-- @return #PATROLZONE self
|
||||
function PATROLZONE:SetSpeed( PatrolMinSpeed, PatrolMaxSpeed )
|
||||
self:F2( { PatrolMinSpeed, PatrolMaxSpeed } )
|
||||
|
||||
self.PatrolMinSpeed = PatrolMinSpeed
|
||||
self.PatrolMaxSpeed = PatrolMaxSpeed
|
||||
end
|
||||
|
||||
--- Sets the floor and ceiling altitude of the patrol.
|
||||
-- @param #PATROLZONE self
|
||||
-- @param DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @param DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @return #PATROLZONE self
|
||||
function PATROLZONE:SetAltitude( PatrolFloorAltitude, PatrolCeilingAltitude )
|
||||
self:F2( { PatrolFloorAltitude, PatrolCeilingAltitude } )
|
||||
|
||||
self.PatrolFloorAltitude = PatrolFloorAltitude
|
||||
self.PatrolCeilingAltitude = PatrolCeilingAltitude
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- @param Group#GROUP PatrolGroup
|
||||
function _NewPatrolRoute( PatrolGroup )
|
||||
|
||||
PatrolGroup:T( "NewPatrolRoute" )
|
||||
local PatrolZone = PatrolGroup:GetState( PatrolGroup, "PatrolZone" ) -- PatrolZone#PATROLZONE
|
||||
PatrolZone:NewPatrolRoute()
|
||||
end
|
||||
|
||||
--- Defines a new patrol route using the @{PatrolZone} parameters and settings.
|
||||
-- @param #PATROLZONE self
|
||||
-- @return #PATROLZONE self
|
||||
function PATROLZONE:NewPatrolRoute()
|
||||
|
||||
self:F2()
|
||||
|
||||
local PatrolRoute = {}
|
||||
|
||||
if self.PatrolGroup:IsAlive() then
|
||||
--- Determine if the PatrolGroup is within the PatrolZone.
|
||||
-- If not, make a waypoint within the to that the PatrolGroup will fly at maximum speed to that point.
|
||||
|
||||
-- --- Calculate the current route point.
|
||||
-- local CurrentVec2 = self.PatrolGroup:GetPointVec2()
|
||||
-- local CurrentAltitude = self.PatrolGroup:GetUnit(1):GetAltitude()
|
||||
-- local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
-- local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
|
||||
-- POINT_VEC3.RoutePointAltType.BARO,
|
||||
-- POINT_VEC3.RoutePointType.TurningPoint,
|
||||
-- POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
-- ToPatrolZoneSpeed,
|
||||
-- true
|
||||
-- )
|
||||
--
|
||||
-- PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
|
||||
|
||||
self:T2( PatrolRoute )
|
||||
|
||||
if self.PatrolGroup:IsNotInZone( self.PatrolZone ) then
|
||||
--- Find a random 2D point in PatrolZone.
|
||||
local ToPatrolZoneVec2 = self.PatrolZone:GetRandomVec2()
|
||||
self:T2( ToPatrolZoneVec2 )
|
||||
|
||||
--- Define Speed and Altitude.
|
||||
local ToPatrolZoneAltitude = math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
self:T2( ToPatrolZoneVec2.x )
|
||||
self:T2( ToPatrolZoneVec2.y )
|
||||
local ToPatrolZonePointVec3 = POINT_VEC3:New( ToPatrolZoneVec2.x, ToPatrolZoneAltitude, ToPatrolZoneVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToPatrolZoneRoutePoint = ToPatrolZonePointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
PatrolRoute[#PatrolRoute+1] = ToPatrolZoneRoutePoint
|
||||
|
||||
end
|
||||
|
||||
--- Define a random point in the @{Zone}. The AI will fly to that point within the zone.
|
||||
|
||||
--- Find a random 2D point in PatrolZone.
|
||||
local ToTargetVec2 = self.PatrolZone:GetRandomVec2()
|
||||
self:T2( ToTargetVec2 )
|
||||
|
||||
--- Define Speed and Altitude.
|
||||
local ToTargetAltitude = math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude )
|
||||
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToTargetRoutePoint = ToTargetPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToTargetSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
--ToTargetPointVec3:SmokeRed()
|
||||
|
||||
PatrolRoute[#PatrolRoute+1] = ToTargetRoutePoint
|
||||
|
||||
--- Now we're going to do something special, we're going to call a function from a waypoint action at the PatrolGroup...
|
||||
self.PatrolGroup:WayPointInitialize( PatrolRoute )
|
||||
|
||||
--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the PatrolGroup in a temporary variable ...
|
||||
self.PatrolGroup:SetState( self.PatrolGroup, "PatrolZone", self )
|
||||
self.PatrolGroup:WayPointFunction( #PatrolRoute, 1, "_NewPatrolRoute" )
|
||||
|
||||
--- NOW ROUTE THE GROUP!
|
||||
self.PatrolGroup:WayPointExecute( 1, 2 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.
|
||||
-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
-- When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
|
||||
-- Once the time is finished, the old PatrolGroup will return to the base.
|
||||
-- @param #PATROLZONE self
|
||||
-- @param #number PatrolFuelTresholdPercentage The treshold in percentage (between 0 and 1) when the PatrolGroup is considered to get out of fuel.
|
||||
-- @param #number PatrolOutOfFuelOrbitTime The amount of seconds the out of fuel PatrolGroup will orbit before returning to the base.
|
||||
-- @return #PATROLZONE self
|
||||
function PATROLZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime )
|
||||
|
||||
self.PatrolManageFuel = true
|
||||
self.PatrolFuelTresholdPercentage = PatrolFuelTresholdPercentage
|
||||
self.PatrolOutOfFuelOrbitTime = PatrolOutOfFuelOrbitTime
|
||||
|
||||
if self.PatrolGroup then
|
||||
self.PatrolOutOfFuelMonitor = SCHEDULER:New( self, self._MonitorOutOfFuelScheduled, {}, 1, 120, 0 )
|
||||
self.SpawnPatrolGroup = SPAWN:New( self.PatrolGroupTemplateName )
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- @param #PATROLZONE self
|
||||
function _MonitorOutOfFuelScheduled( self )
|
||||
self:F2( "_MonitorOutOfFuelScheduled" )
|
||||
|
||||
if self.PatrolGroup and self.PatrolGroup:IsAlive() then
|
||||
|
||||
local Fuel = self.PatrolGroup:GetUnit(1):GetFuel()
|
||||
if Fuel < self.PatrolFuelTresholdPercentage then
|
||||
local OldPatrolGroup = self.PatrolGroup
|
||||
local PatrolGroupTemplate = self.PatrolGroup:GetTemplate()
|
||||
|
||||
local OrbitTask = OldPatrolGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||
local TimedOrbitTask = OldPatrolGroup:TaskControlled( OrbitTask, OldPatrolGroup:TaskCondition(nil,nil,nil,nil,self.PatrolOutOfFuelOrbitTime,nil ) )
|
||||
OldPatrolGroup:SetTask( TimedOrbitTask, 10 )
|
||||
|
||||
local NewPatrolGroup = self.SpawnPatrolGroup:Spawn()
|
||||
self.PatrolGroup = NewPatrolGroup
|
||||
self:NewPatrolRoute()
|
||||
end
|
||||
else
|
||||
self.PatrolOutOfFuelMonitor:Stop()
|
||||
end
|
||||
end
|
||||
@ -30,6 +30,9 @@
|
||||
-- @extends Base#BASE
|
||||
-- @field #POINT_VEC3.SmokeColor SmokeColor
|
||||
-- @field #POINT_VEC3.FlareColor FlareColor
|
||||
-- @field #POINT_VEC3.RoutePointAltType RoutePointAltType
|
||||
-- @field #POINT_VEC3.RoutePointType RoutePointType
|
||||
-- @field #POINT_VEC3.RoutePointAction RoutePointAction
|
||||
POINT_VEC3 = {
|
||||
ClassName = "POINT_VEC3",
|
||||
SmokeColor = {
|
||||
@ -45,7 +48,17 @@ POINT_VEC3 = {
|
||||
White = trigger.flareColor.White,
|
||||
Yellow = trigger.flareColor.Yellow
|
||||
},
|
||||
}
|
||||
RoutePointAltType = {
|
||||
BARO = "BARO",
|
||||
},
|
||||
RoutePointType = {
|
||||
TurningPoint = "Turning Point",
|
||||
},
|
||||
RoutePointAction = {
|
||||
TurningPoint = "Turning Point",
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- SmokeColor
|
||||
-- @type POINT_VEC3.SmokeColor
|
||||
@ -55,6 +68,8 @@ POINT_VEC3 = {
|
||||
-- @field Orange
|
||||
-- @field Blue
|
||||
|
||||
|
||||
|
||||
--- FlareColor
|
||||
-- @type POINT_VEC3.FlareColor
|
||||
-- @field Green
|
||||
@ -62,6 +77,26 @@ POINT_VEC3 = {
|
||||
-- @field White
|
||||
-- @field Yellow
|
||||
|
||||
|
||||
|
||||
--- RoutePoint AltTypes
|
||||
-- @type POINT_VEC3.RoutePointAltType
|
||||
-- @field BARO "BARO"
|
||||
|
||||
|
||||
|
||||
--- RoutePoint Types
|
||||
-- @type POINT_VEC3.RoutePointType
|
||||
-- @field TurningPoint "Turning Point"
|
||||
|
||||
|
||||
|
||||
--- RoutePoint Actions
|
||||
-- @type POINT_VEC3.RoutePointAction
|
||||
-- @field TurningPoint "Turning Point"
|
||||
|
||||
|
||||
|
||||
-- Constructor.
|
||||
|
||||
--- Create a new POINT_VEC3 object.
|
||||
@ -69,15 +104,68 @@ POINT_VEC3 = {
|
||||
-- @param DCSTypes#Distance x The x coordinate of the Vec3 point, pointing to the North.
|
||||
-- @param DCSTypes#Distance y The y coordinate of the Vec3 point, pointing Upwards.
|
||||
-- @param DCSTypes#Distance z The z coordinate of the Vec3 point, pointing to the Right.
|
||||
-- @return Point#POINT_VEC3
|
||||
-- @return Point#POINT_VEC3 self
|
||||
function POINT_VEC3:New( x, y, z )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F2( { x, y, z } )
|
||||
self.PointVec3 = { x = x, y = y, z = z }
|
||||
self:F2( self.PointVec3 )
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Build an air type route point.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param #POINT_VEC3.RoutePointAltType AltType The altitude type.
|
||||
-- @param #POINT_VEC3.RoutePointType Type The route point type.
|
||||
-- @param #POINT_VEC3.RoutePointAction Action The route point action.
|
||||
-- @param DCSTypes#Speed Speed Airspeed in km/h.
|
||||
-- @param #boolean SpeedLocked true means the speed is locked.
|
||||
-- @return #table The route point.
|
||||
function POINT_VEC3:RoutePointAir( AltType, Type, Action, Speed, SpeedLocked )
|
||||
|
||||
local RoutePoint = {}
|
||||
RoutePoint.x = self.PointVec3.x
|
||||
RoutePoint.y = self.PointVec3.z
|
||||
RoutePoint.alt = self.PointVec3.y
|
||||
RoutePoint.alt_type = AltType
|
||||
|
||||
RoutePoint.type = Type
|
||||
RoutePoint.action = Action
|
||||
|
||||
RoutePoint.speed = Speed
|
||||
RoutePoint.speed_locked = true
|
||||
|
||||
RoutePoint.properties = {
|
||||
["vnav"] = 1,
|
||||
["scale"] = 0,
|
||||
["angle"] = 0,
|
||||
["vangle"] = 0,
|
||||
["steer"] = 2,
|
||||
}
|
||||
|
||||
-- ["task"] =
|
||||
-- {
|
||||
-- ["id"] = "ComboTask",
|
||||
-- ["params"] =
|
||||
-- {
|
||||
-- ["tasks"] =
|
||||
-- {
|
||||
-- }, -- end of ["tasks"]
|
||||
-- }, -- end of ["params"]
|
||||
-- }, -- end of ["task"]
|
||||
|
||||
|
||||
RoutePoint.task = {}
|
||||
RoutePoint.task.id = "ComboTask"
|
||||
RoutePoint.task.params = {}
|
||||
RoutePoint.task.params.tasks = {}
|
||||
|
||||
|
||||
return RoutePoint
|
||||
end
|
||||
|
||||
|
||||
--- Smokes the point in a color.
|
||||
-- @param #POINT_VEC3 self
|
||||
-- @param Point#POINT_VEC3.SmokeColor SmokeColor
|
||||
@ -164,6 +252,7 @@ end
|
||||
|
||||
--- The POINT_VEC2 class
|
||||
-- @type POINT_VEC2
|
||||
-- @field DCSTypes#Vec2 PointVec2
|
||||
-- @extends Point#POINT_VEC3
|
||||
POINT_VEC2 = {
|
||||
ClassName = "POINT_VEC2",
|
||||
@ -185,7 +274,35 @@ function POINT_VEC2:New( x, y, LandHeightAdd )
|
||||
local self = BASE:Inherit( self, POINT_VEC3:New( x, LandHeight, y ) )
|
||||
self:F2( { x, y, LandHeightAdd } )
|
||||
|
||||
self.PointVec2 = { x = x, y = y }
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Calculate the distance from a reference @{Point#POINT_VEC2}.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param #POINT_VEC2 PointVec2Reference The reference @{Point#POINT_VEC2}.
|
||||
-- @return DCSTypes#Distance The distance from the reference @{Point#POINT_VEC2} in meters.
|
||||
function POINT_VEC2:DistanceFromPointVec2( PointVec2Reference )
|
||||
self:F2( PointVec2Reference )
|
||||
|
||||
local Distance = ( ( PointVec2Reference.PointVec2.x - self.PointVec2.x ) ^ 2 + ( PointVec2Reference.PointVec2.y - self.PointVec2.y ) ^2 ) ^0.5
|
||||
|
||||
self:T2( Distance )
|
||||
return Distance
|
||||
end
|
||||
|
||||
--- Calculate the distance from a reference @{DCSTypes#Vec2}.
|
||||
-- @param #POINT_VEC2 self
|
||||
-- @param DCSTypes#Vec2 Vec2Reference The reference @{DCSTypes#Vec2}.
|
||||
-- @return DCSTypes#Distance The distance from the reference @{DCSTypes#Vec2} in meters.
|
||||
function POINT_VEC2:DistanceFromVec2( Vec2Reference )
|
||||
self:F2( Vec2Reference )
|
||||
|
||||
local Distance = ( ( Vec2Reference.x - self.PointVec2.x ) ^ 2 + ( Vec2Reference.y - self.PointVec2.y ) ^2 ) ^0.5
|
||||
|
||||
self:T2( Distance )
|
||||
return Distance
|
||||
end
|
||||
|
||||
|
||||
|
||||
@ -3,7 +3,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- 1) @{Set#SET_BASE} class, extends @{Base#BASE}
|
||||
-- ================================================
|
||||
-- ==============================================
|
||||
-- The @{Set#SET_BASE} class defines the core functions that define a collection of objects.
|
||||
-- A SET provides iterators to iterate the SET, but will **temporarily** yield the ForEach interator loop at defined **"intervals"** to the mail simulator loop.
|
||||
-- In this way, large loops can be done while not blocking the simulator main processing loop.
|
||||
@ -14,15 +14,15 @@
|
||||
-- ---------------------------------------
|
||||
-- Some key core functions are @{Set#SET_BASE.Add} and @{Set#SET_BASE.Remove} to add or remove objects from the SET in your logic.
|
||||
--
|
||||
-- 1.2) Define the SET iterator **"yield interval"** and the **"time interval"**.
|
||||
-- -------------------------------------------------------------------------------------
|
||||
-- 1.2) Define the SET iterator **"yield interval"** and the **"time interval"**
|
||||
-- -----------------------------------------------------------------------------
|
||||
-- Modify the iterator intervals with the @{Set#SET_BASE.SetInteratorIntervals} method.
|
||||
-- You can set the **"yield interval"**, and the **"time interval"**. (See above).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 2) @{Set#SET_GROUP} class, extends @{Set#SET_BASE}
|
||||
-- ====================================================
|
||||
-- ==================================================
|
||||
-- Mission designers can use the @{Set#SET_GROUP} class to build sets of groups belonging to certain:
|
||||
--
|
||||
-- * Coalitions
|
||||
@ -128,6 +128,8 @@
|
||||
-- * @{#SET_UNIT.ForEachUnitCompletelyInZone}: Iterate and call an iterator function for each **alive** UNIT presence completely in a @{Zone}, providing the UNIT and optional parameters to the called function.
|
||||
-- * @{#SET_UNIT.ForEachUnitNotInZone}: Iterate and call an iterator function for each **alive** UNIT presence not in a @{Zone}, providing the UNIT and optional parameters to the called function.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 4) @{Set#SET_CLIENT} class, extends @{Set#SET_BASE}
|
||||
-- ===================================================
|
||||
-- Mission designers can use the @{Set#SET_CLIENT} class to build sets of units belonging to certain:
|
||||
@ -178,9 +180,48 @@
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- 5) @{Set#SET_AIRBASE} class, extends @{Set#SET_BASE}
|
||||
-- ====================================================
|
||||
-- Mission designers can use the @{Set#SET_AIRBASE} class to build sets of airbases optionally belonging to certain:
|
||||
--
|
||||
-- * Coalitions
|
||||
--
|
||||
-- 5.1) SET_AIRBASE construction
|
||||
-- -----------------------------
|
||||
-- Create a new SET_AIRBASE object with the @{#SET_AIRBASE.New} method:
|
||||
--
|
||||
-- * @{#SET_AIRBASE.New}: Creates a new SET_AIRBASE object.
|
||||
--
|
||||
-- 5.2) Add or Remove AIRBASEs from SET_AIRBASE
|
||||
-- --------------------------------------------
|
||||
-- AIRBASEs can be added and removed using the @{Set#SET_AIRBASE.AddAirbasesByName} and @{Set#SET_AIRBASE.RemoveAirbasesByName} respectively.
|
||||
-- These methods take a single AIRBASE name or an array of AIRBASE names to be added or removed from SET_AIRBASE.
|
||||
--
|
||||
-- 5.3) SET_AIRBASE filter criteria
|
||||
-- --------------------------------
|
||||
-- You can set filter criteria to define the set of clients within the SET_AIRBASE.
|
||||
-- Filter criteria are defined by:
|
||||
--
|
||||
-- * @{#SET_AIRBASE.FilterCoalitions}: Builds the SET_AIRBASE with the airbases belonging to the coalition(s).
|
||||
--
|
||||
-- Once the filter criteria have been set for the SET_AIRBASE, you can start filtering using:
|
||||
--
|
||||
-- * @{#SET_AIRBASE.FilterStart}: Starts the filtering of the airbases within the SET_AIRBASE.
|
||||
--
|
||||
-- 5.4) SET_AIRBASE iterators:
|
||||
-- ---------------------------
|
||||
-- Once the filters have been defined and the SET_AIRBASE has been built, you can iterate the SET_AIRBASE with the available iterator methods.
|
||||
-- The iterator methods will walk the SET_AIRBASE set, and call for each airbase within the set a function that you provide.
|
||||
-- The following iterator methods are currently available within the SET_AIRBASE:
|
||||
--
|
||||
-- * @{#SET_AIRBASE.ForEachAirbase}: Calls a function for each airbase it finds within the SET_AIRBASE.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- @module Set
|
||||
-- @author FlightControl
|
||||
|
||||
|
||||
--- SET_BASE class
|
||||
-- @type SET_BASE
|
||||
-- @extends Base#BASE
|
||||
@ -277,6 +318,32 @@ function SET_BASE:_FilterStart()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Iterate the SET_BASE while identifying the nearest object from a @{Point#POINT_VEC2}.
|
||||
-- @param #SET_BASE self
|
||||
-- @param Point#POINT_VEC2 PointVec2 A @{Point#POINT_VEC2} object from where to evaluate the closest object in the set.
|
||||
-- @return Base#BASE The closest object.
|
||||
function SET_BASE:FindNearestObjectFromPointVec2( PointVec2 )
|
||||
self:F2( PointVec2 )
|
||||
|
||||
local NearestObject = nil
|
||||
local ClosestDistance = nil
|
||||
|
||||
for ObjectID, ObjectData in pairs( self.Set ) do
|
||||
if NearestObject == nil then
|
||||
NearestObject = ObjectData
|
||||
ClosestDistance = PointVec2:DistanceFromVec2( ObjectData:GetPointVec2() )
|
||||
else
|
||||
local Distance = PointVec2:DistanceFromVec2( ObjectData:GetPointVec2() )
|
||||
if Distance < ClosestDistance then
|
||||
NearestObject = ObjectData
|
||||
ClosestDistance = Distance
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return NearestObject
|
||||
end
|
||||
|
||||
|
||||
|
||||
----- Private method that registers all alive players in the mission.
|
||||
@ -388,18 +455,20 @@ function SET_BASE:ForEach( IteratorFunction, arg, Set, Function, FunctionArgumen
|
||||
IteratorFunction( Object, unpack( arg ) )
|
||||
end
|
||||
Count = Count + 1
|
||||
if Count % self.YieldInterval == 0 then
|
||||
coroutine.yield( false )
|
||||
end
|
||||
-- if Count % self.YieldInterval == 0 then
|
||||
-- coroutine.yield( false )
|
||||
-- end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local co = coroutine.create( CoRoutine )
|
||||
-- local co = coroutine.create( CoRoutine )
|
||||
local co = CoRoutine
|
||||
|
||||
local function Schedule()
|
||||
|
||||
local status, res = coroutine.resume( co )
|
||||
-- local status, res = coroutine.resume( co )
|
||||
local status, res = co()
|
||||
self:T3( { status, res } )
|
||||
|
||||
if status == false then
|
||||
@ -418,7 +487,7 @@ function SET_BASE:ForEach( IteratorFunction, arg, Set, Function, FunctionArgumen
|
||||
end
|
||||
|
||||
|
||||
----- Interate the SET_BASE and call an interator function for each **alive** unit, providing the Unit and optional parameters.
|
||||
----- Iterate the SET_BASE and call an interator function for each **alive** unit, providing the Unit and optional parameters.
|
||||
---- @param #SET_BASE self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive unit in the SET_BASE. The function needs to accept a UNIT parameter.
|
||||
---- @return #SET_BASE self
|
||||
@ -430,7 +499,7 @@ end
|
||||
-- return self
|
||||
--end
|
||||
--
|
||||
----- Interate the SET_BASE and call an interator function for each **alive** player, providing the Unit of the player and optional parameters.
|
||||
----- Iterate the SET_BASE and call an interator function for each **alive** player, providing the Unit of the player and optional parameters.
|
||||
---- @param #SET_BASE self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a UNIT parameter.
|
||||
---- @return #SET_BASE self
|
||||
@ -443,7 +512,7 @@ end
|
||||
--end
|
||||
--
|
||||
--
|
||||
----- Interate the SET_BASE and call an interator function for each client, providing the Client to the function and optional parameters.
|
||||
----- Iterate the SET_BASE and call an interator function for each client, providing the Client to the function and optional parameters.
|
||||
---- @param #SET_BASE self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_BASE. The function needs to accept a CLIENT parameter.
|
||||
---- @return #SET_BASE self
|
||||
@ -765,7 +834,7 @@ function SET_GROUP:ForEachGroupNotInZone( ZoneObject, IteratorFunction, ... )
|
||||
end
|
||||
|
||||
|
||||
----- Interate the SET_GROUP and call an interator function for each **alive** player, providing the Group of the player and optional parameters.
|
||||
----- Iterate the SET_GROUP and call an interator function for each **alive** player, providing the Group of the player and optional parameters.
|
||||
---- @param #SET_GROUP self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a GROUP parameter.
|
||||
---- @return #SET_GROUP self
|
||||
@ -778,7 +847,7 @@ end
|
||||
--end
|
||||
--
|
||||
--
|
||||
----- Interate the SET_GROUP and call an interator function for each client, providing the Client to the function and optional parameters.
|
||||
----- Iterate the SET_GROUP and call an interator function for each client, providing the Client to the function and optional parameters.
|
||||
---- @param #SET_GROUP self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_GROUP. The function needs to accept a CLIENT parameter.
|
||||
---- @return #SET_GROUP self
|
||||
@ -1085,7 +1154,7 @@ function SET_UNIT:FindInDatabase( Event )
|
||||
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
|
||||
end
|
||||
|
||||
--- Interate the SET_UNIT and call an interator function for each **alive** UNIT, providing the UNIT and optional parameters.
|
||||
--- Iterate the SET_UNIT and call an interator function for each **alive** UNIT, providing the UNIT and optional parameters.
|
||||
-- @param #SET_UNIT self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive UNIT in the SET_UNIT. The function needs to accept a UNIT parameter.
|
||||
-- @return #SET_UNIT self
|
||||
@ -1143,7 +1212,7 @@ end
|
||||
|
||||
|
||||
|
||||
----- Interate the SET_UNIT and call an interator function for each **alive** player, providing the Unit of the player and optional parameters.
|
||||
----- Iterate the SET_UNIT and call an interator function for each **alive** player, providing the Unit of the player and optional parameters.
|
||||
---- @param #SET_UNIT self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a UNIT parameter.
|
||||
---- @return #SET_UNIT self
|
||||
@ -1156,7 +1225,7 @@ end
|
||||
--end
|
||||
--
|
||||
--
|
||||
----- Interate the SET_UNIT and call an interator function for each client, providing the Client to the function and optional parameters.
|
||||
----- Iterate the SET_UNIT and call an interator function for each client, providing the Client to the function and optional parameters.
|
||||
---- @param #SET_UNIT self
|
||||
---- @param #function IteratorFunction The function that will be called when there is an alive player in the SET_UNIT. The function needs to accept a CLIENT parameter.
|
||||
---- @return #SET_UNIT self
|
||||
@ -1458,7 +1527,7 @@ function SET_CLIENT:FindInDatabase( Event )
|
||||
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
|
||||
end
|
||||
|
||||
--- Interate the SET_CLIENT and call an interator function for each **alive** CLIENT, providing the CLIENT and optional parameters.
|
||||
--- Iterate the SET_CLIENT and call an interator function for each **alive** CLIENT, providing the CLIENT and optional parameters.
|
||||
-- @param #SET_CLIENT self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive CLIENT in the SET_CLIENT. The function needs to accept a CLIENT parameter.
|
||||
-- @return #SET_CLIENT self
|
||||
@ -1594,3 +1663,226 @@ function SET_CLIENT:IsIncludeObject( MClient )
|
||||
return MClientInclude
|
||||
end
|
||||
|
||||
--- SET_AIRBASE
|
||||
|
||||
--- SET_AIRBASE class
|
||||
-- @type SET_AIRBASE
|
||||
-- @extends Set#SET_BASE
|
||||
SET_AIRBASE = {
|
||||
ClassName = "SET_AIRBASE",
|
||||
Airbases = {},
|
||||
Filter = {
|
||||
Coalitions = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
red = coalition.side.RED,
|
||||
blue = coalition.side.BLUE,
|
||||
neutral = coalition.side.NEUTRAL,
|
||||
},
|
||||
Categories = {
|
||||
airdrome = Airbase.Category.AIRDROME,
|
||||
helipad = Airbase.Category.HELIPAD,
|
||||
ship = Airbase.Category.SHIP,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
--- Creates a new SET_AIRBASE object, building a set of airbases belonging to a coalitions and categories.
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @return #SET_AIRBASE self
|
||||
-- @usage
|
||||
-- -- Define a new SET_AIRBASE Object. The DatabaseSet will contain a reference to all Airbases.
|
||||
-- DatabaseSet = SET_AIRBASE:New()
|
||||
function SET_AIRBASE:New()
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.AIRBASES ) )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add AIRBASEs to SET_AIRBASE.
|
||||
-- @param Set#SET_AIRBASE self
|
||||
-- @param #string AddAirbaseNames A single name or an array of AIRBASE names.
|
||||
-- @return self
|
||||
function SET_AIRBASE:AddAirbasesByName( AddAirbaseNames )
|
||||
|
||||
local AddAirbaseNamesArray = ( type( AddAirbaseNames ) == "table" ) and AddAirbaseNames or { AddAirbaseNames }
|
||||
|
||||
for AddAirbaseID, AddAirbaseName in pairs( AddAirbaseNamesArray ) do
|
||||
self:Add( AddAirbaseName, AIRBASE:FindByName( AddAirbaseName ) )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove AIRBASEs from SET_AIRBASE.
|
||||
-- @param Set#SET_AIRBASE self
|
||||
-- @param Airbase#AIRBASE RemoveAirbaseNames A single name or an array of AIRBASE names.
|
||||
-- @return self
|
||||
function SET_AIRBASE:RemoveAirbasesByName( RemoveAirbaseNames )
|
||||
|
||||
local RemoveAirbaseNamesArray = ( type( RemoveAirbaseNames ) == "table" ) and RemoveAirbaseNames or { RemoveAirbaseNames }
|
||||
|
||||
for RemoveAirbaseID, RemoveAirbaseName in pairs( RemoveAirbaseNamesArray ) do
|
||||
self:Remove( RemoveAirbaseName.AirbaseName )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Finds a Airbase based on the Airbase Name.
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param #string AirbaseName
|
||||
-- @return Airbase#AIRBASE The found Airbase.
|
||||
function SET_AIRBASE:FindAirbase( AirbaseName )
|
||||
|
||||
local AirbaseFound = self.Set[AirbaseName]
|
||||
return AirbaseFound
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Builds a set of airbases of coalitions.
|
||||
-- Possible current coalitions are red, blue and neutral.
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param #string Coalitions Can take the following values: "red", "blue", "neutral".
|
||||
-- @return #SET_AIRBASE self
|
||||
function SET_AIRBASE:FilterCoalitions( Coalitions )
|
||||
if not self.Filter.Coalitions then
|
||||
self.Filter.Coalitions = {}
|
||||
end
|
||||
if type( Coalitions ) ~= "table" then
|
||||
Coalitions = { Coalitions }
|
||||
end
|
||||
for CoalitionID, Coalition in pairs( Coalitions ) do
|
||||
self.Filter.Coalitions[Coalition] = Coalition
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Builds a set of airbases out of categories.
|
||||
-- Possible current categories are plane, helicopter, ground, ship.
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param #string Categories Can take the following values: "airdrome", "helipad", "ship".
|
||||
-- @return #SET_AIRBASE self
|
||||
function SET_AIRBASE:FilterCategories( Categories )
|
||||
if not self.Filter.Categories then
|
||||
self.Filter.Categories = {}
|
||||
end
|
||||
if type( Categories ) ~= "table" then
|
||||
Categories = { Categories }
|
||||
end
|
||||
for CategoryID, Category in pairs( Categories ) do
|
||||
self.Filter.Categories[Category] = Category
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Starts the filtering.
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @return #SET_AIRBASE self
|
||||
function SET_AIRBASE:FilterStart()
|
||||
|
||||
if _DATABASE then
|
||||
self:_FilterStart()
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
|
||||
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param Event#EVENTDATA Event
|
||||
-- @return #string The name of the AIRBASE
|
||||
-- @return #table The AIRBASE
|
||||
function SET_AIRBASE:AddInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
|
||||
end
|
||||
|
||||
--- Handles the Database to check on any event that Object exists in the Database.
|
||||
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param Event#EVENTDATA Event
|
||||
-- @return #string The name of the AIRBASE
|
||||
-- @return #table The AIRBASE
|
||||
function SET_AIRBASE:FindInDatabase( Event )
|
||||
self:F3( { Event } )
|
||||
|
||||
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
|
||||
end
|
||||
|
||||
--- Iterate the SET_AIRBASE and call an interator function for each AIRBASE, providing the AIRBASE and optional parameters.
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive AIRBASE in the SET_AIRBASE. The function needs to accept a AIRBASE parameter.
|
||||
-- @return #SET_AIRBASE self
|
||||
function SET_AIRBASE:ForEachAirbase( IteratorFunction, ... )
|
||||
self:F2( arg )
|
||||
|
||||
self:ForEach( IteratorFunction, arg, self.Set )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Iterate the SET_AIRBASE while identifying the nearest @{Airbase#AIRBASE} from a @{Point#POINT_VEC2}.
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param Point#POINT_VEC2 PointVec2 A @{Point#POINT_VEC2} object from where to evaluate the closest @{Airbase#AIRBASE}.
|
||||
-- @return Airbase#AIRBASE The closest @{Airbase#AIRBASE}.
|
||||
function SET_AIRBASE:FindNearestAirbaseFromPointVec2( PointVec2 )
|
||||
self:F2( PointVec2 )
|
||||
|
||||
local NearestAirbase = self:FindNearestObjectFromPointVec2( PointVec2 )
|
||||
return NearestAirbase
|
||||
end
|
||||
|
||||
|
||||
|
||||
---
|
||||
-- @param #SET_AIRBASE self
|
||||
-- @param Airbase#AIRBASE MAirbase
|
||||
-- @return #SET_AIRBASE self
|
||||
function SET_AIRBASE:IsIncludeObject( MAirbase )
|
||||
self:F2( MAirbase )
|
||||
|
||||
local MAirbaseInclude = true
|
||||
|
||||
if MAirbase then
|
||||
local MAirbaseName = MAirbase:GetName()
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
local MAirbaseCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
local AirbaseCoalitionID = _DATABASE:GetCoalitionFromAirbase( MAirbaseName )
|
||||
self:T3( { "Coalition:", AirbaseCoalitionID, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == AirbaseCoalitionID then
|
||||
MAirbaseCoalition = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Coalition", MAirbaseCoalition } )
|
||||
MAirbaseInclude = MAirbaseInclude and MAirbaseCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
local MAirbaseCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
local AirbaseCategoryID = _DATABASE:GetCategoryFromAirbase( MAirbaseName )
|
||||
self:T3( { "Category:", AirbaseCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == AirbaseCategoryID then
|
||||
MAirbaseCategory = true
|
||||
end
|
||||
end
|
||||
self:T( { "Evaluated Category", MAirbaseCategory } )
|
||||
MAirbaseInclude = MAirbaseInclude and MAirbaseCategory
|
||||
end
|
||||
end
|
||||
|
||||
self:T2( MAirbaseInclude )
|
||||
return MAirbaseInclude
|
||||
end
|
||||
|
||||
@ -644,7 +644,7 @@ function SPAWN:SpawnInZone( Zone, ZoneRandomize, SpawnIndex )
|
||||
local ZonePoint
|
||||
|
||||
if ZoneRandomize == true then
|
||||
ZonePoint = Zone:GetRandomPointVec2()
|
||||
ZonePoint = Zone:GetRandomVec2()
|
||||
else
|
||||
ZonePoint = Zone:GetPointVec2()
|
||||
end
|
||||
@ -654,7 +654,7 @@ function SPAWN:SpawnInZone( Zone, ZoneRandomize, SpawnIndex )
|
||||
|
||||
-- Apply SpawnFormation
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local ZonePointUnit = Zone:GetRandomPointVec2()
|
||||
local ZonePointUnit = Zone:GetRandomVec2()
|
||||
SpawnTemplate.units[UnitID].x = ZonePointUnit.x
|
||||
SpawnTemplate.units[UnitID].y = ZonePointUnit.y
|
||||
self:T( 'SpawnTemplate.units['..UnitID..'].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units['..UnitID..'].y = ' .. SpawnTemplate.units[UnitID].y )
|
||||
|
||||
@ -736,6 +736,29 @@ function UNIT:GetCategoryName()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the DCS Unit heading.
|
||||
-- @param Unit#UNIT self
|
||||
-- @return #number The DCS Unit heading
|
||||
function UNIT:GetHeading()
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
|
||||
if DCSUnit then
|
||||
|
||||
local UnitPosition = DCSUnit:getPosition()
|
||||
if UnitPosition then
|
||||
local UnitHeading = math.atan2( UnitPosition.x.z, UnitPosition.x.x )
|
||||
if UnitHeading < 0 then
|
||||
UnitHeading = UnitHeading + 2 * math.pi
|
||||
end
|
||||
self:T2( UnitHeading )
|
||||
return UnitHeading
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Signal a flare at the position of the UNIT.
|
||||
-- @param #UNIT self
|
||||
function UNIT:Flare( FlareColor )
|
||||
|
||||
@ -77,6 +77,15 @@ ZONE_BASE = {
|
||||
ClassName = "ZONE_BASE",
|
||||
}
|
||||
|
||||
|
||||
--- The ZONE_BASE.BoundingSquare
|
||||
-- @type ZONE_BASE.BoundingSquare
|
||||
-- @field DCSTypes#Distance x1 The lower x coordinate (left down)
|
||||
-- @field DCSTypes#Distance y1 The lower y coordinate (left down)
|
||||
-- @field DCSTypes#Distance x2 The higher x coordinate (right up)
|
||||
-- @field DCSTypes#Distance y2 The higher y coordinate (right up)
|
||||
|
||||
|
||||
--- ZONE_BASE constructor
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #string ZoneName Name of the zone.
|
||||
@ -91,7 +100,7 @@ function ZONE_BASE:New( ZoneName )
|
||||
end
|
||||
|
||||
--- Returns if a location is within the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param DCSTypes#Vec2 PointVec2 The location to test.
|
||||
-- @return #boolean true if the location is within the zone.
|
||||
function ZONE_BASE:IsPointVec2InZone( PointVec2 )
|
||||
@ -101,7 +110,7 @@ function ZONE_BASE:IsPointVec2InZone( PointVec2 )
|
||||
end
|
||||
|
||||
--- Returns if a point is within the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param DCSTypes#Vec3 PointVec3 The point to test.
|
||||
-- @return #boolean true if the point is within the zone.
|
||||
function ZONE_BASE:IsPointVec3InZone( PointVec3 )
|
||||
@ -112,6 +121,21 @@ function ZONE_BASE:IsPointVec3InZone( PointVec3 )
|
||||
return InZone
|
||||
end
|
||||
|
||||
--- Define a random @{DCSTypes#Vec2} within the zone.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return DCSTypes#Vec2 The Vec2 coordinates.
|
||||
function ZONE_BASE:GetRandomVec2()
|
||||
return { x = 0, y = 0 }
|
||||
end
|
||||
|
||||
--- Get the bounding square the zone.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return #ZONE_BASE.BoundingSquare The bounding square.
|
||||
function ZONE_BASE:GetBoundingSquare()
|
||||
return { x1 = 0, y1 = 0, x2 = 0, y2 = 0 }
|
||||
end
|
||||
|
||||
|
||||
--- Smokes the zone boundaries in a color.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param SmokeColor The smoke color.
|
||||
@ -297,7 +321,7 @@ end
|
||||
--- Returns a random location within the zone.
|
||||
-- @param #ZONE_RADIUS self
|
||||
-- @return DCSTypes#Vec2 The random location within the zone.
|
||||
function ZONE_RADIUS:GetRandomPointVec2()
|
||||
function ZONE_RADIUS:GetRandomVec2()
|
||||
self:F( self.ZoneName )
|
||||
|
||||
local Point = {}
|
||||
@ -495,6 +519,55 @@ function ZONE_POLYGON_BASE:IsPointVec2InZone( PointVec2 )
|
||||
return c
|
||||
end
|
||||
|
||||
--- Define a random @{DCSTypes#Vec2} within the zone.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return DCSTypes#Vec2 The Vec2 coordinate.
|
||||
function ZONE_POLYGON_BASE:GetRandomVec2()
|
||||
self:F2()
|
||||
|
||||
--- It is a bit tricky to find a random point within a polygon. Right now i am doing it the dirty and inefficient way...
|
||||
local Vec2Found = false
|
||||
local Vec2
|
||||
local BS = self:GetBoundingSquare()
|
||||
|
||||
self:T2( BS )
|
||||
|
||||
while Vec2Found == false do
|
||||
Vec2 = { x = math.random( BS.x1, BS.x2 ), y = math.random( BS.y1, BS.y2 ) }
|
||||
self:T2( Vec2 )
|
||||
if self:IsPointVec2InZone( Vec2 ) then
|
||||
Vec2Found = true
|
||||
end
|
||||
end
|
||||
|
||||
self:T2( Vec2 )
|
||||
|
||||
return Vec2
|
||||
end
|
||||
|
||||
--- Get the bounding square the zone.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return #ZONE_POLYGON_BASE.BoundingSquare The bounding square.
|
||||
function ZONE_POLYGON_BASE:GetBoundingSquare()
|
||||
|
||||
local x1 = self.Polygon[1].x
|
||||
local y1 = self.Polygon[1].y
|
||||
local x2 = self.Polygon[1].x
|
||||
local y2 = self.Polygon[1].y
|
||||
|
||||
for i = 2, #self.Polygon do
|
||||
self:T2( { self.Polygon[i], x1, y1, x2, y2 } )
|
||||
x1 = ( x1 > self.Polygon[i].x ) and self.Polygon[i].x or x1
|
||||
x2 = ( x2 < self.Polygon[i].x ) and self.Polygon[i].x or x2
|
||||
y1 = ( y1 > self.Polygon[i].y ) and self.Polygon[i].y or y1
|
||||
y2 = ( y2 < self.Polygon[i].y ) and self.Polygon[i].y or y2
|
||||
|
||||
end
|
||||
|
||||
return { x1 = x1, y1 = y1, x2 = x2, y2 = y2 }
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
@ -1,8 +1,24 @@
|
||||
|
||||
local US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" ):FilterStart()
|
||||
local US_PlanesSpawn = SPAWN:New( "AI US" )
|
||||
local RU_AIBalancer = AIBALANCER:New( US_PlanesClientSet, US_PlanesSpawn )
|
||||
local US_PlanesSpawn1 = SPAWN:New( "AI US 1" )
|
||||
local US_PlanesSpawn2 = SPAWN:New( "AI US 2" )
|
||||
local US_AIBalancer = AIBALANCER:New( US_PlanesClientSet, { US_PlanesSpawn1, US_PlanesSpawn2 } )
|
||||
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
|
||||
local RU_PlanesSpawn = SPAWN:New( "AI RU" )
|
||||
local RU_AIBalancer = AIBALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
|
||||
local RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
|
||||
RU_AirbasesSet:Flush()
|
||||
RU_AIBalancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet )
|
||||
--RU_AIBalancer:ReturnToHomeAirbase( 10000 )
|
||||
|
||||
local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Blue" )
|
||||
local PatrolZoneBlue = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
local PatrolZoneB = PATROLZONE:New( PatrolZoneBlue, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
|
||||
US_AIBalancer:SetPatrolZone( PatrolZoneB )
|
||||
|
||||
local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Red" )
|
||||
local PatrolZoneRed = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
local PatrolZoneR = PATROLZONE:New( PatrolZoneRed, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
|
||||
RU_AIBalancer:SetPatrolZone( PatrolZoneR )
|
||||
|
||||
@ -0,0 +1,209 @@
|
||||
-- View scripts
|
||||
-- Copyright (C) 2004, Eagle Dynamics.
|
||||
DisableCombatViews = false -- F5 & Ctrl-F5
|
||||
ExternalObjectsLockDistance = 10000.0
|
||||
ShowTargetInfo = false
|
||||
CameraTerrainRestriction = true
|
||||
hAngleRearDefault = 180
|
||||
vAngleRearDefault = -8.0
|
||||
vAngleRearMin = -90 -- -8.0
|
||||
vAngleRearMax = 90.0
|
||||
|
||||
dbg_shell = "weapons.shells.PKT_7_62_T" -- 23mm shell
|
||||
-- dbg_shell = "weapons.shells.2A64_152" -- 152mm shell
|
||||
dbg_shell_v0 = -1 -- Muzzle speed m/s (-1 - speed from shall database)
|
||||
dbg_shell_fire_rate = 60
|
||||
--reformatted per-unit data to be mod system friendly
|
||||
--this file is no longer should be edited for adding new flyable aircraft , DCS automatically check core database (i.e. where you define your aircraft in aircraft table just define ViewSettings and SnapViews tables)
|
||||
|
||||
function default_fighter_player(t)
|
||||
local res = {
|
||||
CameraViewAngleLimits = {20.000000,140.000000},
|
||||
CameraAngleRestriction = {false ,90.000000,0.500000},
|
||||
EyePoint = {0.05 ,0.000000 ,0.000000},
|
||||
limits_6DOF = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000},
|
||||
Allow360rotation = false,
|
||||
CameraAngleLimits = {200,-80.000000,110.000000},
|
||||
ShoulderSize = 0.2, -- move body when azimuth value more then 90 degrees
|
||||
}
|
||||
if t then
|
||||
for i,o in pairs(t) do
|
||||
res[i] = o
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
function fulcrum()
|
||||
return {
|
||||
Cockpit = {
|
||||
default_fighter_player({CockpitLocalPoint = {4.71,1.28,0.000000}})
|
||||
},
|
||||
Chase = {
|
||||
LocalPoint = {1.220000,3.750000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-15.080000,6.350000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
end
|
||||
|
||||
ViewSettings = {}
|
||||
ViewSettings["A-10A"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {4.300000,1.282000,0.000000},
|
||||
EyePoint = {0.000000,0.000000,0.000000},
|
||||
limits_6DOF = {x = {-0.050000,0.600000},
|
||||
y = {-0.300000,0.100000},
|
||||
z = {-0.250000,0.250000},
|
||||
roll = 90.000000}}),
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {0.600000,3.682000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-27.000000,12.000000,0.000000},
|
||||
AnglesDefault = {0.000000,-12.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["A-10C"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {4.300000,1.282000,0.000000},
|
||||
EyePoint = {0.000000,0.000000,0.000000},
|
||||
limits_6DOF = {x = {-0.050000,0.600000},
|
||||
y = {-0.300000,0.100000},
|
||||
z = {-0.250000,0.250000},
|
||||
roll = 90.000000}}),
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {0.600000,3.682000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-27.000000,12.000000,0.000000},
|
||||
AnglesDefault = {0.000000,-12.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["F-15C"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {6.210000,1.204000,0.000000}})-- player slot 1
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {2.510000,3.604000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-13.790000,6.204000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Ka-50"] = {
|
||||
Cockpit = {
|
||||
[1] = {-- player slot 1
|
||||
CockpitLocalPoint = {3.188000,0.390000,0.000000},
|
||||
CameraViewAngleLimits = {20.000000,120.000000},
|
||||
CameraAngleRestriction = {false,60.000000,0.400000},
|
||||
CameraAngleLimits = {140.000000,-65.000000,90.000000},
|
||||
EyePoint = {0.090000,0.000000,0.000000},
|
||||
limits_6DOF = {x = {-0.020000,0.350000},y ={-0.150000,0.165000},z = {-0.170000,0.170000},roll = 90.000000},
|
||||
},
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {-0.512000,2.790000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-16.812000,5.390000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["MiG-29A"] = fulcrum()
|
||||
ViewSettings["MiG-29G"] = fulcrum()
|
||||
ViewSettings["MiG-29S"] = fulcrum()
|
||||
|
||||
ViewSettings["P-51D"] = {
|
||||
Cockpit = {
|
||||
[1] = {-- player slot 1
|
||||
CockpitLocalPoint = {-1.500000,0.618000,0.000000},
|
||||
CameraViewAngleLimits = {20.000000,120.000000},
|
||||
CameraAngleRestriction = {false,90.000000,0.500000},
|
||||
CameraAngleLimits = {200,-80.000000,90.000000},
|
||||
EyePoint = {0.025000,0.100000,0.000000},
|
||||
ShoulderSize = 0.15,
|
||||
Allow360rotation = false,
|
||||
limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000},
|
||||
},
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {0.200000,-0.652000,-0.650000},
|
||||
AnglesDefault = {0.000000,0.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-21.500000,5.618000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Su-25"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {3.352000,0.506000,0.000000}}),-- player slot 1
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {-0.348000,2.906000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-16.648001,5.506000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Su-25T"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {3.406000,0.466000,0.000000}}),-- player slot 1
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {-0.294000,2.866000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-16.594000,5.466000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Su-25TM"] = {
|
||||
Cockpit = {
|
||||
[1] = {-- player slot 1
|
||||
CockpitLocalPoint = {4.000000,1.000000,0.000000},
|
||||
CameraViewAngleLimits = {20.000000,140.000000},
|
||||
CameraAngleRestriction = {true,90.000000,0.400000},
|
||||
CameraAngleLimits = {160.000000,-70.000000,90.000000},
|
||||
EyePoint = {0.000000,0.000000,0.000000},
|
||||
limits_6DOF = {x = {-0.200000,0.200000},y ={-0.200000,0.200000},z = {-0.200000,0.200000},roll = 60.000000},
|
||||
},
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {4.000000,2.000000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {4.000000,2.000000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Su-27"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {7.959000,1.419000,0.000000}})-- player slot 1
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {4.259000,3.819000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-12.041000,6.419000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
|
||||
ViewSettings["Su-33"] = ViewSettings["Su-27"]
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,128 @@
|
||||
-- View scripts
|
||||
-- Copyright (C) 2004, Eagle Dynamics.
|
||||
|
||||
CockpitMouse = true --false
|
||||
CockpitMouseSpeedSlow = 1.0
|
||||
CockpitMouseSpeedNormal = 10.0
|
||||
CockpitMouseSpeedFast = 20.0
|
||||
CockpitKeyboardAccelerationSlow = 5.0
|
||||
CockpitKeyboardAccelerationNormal = 30.0
|
||||
CockpitKeyboardAccelerationFast = 80.0
|
||||
CockpitKeyboardZoomAcceleration = 300.0
|
||||
DisableSnapViewsSaving = false
|
||||
UseDefaultSnapViews = true
|
||||
CockpitPanStepHor = 45.0
|
||||
CockpitPanStepVert = 30.0
|
||||
CockpitNyMove = true
|
||||
|
||||
CockpitHAngleAccelerateTimeMax = 0.15
|
||||
CockpitVAngleAccelerateTimeMax = 0.15
|
||||
CockpitZoomAccelerateTimeMax = 0.2
|
||||
|
||||
function NaturalHeadMoving(tang, roll, omz)
|
||||
local r = roll
|
||||
if r > 90.0 then
|
||||
r = 180.0 - r
|
||||
elseif roll < -90.0 then
|
||||
r = -180.0 - r
|
||||
end
|
||||
local hAngle = -0.25 * r
|
||||
local vAngle = math.min(math.max(0.0, 0.4 * tang + 45.0 * omz), 90.0)
|
||||
return hAngle, vAngle
|
||||
end
|
||||
|
||||
ExternalMouse = true
|
||||
ExternalMouseSpeedSlow = 1.0
|
||||
ExternalMouseSpeedNormal = 5.0
|
||||
ExternalMouseSpeedFast = 20.0
|
||||
ExternalViewAngleMin = 3.0
|
||||
ExternalViewAngleMax = 170.0
|
||||
ExternalViewAngleDefault = 60.0
|
||||
ExternalKeyboardZoomAcceleration = 30.0
|
||||
ExternalKeyboardZoomAccelerateTimeMax = 1.0
|
||||
ExplosionExpoTime = 4.0
|
||||
ExternalKeyboardAccelerationSlow = 1.0
|
||||
ExternalKeyboardAccelerationNormal = 10.0
|
||||
ExternalKeyboardAccelerationFast = 30.0
|
||||
ExternalHAngleAccelerateTimeMax = 3.0
|
||||
ExternalVAngleAccelerateTimeMax = 3.0
|
||||
ExternalDistAccelerateTimeMax = 3.0
|
||||
ExternalHAngleLocalAccelerateTimeMax = 3.0
|
||||
ExternalVAngleLocalAccelerateTimeMax = 3.0
|
||||
ExternalAngleNormalDiscreteStep = 15.0/ExternalKeyboardAccelerationNormal -- When 'S' is pressed only
|
||||
ChaseCameraNyMove = true
|
||||
FreeCameraAngleIncrement = 3.0
|
||||
FreeCameraDistanceIncrement = 200.0
|
||||
FreeCameraLeftRightIncrement = 2.0
|
||||
FreeCameraAltitudeIncrement = 2.0
|
||||
FreeCameraScalarSpeedAcceleration = 0.1
|
||||
xMinMap = -300000
|
||||
xMaxMap = 500000
|
||||
yMinMap = -400000
|
||||
yMaxMap = 200000
|
||||
dxMap = 150000
|
||||
dyMap = 100000
|
||||
|
||||
head_roll_shaking = true
|
||||
head_roll_shaking_max = 30.0
|
||||
head_roll_shaking_compensation_gain = 0.3
|
||||
|
||||
-- CameraJiggle() and CameraFloat() functions make camera position
|
||||
-- dependent on FPS so be careful in using the Shift-J command with tracks, please.
|
||||
-- uncomment to use custom jiggle functions
|
||||
--[[
|
||||
function CameraJiggle(t,rnd1,rnd2,rnd3)
|
||||
local rotX, rotY, rotZ
|
||||
rotX = 0.05 * rnd1 * math.sin(37.0 * (t - 0.0))
|
||||
rotY = 0.05 * rnd2 * math.sin(41.0 * (t - 1.0))
|
||||
rotZ = 0.05 * rnd3 * math.sin(53.0 * (t - 2.0))
|
||||
return rotX, rotY, rotZ
|
||||
end
|
||||
|
||||
function CameraFloat(t)
|
||||
local dX, dY, dZ
|
||||
dX = 0.61 * math.sin(0.7 * t) + 0.047 * math.sin(1.6 * t);
|
||||
dY = 0.43 * math.sin(0.6 * t) + 0.067 * math.sin(1.7 * t);
|
||||
dZ = 0.53 * math.sin(1.0 * t) + 0.083 * math.sin(1.9 * t);
|
||||
return dX, dY, dZ
|
||||
end
|
||||
--]]
|
||||
--Debug keys
|
||||
|
||||
DEBUG_TEXT = 1
|
||||
DEBUG_GEOMETRY = 2
|
||||
|
||||
debug_keys = {
|
||||
[DEBUG_TEXT] = 1,
|
||||
[DEBUG_GEOMETRY] = 1
|
||||
}
|
||||
|
||||
function onDebugCommand(command)
|
||||
if command == 10000 then
|
||||
if debug_keys[DEBUG_TEXT] ~= 0 or debug_keys[DEBUG_GEOMETRY] ~= 0 then
|
||||
debug_keys[DEBUG_GEOMETRY] = 0
|
||||
debug_keys[DEBUG_TEXT] = 0
|
||||
else
|
||||
debug_keys[DEBUG_GEOMETRY] = 1
|
||||
debug_keys[DEBUG_TEXT] = 1
|
||||
end
|
||||
elseif command == 10001 then
|
||||
if debug_keys[DEBUG_TEXT] ~= 0 then
|
||||
debug_keys[DEBUG_TEXT] = 0
|
||||
else
|
||||
debug_keys[DEBUG_TEXT] = 1
|
||||
end
|
||||
elseif command == 10002 then
|
||||
if debug_keys[DEBUG_GEOMETRY] ~= 0 then
|
||||
debug_keys[DEBUG_GEOMETRY] = 0
|
||||
else
|
||||
debug_keys[DEBUG_GEOMETRY] = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- gain values for TrackIR , to unify responce on diffrent types of aircraft
|
||||
TrackIR_gain_x = -0.6
|
||||
TrackIR_gain_y = 0.3
|
||||
TrackIR_gain_z = -0.25
|
||||
TrackIR_gain_roll = -90
|
||||
@ -0,0 +1,880 @@
|
||||
SAT_SYS_GLONASS = 0
|
||||
SAT_SYS_GPS = 1
|
||||
|
||||
almanac = {}
|
||||
--GPS
|
||||
almanac[0] = {}
|
||||
almanac[0]["System"] = SAT_SYS_GPS
|
||||
almanac[0]["Number"] = 1
|
||||
almanac[0]["Orbital"] = "F"
|
||||
almanac[0]["Eccentricity"] = 6.294000e-003
|
||||
almanac[0]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[0]["Orbital_Inclination"] = 9.885676e-001
|
||||
almanac[0]["Rate_of_Right_Ascen"] = -7.862702e-009
|
||||
almanac[0]["SQRT_A"] = 5.153700e+003
|
||||
almanac[0]["Right_Ascen_at_Week"] = 8.096750e-001
|
||||
almanac[0]["Argument_of_Perigee"] = -1.777773e+000
|
||||
almanac[0]["Mean_Anom"] = -5.315745e-001
|
||||
almanac[0]["week"] = 1390
|
||||
|
||||
almanac[1] = {}
|
||||
almanac[1]["System"] = SAT_SYS_GPS
|
||||
almanac[1]["Number"] = 2
|
||||
almanac[1]["Orbital"] = "C"
|
||||
almanac[1]["Eccentricity"] = 8.794000e-003
|
||||
almanac[1]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[1]["Orbital_Inclination"] = 9.487811e-001
|
||||
almanac[1]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[1]["SQRT_A"] = 5.153700e+003
|
||||
almanac[1]["Right_Ascen_at_Week"] = -1.329172e+000
|
||||
almanac[1]["Argument_of_Perigee"] = 2.138637e+000
|
||||
almanac[1]["Mean_Anom"] = 7.311702e-001
|
||||
almanac[1]["week"] = 1390
|
||||
|
||||
almanac[2] = {}
|
||||
almanac[2]["System"] = SAT_SYS_GPS
|
||||
almanac[2]["Number"] = 3
|
||||
almanac[2]["Orbital"] = "F"
|
||||
almanac[2]["Eccentricity"] = 8.424000e-003
|
||||
almanac[2]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[2]["Orbital_Inclination"] = 9.262804e-001
|
||||
almanac[2]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[2]["SQRT_A"] = 5.153600e+003
|
||||
almanac[2]["Right_Ascen_at_Week"] = -2.341514e+000
|
||||
almanac[2]["Argument_of_Perigee"] = 6.749357e-001
|
||||
almanac[2]["Mean_Anom"] = -2.296153e-001
|
||||
almanac[2]["week"] = 1389
|
||||
|
||||
almanac[3] = {}
|
||||
almanac[3]["System"] = SAT_SYS_GPS
|
||||
almanac[3]["Number"] = 4
|
||||
almanac[3]["Orbital"] = "D"
|
||||
almanac[3]["Eccentricity"] = 7.413000e-003
|
||||
almanac[3]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[3]["Orbital_Inclination"] = 9.482889e-001
|
||||
almanac[3]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[3]["SQRT_A"] = 5.153600e+003
|
||||
almanac[3]["Right_Ascen_at_Week"] = -1.309589e+000
|
||||
almanac[3]["Argument_of_Perigee"] = 1.623504e-001
|
||||
almanac[3]["Mean_Anom"] = -3.022943e+000
|
||||
almanac[3]["week"] = 1390
|
||||
|
||||
almanac[4] = {}
|
||||
almanac[4]["System"] = SAT_SYS_GPS
|
||||
almanac[4]["Number"] = 5
|
||||
almanac[4]["Orbital"] = "B"
|
||||
almanac[4]["Eccentricity"] = 7.432000e-003
|
||||
almanac[4]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[4]["Orbital_Inclination"] = 9.387437e-001
|
||||
almanac[4]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[4]["SQRT_A"] = 5.153700e+003
|
||||
almanac[4]["Right_Ascen_at_Week"] = 2.779487e+000
|
||||
almanac[4]["Argument_of_Perigee"] = 1.099033e+000
|
||||
almanac[4]["Mean_Anom"] = 2.970984e+000
|
||||
almanac[4]["week"] = 1390
|
||||
|
||||
almanac[5] = {}
|
||||
almanac[5]["System"] = SAT_SYS_GPS
|
||||
almanac[5]["Number"] = 6
|
||||
almanac[5]["Orbital"] = "C"
|
||||
almanac[5]["Eccentricity"] = 6.020000e-003
|
||||
almanac[5]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[5]["Orbital_Inclination"] = 9.337591e-001
|
||||
almanac[5]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[5]["SQRT_A"] = 5.153600e+003
|
||||
almanac[5]["Right_Ascen_at_Week"] = -2.407627e+000
|
||||
almanac[5]["Argument_of_Perigee"] = -1.788263e+000
|
||||
almanac[5]["Mean_Anom"] = -2.149877e+000
|
||||
almanac[5]["week"] = 1390
|
||||
|
||||
almanac[6] = {}
|
||||
almanac[6]["System"] = SAT_SYS_GPS
|
||||
almanac[6]["Number"] = 7
|
||||
almanac[6]["Orbital"] = "C"
|
||||
almanac[6]["Eccentricity"] = 1.052400e-002
|
||||
almanac[6]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[6]["Orbital_Inclination"] = 9.353229e-001
|
||||
almanac[6]["Rate_of_Right_Ascen"] = -8.080868e-009
|
||||
almanac[6]["SQRT_A"] = 5.153700e+003
|
||||
almanac[6]["Right_Ascen_at_Week"] = -2.433580e+000
|
||||
almanac[6]["Argument_of_Perigee"] = -1.767301e+000
|
||||
almanac[6]["Mean_Anom"] = -3.141503e+000
|
||||
almanac[6]["week"] = 1390
|
||||
|
||||
almanac[7] = {}
|
||||
almanac[7]["System"] = SAT_SYS_GPS
|
||||
almanac[7]["Number"] = 8
|
||||
almanac[7]["Orbital"] = "A"
|
||||
almanac[7]["Eccentricity"] = 9.822000e-003
|
||||
almanac[7]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[7]["Orbital_Inclination"] = 9.741390e-001
|
||||
almanac[7]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[7]["SQRT_A"] = 5.153600e+003
|
||||
almanac[7]["Right_Ascen_at_Week"] = 1.857849e+000
|
||||
almanac[7]["Argument_of_Perigee"] = 2.674034e+000
|
||||
almanac[7]["Mean_Anom"] = -2.009745e+000
|
||||
almanac[7]["week"] = 1390
|
||||
|
||||
almanac[8] = {}
|
||||
almanac[8]["System"] = SAT_SYS_GPS
|
||||
almanac[8]["Number"] = 9
|
||||
almanac[8]["Orbital"] = "A"
|
||||
almanac[8]["Eccentricity"] = 1.839300e-002
|
||||
almanac[8]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[8]["Orbital_Inclination"] = 9.617541e-001
|
||||
almanac[8]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[8]["SQRT_A"] = 5.153600e+003
|
||||
almanac[8]["Right_Ascen_at_Week"] = 1.777005e+000
|
||||
almanac[8]["Argument_of_Perigee"] = 1.274962e+000
|
||||
almanac[8]["Mean_Anom"] = -2.349578e+000
|
||||
almanac[8]["week"] = 1390
|
||||
|
||||
almanac[9] = {}
|
||||
almanac[9]["System"] = SAT_SYS_GPS
|
||||
almanac[9]["Number"] = 10
|
||||
almanac[9]["Orbital"] = "E"
|
||||
almanac[9]["Eccentricity"] = 7.061000e-003
|
||||
almanac[9]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[9]["Orbital_Inclination"] = 9.728876e-001
|
||||
almanac[9]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[9]["SQRT_A"] = 5.153600e+003
|
||||
almanac[9]["Right_Ascen_at_Week"] = -2.563014e-001
|
||||
almanac[9]["Argument_of_Perigee"] = 4.377980e-001
|
||||
almanac[9]["Mean_Anom"] = 1.210716e+000
|
||||
almanac[9]["week"] = 1390
|
||||
|
||||
almanac[10] = {}
|
||||
almanac[10]["System"] = SAT_SYS_GPS
|
||||
almanac[10]["Number"] = 11
|
||||
almanac[10]["Orbital"] = "D"
|
||||
almanac[10]["Eccentricity"] = 5.744000e-003
|
||||
almanac[10]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[10]["Orbital_Inclination"] = 8.959309e-001
|
||||
almanac[10]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[10]["SQRT_A"] = 5.153600e+003
|
||||
almanac[10]["Right_Ascen_at_Week"] = -1.478816e+000
|
||||
almanac[10]["Argument_of_Perigee"] = 3.750011e-001
|
||||
almanac[10]["Mean_Anom"] = -1.522048e+000
|
||||
almanac[10]["week"] = 1390
|
||||
|
||||
almanac[11] = {}
|
||||
almanac[11]["System"] = SAT_SYS_GPS
|
||||
almanac[11]["Number"] = 13
|
||||
almanac[11]["Orbital"] = "F"
|
||||
almanac[11]["Eccentricity"] = 3.088000e-003
|
||||
almanac[11]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[11]["Orbital_Inclination"] = 9.927564e-001
|
||||
almanac[11]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[11]["SQRT_A"] = 5.153700e+003
|
||||
almanac[11]["Right_Ascen_at_Week"] = 7.956600e-001
|
||||
almanac[11]["Argument_of_Perigee"] = 1.279395e+000
|
||||
almanac[11]["Mean_Anom"] = 1.004349e+000
|
||||
almanac[11]["week"] = 1390
|
||||
|
||||
almanac[12] = {}
|
||||
almanac[12]["System"] = SAT_SYS_GPS
|
||||
almanac[12]["Number"] = 14
|
||||
almanac[12]["Orbital"] = "F"
|
||||
almanac[12]["Eccentricity"] = 2.591000e-003
|
||||
almanac[12]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[12]["Orbital_Inclination"] = 9.868729e-001
|
||||
almanac[12]["Rate_of_Right_Ascen"] = -7.885391e-009
|
||||
almanac[12]["SQRT_A"] = 5.153600e+003
|
||||
almanac[12]["Right_Ascen_at_Week"] = 7.819592e-001
|
||||
almanac[12]["Argument_of_Perigee"] = -2.158621e+000
|
||||
almanac[12]["Mean_Anom"] = 5.412611e-001
|
||||
almanac[12]["week"] = 1390
|
||||
|
||||
almanac[13] = {}
|
||||
almanac[13]["System"] = SAT_SYS_GPS
|
||||
almanac[13]["Number"] = 15
|
||||
almanac[13]["Orbital"] = "D"
|
||||
almanac[13]["Eccentricity"] = 9.828000e-003
|
||||
almanac[13]["Time_of_Applicability"] = 3.194880e+005
|
||||
almanac[13]["Orbital_Inclination"] = 9.554204e-001
|
||||
almanac[13]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[13]["SQRT_A"] = 5.153600e+003
|
||||
almanac[13]["Right_Ascen_at_Week"] = -1.123869e+000
|
||||
almanac[13]["Argument_of_Perigee"] = 2.690266e+000
|
||||
almanac[13]["Mean_Anom"] = 2.220476e+000
|
||||
almanac[13]["week"] = 1389
|
||||
|
||||
almanac[14] = {}
|
||||
almanac[14]["System"] = SAT_SYS_GPS
|
||||
almanac[14]["Number"] = 16
|
||||
almanac[14]["Orbital"] = "B"
|
||||
almanac[14]["Eccentricity"] = 3.494000e-003
|
||||
almanac[14]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[14]["Orbital_Inclination"] = 9.629340e-001
|
||||
almanac[14]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[14]["SQRT_A"] = 5.153700e+003
|
||||
almanac[14]["Right_Ascen_at_Week"] = 2.873124e+000
|
||||
almanac[14]["Argument_of_Perigee"] = -7.819243e-001
|
||||
almanac[14]["Mean_Anom"] = 2.623629e+000
|
||||
almanac[14]["week"] = 1390
|
||||
|
||||
almanac[15] = {}
|
||||
almanac[15]["System"] = SAT_SYS_GPS
|
||||
almanac[15]["Number"] = 17
|
||||
almanac[15]["Orbital"] = "C"
|
||||
almanac[15]["Eccentricity"] = 2.141000e-003
|
||||
almanac[15]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[15]["Orbital_Inclination"] = 9.601170e-001
|
||||
almanac[15]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[15]["SQRT_A"] = 5.153700e+003
|
||||
almanac[15]["Right_Ascen_at_Week"] = -2.371499e+000
|
||||
almanac[15]["Argument_of_Perigee"] = 3.087694e+000
|
||||
almanac[15]["Mean_Anom"] = 1.611217e+000
|
||||
almanac[15]["week"] = 1390
|
||||
|
||||
almanac[16] = {}
|
||||
almanac[16]["System"] = SAT_SYS_GPS
|
||||
almanac[16]["Number"] = 18
|
||||
almanac[16]["Orbital"] = "E"
|
||||
almanac[16]["Eccentricity"] = 7.636000e-003
|
||||
almanac[16]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[16]["Orbital_Inclination"] = 9.569597e-001
|
||||
almanac[16]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[16]["SQRT_A"] = 5.153700e+003
|
||||
almanac[16]["Right_Ascen_at_Week"] = -2.359858e-001
|
||||
almanac[16]["Argument_of_Perigee"] = -2.649216e+000
|
||||
almanac[16]["Mean_Anom"] = 2.675029e+000
|
||||
almanac[16]["week"] = 1390
|
||||
|
||||
almanac[17] = {}
|
||||
almanac[17]["System"] = SAT_SYS_GPS
|
||||
almanac[17]["Number"] = 19
|
||||
almanac[17]["Orbital"] = "C"
|
||||
almanac[17]["Eccentricity"] = 3.602000e-003
|
||||
almanac[17]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[17]["Orbital_Inclination"] = 9.580209e-001
|
||||
almanac[17]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[17]["SQRT_A"] = 5.153600e+003
|
||||
almanac[17]["Right_Ascen_at_Week"] = -2.312385e+000
|
||||
almanac[17]["Argument_of_Perigee"] = -1.161079e+000
|
||||
almanac[17]["Mean_Anom"] = 1.310619e+000
|
||||
almanac[17]["week"] = 1390
|
||||
|
||||
almanac[18] = {}
|
||||
almanac[18]["System"] = SAT_SYS_GPS
|
||||
almanac[18]["Number"] = 20
|
||||
almanac[18]["Orbital"] = "E"
|
||||
almanac[18]["Eccentricity"] = 2.796000e-003
|
||||
almanac[18]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[18]["Orbital_Inclination"] = 9.564693e-001
|
||||
almanac[18]["Rate_of_Right_Ascen"] = -7.908080e-009
|
||||
almanac[18]["SQRT_A"] = 5.153600e+003
|
||||
almanac[18]["Right_Ascen_at_Week"] = -2.889565e-001
|
||||
almanac[18]["Argument_of_Perigee"] = 1.379612e+000
|
||||
almanac[18]["Mean_Anom"] = 2.461750e+000
|
||||
almanac[18]["week"] = 1390
|
||||
|
||||
almanac[19] = {}
|
||||
almanac[19]["System"] = SAT_SYS_GPS
|
||||
almanac[19]["Number"] = 21
|
||||
almanac[19]["Orbital"] = "D"
|
||||
almanac[19]["Eccentricity"] = 1.162900e-002
|
||||
almanac[19]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[19]["Orbital_Inclination"] = 9.418592e-001
|
||||
almanac[19]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[19]["SQRT_A"] = 5.153600e+003
|
||||
almanac[19]["Right_Ascen_at_Week"] = -1.289972e+000
|
||||
almanac[19]["Argument_of_Perigee"] = -2.923686e+000
|
||||
almanac[19]["Mean_Anom"] = -2.349194e+000
|
||||
almanac[19]["week"] = 1390
|
||||
|
||||
almanac[20] = {}
|
||||
almanac[20]["System"] = SAT_SYS_GPS
|
||||
almanac[20]["Number"] = 22
|
||||
almanac[20]["Orbital"] = "E"
|
||||
almanac[20]["Eccentricity"] = 4.893000e-003
|
||||
almanac[20]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[20]["Orbital_Inclination"] = 9.545093e-001
|
||||
almanac[20]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[20]["SQRT_A"] = 5.153600e+003
|
||||
almanac[20]["Right_Ascen_at_Week"] = -2.280969e-001
|
||||
almanac[20]["Argument_of_Perigee"] = -1.674502e+000
|
||||
almanac[20]["Mean_Anom"] = 1.106852e+000
|
||||
almanac[20]["week"] = 1390
|
||||
|
||||
almanac[21] = {}
|
||||
almanac[21]["System"] = SAT_SYS_GPS
|
||||
almanac[21]["Number"] = 23
|
||||
almanac[21]["Orbital"] = "F"
|
||||
almanac[21]["Eccentricity"] = 4.822000e-003
|
||||
almanac[21]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[21]["Orbital_Inclination"] = 9.691247e-001
|
||||
almanac[21]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[21]["SQRT_A"] = 5.153700e+003
|
||||
almanac[21]["Right_Ascen_at_Week"] = 7.667399e-001
|
||||
almanac[21]["Argument_of_Perigee"] = 2.497634e+000
|
||||
almanac[21]["Mean_Anom"] = 3.184700e-001
|
||||
almanac[21]["week"] = 1390
|
||||
|
||||
almanac[22] = {}
|
||||
almanac[22]["System"] = SAT_SYS_GPS
|
||||
almanac[22]["Number"] = 24
|
||||
almanac[22]["Orbital"] = "D"
|
||||
almanac[22]["Eccentricity"] = 9.277000e-003
|
||||
almanac[22]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[22]["Orbital_Inclination"] = 9.585183e-001
|
||||
almanac[22]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[22]["SQRT_A"] = 5.153900e+003
|
||||
almanac[22]["Right_Ascen_at_Week"] = -1.274840e+000
|
||||
almanac[22]["Argument_of_Perigee"] = -8.815651e-001
|
||||
almanac[22]["Mean_Anom"] = -1.695551e+000
|
||||
almanac[22]["week"] = 1390
|
||||
|
||||
almanac[23] = {}
|
||||
almanac[23]["System"] = SAT_SYS_GPS
|
||||
almanac[23]["Number"] = 25
|
||||
almanac[23]["Orbital"] = "A"
|
||||
almanac[23]["Eccentricity"] = 1.257400e-002
|
||||
almanac[23]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[23]["Orbital_Inclination"] = 9.551027e-001
|
||||
almanac[23]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[23]["SQRT_A"] = 5.153600e+003
|
||||
almanac[23]["Right_Ascen_at_Week"] = 1.721853e+000
|
||||
almanac[23]["Argument_of_Perigee"] = -1.329870e+000
|
||||
almanac[23]["Mean_Anom"] = -1.769623e+000
|
||||
almanac[23]["week"] = 1390
|
||||
|
||||
almanac[24] = {}
|
||||
almanac[24]["System"] = SAT_SYS_GPS
|
||||
almanac[24]["Number"] = 26
|
||||
almanac[24]["Orbital"] = "F"
|
||||
almanac[24]["Eccentricity"] = 1.745700e-002
|
||||
almanac[24]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[24]["Orbital_Inclination"] = 9.908749e-001
|
||||
almanac[24]["Rate_of_Right_Ascen"] = -7.840012e-009
|
||||
almanac[24]["SQRT_A"] = 5.153700e+003
|
||||
almanac[24]["Right_Ascen_at_Week"] = 7.961836e-001
|
||||
almanac[24]["Argument_of_Perigee"] = 8.161502e-001
|
||||
almanac[24]["Mean_Anom"] = -5.841961e-001
|
||||
almanac[24]["week"] = 1390
|
||||
|
||||
almanac[25] = {}
|
||||
almanac[25]["System"] = SAT_SYS_GPS
|
||||
almanac[25]["Number"] = 27
|
||||
almanac[25]["Orbital"] = "A"
|
||||
almanac[25]["Eccentricity"] = 1.991000e-002
|
||||
almanac[25]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[25]["Orbital_Inclination"] = 9.596563e-001
|
||||
almanac[25]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[25]["SQRT_A"] = 5.153600e+003
|
||||
almanac[25]["Right_Ascen_at_Week"] = 1.754124e+000
|
||||
almanac[25]["Argument_of_Perigee"] = -1.900854e+000
|
||||
almanac[25]["Mean_Anom"] = 3.046487e+000
|
||||
almanac[25]["week"] = 1390
|
||||
|
||||
almanac[26] = {}
|
||||
almanac[26]["System"] = SAT_SYS_GPS
|
||||
almanac[26]["Number"] = 28
|
||||
almanac[26]["Orbital"] = "B"
|
||||
almanac[26]["Eccentricity"] = 1.162800e-002
|
||||
almanac[26]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[26]["Orbital_Inclination"] = 9.610106e-001
|
||||
almanac[26]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[26]["SQRT_A"] = 5.153600e+003
|
||||
almanac[26]["Right_Ascen_at_Week"] = 2.882583e+000
|
||||
almanac[26]["Argument_of_Perigee"] = -2.242868e+000
|
||||
almanac[26]["Mean_Anom"] = 1.860642e+000
|
||||
almanac[26]["week"] = 1390
|
||||
|
||||
almanac[27] = {}
|
||||
almanac[27]["System"] = SAT_SYS_GPS
|
||||
almanac[27]["Number"] = 29
|
||||
almanac[27]["Orbital"] = "F"
|
||||
almanac[27]["Eccentricity"] = 9.462000e-003
|
||||
almanac[27]["Time_of_Applicability"] = 1.474560e+005
|
||||
almanac[27]["Orbital_Inclination"] = 9.874838e-001
|
||||
almanac[27]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[27]["SQRT_A"] = 5.153700e+003
|
||||
almanac[27]["Right_Ascen_at_Week"] = 7.647503e-001
|
||||
almanac[27]["Argument_of_Perigee"] = -8.614589e-001
|
||||
almanac[27]["Mean_Anom"] = -4.488983e-001
|
||||
almanac[27]["week"] = 1390
|
||||
|
||||
almanac[28] = {}
|
||||
almanac[28]["System"] = SAT_SYS_GPS
|
||||
almanac[28]["Number"] = 30
|
||||
almanac[28]["Orbital"] = "B"
|
||||
almanac[28]["Eccentricity"] = 9.296000e-003
|
||||
almanac[28]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[28]["Orbital_Inclination"] = 9.452992e-001
|
||||
almanac[28]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[28]["SQRT_A"] = 5.153600e+003
|
||||
almanac[28]["Right_Ascen_at_Week"] = 2.826698e+000
|
||||
almanac[28]["Argument_of_Perigee"] = 1.306413e+000
|
||||
almanac[28]["Mean_Anom"] = 2.148725e+000
|
||||
almanac[28]["week"] = 1390
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--GLONASS
|
||||
--1 îðáèòàëüíàÿ ïëîñêîñòü, íîìåðà 1-8
|
||||
almanac[29] = {}
|
||||
almanac[29]["System"] = SAT_SYS_GLONASS
|
||||
almanac[29]["Number"] = 1
|
||||
almanac[29]["Orbital"] = 1
|
||||
almanac[29]["GLONASS_Data"] = {}
|
||||
almanac[29]["GLONASS_Data"]["NKU_Number"] = 796
|
||||
almanac[29]["GLONASS_Data"]["Cosmos_Number"] = 2411
|
||||
almanac[29]["Eccentricity"] = 1.184000e-003
|
||||
almanac[29]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[29]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[29]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[29]["SQRT_A"] = 5.050500e+003
|
||||
almanac[29]["Right_Ascen_at_Week"] = 5.979807e+000
|
||||
almanac[29]["Argument_of_Perigee"] = 2.622634e+000
|
||||
almanac[29]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[29]["week"] = 1390
|
||||
almanac[29]["Commit_date"] = "06.02.2005"
|
||||
almanac[29]["Life_dates"] = {}
|
||||
|
||||
almanac[30] = {}
|
||||
almanac[30]["System"] = SAT_SYS_GLONASS
|
||||
almanac[30]["Number"] = 2
|
||||
almanac[30]["Orbital"] = 1
|
||||
almanac[30]["GLONASS_Data"] = {}
|
||||
almanac[30]["GLONASS_Data"]["NKU_Number"] = 794
|
||||
almanac[30]["GLONASS_Data"]["Cosmos_Number"] = 2401
|
||||
almanac[30]["Eccentricity"] = 4.486000e-003
|
||||
almanac[30]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[30]["Orbital_Inclination"] = 1.128459e+000
|
||||
almanac[30]["Rate_of_Right_Ascen"] = -6.759654e-009
|
||||
almanac[30]["SQRT_A"] = 5.050500e+003
|
||||
almanac[30]["Right_Ascen_at_Week"] = 5.997871e+000
|
||||
almanac[30]["Argument_of_Perigee"] = 1.709531e+000
|
||||
almanac[30]["Mean_Anom"] = -5.367633e+000
|
||||
almanac[30]["week"] = 1390
|
||||
almanac[30]["Commit_date"] = "02.02.2004"
|
||||
almanac[30]["Life_dates"] = {}
|
||||
|
||||
almanac[31] = {}
|
||||
almanac[31]["System"] = SAT_SYS_GLONASS
|
||||
almanac[31]["Number"] = 3
|
||||
almanac[31]["Orbital"] = 1
|
||||
almanac[31]["GLONASS_Data"] = {}
|
||||
almanac[31]["GLONASS_Data"]["NKU_Number"] = 789
|
||||
almanac[31]["GLONASS_Data"]["Cosmos_Number"] = 2381
|
||||
almanac[31]["Eccentricity"] = 2.459000e-003
|
||||
almanac[31]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[31]["Orbital_Inclination"] = 1.122958e+000
|
||||
almanac[31]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[31]["SQRT_A"] = 5.050500e+003
|
||||
almanac[31]["Right_Ascen_at_Week"] = 5.960713e+000
|
||||
almanac[31]["Argument_of_Perigee"] = -2.683407e+000
|
||||
almanac[31]["Mean_Anom"] = -1.791788e+000
|
||||
almanac[31]["week"] = 1390
|
||||
almanac[31]["Commit_date"] = "04.01.2002"
|
||||
almanac[31]["Life_dates"] = {}
|
||||
|
||||
almanac[32] = {}
|
||||
almanac[32]["System"] = SAT_SYS_GLONASS
|
||||
almanac[32]["Number"] = 4
|
||||
almanac[32]["Orbital"] = 1
|
||||
almanac[32]["GLONASS_Data"] = {}
|
||||
almanac[32]["GLONASS_Data"]["NKU_Number"] = 795
|
||||
almanac[29]["GLONASS_Data"]["Cosmos_Number"] = 2403
|
||||
almanac[32]["Eccentricity"] = 4.054000e-003
|
||||
almanac[32]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[32]["Orbital_Inclination"] = 1.128543e+000
|
||||
almanac[32]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[32]["SQRT_A"] = 5.050500e+003
|
||||
almanac[32]["Right_Ascen_at_Week"] = 5.998081e+000
|
||||
almanac[32]["Argument_of_Perigee"] = 1.497160e+000
|
||||
almanac[32]["Mean_Anom"] = -4.293681e-001
|
||||
almanac[32]["week"] = 1390
|
||||
almanac[32]["Commit_date"] = "29.01.2004"
|
||||
almanac[32]["Life_dates"] = {}
|
||||
|
||||
almanac[33] = {}
|
||||
almanac[33]["System"] = SAT_SYS_GLONASS
|
||||
almanac[33]["Number"] = 5
|
||||
almanac[33]["Orbital"] = 1
|
||||
almanac[33]["GLONASS_Data"] = {}
|
||||
almanac[33]["GLONASS_Data"]["NKU_Number"] = 711
|
||||
almanac[33]["GLONASS_Data"]["Cosmos_Number"] = 2382
|
||||
almanac[33]["Eccentricity"] = 7.040000e-004
|
||||
almanac[33]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[33]["Orbital_Inclination"] = 1.122886e+000
|
||||
almanac[33]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[33]["SQRT_A"] = 5.050600e+003
|
||||
almanac[33]["Right_Ascen_at_Week"] = 5.960713e+000
|
||||
almanac[33]["Argument_of_Perigee"] = 2.740933e+000
|
||||
almanac[33]["Mean_Anom"] = -2.523604e+000
|
||||
almanac[33]["week"] = 1390
|
||||
almanac[33]["Commit_date"] = "13.02.2003"
|
||||
almanac[33]["Life_dates"] = {}
|
||||
|
||||
almanac[34] = {}
|
||||
almanac[34]["System"] = SAT_SYS_GLONASS
|
||||
almanac[34]["Number"] = 6
|
||||
almanac[34]["Orbital"] = 1
|
||||
almanac[34]["GLONASS_Data"] = {}
|
||||
almanac[34]["GLONASS_Data"]["NKU_Number"] = 701
|
||||
almanac[34]["GLONASS_Data"]["Cosmos_Number"] = 2404
|
||||
almanac[34]["Eccentricity"] = 4.766000e-003
|
||||
almanac[34]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[34]["Orbital_Inclination"] = 1.128276e+000
|
||||
almanac[34]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[34]["SQRT_A"] = 5.050500e+003
|
||||
almanac[34]["Right_Ascen_at_Week"] = 5.997906e+000
|
||||
almanac[34]["Argument_of_Perigee"] = 1.802417e+000
|
||||
almanac[34]["Mean_Anom"] = -2.426512e+000
|
||||
almanac[34]["week"] = 1390
|
||||
almanac[34]["Commit_date"] = "08.12.2004"
|
||||
almanac[34]["Life_dates"] = {}
|
||||
|
||||
almanac[35] = {}
|
||||
almanac[35]["System"] = SAT_SYS_GLONASS
|
||||
almanac[35]["Number"] = 7
|
||||
almanac[35]["Orbital"] = 1
|
||||
almanac[35]["GLONASS_Data"] = {}
|
||||
almanac[35]["GLONASS_Data"]["NKU_Number"] = 712
|
||||
almanac[35]["GLONASS_Data"]["Cosmos_Number"] = 2413
|
||||
almanac[35]["Eccentricity"] = 7.570000e-004
|
||||
almanac[35]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[35]["Orbital_Inclination"] = 1.126344e+000
|
||||
almanac[35]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[35]["SQRT_A"] = 5.050500e+003
|
||||
almanac[35]["Right_Ascen_at_Week"] = 5.979388e+000
|
||||
almanac[35]["Argument_of_Perigee"] = 2.566068e+000
|
||||
almanac[35]["Mean_Anom"] = -3.921228e+000
|
||||
almanac[35]["week"] = 1390
|
||||
almanac[35]["Commit_date"] = "07.10.2005"
|
||||
almanac[35]["Life_dates"] = {}
|
||||
|
||||
almanac[36] = {}
|
||||
almanac[36]["System"] = SAT_SYS_GLONASS
|
||||
almanac[36]["GLONASS_Data"] = {}
|
||||
almanac[36]["Number"] = 8
|
||||
almanac[36]["Orbital"] = 1
|
||||
almanac[36]["GLONASS_Data"] = {}
|
||||
almanac[36]["GLONASS_Data"]["NKU_Number"] = 797
|
||||
almanac[36]["GLONASS_Data"]["Cosmos_Number"] = 2412
|
||||
almanac[36]["Eccentricity"] = 4.060000e-004
|
||||
almanac[36]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[36]["Orbital_Inclination"] = 1.126564e+000
|
||||
almanac[36]["Rate_of_Right_Ascen"] = -6.785834e-009
|
||||
almanac[36]["SQRT_A"] = 5.050600e+003
|
||||
almanac[36]["Right_Ascen_at_Week"] = 5.980069e+000
|
||||
almanac[36]["Argument_of_Perigee"] = 2.673633e+000
|
||||
almanac[36]["Mean_Anom"] = -4.812026e+000
|
||||
almanac[36]["week"] = 1390
|
||||
almanac[36]["Commit_date"] = "06.02.2005"
|
||||
almanac[36]["Life_dates"] = {}
|
||||
|
||||
--3 îðáèòàëüíàÿ ïëîñêîñòü, íîìåðà 17-24
|
||||
almanac[37] = {}
|
||||
almanac[37]["System"] = SAT_SYS_GLONASS
|
||||
almanac[37]["Number"] = 17
|
||||
almanac[37]["Orbital"] = 3
|
||||
almanac[37]["GLONASS_Data"] = {}
|
||||
almanac[37]["GLONASS_Data"]["NKU_Number"] = 787
|
||||
almanac[37]["GLONASS_Data"]["Cosmos_Number"] = 2375
|
||||
almanac[37]["Eccentricity"] = 5.670000e-004
|
||||
almanac[37]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[37]["Orbital_Inclination"] = 1.126524e+000
|
||||
almanac[37]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[37]["SQRT_A"] = 5.050500e+003
|
||||
almanac[37]["Right_Ascen_at_Week"] = 3.895554e+000
|
||||
almanac[37]["Argument_of_Perigee"] = 6.085085e-001
|
||||
almanac[37]["Mean_Anom"] = -2.977407e+000
|
||||
almanac[37]["week"] = 1390
|
||||
almanac[37]["Commit_date"] = "04.11.2000"
|
||||
almanac[37]["Life_dates"] = {}
|
||||
|
||||
|
||||
almanac[38] = {}
|
||||
almanac[38]["System"] = SAT_SYS_GLONASS
|
||||
almanac[38]["Number"] = 18
|
||||
almanac[38]["Orbital"] = 3
|
||||
almanac[38]["GLONASS_Data"] = {}
|
||||
almanac[38]["GLONASS_Data"]["NKU_Number"] = 783
|
||||
almanac[38]["GLONASS_Data"]["Cosmos_Number"] = 2374
|
||||
almanac[38]["Eccentricity"] = 4.520000e-003
|
||||
almanac[38]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[38]["Orbital_Inclination"] = 1.126239e+000
|
||||
almanac[38]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[38]["SQRT_A"] = 5.050600e+003
|
||||
almanac[38]["Right_Ascen_at_Week"] = 3.894071e+000
|
||||
almanac[38]["Argument_of_Perigee"] = -2.509589e+000
|
||||
almanac[38]["Mean_Anom"] = -1.020057e+000
|
||||
almanac[38]["week"] = 1390
|
||||
almanac[38]["Commit_date"] = "05.01.2001"
|
||||
almanac[38]["Life_dates"] = {}
|
||||
|
||||
almanac[39] = {}
|
||||
almanac[39]["System"] = SAT_SYS_GLONASS
|
||||
almanac[39]["Number"] = 19
|
||||
almanac[39]["Orbital"] = 3
|
||||
almanac[39]["GLONASS_Data"] = {}
|
||||
almanac[39]["GLONASS_Data"]["NKU_Number"] = 798
|
||||
almanac[39]["GLONASS_Data"]["Cosmos_Number"] = 2417
|
||||
almanac[39]["Eccentricity"] = 2.023000e-003
|
||||
almanac[39]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[39]["Orbital_Inclination"] = 1.132205e+000
|
||||
almanac[39]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[39]["SQRT_A"] = 5.050500e+003
|
||||
almanac[39]["Right_Ascen_at_Week"] = 3.884018e+000
|
||||
almanac[39]["Argument_of_Perigee"] = 2.718313e+000
|
||||
almanac[39]["Mean_Anom"] = -3.933620e-001
|
||||
almanac[39]["week"] = 1390
|
||||
almanac[39]["Commit_date"] = "22.01.2006"
|
||||
almanac[39]["Life_dates"] = {}
|
||||
|
||||
almanac[40] = {}
|
||||
almanac[40]["System"] = SAT_SYS_GLONASS
|
||||
almanac[40]["Number"] = 20
|
||||
almanac[40]["Orbital"] = 3
|
||||
almanac[40]["GLONASS_Data"] = {}
|
||||
almanac[40]["GLONASS_Data"]["NKU_Number"] = 793
|
||||
almanac[40]["GLONASS_Data"]["Cosmos_Number"] = 2396
|
||||
almanac[40]["Eccentricity"] = 1.822000e-003
|
||||
almanac[40]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[40]["Orbital_Inclination"] = 1.129789e+000
|
||||
almanac[40]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[40]["SQRT_A"] = 5.050500e+003
|
||||
almanac[40]["Right_Ascen_at_Week"] = 3.896863e+000
|
||||
almanac[40]["Argument_of_Perigee"] = 2.723776e+000
|
||||
almanac[40]["Mean_Anom"] = -1.193647e+000
|
||||
almanac[40]["week"] = 1390
|
||||
almanac[40]["Commit_date"] = "31.01.2003"
|
||||
almanac[40]["Life_dates"] = {}
|
||||
|
||||
almanac[41] = {}
|
||||
almanac[41]["System"] = SAT_SYS_GLONASS
|
||||
almanac[41]["Number"] = 21
|
||||
almanac[41]["Orbital"] = 3
|
||||
almanac[41]["GLONASS_Data"] = {}
|
||||
almanac[41]["GLONASS_Data"]["NKU_Number"] = 792
|
||||
almanac[41]["GLONASS_Data"]["Cosmos_Number"] = 2395
|
||||
almanac[41]["Eccentricity"] = 5.290000e-004
|
||||
almanac[41]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[41]["Orbital_Inclination"] = 1.129957e+000
|
||||
almanac[41]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[41]["SQRT_A"] = 5.050500e+003
|
||||
almanac[41]["Right_Ascen_at_Week"] = 3.897806e+000
|
||||
almanac[41]["Argument_of_Perigee"] = -9.519367e-001
|
||||
almanac[41]["Mean_Anom"] = -4.578920e+000
|
||||
almanac[41]["week"] = 1390
|
||||
almanac[41]["Commit_date"] = "31.01.2003"
|
||||
almanac[41]["Life_dates"] = {}
|
||||
|
||||
almanac[42] = {}
|
||||
almanac[42]["System"] = SAT_SYS_GLONASS
|
||||
almanac[42]["Number"] = 22
|
||||
almanac[42]["Orbital"] = 3
|
||||
almanac[42]["GLONASS_Data"] = {}
|
||||
almanac[42]["GLONASS_Data"]["NKU_Number"] = 791
|
||||
almanac[42]["GLONASS_Data"]["Cosmos_Number"] = 2394
|
||||
almanac[42]["Eccentricity"] = 9.200000e-005
|
||||
almanac[42]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[42]["Orbital_Inclination"] = 1.129742e+000
|
||||
almanac[42]["Rate_of_Right_Ascen"] = -6.740456e-009
|
||||
almanac[42]["SQRT_A"] = 5.050500e+003
|
||||
almanac[42]["Right_Ascen_at_Week"] = 3.897404e+000
|
||||
almanac[42]["Argument_of_Perigee"] = 2.518211e+000
|
||||
almanac[42]["Mean_Anom"] = -2.530167e+000
|
||||
almanac[42]["week"] = 1390
|
||||
almanac[42]["Commit_date"] = "21.01.2003"
|
||||
almanac[42]["Life_dates"] = {}
|
||||
|
||||
almanac[43] = {}
|
||||
almanac[43]["System"] = SAT_SYS_GLONASS
|
||||
almanac[43]["Number"] = 23
|
||||
almanac[43]["Orbital"] = 3
|
||||
almanac[43]["GLONASS_Data"] = {}
|
||||
almanac[43]["GLONASS_Data"]["NKU_Number"] = 714
|
||||
almanac[43]["GLONASS_Data"]["Cosmos_Number"] = 2419
|
||||
almanac[43]["Eccentricity"] = 8.730000e-004
|
||||
almanac[43]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[43]["Orbital_Inclination"] = 1.132105e+000
|
||||
almanac[43]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[43]["SQRT_A"] = 5.050500e+003
|
||||
almanac[43]["Right_Ascen_at_Week"] = 3.883808e+000
|
||||
almanac[43]["Argument_of_Perigee"] = -3.039139e-001
|
||||
almanac[43]["Mean_Anom"] = -5.228304e-001
|
||||
almanac[43]["week"] = 1390
|
||||
almanac[43]["Commit_date"] = "31.08.2006"
|
||||
almanac[43]["Life_dates"] = {}
|
||||
|
||||
almanac[44] = {}
|
||||
almanac[44]["System"] = SAT_SYS_GLONASS
|
||||
almanac[44]["Number"] = 24
|
||||
almanac[44]["Orbital"] = 3
|
||||
almanac[44]["GLONASS_Data"] = {}
|
||||
almanac[44]["GLONASS_Data"]["NKU_Number"] = 713
|
||||
almanac[44]["GLONASS_Data"]["Cosmos_Number"] = 2418
|
||||
almanac[44]["Eccentricity"] = 2.044000e-003
|
||||
almanac[44]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[44]["Orbital_Inclination"] = 1.132430e+000
|
||||
almanac[44]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[44]["SQRT_A"] = 5.050500e+003
|
||||
almanac[44]["Right_Ascen_at_Week"] = 3.883983e+000
|
||||
almanac[44]["Argument_of_Perigee"] = -3.722784e-001
|
||||
almanac[44]["Mean_Anom"] = -1.240457e+000
|
||||
almanac[44]["week"] = 1390
|
||||
almanac[44]["Commit_date"] = "31.08.2006"
|
||||
almanac[44]["Life_dates"] = {}
|
||||
|
||||
--2 îðáèòàëüíàÿ ïëîñêîñòü, íîìåðà 9-16
|
||||
almanac[45] = {}
|
||||
almanac[45]["System"] = SAT_SYS_GLONASS
|
||||
almanac[45]["Number"] = 9
|
||||
almanac[45]["Orbital"] = 2
|
||||
almanac[45]["GLONASS_Data"] = {}
|
||||
almanac[45]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[45]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[45]["Eccentricity"] = 1.184000e-003
|
||||
almanac[45]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[45]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[45]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[45]["SQRT_A"] = 5.050500e+003
|
||||
almanac[45]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[45]["Argument_of_Perigee"] = 2.88430067
|
||||
almanac[45]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[45]["week"] = 1390
|
||||
almanac[45]["Commit_date"] = "N/A"
|
||||
almanac[45]["Life_dates"] = {}
|
||||
|
||||
almanac[46] = {}
|
||||
almanac[46]["System"] = SAT_SYS_GLONASS
|
||||
almanac[46]["Number"] = 10
|
||||
almanac[46]["Orbital"] = 2
|
||||
almanac[46]["GLONASS_Data"] = {}
|
||||
almanac[46]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[46]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[46]["Eccentricity"] = 1.184000e-003
|
||||
almanac[46]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[46]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[46]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[46]["SQRT_A"] = 5.050500e+003
|
||||
almanac[46]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[46]["Argument_of_Perigee"] = 3.66930067
|
||||
almanac[46]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[46]["week"] = 1390
|
||||
almanac[46]["Commit_date"] = "N/A"
|
||||
almanac[46]["Life_dates"] = {}
|
||||
|
||||
almanac[47] = {}
|
||||
almanac[47]["System"] = SAT_SYS_GLONASS
|
||||
almanac[47]["Number"] = 11
|
||||
almanac[47]["Orbital"] = 2
|
||||
almanac[47]["GLONASS_Data"] = {}
|
||||
almanac[47]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[47]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[47]["Eccentricity"] = 1.184000e-003
|
||||
almanac[47]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[47]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[47]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[47]["SQRT_A"] = 5.050500e+003
|
||||
almanac[47]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[47]["Argument_of_Perigee"] = 4.45430067
|
||||
almanac[47]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[47]["week"] = 1390
|
||||
almanac[47]["Commit_date"] = "N/A"
|
||||
almanac[47]["Life_dates"] = {}
|
||||
|
||||
almanac[48] = {}
|
||||
almanac[48]["System"] = SAT_SYS_GLONASS
|
||||
almanac[48]["Number"] = 12
|
||||
almanac[48]["Orbital"] = 2
|
||||
almanac[48]["GLONASS_Data"] = {}
|
||||
almanac[48]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[48]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[48]["Eccentricity"] = 1.184000e-003
|
||||
almanac[48]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[48]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[48]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[48]["SQRT_A"] = 5.050500e+003
|
||||
almanac[48]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[48]["Argument_of_Perigee"] = 5.23930067
|
||||
almanac[48]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[48]["week"] = 1390
|
||||
almanac[48]["Commit_date"] = "N/A"
|
||||
almanac[48]["Life_dates"] = {}
|
||||
|
||||
almanac[49] = {}
|
||||
almanac[49]["System"] = SAT_SYS_GLONASS
|
||||
almanac[49]["Number"] = 13
|
||||
almanac[49]["Orbital"] = 2
|
||||
almanac[49]["GLONASS_Data"] = {}
|
||||
almanac[49]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[49]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[49]["Eccentricity"] = 1.184000e-003
|
||||
almanac[49]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[49]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[49]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[49]["SQRT_A"] = 5.050500e+003
|
||||
almanac[49]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[49]["Argument_of_Perigee"] = 6.02430067
|
||||
almanac[49]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[49]["week"] = 1390
|
||||
almanac[49]["Commit_date"] = "N/A"
|
||||
almanac[49]["Life_dates"] = {}
|
||||
|
||||
almanac[50] = {}
|
||||
almanac[50]["System"] = SAT_SYS_GLONASS
|
||||
almanac[50]["Number"] = 14
|
||||
almanac[50]["Orbital"] = 2
|
||||
almanac[50]["GLONASS_Data"] = {}
|
||||
almanac[50]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[50]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[50]["Eccentricity"] = 1.184000e-003
|
||||
almanac[50]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[50]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[50]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[50]["SQRT_A"] = 5.050500e+003
|
||||
almanac[50]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[50]["Argument_of_Perigee"] = 0.52930067
|
||||
almanac[50]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[50]["week"] = 1390
|
||||
almanac[50]["Commit_date"] = "N/A"
|
||||
almanac[50]["Life_dates"] = {}
|
||||
|
||||
almanac[51] = {}
|
||||
almanac[51]["System"] = SAT_SYS_GLONASS
|
||||
almanac[51]["Number"] = 15
|
||||
almanac[51]["Orbital"] = 2
|
||||
almanac[51]["GLONASS_Data"] = {}
|
||||
almanac[51]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[51]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[51]["Eccentricity"] = 1.184000e-003
|
||||
almanac[51]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[51]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[51]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[51]["SQRT_A"] = 5.050500e+003
|
||||
almanac[51]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[51]["Argument_of_Perigee"] = 1.31430067
|
||||
almanac[51]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[51]["week"] = 1390
|
||||
almanac[51]["Commit_date"] = "N/A"
|
||||
almanac[51]["Life_dates"] = {}
|
||||
|
||||
almanac[52] = {}
|
||||
almanac[52]["System"] = SAT_SYS_GLONASS
|
||||
almanac[52]["Number"] = 16
|
||||
almanac[52]["Orbital"] = 2
|
||||
almanac[52]["GLONASS_Data"] = {}
|
||||
almanac[52]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[52]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[52]["Eccentricity"] = 1.184000e-003
|
||||
almanac[52]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[52]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[52]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[52]["SQRT_A"] = 5.050500e+003
|
||||
almanac[52]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[52]["Argument_of_Perigee"] = 2.09930067
|
||||
almanac[52]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[52]["week"] = 1390
|
||||
almanac[52]["Commit_date"] = "N/A"
|
||||
almanac[52]["Life_dates"] = {}
|
||||
|
||||
SA_mode = false
|
||||
AS_mode = false
|
||||
@ -0,0 +1,27 @@
|
||||
birds_avail = true --Birds availability. false - there is no birds
|
||||
birds_maximum_hrad = 200 --Maximum altitude above ground al sea level bird could be met
|
||||
birds_maximum_absolute_height = 8000 --Maximum absolute altitude bird could be met
|
||||
birds_minimum_velocity = 40 --Minimum velocity bird could be met
|
||||
birds_delta_time = 3.55
|
||||
birds_probability = {0.006333333*150,
|
||||
0.004166667*150,
|
||||
0.001966667*150,
|
||||
0.001090909*150,
|
||||
0.000741818*150,
|
||||
0.0006*150,
|
||||
0.000510545*150,
|
||||
0.000447273*150,
|
||||
0.000389455*150,
|
||||
0.000349091*150,
|
||||
0.000310909*150,
|
||||
0.000282545*150,
|
||||
0.000250909*150,
|
||||
0.000220364*150,
|
||||
0.000196364*150,
|
||||
0.000174545*150,
|
||||
0.000152727*150,
|
||||
0.000128727*150,
|
||||
0.000103636*150,
|
||||
7.63636E-05*150,
|
||||
0*150
|
||||
}
|
||||
@ -0,0 +1,14 @@
|
||||
settings=
|
||||
{
|
||||
["dials"]=
|
||||
{
|
||||
["channel"]=-1,
|
||||
},
|
||||
["presets"]=
|
||||
{
|
||||
[1]=124000000,
|
||||
[2]=124000000,
|
||||
[3]=131000000,
|
||||
[4]=139000000,
|
||||
},
|
||||
}
|
||||
@ -0,0 +1,45 @@
|
||||
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
|
||||
env.info( 'Moose Generation Timestamp: 20160616_1305' )
|
||||
|
||||
local base = _G
|
||||
|
||||
Include = {}
|
||||
|
||||
Include.Path = function()
|
||||
local str = debug.getinfo(2, "S").source
|
||||
return str:match("(.*/)"):sub(1,-2):gsub("\\","/")
|
||||
end
|
||||
|
||||
Include.File = function( IncludeFile )
|
||||
if not Include.Files[ IncludeFile ] then
|
||||
Include.Files[IncludeFile] = IncludeFile
|
||||
env.info( "Include:" .. IncludeFile .. " from " .. Include.ProgramPath )
|
||||
local f = assert( base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" ) )
|
||||
if f == nil then
|
||||
env.info( "Include:" .. IncludeFile .. " from " .. Include.MissionPath )
|
||||
local f = assert( base.loadfile( Include.MissionPath .. IncludeFile .. ".lua" ) )
|
||||
if f == nil then
|
||||
error ("Could not load MOOSE file " .. IncludeFile .. ".lua" )
|
||||
else
|
||||
env.info( "Include:" .. IncludeFile .. " loaded from " .. Include.MissionPath )
|
||||
return f()
|
||||
end
|
||||
else
|
||||
env.info( "Include:" .. IncludeFile .. " loaded from " .. Include.ProgramPath )
|
||||
return f()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Include.ProgramPath = "Scripts/Moose/"
|
||||
Include.MissionPath = Include.Path()
|
||||
|
||||
env.info( "Include.ProgramPath = " .. Include.ProgramPath)
|
||||
env.info( "Include.MissionPath = " .. Include.MissionPath)
|
||||
|
||||
Include.Files = {}
|
||||
|
||||
Include.File( "Moose" )
|
||||
|
||||
BASE:TraceOnOff( true )
|
||||
env.info( '*** MOOSE INCLUDE END *** ' )
|
||||
@ -0,0 +1,11 @@
|
||||
|
||||
local US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" ):FilterStart()
|
||||
local US_PlanesSpawn = SPAWN:New( "AI US" )
|
||||
local US_AIBalancer = AIBALANCER:New( US_PlanesClientSet, US_PlanesSpawn )
|
||||
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
|
||||
local RU_PlanesSpawn = SPAWN:New( "AI RU" )
|
||||
local RU_AIBalancer = AIBALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
|
||||
local RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
|
||||
RU_AIBalancer:ReturnToAirbases( 2000, RU_AirbasesSet )
|
||||
@ -0,0 +1,57 @@
|
||||
dictionary =
|
||||
{
|
||||
["DictKey_UnitName_43"] = "Client 5",
|
||||
["DictKey_GroupName_42"] = "Client Group 5",
|
||||
["DictKey_GroupName_30"] = "AI RU",
|
||||
["DictKey_UnitName_19"] = "Client 3",
|
||||
["DictKey_GroupName_24"] = "AI RU",
|
||||
["DictKey_GroupName_7"] = "Client Group 1",
|
||||
["DictKey_WptName_23"] = "",
|
||||
["DictKey_WptName_41"] = "",
|
||||
["DictKey_WptName_38"] = "",
|
||||
["DictKey_GroupName_33"] = "AI RU",
|
||||
["DictKey_GroupName_21"] = "Client Group 4",
|
||||
["DictKey_UnitName_31"] = "AI RU",
|
||||
["DictKey_WptName_48"] = "",
|
||||
["DictKey_GroupName_39"] = "Client Group 6",
|
||||
["DictKey_WptName_12"] = "",
|
||||
["DictKey_WptName_26"] = "",
|
||||
["DictKey_sortie_4"] = "",
|
||||
["DictKey_UnitName_25"] = "AI RU",
|
||||
["DictKey_WptName_49"] = "",
|
||||
["DictKey_WptName_32"] = "",
|
||||
["DictKey_WptName_50"] = "",
|
||||
["DictKey_ActionText_17"] = "BASE:TraceClass(\"SET_CLIENT\")\
|
||||
BASE:TraceClass(\"CLIENT\")\
|
||||
BASE:TraceClass(\"AIBALANCER\")\
|
||||
BASE:TraceLevel(3)",
|
||||
["DictKey_UnitName_28"] = "AI RU",
|
||||
["DictKey_WptName_52"] = "",
|
||||
["DictKey_GroupName_36"] = "AI RU",
|
||||
["DictKey_GroupName_18"] = "Client Group 3",
|
||||
["DictKey_WptName_47"] = "",
|
||||
["DictKey_UnitName_40"] = "Client 6",
|
||||
["DictKey_UnitName_11"] = "Client 2",
|
||||
["DictKey_WptName_29"] = "",
|
||||
["DictKey_UnitName_15"] = "AI US",
|
||||
["DictKey_WptName_9"] = "",
|
||||
["DictKey_GroupName_10"] = "Client Group 2",
|
||||
["DictKey_WptName_20"] = "",
|
||||
["DictKey_UnitName_37"] = "AI RU",
|
||||
["DictKey_UnitName_34"] = "AI RU",
|
||||
["DictKey_descriptionBlueTask_3"] = "",
|
||||
["DictKey_descriptionText_1"] = "",
|
||||
["DictKey_GroupName_45"] = "Client Group 7",
|
||||
["DictKey_WptName_35"] = "",
|
||||
["DictKey_UnitName_22"] = "Client 4",
|
||||
["DictKey_GroupName_14"] = "AI US",
|
||||
["DictKey_WptName_16"] = "",
|
||||
["DictKey_WptName_44"] = "",
|
||||
["DictKey_WptName_13"] = "",
|
||||
["DictKey_UnitName_46"] = "Client 7",
|
||||
["DictKey_WptName_51"] = "",
|
||||
["DictKey_WptName_53"] = "",
|
||||
["DictKey_descriptionRedTask_2"] = "",
|
||||
["DictKey_GroupName_27"] = "AI RU",
|
||||
["DictKey_UnitName_8"] = "Client 1",
|
||||
} -- end of dictionary
|
||||
@ -0,0 +1,5 @@
|
||||
mapResource =
|
||||
{
|
||||
["ResKey_Action_5"] = "Moose.lua",
|
||||
["ResKey_Action_6"] = "Moose_Test_AIBALANCER.lua",
|
||||
} -- end of mapResource
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,212 @@
|
||||
options =
|
||||
{
|
||||
["difficulty"] =
|
||||
{
|
||||
["fuel"] = false,
|
||||
["labels"] = false,
|
||||
["easyRadar"] = false,
|
||||
["easyCommunication"] = true,
|
||||
["miniHUD"] = false,
|
||||
["setGlobal"] = true,
|
||||
["birds"] = 0,
|
||||
["optionsView"] = "optview_all",
|
||||
["permitCrash"] = true,
|
||||
["immortal"] = false,
|
||||
["avionicsLanguage"] = "native",
|
||||
["cockpitVisualRM"] = true,
|
||||
["padlock"] = true,
|
||||
["reports"] = true,
|
||||
["hideStick"] = false,
|
||||
["radio"] = true,
|
||||
["map"] = true,
|
||||
["externalViews"] = true,
|
||||
["spectatorExternalViews"] = true,
|
||||
["cockpitLanguage"] = "english",
|
||||
["tips"] = true,
|
||||
["userSnapView"] = true,
|
||||
["units"] = "metric",
|
||||
["impostors"] = "medium",
|
||||
["iconsTheme"] = "nato",
|
||||
["easyFlight"] = false,
|
||||
["weapons"] = false,
|
||||
["cockpitStatusBarAllowed"] = false,
|
||||
["geffect"] = "realistic",
|
||||
}, -- end of ["difficulty"]
|
||||
["playerName"] = "Killer",
|
||||
["graphics"] =
|
||||
{
|
||||
["OculusRift"] = false,
|
||||
["color"] = "32",
|
||||
["preloadRadius"] = 73885,
|
||||
["heatBlr"] = 2,
|
||||
["scenes"] = "high",
|
||||
["water"] = 2,
|
||||
["visibRange"] = "High",
|
||||
["treesVisibility"] = 25000,
|
||||
["aspect"] = 1.7777777777778,
|
||||
["lights"] = 2,
|
||||
["HDR"] = 1,
|
||||
["MSAA"] = 6,
|
||||
["civTraffic"] = "high",
|
||||
["clutterMaxDistance"] = 1500,
|
||||
["terrainTextures"] = "max",
|
||||
["multiMonitorSetup"] = "1camera",
|
||||
["shadowTree"] = true,
|
||||
["fullScreen"] = false,
|
||||
["disableAero"] = false,
|
||||
["DOF"] = 0,
|
||||
["clouds"] = 1,
|
||||
["flatTerrainShadows"] = 1,
|
||||
["cockpitShadows"] = true,
|
||||
["height"] = 900,
|
||||
["width"] = 1600,
|
||||
["shadows"] = 5,
|
||||
["textures"] = 2,
|
||||
["sync"] = true,
|
||||
["LensEffects"] = 3,
|
||||
["anisotropy"] = 4,
|
||||
["TranspSSAA"] = false,
|
||||
["haze"] = 1,
|
||||
["effects"] = 3,
|
||||
}, -- end of ["graphics"]
|
||||
["plugins"] =
|
||||
{
|
||||
["CA"] =
|
||||
{
|
||||
["kompass_options"] = 1,
|
||||
["ground_target_info"] = true,
|
||||
["ground_aim_helper"] = true,
|
||||
["ground_platform_shake"] = true,
|
||||
["ground_automatic"] = true,
|
||||
}, -- end of ["CA"]
|
||||
["M-2000C"] =
|
||||
{
|
||||
["TDC_"] = false,
|
||||
["CPLocalList"] = "default",
|
||||
}, -- end of ["M-2000C"]
|
||||
["A-10C"] =
|
||||
{
|
||||
["CPLocalList"] = "default",
|
||||
}, -- end of ["A-10C"]
|
||||
["FC3"] =
|
||||
{
|
||||
["CPLocalList_F-15C"] = "default",
|
||||
["CPLocalList_MiG-29S"] = "default",
|
||||
["CPLocalList_MiG-29A"] = "default",
|
||||
["CPLocalList_Su-25"] = "default",
|
||||
["CPLocalList_A-10A"] = "default",
|
||||
["CPLocalList_Su-27"] = "chinese",
|
||||
["CPLocalList_MiG-29G"] = "default",
|
||||
["CPLocalList_Su-33"] = "default",
|
||||
}, -- end of ["FC3"]
|
||||
["Hawk"] =
|
||||
{
|
||||
["CPLocalList"] = "high",
|
||||
}, -- end of ["Hawk"]
|
||||
["P-51D"] =
|
||||
{
|
||||
["assistance"] = 100,
|
||||
["CPLocalList"] = "default",
|
||||
["autoRudder"] = false,
|
||||
}, -- end of ["P-51D"]
|
||||
["TF-51D"] =
|
||||
{
|
||||
["assistance"] = 100,
|
||||
["CPLocalList"] = "default",
|
||||
["autoRudder"] = false,
|
||||
}, -- end of ["TF-51D"]
|
||||
["MiG-21Bis"] =
|
||||
{
|
||||
["Engine"] = false,
|
||||
["Shake"] = 100,
|
||||
["CustomCockpit"] = false,
|
||||
["Reticle"] = false,
|
||||
["Freeze"] = false,
|
||||
}, -- end of ["MiG-21Bis"]
|
||||
["F-86F"] =
|
||||
{
|
||||
["landSeatAdjustF86"] = true,
|
||||
["CPLocalList"] = "default",
|
||||
["NoseWheelSteeringSimpleBehaviourF86"] = true,
|
||||
["gunCamera"] = 0,
|
||||
}, -- end of ["F-86F"]
|
||||
["Su-25T"] =
|
||||
{
|
||||
["CPLocalList"] = "default",
|
||||
}, -- end of ["Su-25T"]
|
||||
["Mi-8MTV2"] =
|
||||
{
|
||||
["altMi8TrimmingMethod"] = false,
|
||||
["Mi8AutopilotAdjustment"] = false,
|
||||
["Mi8RudderTrimmer"] = false,
|
||||
["controlHelperMi8"] = false,
|
||||
["CPLocalList"] = "default",
|
||||
["weapTooltipsMi8"] = true,
|
||||
["Mi8FOV"] = 120,
|
||||
}, -- end of ["Mi-8MTV2"]
|
||||
["MiG-15bis"] =
|
||||
{
|
||||
["autoLeanToAimMiG15"] = true,
|
||||
["CPLocalList"] = "chinese",
|
||||
["gunCamera"] = 0,
|
||||
["aiHelper"] = false,
|
||||
}, -- end of ["MiG-15bis"]
|
||||
["FW-190D9"] =
|
||||
{
|
||||
["assistance"] = 100,
|
||||
["CPLocalList"] = "default",
|
||||
["autoRudder"] = false,
|
||||
}, -- end of ["FW-190D9"]
|
||||
["UH-1H"] =
|
||||
{
|
||||
["UHRudderTrimmer"] = false,
|
||||
["autoPilot"] = true,
|
||||
["altUHTrimmingMethod"] = false,
|
||||
["CPLocalList"] = "default",
|
||||
["weapTooltips"] = true,
|
||||
["UHTrackIRAiming"] = true,
|
||||
}, -- end of ["UH-1H"]
|
||||
["Ka-50"] =
|
||||
{
|
||||
["altTrimmingMethod"] = false,
|
||||
["Ka50RudderTrimmer"] = false,
|
||||
["CPLocalList"] = "english",
|
||||
}, -- end of ["Ka-50"]
|
||||
}, -- end of ["plugins"]
|
||||
["views"] =
|
||||
{
|
||||
["cockpit"] =
|
||||
{
|
||||
["mirrors"] = false,
|
||||
["reflections"] = false,
|
||||
["avionics"] = 3,
|
||||
["russianHud"] = false,
|
||||
}, -- end of ["cockpit"]
|
||||
}, -- end of ["views"]
|
||||
["sound"] =
|
||||
{
|
||||
["hear_in_helmet"] = true,
|
||||
["headphones"] = -15,
|
||||
["cockpit"] = 0,
|
||||
["GBreathEffect"] = true,
|
||||
["gui"] = 0,
|
||||
["volume"] = 0,
|
||||
["radioSpeech"] = true,
|
||||
["music"] = -100,
|
||||
["subtitles"] = true,
|
||||
["world"] = 0,
|
||||
}, -- end of ["sound"]
|
||||
["miscellaneous"] =
|
||||
{
|
||||
["headmove"] = true,
|
||||
["f5_nearest_ac"] = true,
|
||||
["f11_free_camera"] = true,
|
||||
["F2_view_effects"] = 2,
|
||||
["f10_awacs"] = true,
|
||||
["Coordinate_Display"] = "Lat Long",
|
||||
["accidental_failures"] = false,
|
||||
["force_feedback_enabled"] = true,
|
||||
["synchronize_controls"] = false,
|
||||
["show_pilot_body"] = true,
|
||||
}, -- end of ["miscellaneous"]
|
||||
} -- end of options
|
||||
@ -0,0 +1,807 @@
|
||||
warehouses =
|
||||
{
|
||||
["airports"] =
|
||||
{
|
||||
[12] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "RED",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [12]
|
||||
[13] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "BLUE",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [13]
|
||||
[14] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [14]
|
||||
[15] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "RED",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [15]
|
||||
[16] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [16]
|
||||
[17] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "RED",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [17]
|
||||
[18] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [18]
|
||||
[19] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [19]
|
||||
[20] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [20]
|
||||
[21] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [21]
|
||||
[22] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [22]
|
||||
[23] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [23]
|
||||
[24] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [24]
|
||||
[25] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [25]
|
||||
[26] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [26]
|
||||
[27] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [27]
|
||||
[28] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [28]
|
||||
[29] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [29]
|
||||
[30] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [30]
|
||||
[31] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [31]
|
||||
[32] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [32]
|
||||
}, -- end of ["airports"]
|
||||
["warehouses"] =
|
||||
{
|
||||
}, -- end of ["warehouses"]
|
||||
} -- end of warehouses
|
||||
Binary file not shown.
@ -0,0 +1,8 @@
|
||||
|
||||
local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" )
|
||||
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
|
||||
local PatrolGroup = GROUP:FindByName( "Patrol Group" )
|
||||
|
||||
local Patrol = PATROLZONE:New( PatrolGroup, PatrolZone, 3000, 6000, 300, 600 )
|
||||
Patrol:ManageFuel( 0.2, 60 )
|
||||
@ -0,0 +1,16 @@
|
||||
|
||||
local BlueAirbaseSet = SET_AIRBASE:New():FilterCoalitions("blue"):FilterStart()
|
||||
|
||||
local RedAirbaseSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
|
||||
|
||||
local RedAirbaseHelipadSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterCategories("helipad"):FilterStart()
|
||||
|
||||
local BlueAirbaseShipSet = SET_AIRBASE:New():FilterCoalitions("blue"):FilterCategories("ship"):FilterStart()
|
||||
|
||||
BlueAirbaseSet:Flush()
|
||||
|
||||
RedAirbaseSet:Flush()
|
||||
|
||||
RedAirbaseHelipadSet:Flush()
|
||||
|
||||
BlueAirbaseShipSet:Flush()
|
||||
Binary file not shown.
@ -121,18 +121,23 @@ Spawn_Vehicle_Host = SPAWN:New( "Spawn Vehicle Host" )
|
||||
:SpawnScheduled( 10, 0.2 )
|
||||
|
||||
-- Spawn_Vehicle_SpawnToZone allows to spawn 10 vehicle groups.
|
||||
-- The vehicles will drive to waypoint 1, where it will spawn infantry that will walk to a certain point.
|
||||
-- ---------------------------------------------------------------------------------------------
|
||||
-- local InfantryGroup = Spawn_Infantry:SpawnFromUnit( GROUP:Find(...):GetUnit(1), 100, 5 )
|
||||
-- local InfantryRoute = InfantryGroup:CopyRoute( 1, 0, true, 1000 )
|
||||
-- InfantryGroup:Route( InfantryRoute )
|
||||
-- ---------------------------------------------------------------------------------------------
|
||||
Spawn_Vehicle_SpawnToZone = SPAWN:New( "Spawn Vehicle SpawnToZone" )
|
||||
:Limit( 10, 10 )
|
||||
|
||||
-- Spawn_Helicopter_SpawnToZone will fly to a location, hover, and spawn one vehicle on the ground, the helicopter will land
|
||||
-- and the vehicle will drive to a random location within the defined zone.
|
||||
-- For this, the following code is activated within the mission on waypoint 3:
|
||||
--
|
||||
-- ------------------------------------------------------------------------------------------------------
|
||||
-- local InfantryDropGroup = Spawn_Vehicle_SpawnToZone:SpawnFromUnit( GROUP:Find( ... ):GetUnit(1) )
|
||||
-- local InfantryDropRoute = InfantryDropGroup:CopyRoute( 1, 0 )
|
||||
-- InfantryDropGroup:RouteToZone( ZONE:New( "Target Zone" ), true, 80 )
|
||||
--
|
||||
|
||||
-- InfantryDropGroup:TaskRouteToZone( ZONE:New( "Target Zone" ), true, 80 )
|
||||
-- ------------------------------------------------------------------------------------------------------
|
||||
Spawn_Helicopter_SpawnToZone = SPAWN:New( "Spawn Helicopter SpawnToZone" )
|
||||
:Limit( 10, 10 )
|
||||
:SpawnScheduled( 60, 0.2 )
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -90,9 +91,30 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
|
||||
<li><a href="##(AIBALANCER).New">AIBALANCER.New</a>: Creates a new AIBALANCER object.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.2) AIBALANCER returns AI to Airbases:</h2>
|
||||
<p>You can configure to have the AI to return to:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(AIBALANCER).ReturnToHomeAirbase">AIBALANCER.ReturnToHomeAirbase</a>: Returns the AI to the home <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</li>
|
||||
<li><a href="##(AIBALANCER).ReturnToNearestAirbases">AIBALANCER.ReturnToNearestAirbases</a>: Returns the AI to the nearest friendly <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.3) AIBALANCER allows AI to patrol specific zones:</h2>
|
||||
<p>Use <a href="AIBalancer.html##(AIBALANCER).SetPatrolZone">AIBalancer#AIBALANCER.SetPatrolZone</a>() to specify a zone where the AI needs to patrol.</p>
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>CREDITS</h1>
|
||||
<p><strong>Dutch_Baron (James)</strong> Who you can search on the Eagle Dynamics Forums.
|
||||
Working together with James has resulted in the creation of the AIBALANCER class.
|
||||
James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</p>
|
||||
|
||||
<p><strong>SNAFU</strong>
|
||||
Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
|
||||
None of the script code has been used however within the new AIBALANCER moose class.</p>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
@ -105,6 +127,12 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
|
||||
<h2><a id="#(AIBALANCER)">Type <code>AIBALANCER</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).AIGroups">AIBALANCER.AIGroups</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ClassName">AIBALANCER.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
@ -114,18 +142,72 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).New">AIBALANCER:New(SetClient, SpawnAI)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).PatrolZone">AIBALANCER.PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).PatrolZones">AIBALANCER.PatrolZones</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ReturnAirbaseSet">AIBALANCER.ReturnAirbaseSet</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ReturnToHomeAirbase">AIBALANCER:ReturnToHomeAirbase(ReturnTresholdRange)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the AI to the home <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ReturnToNearestAirbases">AIBALANCER:ReturnToNearestAirbases(ReturnTresholdRange, ReturnAirbaseSet)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the AI to the nearest friendly <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ReturnTresholdRange">AIBALANCER.ReturnTresholdRange</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SetClient">AIBALANCER.SetClient</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SetPatrolZone">AIBALANCER:SetPatrolZone(PatrolZone)</a></td>
|
||||
<td class="summary">
|
||||
<p>Let the AI patrol a <a href="Zone.html">Zone</a> with a given Speed range and Altitude range.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SpawnAI">AIBALANCER.SpawnAI</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ToHomeAirbase">AIBALANCER.ToHomeAirbase</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).ToNearestAirbase">AIBALANCER.ToNearestAirbase</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -161,6 +243,20 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AIBALANCER).AIGroups" >
|
||||
<strong>AIBALANCER.AIGroups</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(AIBALANCER).ClassName" >
|
||||
<strong>AIBALANCER.ClassName</strong>
|
||||
@ -203,6 +299,112 @@ A SPAWN object that will spawn the AI units required, balancing the SetClient.</
|
||||
<p><em><a href="##(AIBALANCER)">#AIBALANCER</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a></em>
|
||||
<a id="#(AIBALANCER).PatrolZone" >
|
||||
<strong>AIBALANCER.PatrolZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(AIBALANCER).PatrolZones" >
|
||||
<strong>AIBALANCER.PatrolZones</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a></em>
|
||||
<a id="#(AIBALANCER).ReturnAirbaseSet" >
|
||||
<strong>AIBALANCER.ReturnAirbaseSet</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER).ReturnToHomeAirbase" >
|
||||
<strong>AIBALANCER:ReturnToHomeAirbase(ReturnTresholdRange)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns the AI to the home <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> ReturnTresholdRange </em></code>:
|
||||
If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within the ReturnTresholdRange given in meters, the AI will not return to the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER).ReturnToNearestAirbases" >
|
||||
<strong>AIBALANCER:ReturnToNearestAirbases(ReturnTresholdRange, ReturnAirbaseSet)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns the AI to the nearest friendly <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> ReturnTresholdRange </em></code>:
|
||||
If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within the ReturnTresholdRange given in meters, the AI will not return to the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a> ReturnAirbaseSet </em></code>:
|
||||
The SET of <a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a>s to evaluate where to return to.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(AIBALANCER).ReturnTresholdRange" >
|
||||
<strong>AIBALANCER.ReturnTresholdRange</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -217,6 +419,33 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIBALANCER).SetPatrolZone" >
|
||||
<strong>AIBALANCER:SetPatrolZone(PatrolZone)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Let the AI patrol a <a href="Zone.html">Zone</a> with a given Speed range and Altitude range.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a> PatrolZone </em></code>:
|
||||
The <a href="PatrolZone.html">PatrolZone</a> where the AI needs to patrol.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -231,6 +460,34 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(AIBALANCER).ToHomeAirbase" >
|
||||
<strong>AIBALANCER.ToHomeAirbase</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(AIBALANCER).ToNearestAirbase" >
|
||||
<strong>AIBALANCER.ToNearestAirbase</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -73,22 +74,22 @@
|
||||
<div id="content">
|
||||
<h1>Module <code>Airbase</code></h1>
|
||||
|
||||
<p>AIRBASE Class</p>
|
||||
<p>This module contains the AIRBASE classes.</p>
|
||||
|
||||
<h1><a href="AIRBASE.html">AIRBASE</a> class</h1>
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||
<p>The <a href="AIRBASE.html">AIRBASE</a> class is a wrapper class to handle the DCS Airbase objects:</p>
|
||||
|
||||
<ul>
|
||||
<li>Support all DCS Airbase APIs.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<ul>
|
||||
<li>Enhance with Airbase specific APIs not in the DCS Airbase API set.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>AIRBASE reference methods</h1>
|
||||
<h2>1.1) AIRBASE reference methods</h2>
|
||||
<p>For each DCS Airbase object alive within a running mission, a AIRBASE wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.
|
||||
This is done at the beginning of the mission (when the mission starts).</p>
|
||||
|
||||
@ -108,7 +109,7 @@ If the DCS Airbase object does not exist or is nil, the AIRBASE methods will ret
|
||||
|
||||
<p>IMPORTANT: ONE SHOULD NEVER SANATIZE these AIRBASE OBJECT REFERENCES! (make the AIRBASE object references nil).</p>
|
||||
|
||||
<h1>DCS AIRBASE APIs</h1>
|
||||
<h2>1.2) DCS AIRBASE APIs</h2>
|
||||
<p>The DCS Airbase APIs are used extensively within MOOSE. The AIRBASE class has for each DCS Airbase API a corresponding method.
|
||||
To be able to distinguish easily in your code the difference between a AIRBASE API call and a DCS Airbase API call,
|
||||
the first letter of the method is also capitalized. So, by example, the DCS Airbase method <a href="DCSAirbase.html##(Airbase).getName">DCSAirbase#Airbase.getName</a>()
|
||||
@ -157,6 +158,12 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIRBASE).GetCallSign">AIRBASE:GetCallSign()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the Airbase's callsign - the localized string.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(AIRBASE).GetCategory">AIRBASE:GetCategory()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the DCS Airbase category as defined within the DCS Airbase Descriptor.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -362,6 +369,24 @@ The DCS Airbase is not existing or alive. </p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIRBASE).GetCategory" >
|
||||
<strong>AIRBASE:GetCategory()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns the DCS Airbase category as defined within the DCS Airbase Descriptor.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="DCSAirbase.html##(Airbase.Category)">DCSAirbase#Airbase.Category</a>:</em>
|
||||
The DCS Airbase Category</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(AIRBASE).GetCategoryName" >
|
||||
<strong>AIRBASE:GetCategoryName()</strong>
|
||||
</a>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -73,28 +74,30 @@
|
||||
<div id="content">
|
||||
<h1>Module <code>Database</code></h1>
|
||||
|
||||
<p>Manage the mission database.</p>
|
||||
<p>This module contains the DATABASE class, managing the database of mission objects.</p>
|
||||
|
||||
|
||||
|
||||
<h1><a href="##(DATABASE)">#DATABASE</a> class</h1>
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="Database.html##(DATABASE)">Database#DATABASE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||
<p>Mission designers can use the DATABASE class to refer to:</p>
|
||||
|
||||
<ul>
|
||||
<li>UNITS</li>
|
||||
<li>GROUPS</li>
|
||||
<li>players</li>
|
||||
<li>alive players</li>
|
||||
<li>CLIENTS</li>
|
||||
<li>alive CLIENTS</li>
|
||||
<li>AIRPORTS</li>
|
||||
<li>PLAYERSJOINED</li>
|
||||
<li>PLAYERS</li>
|
||||
</ul>
|
||||
|
||||
<p>On top, for internal MOOSE administration purposes, the DATBASE administers the Unit and Gruop templates as defined within the Mission Editor.</p>
|
||||
<p>On top, for internal MOOSE administration purposes, the DATBASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.</p>
|
||||
|
||||
<p>Moose will automatically create one instance of the DATABASE class into the <strong>global</strong> object _DATABASE.
|
||||
Moose refers to _DATABASE within the framework extensively, but you can also refer to the _DATABASE object within your missions if required.</p>
|
||||
|
||||
<h1>DATABASE iterators:</h1>
|
||||
<h2>1.1) DATABASE iterators</h2>
|
||||
<p>You can iterate the database with the available iterator methods.
|
||||
The iterator methods will walk the DATABASE set, and call for each element within the set a function that you provide.
|
||||
The following iterator methods are currently available within the DATABASE:</p>
|
||||
@ -102,13 +105,15 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).ForEachUnit">DATABASE.ForEachUnit</a>: Calls a function for each <a href="UNIT.html">UNIT</a> it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachGroup">DATABASE.ForEachGroup</a>: Calls a function for each <a href="GROUP.html">GROUP</a> it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachPlayer">DATABASE.ForEachPlayer</a>: Calls a function for each player it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachPlayerAlive">DATABASE.ForEachPlayerAlive</a>: Calls a function for each alive player it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachPlayer">DATABASE.ForEachPlayer</a>: Calls a function for each alive player it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachPlayerJoined">DATABASE.ForEachPlayerJoined</a>: Calls a function for each joined player it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachClient">DATABASE.ForEachClient</a>: Calls a function for each <a href="CLIENT.html">CLIENT</a> it finds within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachClientAlive">DATABASE.ForEachClientAlive</a>: Calls a function for each alive <a href="CLIENT.html">CLIENT</a> it finds within the DATABASE.
|
||||
</li>
|
||||
<li><a href="##(DATABASE).ForEachClientAlive">DATABASE.ForEachClientAlive</a>: Calls a function for each alive <a href="CLIENT.html">CLIENT</a> it finds within the DATABASE.</li>
|
||||
</ul>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
@ -121,6 +126,18 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<h2><a id="#(DATABASE)">Type <code>DATABASE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AIRBASES">DATABASE.AIRBASES</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AddAirbase">DATABASE:AddAirbase(DCSAirbaseName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Adds a Airbase based on the Airbase Name in the DATABASE.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AddClient">DATABASE:AddClient(ClientName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Adds a CLIENT based on the ClientName in the DATABASE.</p>
|
||||
@ -157,15 +174,15 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).CLIENTSALIVE">DATABASE.CLIENTSALIVE</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeleteAirbase">DATABASE:DeleteAirbase(DCSAirbaseName)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
<p>Deletes a Airbase from the DATABASE based on the Airbase Name.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -184,6 +201,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeleteUnit">DATABASE:DeleteUnit(DCSUnitName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Deletes a Unit from the DATABASE based on the Unit Name.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FindAirbase">DATABASE:FindAirbase(AirbaseName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Finds a AIRBASE based on the AirbaseName.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -211,7 +234,7 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEach">DATABASE:ForEach(IteratorFunction, arg, Set)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEach">DATABASE:ForEach(IteratorFunction, FinalizeFunction, arg, Set)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for the given set, providing the Object for each element within the set and optional parameters.</p>
|
||||
</td>
|
||||
@ -220,12 +243,6 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachClient">DATABASE:ForEachClient(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each CLIENT, providing the CLIENT to the function and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachClientAlive">DATABASE:ForEachClientAlive(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>ALIVE</strong> CLIENT, providing the CLIENT to the function and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -237,17 +254,17 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayer">DATABASE:ForEachPlayer(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each player, providing the player name and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>ALIVE</strong> player, providing the player name and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayerAlive">DATABASE:ForEachPlayerAlive(IteratorFunction, ...)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayerJoined">DATABASE:ForEachPlayerJoined(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> player, providing the Unit of the player and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each player who has joined the mission, providing the Unit of the player and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachUnit">DATABASE:ForEachUnit(IteratorFunction, ...)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachUnit">DATABASE:ForEachUnit(IteratorFunction, FinalizeFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
|
||||
</td>
|
||||
@ -256,12 +273,24 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).GROUPS">DATABASE.GROUPS</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetCategoryFromAirbase">DATABASE:GetCategoryFromAirbase(AirbaseName)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetCategoryFromClientTemplate">DATABASE:GetCategoryFromClientTemplate(ClientName)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetCoalitionFromAirbase">DATABASE:GetCoalitionFromAirbase(AirbaseName)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -301,7 +330,7 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERSALIVE">DATABASE.PLAYERSALIVE</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERSJOINED">DATABASE.PLAYERSJOINED</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -358,6 +387,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnPlayerLeaveUnit">DATABASE:_EventOnPlayerLeaveUnit(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the OnPlayerLeaveUnit event to clean the active players table.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterAirbases">DATABASE:_RegisterAirbases()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -423,6 +458,41 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).AIRBASES" >
|
||||
<strong>DATABASE.AIRBASES</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).AddAirbase" >
|
||||
<strong>DATABASE:AddAirbase(DCSAirbaseName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Adds a Airbase based on the Airbase Name in the DATABASE.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> DCSAirbaseName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).AddClient" >
|
||||
<strong>DATABASE:AddClient(ClientName)</strong>
|
||||
</a>
|
||||
@ -547,9 +617,9 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).CLIENTSALIVE" >
|
||||
<strong>DATABASE.CLIENTSALIVE</strong>
|
||||
<em>#string</em>
|
||||
<a id="#(DATABASE).ClassName" >
|
||||
<strong>DATABASE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -561,15 +631,22 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(DATABASE).ClassName" >
|
||||
<strong>DATABASE.ClassName</strong>
|
||||
<a id="#(DATABASE).DeleteAirbase" >
|
||||
<strong>DATABASE:DeleteAirbase(DCSAirbaseName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Deletes a Airbase from the DATABASE based on the Airbase Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> DCSAirbaseName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -638,6 +715,32 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FindAirbase" >
|
||||
<strong>DATABASE:FindAirbase(AirbaseName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Finds a AIRBASE based on the AirbaseName.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string AirbaseName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>:</em>
|
||||
The found AIRBASE.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FindClient" >
|
||||
<strong>DATABASE:FindClient(ClientName)</strong>
|
||||
</a>
|
||||
@ -743,7 +846,7 @@ The found Unit.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEach" >
|
||||
<strong>DATABASE:ForEach(IteratorFunction, arg, Set)</strong>
|
||||
<strong>DATABASE:ForEach(IteratorFunction, FinalizeFunction, arg, Set)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -760,6 +863,11 @@ The function that will be called when there is an alive player in the database.<
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> FinalizeFunction </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> arg </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@ -811,38 +919,6 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachClientAlive" >
|
||||
<strong>DATABASE:ForEachClientAlive(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>ALIVE</strong> CLIENT, providing the CLIENT to the function and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive CLIENT in the database. The function needs to accept a CLIENT parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachGroup" >
|
||||
<strong>DATABASE:ForEachGroup(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
@ -881,7 +957,7 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the DATABASE and call an iterator function for each player, providing the player name and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>ALIVE</strong> player, providing the player name and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@ -907,20 +983,20 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachPlayerAlive" >
|
||||
<strong>DATABASE:ForEachPlayerAlive(IteratorFunction, ...)</strong>
|
||||
<a id="#(DATABASE).ForEachPlayerJoined" >
|
||||
<strong>DATABASE:ForEachPlayerJoined(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> player, providing the Unit of the player and optional parameters.</p>
|
||||
<p>Iterate the DATABASE and call an iterator function for each player who has joined the mission, providing the Unit of the player and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive player in the database. The function needs to accept a UNIT parameter.</p>
|
||||
The function that will be called when there is was a player in the database. The function needs to accept a UNIT parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -940,7 +1016,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachUnit" >
|
||||
<strong>DATABASE:ForEachUnit(IteratorFunction, ...)</strong>
|
||||
<strong>DATABASE:ForEachUnit(IteratorFunction, FinalizeFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -957,6 +1033,11 @@ The function that will be called when there is an alive UNIT in the database. Th
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> FinalizeFunction </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@ -980,6 +1061,27 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).GetCategoryFromAirbase" >
|
||||
<strong>DATABASE:GetCategoryFromAirbase(AirbaseName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AirbaseName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1006,6 +1108,27 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).GetCoalitionFromAirbase" >
|
||||
<strong>DATABASE:GetCoalitionFromAirbase(AirbaseName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AirbaseName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).GetCoalitionFromClientTemplate" >
|
||||
<strong>DATABASE:GetCoalitionFromClientTemplate(ClientName)</strong>
|
||||
</a>
|
||||
@ -1120,8 +1243,8 @@ DBObject = DATABASE:New()</code></pre>
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).PLAYERSALIVE" >
|
||||
<strong>DATABASE.PLAYERSALIVE</strong>
|
||||
<a id="#(DATABASE).PLAYERSJOINED" >
|
||||
<strong>DATABASE.PLAYERSJOINED</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1311,6 +1434,19 @@ self</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._RegisterAirbases" >
|
||||
<strong>DATABASE:_RegisterAirbases()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -320,6 +321,18 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniDCSUnitName">EVENTDATA.IniDCSUnitName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnit">EVENTDATA.IniUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).IniUnitName">EVENTDATA.IniUnitName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -344,6 +357,18 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtDCSUnitName">EVENTDATA.TgtDCSUnitName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnit">EVENTDATA.TgtUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(EVENTDATA).TgtUnitName">EVENTDATA.TgtUnitName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -1591,6 +1616,34 @@ The self instance of the class for which the event is.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Unit.html##(UNIT)">Unit#UNIT</a></em>
|
||||
<a id="#(EVENTDATA).IniUnit" >
|
||||
<strong>EVENTDATA.IniUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(EVENTDATA).IniUnitName" >
|
||||
<strong>EVENTDATA.IniUnitName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1643,6 +1696,34 @@ The self instance of the class for which the event is.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Unit.html##(UNIT)">Unit#UNIT</a></em>
|
||||
<a id="#(EVENTDATA).TgtUnit" >
|
||||
<strong>EVENTDATA.TgtUnit</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(EVENTDATA).TgtUnitName" >
|
||||
<strong>EVENTDATA.TgtUnitName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -143,6 +144,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
|
||||
<li><a href="##(GROUP).TaskRouteToVec2">GROUP.TaskRouteToVec2</a>: (AIR + GROUND) Make the Group move to a given point.</li>
|
||||
<li><a href="##(GROUP).TaskRouteToVec3">GROUP.TaskRouteToVec3</a>: (AIR + GROUND) Make the Group move to a given point.</li>
|
||||
<li><a href="##(GROUP).TaskRouteToZone">GROUP.TaskRouteToZone</a>: (AIR + GROUND) Route the group to a given zone.</li>
|
||||
<li><a href="##(GROUP).TaskReturnToBase">GROUP.TaskReturnToBase</a>: (AIR) Route the group to an airbase.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.2) EnRoute task methods</h3>
|
||||
@ -281,6 +283,12 @@ Use the following Zone validation methods on the group:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).CommandDoScript">GROUP:CommandDoScript(DoScript)</a></td>
|
||||
<td class="summary">
|
||||
<p>Do Script command</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).CommandStopRoute">GROUP:CommandStopRoute(StopRoute, Index)</a></td>
|
||||
<td class="summary">
|
||||
<p>Perform stop route command</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -493,6 +501,12 @@ Use the following Zone validation methods on the group:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetTaskRoute">GROUP:GetTaskRoute()</a></td>
|
||||
<td class="summary">
|
||||
<p>Return the mission route of the group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetTemplate">GROUP:GetTemplate()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -727,12 +741,25 @@ Use the following Zone validation methods on the group:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).Register">GROUP:Register(GroupName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Create a new GROUP from a DCSGroup</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).Respawn">GROUP:Respawn(Template)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).Route">GROUP:Route(GoPoints)</a></td>
|
||||
<td class="summary">
|
||||
<p>Make the group to follow a given route.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).RouteReturnToAirbase">GROUP:RouteReturnToAirbase(ReturnAirbase, Speed)</a></td>
|
||||
<td class="summary">
|
||||
<p>(AIR) Return the Group to an <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>
|
||||
A speed can be given in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -934,7 +961,7 @@ Use the following Zone validation methods on the group:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).WayPointInitialize">GROUP:WayPointInitialize()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).WayPointInitialize">GROUP:WayPointInitialize(WayPoints)</a></td>
|
||||
<td class="summary">
|
||||
<p> Retrieve the group mission and allow to place function hooks within the mission waypoint plan.</p>
|
||||
</td>
|
||||
@ -1070,6 +1097,37 @@ All units on the ground result.</p>
|
||||
<p><em><a href="##(DCSCommand)">#DCSCommand</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).CommandStopRoute" >
|
||||
<strong>GROUP:CommandStopRoute(StopRoute, Index)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Perform stop route command</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#boolean StopRoute </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="DCSTask.html##(Task)">DCSTask#Task</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1973,6 +2031,19 @@ The MissionTemplate</p>
|
||||
<p><em>#table:</em>
|
||||
The mission route defined by points.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).GetTemplate" >
|
||||
<strong>GROUP:GetTemplate()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2815,6 +2886,27 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).Respawn" >
|
||||
<strong>GROUP:Respawn(Template)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Template </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).Route" >
|
||||
<strong>GROUP:Route(GoPoints)</strong>
|
||||
</a>
|
||||
@ -2842,6 +2934,43 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).RouteReturnToAirbase" >
|
||||
<strong>GROUP:RouteReturnToAirbase(ReturnAirbase, Speed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>(AIR) Return the Group to an <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>
|
||||
A speed can be given in km/h.</p>
|
||||
|
||||
|
||||
<p>A given formation can be given.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> ReturnAirbase </em></code>:
|
||||
The <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> to return to.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Speed </em></code>:
|
||||
(optional) The speed.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em>
|
||||
The route</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).SetCommand" >
|
||||
<strong>GROUP:SetCommand(DCSCommand)</strong>
|
||||
</a>
|
||||
@ -4103,7 +4232,7 @@ The waypoint function to be called when the group moves over the waypoint. The w
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).WayPointInitialize" >
|
||||
<strong>GROUP:WayPointInitialize()</strong>
|
||||
<strong>GROUP:WayPointInitialize(WayPoints)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -4115,6 +4244,15 @@ The waypoint function to be called when the group moves over the waypoint. The w
|
||||
Use the method @{Group@GROUP:WayPointExecute) to start the execution of the new mission plan.
|
||||
Note that when WayPointInitialize is called, the Mission of the group is RESTARTED!</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#table WayPoints </em></code>:
|
||||
If WayPoints is given, then use the route.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(GROUP)">#GROUP</a>:</em></p>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li>Mission</li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -73,11 +74,13 @@
|
||||
<div id="content">
|
||||
<h1>Module <code>MissileTrainer</code></h1>
|
||||
|
||||
<p>Provides missile training functions.</p>
|
||||
<p>This module contains the MISSILETRAINER class.</p>
|
||||
|
||||
|
||||
|
||||
<h1><a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class</h1>
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="MissileTrainer.html##(MISSILETRAINER)">MissileTrainer#MISSILETRAINER</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||
<p>The <a href="##(MISSILETRAINER)">#MISSILETRAINER</a> class uses the DCS world messaging system to be alerted of any missiles fired, and when a missile would hit your aircraft,
|
||||
the class will destroy the missile within a certain range, to avoid damage to your aircraft.
|
||||
It suports the following functionality:</p>
|
||||
@ -133,7 +136,7 @@ It suports the following functionality:</p>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>MISSILETRAINER construction methods:</h1>
|
||||
<h2>1.1) MISSILETRAINER construction methods:</h2>
|
||||
<p>Create a new MISSILETRAINER object with the <a href="##(MISSILETRAINER).New">MISSILETRAINER.New</a> method:</p>
|
||||
|
||||
<ul>
|
||||
@ -142,7 +145,7 @@ It suports the following functionality:</p>
|
||||
|
||||
<p>MISSILETRAINER will collect each unit declared in the mission with a skill level "Client" and "Player", and will monitor the missiles shot at those.</p>
|
||||
|
||||
<h1>MISSILETRAINER initialization methods:</h1>
|
||||
<h2>1.2) MISSILETRAINER initialization methods:</h2>
|
||||
<p>A MISSILETRAINER object will behave differently based on the usage of initialization methods:</p>
|
||||
|
||||
<ul>
|
||||
@ -158,6 +161,14 @@ It suports the following functionality:</p>
|
||||
<li><a href="##(MISSILETRAINER).InitMenusOnOff">MISSILETRAINER.InitMenusOnOff</a>: Allows to configure the options through the radio menu.</li>
|
||||
</ul>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>CREDITS</h1>
|
||||
<p><strong>Stuka (Danny)</strong> Who you can search on the Eagle Dynamics Forums.
|
||||
Working together with Danny has resulted in the MISSILETRAINER class.
|
||||
Danny has shared his ideas and together we made a design.
|
||||
Together with the <strong>476 virtual team</strong>, we tested the MISSILETRAINER class, and got much positive feedback!</p>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li>NOTASK</li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li>PICKUPTASK</li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
679
Moose Training/Documentation/PatrolZone.html
Normal file
679
Moose Training/Documentation/PatrolZone.html
Normal file
@ -0,0 +1,679 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AIBalancer.html">AIBalancer</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
|
||||
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="MOVEMENT.html">MOVEMENT</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li>PatrolZone</li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="TASK.html">TASK</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
<li><a href="routines.html">routines</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>PatrolZone</code></h1>
|
||||
|
||||
<p>This module contains the PATROLZONE class.</p>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="Patrol.html##(PATROLZONE)">Patrol#PATROLZONE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
|
||||
<p>The <a href="Patrol.html##(PATROLZONE)">Patrol#PATROLZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a>.</p>
|
||||
|
||||
<h2>1.1) PATROLZONE constructor:</h2>
|
||||
<p><a href="PatrolZone.html##(PATROLZONE).New">PatrolZone#PATROLZONE.New</a>(): Creates a new PATROLZONE object.</p>
|
||||
|
||||
<h2>1.2) Modify the PATROLZONE parameters:</h2>
|
||||
<p>The following methods are available to modify the parameters of a PATROLZONE object:</p>
|
||||
|
||||
<pre><code>* <a href="PatrolZone.html##(PATROLZONE).SetGroup">PatrolZone#PATROLZONE.SetGroup</a>(): Set the AI Patrol Group.
|
||||
* <a href="PatrolZone.html##(PATROLZONE).SetSpeed">PatrolZone#PATROLZONE.SetSpeed</a>(): Set the patrol speed of the AI, for the next patrol.
|
||||
* <a href="PatrolZone.html##(PATROLZONE).SetAltitude">PatrolZone#PATROLZONE.SetAltitude</a>(): Set altitude of the AI, for the next patrol.
|
||||
</code></pre>
|
||||
|
||||
<h2>1.3) Manage the out of fuel in the PATROLZONE:</h2>
|
||||
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.
|
||||
Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
|
||||
Once the time is finished, the old PatrolGroup will return to the base.
|
||||
Use the method <a href="PatrolZone.html##(PATROLZONE).ManageFuel">PatrolZone#PATROLZONE.ManageFuel</a>() to have this proces in place.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PATROLZONE">PATROLZONE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_NewPatrolRoute">_NewPatrolRoute(PatrolGroup)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(PATROLZONE)">Type <code>PATROLZONE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).ClassName">PATROLZONE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).ManageFuel">PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</a></td>
|
||||
<td class="summary">
|
||||
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).New">PATROLZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new PATROLZONE object, taking a <a href="Group.html">Group</a> object as a parameter.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).NewPatrolRoute">PATROLZONE:NewPatrolRoute()</a></td>
|
||||
<td class="summary">
|
||||
<p>Defines a new patrol route using the <a href="PatrolZone.html">PatrolZone</a> parameters and settings.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolCeilingAltitude">PATROLZONE.PatrolCeilingAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolFloorAltitude">PATROLZONE.PatrolFloorAltitude</a></td>
|
||||
<td class="summary">
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolFuelTresholdPercentage">PATROLZONE.PatrolFuelTresholdPercentage</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolGroup">PATROLZONE.PatrolGroup</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Group.html">Group</a> patrolling.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolGroupTemplateName">PATROLZONE.PatrolGroupTemplateName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolManageFuel">PATROLZONE.PatrolManageFuel</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolMaxSpeed">PATROLZONE.PatrolMaxSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolMinSpeed">PATROLZONE.PatrolMinSpeed</a></td>
|
||||
<td class="summary">
|
||||
<p>The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolOutOfFuelMonitor">PATROLZONE.PatrolOutOfFuelMonitor</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolOutOfFuelOrbitTime">PATROLZONE.PatrolOutOfFuelOrbitTime</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).PatrolZone">PATROLZONE.PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetAltitude">PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetGroup">PATROLZONE:SetGroup(PatrolGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the <a href="Group.html">Group</a> to act as the Patroller.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SetSpeed">PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(PATROLZONE).SpawnPatrolGroup">PATROLZONE.SpawnPatrolGroup</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(PATROLZONE)">#PATROLZONE</a></em>
|
||||
<a id="PATROLZONE" >
|
||||
<strong>PATROLZONE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="_NewPatrolRoute" >
|
||||
<strong>_NewPatrolRoute(PatrolGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> PatrolGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(PatrolZone)" >Type <code>PatrolZone</code></a></h2>
|
||||
|
||||
<h2><a id="#(PATROLZONE)" >Type <code>PATROLZONE</code></a></h2>
|
||||
|
||||
<p>PATROLZONE class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(PATROLZONE).ClassName" >
|
||||
<strong>PATROLZONE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).ManageFuel" >
|
||||
<strong>PATROLZONE:ManageFuel(PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>When the PatrolGroup is out of fuel, it is required that a new PatrolGroup is started, before the old PatrolGroup can return to the home base.</p>
|
||||
|
||||
|
||||
<p>Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
|
||||
Once the time is finished, the old PatrolGroup will return to the base.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolFuelTresholdPercentage </em></code>:
|
||||
The treshold in percentage (between 0 and 1) when the PatrolGroup is considered to get out of fuel.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number PatrolOutOfFuelOrbitTime </em></code>:
|
||||
The amount of seconds the out of fuel PatrolGroup will orbit before returning to the base.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).New" >
|
||||
<strong>PATROLZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new PATROLZONE object, taking a <a href="Group.html">Group</a> object as a parameter.</p>
|
||||
|
||||
|
||||
<p>The GROUP needs to be alive.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> PatrolZone </em></code>:
|
||||
The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new PATROLZONE Object. This PatrolArea will patrol a group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
PatrolZone = ZONE:New( 'PatrolZone' )
|
||||
PatrolGroup = GROUP:FindByName( "Patrol Group" )
|
||||
PatrolArea = PATROLZONE:New( PatrolGroup, PatrolZone, 3000, 6000, 600, 900 )</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).NewPatrolRoute" >
|
||||
<strong>PATROLZONE:NewPatrolRoute()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Defines a new patrol route using the <a href="PatrolZone.html">PatrolZone</a> parameters and settings.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(PATROLZONE).PatrolCeilingAltitude" >
|
||||
<strong>PATROLZONE.PatrolCeilingAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a></em>
|
||||
<a id="#(PATROLZONE).PatrolFloorAltitude" >
|
||||
<strong>PATROLZONE.PatrolFloorAltitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolFuelTresholdPercentage" >
|
||||
<strong>PATROLZONE.PatrolFuelTresholdPercentage</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Group.html##(GROUP)">Group#GROUP</a></em>
|
||||
<a id="#(PATROLZONE).PatrolGroup" >
|
||||
<strong>PATROLZONE.PatrolGroup</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Group.html">Group</a> patrolling.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolGroupTemplateName" >
|
||||
<strong>PATROLZONE.PatrolGroupTemplateName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#boolean</em>
|
||||
<a id="#(PATROLZONE).PatrolManageFuel" >
|
||||
<strong>PATROLZONE.PatrolManageFuel</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(PATROLZONE).PatrolMaxSpeed" >
|
||||
<strong>PATROLZONE.PatrolMaxSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a></em>
|
||||
<a id="#(PATROLZONE).PatrolMinSpeed" >
|
||||
<strong>PATROLZONE.PatrolMinSpeed</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolOutOfFuelMonitor" >
|
||||
<strong>PATROLZONE.PatrolOutOfFuelMonitor</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).PatrolOutOfFuelOrbitTime" >
|
||||
<strong>PATROLZONE.PatrolOutOfFuelOrbitTime</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></em>
|
||||
<a id="#(PATROLZONE).PatrolZone" >
|
||||
<strong>PATROLZONE.PatrolZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The <a href="Zone.html">Zone</a> where the patrol needs to be executed.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).SetAltitude" >
|
||||
<strong>PATROLZONE:SetAltitude(PatrolFloorAltitude, PatrolCeilingAltitude)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets the floor and ceiling altitude of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolFloorAltitude </em></code>:
|
||||
The lowest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Altitude)">DCSTypes#Altitude</a> PatrolCeilingAltitude </em></code>:
|
||||
The highest altitude in meters where to execute the patrol.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).SetGroup" >
|
||||
<strong>PATROLZONE:SetGroup(PatrolGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the <a href="Group.html">Group</a> to act as the Patroller.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> PatrolGroup </em></code>:
|
||||
The <a href="Group.html">Group</a> patrolling.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(PATROLZONE).SetSpeed" >
|
||||
<strong>PATROLZONE:SetSpeed(PatrolMinSpeed, PatrolMaxSpeed)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets (modifies) the minimum and maximum speed of the patrol.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMinSpeed </em></code>:
|
||||
The minimum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
|
||||
The maximum speed of the <a href="Group.html">Group</a> in km/h.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(PATROLZONE)">#PATROLZONE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(PATROLZONE).SpawnPatrolGroup" >
|
||||
<strong>PATROLZONE.SpawnPatrolGroup</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li>Point</li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -121,12 +122,30 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).ClassName">POINT_VEC2.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).DistanceFromPointVec2">POINT_VEC2:DistanceFromPointVec2(PointVec2Reference)</a></td>
|
||||
<td class="summary">
|
||||
<p>Calculate the distance from a reference <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).DistanceFromVec2">POINT_VEC2:DistanceFromVec2(Vec2Reference)</a></td>
|
||||
<td class="summary">
|
||||
<p>Calculate the distance from a reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).New">POINT_VEC2:New(x, y, LandHeightAdd)</a></td>
|
||||
<td class="summary">
|
||||
<p>Create a new POINT_VEC2 object.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).PointVec2">POINT_VEC2.PointVec2</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -179,6 +198,30 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).New">POINT_VEC3:New(x, y, z)</a></td>
|
||||
<td class="summary">
|
||||
<p>Create a new POINT_VEC3 object.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).RoutePointAction">POINT_VEC3.RoutePointAction</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).RoutePointAir">POINT_VEC3:RoutePointAir(AltType, Type, Action, Speed, SpeedLocked)</a></td>
|
||||
<td class="summary">
|
||||
<p>Build an air type route point.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).RoutePointAltType">POINT_VEC3.RoutePointAltType</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).RoutePointType">POINT_VEC3.RoutePointType</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -249,6 +292,36 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.FlareColor).Yellow">POINT_VEC3.FlareColor.Yellow</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointAction)">Type <code>POINT_VEC3.RoutePointAction</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.RoutePointAction).TurningPoint">POINT_VEC3.RoutePointAction.TurningPoint</a></td>
|
||||
<td class="summary">
|
||||
<p>"Turning Point"</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointAltType)">Type <code>POINT_VEC3.RoutePointAltType</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.RoutePointAltType).BARO">POINT_VEC3.RoutePointAltType.BARO</a></td>
|
||||
<td class="summary">
|
||||
<p>"BARO"</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointType)">Type <code>POINT_VEC3.RoutePointType</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3.RoutePointType).TurningPoint">POINT_VEC3.RoutePointType.TurningPoint</a></td>
|
||||
<td class="summary">
|
||||
<p>"Turning Point"</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -335,6 +408,60 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC2).DistanceFromPointVec2" >
|
||||
<strong>POINT_VEC2:DistanceFromPointVec2(PointVec2Reference)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Calculate the distance from a reference <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(POINT_VEC2)">#POINT_VEC2</a> PointVec2Reference </em></code>:
|
||||
The reference <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a>:</em>
|
||||
The distance from the reference <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> in meters.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC2).DistanceFromVec2" >
|
||||
<strong>POINT_VEC2:DistanceFromVec2(Vec2Reference)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Calculate the distance from a reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> Vec2Reference </em></code>:
|
||||
The reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a>:</em>
|
||||
The distance from the reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> in meters.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -374,6 +501,20 @@ The y coordinate of the Vec3 point, pointing to the Right.</p>
|
||||
<p><em><a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a></em>
|
||||
<a id="#(POINT_VEC2).PointVec2" >
|
||||
<strong>POINT_VEC2.PointVec2</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@ -584,7 +725,100 @@ The z coordinate of the Vec3 point, pointing to the Right.</p>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a>:</em></p>
|
||||
<p><em><a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(POINT_VEC3.RoutePointAction)">#POINT_VEC3.RoutePointAction</a></em>
|
||||
<a id="#(POINT_VEC3).RoutePointAction" >
|
||||
<strong>POINT_VEC3.RoutePointAction</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3).RoutePointAir" >
|
||||
<strong>POINT_VEC3:RoutePointAir(AltType, Type, Action, Speed, SpeedLocked)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Build an air type route point.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(POINT_VEC3.RoutePointAltType)">#POINT_VEC3.RoutePointAltType</a> AltType </em></code>:
|
||||
The altitude type.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(POINT_VEC3.RoutePointType)">#POINT_VEC3.RoutePointType</a> Type </em></code>:
|
||||
The route point type.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(POINT_VEC3.RoutePointAction)">#POINT_VEC3.RoutePointAction</a> Action </em></code>:
|
||||
The route point action.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSTypes.html##(Speed)">DCSTypes#Speed</a> Speed </em></code>:
|
||||
Airspeed in km/h.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#boolean SpeedLocked </em></code>:
|
||||
true means the speed is locked.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#table:</em>
|
||||
The route point.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(POINT_VEC3.RoutePointAltType)">#POINT_VEC3.RoutePointAltType</a></em>
|
||||
<a id="#(POINT_VEC3).RoutePointAltType" >
|
||||
<strong>POINT_VEC3.RoutePointAltType</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(POINT_VEC3.RoutePointType)">#POINT_VEC3.RoutePointType</a></em>
|
||||
<a id="#(POINT_VEC3).RoutePointType" >
|
||||
<strong>POINT_VEC3.RoutePointType</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
@ -745,6 +979,63 @@ The z coordinate of the Vec3 point, pointing to the Right.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointAction)" >Type <code>POINT_VEC3.RoutePointAction</code></a></h2>
|
||||
|
||||
<p>RoutePoint Actions</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3.RoutePointAction).TurningPoint" >
|
||||
<strong>POINT_VEC3.RoutePointAction.TurningPoint</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>"Turning Point"</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointAltType)" >Type <code>POINT_VEC3.RoutePointAltType</code></a></h2>
|
||||
|
||||
<p>RoutePoint AltTypes</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3.RoutePointAltType).BARO" >
|
||||
<strong>POINT_VEC3.RoutePointAltType.BARO</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>"BARO"</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(POINT_VEC3.RoutePointType)" >Type <code>POINT_VEC3.RoutePointType</code></a></h2>
|
||||
|
||||
<p>RoutePoint Types</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3.RoutePointType).TurningPoint" >
|
||||
<strong>POINT_VEC3.RoutePointType.TurningPoint</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>"Turning Point"</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li>ROUTETASK</li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li>STAGE</li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -87,7 +88,7 @@
|
||||
<li><a href="Scheduler.html##(SCHEDULER).New">Scheduler#SCHEDULER.New</a>: Setup a new scheduler and start it with the specified parameters.</li>
|
||||
</ul>
|
||||
|
||||
<h2>SCHEDULER timer stop and start</h2>
|
||||
<h2>1.2) SCHEDULER timer stop and start</h2>
|
||||
<p>The SCHEDULER can be stopped and restarted with the following methods:</p>
|
||||
|
||||
<ul>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -89,7 +90,7 @@ The default <strong>"time interval"</strong> is after 0.001 seconds.</p>
|
||||
<h2>1.1) Add or remove objects from the SET</h2>
|
||||
<p>Some key core functions are <a href="Set.html##(SET_BASE).Add">Set#SET_BASE.Add</a> and <a href="Set.html##(SET_BASE).Remove">Set#SET_BASE.Remove</a> to add or remove objects from the SET in your logic.</p>
|
||||
|
||||
<h2>1.2) Define the SET iterator <strong>"yield interval"</strong> and the <strong>"time interval"</strong>.</h2>
|
||||
<h2>1.2) Define the SET iterator <strong>"yield interval"</strong> and the <strong>"time interval"</strong></h2>
|
||||
<p>Modify the iterator intervals with the <a href="Set.html##(SET_BASE).SetInteratorIntervals">Set#SET_BASE.SetInteratorIntervals</a> method.
|
||||
You can set the <strong>"yield interval"</strong>, and the <strong>"time interval"</strong>. (See above).</p>
|
||||
|
||||
@ -218,6 +219,8 @@ The following iterator methods are currently available within the SET</em>UNIT:<
|
||||
<li><a href="##(SET_UNIT).ForEachUnitNotInZone">SET_UNIT.ForEachUnitNotInZone</a>: Iterate and call an iterator function for each <strong>alive</strong> UNIT presence not in a <a href="Zone.html">Zone</a>, providing the UNIT and optional parameters to the called function.</li>
|
||||
</ul>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>4) <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a> class, extends <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
|
||||
<p>Mission designers can use the <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a> class to build sets of units belonging to certain:</p>
|
||||
|
||||
@ -273,11 +276,60 @@ The following iterator methods are currently available within the SET</em>CLIENT
|
||||
<li><a href="##(SET_CLIENT).ForEachClient">SET_CLIENT.ForEachClient</a>: Calls a function for each alive client it finds within the SET_CLIENT.</li>
|
||||
</ul>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>5) <a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a> class, extends <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
|
||||
<p>Mission designers can use the <a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a> class to build sets of airbases optionally belonging to certain:</p>
|
||||
|
||||
<ul>
|
||||
<li>Coalitions</li>
|
||||
</ul>
|
||||
|
||||
<h2>5.1) SET_AIRBASE construction</h2>
|
||||
<p>Create a new SET_AIRBASE object with the <a href="##(SET_AIRBASE).New">SET_AIRBASE.New</a> method:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SET_AIRBASE).New">SET_AIRBASE.New</a>: Creates a new SET_AIRBASE object.</li>
|
||||
</ul>
|
||||
|
||||
<h2>5.2) Add or Remove AIRBASEs from SET_AIRBASE </h2>
|
||||
<p>AIRBASEs can be added and removed using the <a href="Set.html##(SET_AIRBASE).AddAirbasesByName">Set#SET_AIRBASE.AddAirbasesByName</a> and <a href="Set.html##(SET_AIRBASE).RemoveAirbasesByName">Set#SET_AIRBASE.RemoveAirbasesByName</a> respectively.
|
||||
These methods take a single AIRBASE name or an array of AIRBASE names to be added or removed from SET_AIRBASE.</p>
|
||||
|
||||
<h2>5.3) SET_AIRBASE filter criteria </h2>
|
||||
<p>You can set filter criteria to define the set of clients within the SET_AIRBASE.
|
||||
Filter criteria are defined by:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SET_AIRBASE).FilterCoalitions">SET_AIRBASE.FilterCoalitions</a>: Builds the SET_AIRBASE with the airbases belonging to the coalition(s).</li>
|
||||
</ul>
|
||||
|
||||
<p>Once the filter criteria have been set for the SET_AIRBASE, you can start filtering using:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SET_AIRBASE).FilterStart">SET_AIRBASE.FilterStart</a>: Starts the filtering of the airbases within the SET_AIRBASE.</li>
|
||||
</ul>
|
||||
|
||||
<h2>5.4) SET_AIRBASE iterators:</h2>
|
||||
<p>Once the filters have been defined and the SET<em>AIRBASE has been built, you can iterate the SET</em>AIRBASE with the available iterator methods.
|
||||
The iterator methods will walk the SET<em>AIRBASE set, and call for each airbase within the set a function that you provide.
|
||||
The following iterator methods are currently available within the SET</em>AIRBASE:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SET_AIRBASE).ForEachAirbase">SET_AIRBASE.ForEachAirbase</a>: Calls a function for each airbase it finds within the SET_AIRBASE.</li>
|
||||
</ul>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#SET_AIRBASE">SET_AIRBASE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#SET_BASE">SET_BASE</a></td>
|
||||
<td class="summary">
|
||||
@ -303,6 +355,106 @@ The following iterator methods are currently available within the SET</em>CLIENT
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(SET_AIRBASE)">Type <code>SET_AIRBASE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).AddAirbasesByName">SET_AIRBASE:AddAirbasesByName(AddAirbaseNames)</a></td>
|
||||
<td class="summary">
|
||||
<p>Add AIRBASEs to SET_AIRBASE.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).AddInDatabase">SET_AIRBASE:AddInDatabase(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the Database to check on an event (birth) that the Object was added in the Database.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).Airbases">SET_AIRBASE.Airbases</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).ClassName">SET_AIRBASE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).Filter">SET_AIRBASE.Filter</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).FilterCategories">SET_AIRBASE:FilterCategories(Categories)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of airbases out of categories.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).FilterCoalitions">SET_AIRBASE:FilterCoalitions(Coalitions)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of airbases of coalitions.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).FilterMeta">SET_AIRBASE.FilterMeta</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).FilterStart">SET_AIRBASE:FilterStart()</a></td>
|
||||
<td class="summary">
|
||||
<p>Starts the filtering.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).FindAirbase">SET_AIRBASE:FindAirbase(AirbaseName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Finds a Airbase based on the Airbase Name.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).FindInDatabase">SET_AIRBASE:FindInDatabase(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the Database to check on any event that Object exists in the Database.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).FindNearestAirbaseFromPointVec2">SET_AIRBASE:FindNearestAirbaseFromPointVec2(PointVec2)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the SET_AIRBASE while identifying the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).ForEachAirbase">SET_AIRBASE:ForEachAirbase(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the SET_AIRBASE and call an interator function for each AIRBASE, providing the AIRBASE and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).IsIncludeObject">SET_AIRBASE:IsIncludeObject(MAirbase)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).New">SET_AIRBASE:New()</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new SET_AIRBASE object, building a set of airbases belonging to a coalitions and categories.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).RemoveAirbasesByName">SET_AIRBASE:RemoveAirbasesByName(RemoveAirbaseNames)</a></td>
|
||||
<td class="summary">
|
||||
<p>Remove AIRBASEs from SET_AIRBASE.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(SET_BASE)">Type <code>SET_BASE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
@ -315,6 +467,12 @@ The following iterator methods are currently available within the SET</em>CLIENT
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_BASE).ClassName">SET_BASE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_BASE).FindNearestObjectFromPointVec2">SET_BASE:FindNearestObjectFromPointVec2(PointVec2)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -486,7 +644,7 @@ The following iterator methods are currently available within the SET</em>CLIENT
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_CLIENT).ForEachClient">SET_CLIENT:ForEachClient(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the SET_CLIENT and call an interator function for each <strong>alive</strong> CLIENT, providing the CLIENT and optional parameters.</p>
|
||||
<p>Iterate the SET_CLIENT and call an interator function for each <strong>alive</strong> CLIENT, providing the CLIENT and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -722,7 +880,7 @@ The following iterator methods are currently available within the SET</em>CLIENT
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).ForEachUnit">SET_UNIT:ForEachUnit(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the SET_UNIT and call an interator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
|
||||
<p>Iterate the SET_UNIT and call an interator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -767,6 +925,20 @@ The following iterator methods are currently available within the SET</em>CLIENT
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(SET_AIRBASE)">#SET_AIRBASE</a></em>
|
||||
<a id="SET_AIRBASE" >
|
||||
<strong>SET_AIRBASE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(SET_BASE)">#SET_BASE</a></em>
|
||||
<a id="SET_BASE" >
|
||||
<strong>SET_BASE</strong>
|
||||
@ -822,6 +994,411 @@ The following iterator methods are currently available within the SET</em>CLIENT
|
||||
</dl>
|
||||
<h2><a id="#(Set)" >Type <code>Set</code></a></h2>
|
||||
|
||||
<h2><a id="#(SET_AIRBASE)" >Type <code>SET_AIRBASE</code></a></h2>
|
||||
|
||||
<p>SET_AIRBASE class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).AddAirbasesByName" >
|
||||
<strong>SET_AIRBASE:AddAirbasesByName(AddAirbaseNames)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Add AIRBASEs to SET_AIRBASE.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string AddAirbaseNames </em></code>:
|
||||
A single name or an array of AIRBASE names.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
|
||||
<p>self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).AddInDatabase" >
|
||||
<strong>SET_AIRBASE:AddInDatabase(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the Database to check on an event (birth) that the Object was added in the Database.</p>
|
||||
|
||||
|
||||
<p>This is required, because sometimes the <em>DATABASE birth event gets called later than the SET</em>BASE birth event!</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em>#string:</em>
|
||||
The name of the AIRBASE</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#table:</em>
|
||||
The AIRBASE</p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SET_AIRBASE).Airbases" >
|
||||
<strong>SET_AIRBASE.Airbases</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(SET_AIRBASE).ClassName" >
|
||||
<strong>SET_AIRBASE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SET_AIRBASE).Filter" >
|
||||
<strong>SET_AIRBASE.Filter</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).FilterCategories" >
|
||||
<strong>SET_AIRBASE:FilterCategories(Categories)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of airbases out of categories.</p>
|
||||
|
||||
|
||||
<p>Possible current categories are plane, helicopter, ground, ship.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Categories </em></code>:
|
||||
Can take the following values: "airdrome", "helipad", "ship".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SET_AIRBASE)">#SET_AIRBASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).FilterCoalitions" >
|
||||
<strong>SET_AIRBASE:FilterCoalitions(Coalitions)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of airbases of coalitions.</p>
|
||||
|
||||
|
||||
<p>Possible current coalitions are red, blue and neutral.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Coalitions </em></code>:
|
||||
Can take the following values: "red", "blue", "neutral".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SET_AIRBASE)">#SET_AIRBASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SET_AIRBASE).FilterMeta" >
|
||||
<strong>SET_AIRBASE.FilterMeta</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).FilterStart" >
|
||||
<strong>SET_AIRBASE:FilterStart()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Starts the filtering.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SET_AIRBASE)">#SET_AIRBASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).FindAirbase" >
|
||||
<strong>SET_AIRBASE:FindAirbase(AirbaseName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Finds a Airbase based on the Airbase Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string AirbaseName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>:</em>
|
||||
The found Airbase.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).FindInDatabase" >
|
||||
<strong>SET_AIRBASE:FindInDatabase(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the Database to check on any event that Object exists in the Database.</p>
|
||||
|
||||
|
||||
<p>This is required, because sometimes the <em>DATABASE event gets called later than the SET</em>BASE event or vise versa!</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em>#string:</em>
|
||||
The name of the AIRBASE</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#table:</em>
|
||||
The AIRBASE</p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).FindNearestAirbaseFromPointVec2" >
|
||||
<strong>SET_AIRBASE:FindNearestAirbaseFromPointVec2(PointVec2)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the SET_AIRBASE while identifying the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> PointVec2 </em></code>:
|
||||
A <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> object from where to evaluate the closest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>:</em>
|
||||
The closest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).ForEachAirbase" >
|
||||
<strong>SET_AIRBASE:ForEachAirbase(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the SET_AIRBASE and call an interator function for each AIRBASE, providing the AIRBASE and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive AIRBASE in the SET_AIRBASE. The function needs to accept a AIRBASE parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SET_AIRBASE)">#SET_AIRBASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).IsIncludeObject" >
|
||||
<strong>SET_AIRBASE:IsIncludeObject(MAirbase)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> MAirbase </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SET_AIRBASE)">#SET_AIRBASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).New" >
|
||||
<strong>SET_AIRBASE:New()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new SET_AIRBASE object, building a set of airbases belonging to a coalitions and categories.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(SET_AIRBASE)">#SET_AIRBASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new SET_AIRBASE Object. The DatabaseSet will contain a reference to all Airbases.
|
||||
DatabaseSet = SET_AIRBASE:New()</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_AIRBASE).RemoveAirbasesByName" >
|
||||
<strong>SET_AIRBASE:RemoveAirbasesByName(RemoveAirbaseNames)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Remove AIRBASEs from SET_AIRBASE.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> RemoveAirbaseNames </em></code>:
|
||||
A single name or an array of AIRBASE names.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
|
||||
<p>self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(SET_BASE)" >Type <code>SET_BASE</code></a></h2>
|
||||
|
||||
<p>SET_BASE class</p>
|
||||
@ -870,6 +1447,33 @@ The added BASE Object.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_BASE).FindNearestObjectFromPointVec2" >
|
||||
<strong>SET_BASE:FindNearestObjectFromPointVec2(PointVec2)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> PointVec2 </em></code>:
|
||||
A <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Base.html##(BASE)">Base#BASE</a>:</em>
|
||||
The closest object.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1548,7 +2152,7 @@ The CLIENT</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the SET_CLIENT and call an interator function for each <strong>alive</strong> CLIENT, providing the CLIENT and optional parameters.</p>
|
||||
<p>Iterate the SET_CLIENT and call an interator function for each <strong>alive</strong> CLIENT, providing the CLIENT and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@ -2616,7 +3220,7 @@ The found Unit.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the SET_UNIT and call an interator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
|
||||
<p>Iterate the SET_UNIT and call an interator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -269,6 +270,12 @@ If you want to obtain the complete <strong>3D position</strong> including ori
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNIT).GetGroup">UNIT:GetGroup()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the unit's group if it exist and nil otherwise.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNIT).GetHeading">UNIT:GetHeading()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the DCS Unit heading.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -974,6 +981,24 @@ The DCS Unit is not existing or alive. </p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNIT).GetHeading" >
|
||||
<strong>UNIT:GetHeading()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns the DCS Unit heading.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#number:</em>
|
||||
The DCS Unit heading</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNIT).GetID" >
|
||||
<strong>UNIT:GetID()</strong>
|
||||
</a>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -200,6 +201,18 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).ClassName">ZONE_BASE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetBoundingSquare">ZONE_BASE:GetBoundingSquare()</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the bounding square the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).GetRandomVec2">ZONE_BASE:GetRandomVec2()</a></td>
|
||||
<td class="summary">
|
||||
<p>Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -230,6 +243,34 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).ZoneName">ZONE_BASE.ZoneName</a></td>
|
||||
<td class="summary">
|
||||
<p>Name of the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(ZONE_BASE.BoundingSquare)">Type <code>ZONE_BASE.BoundingSquare</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE.BoundingSquare).x1">ZONE_BASE.BoundingSquare.x1</a></td>
|
||||
<td class="summary">
|
||||
<p>The lower x coordinate (left down)</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE.BoundingSquare).x2">ZONE_BASE.BoundingSquare.x2</a></td>
|
||||
<td class="summary">
|
||||
<p>The higher x coordinate (right up)</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE.BoundingSquare).y1">ZONE_BASE.BoundingSquare.y1</a></td>
|
||||
<td class="summary">
|
||||
<p>The lower y coordinate (left down)</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE.BoundingSquare).y2">ZONE_BASE.BoundingSquare.y2</a></td>
|
||||
<td class="summary">
|
||||
<p>The higher y coordinate (right up)</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -262,6 +303,18 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).Flush">ZONE_POLYGON_BASE:Flush()</a></td>
|
||||
<td class="summary">
|
||||
<p>Flush polygon coordinates as a table in DCS.log.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).GetBoundingSquare">ZONE_POLYGON_BASE:GetBoundingSquare()</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the bounding square the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).GetRandomVec2">ZONE_POLYGON_BASE:GetRandomVec2()</a></td>
|
||||
<td class="summary">
|
||||
<p>Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -323,7 +376,7 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).GetRandomPointVec2">ZONE_RADIUS:GetRandomPointVec2()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).GetRandomVec2">ZONE_RADIUS:GetRandomVec2()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns a random location within the zone.</p>
|
||||
</td>
|
||||
@ -564,6 +617,42 @@ The name of the zone as defined within the mission editor.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_BASE).GetBoundingSquare" >
|
||||
<strong>ZONE_BASE:GetBoundingSquare()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the bounding square the zone.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(ZONE_BASE.BoundingSquare)">#ZONE_BASE.BoundingSquare</a>:</em>
|
||||
The bounding square.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_BASE).GetRandomVec2" >
|
||||
<strong>ZONE_BASE:GetRandomVec2()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
|
||||
The Vec2 coordinates.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -681,6 +770,68 @@ The smoke color.</p>
|
||||
|
||||
<p>Name of the zone.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(ZONE_BASE.BoundingSquare)" >Type <code>ZONE_BASE.BoundingSquare</code></a></h2>
|
||||
|
||||
<p>The ZONE_BASE.BoundingSquare</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(ZONE_BASE.BoundingSquare).x1" >
|
||||
<strong>ZONE_BASE.BoundingSquare.x1</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The lower x coordinate (left down)</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(ZONE_BASE.BoundingSquare).x2" >
|
||||
<strong>ZONE_BASE.BoundingSquare.x2</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The higher x coordinate (right up)</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(ZONE_BASE.BoundingSquare).y1" >
|
||||
<strong>ZONE_BASE.BoundingSquare.y1</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The lower y coordinate (left down)</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a></em>
|
||||
<a id="#(ZONE_BASE.BoundingSquare).y2" >
|
||||
<strong>ZONE_BASE.BoundingSquare.y2</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The higher y coordinate (right up)</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@ -780,6 +931,42 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_POLYGON_BASE).GetBoundingSquare" >
|
||||
<strong>ZONE_POLYGON_BASE:GetBoundingSquare()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the bounding square the zone.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(ZONE_POLYGON_BASE.BoundingSquare)">#ZONE<em>POLYGON</em>BASE.BoundingSquare</a>:</em>
|
||||
The bounding square.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_POLYGON_BASE).GetRandomVec2" >
|
||||
<strong>ZONE_POLYGON_BASE:GetRandomVec2()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Define a random <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> within the zone.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
|
||||
The Vec2 coordinate.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_POLYGON_BASE).IsPointVec2InZone" >
|
||||
<strong>ZONE_POLYGON_BASE:IsPointVec2InZone(PointVec2)</strong>
|
||||
</a>
|
||||
@ -882,6 +1069,8 @@ self</p>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(ZONE_POLYGON_BASE.BoundingSquare)" >Type <code>ZONE_POLYGON_BASE.BoundingSquare</code></a></h2>
|
||||
|
||||
<h2><a id="#(ZONE_POLYGON_BASE.ListVec2)" >Type <code>ZONE_POLYGON_BASE.ListVec2</code></a></h2>
|
||||
|
||||
<p>A points array.</p>
|
||||
@ -1011,8 +1200,8 @@ The radius of the zone.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_RADIUS).GetRandomPointVec2" >
|
||||
<strong>ZONE_RADIUS:GetRandomPointVec2()</strong>
|
||||
<a id="#(ZONE_RADIUS).GetRandomVec2" >
|
||||
<strong>ZONE_RADIUS:GetRandomVec2()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
@ -82,14 +83,7 @@
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Airbase.html">Airbase</a></td>
|
||||
<td class="summary">
|
||||
<p>AIRBASE Class</p>
|
||||
|
||||
<h1><a href="AIRBASE.html">AIRBASE</a> class</h1>
|
||||
<p>The <a href="AIRBASE.html">AIRBASE</a> class is a wrapper class to handle the DCS Airbase objects:</p>
|
||||
|
||||
<ul>
|
||||
<li>Support all DCS Airbase APIs.</li>
|
||||
</ul>
|
||||
<p>This module contains the AIRBASE classes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -221,7 +215,7 @@
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Database.html">Database</a></td>
|
||||
<td class="summary">
|
||||
<p>Manage the mission database.</p>
|
||||
<p>This module contains the DATABASE class, managing the database of mission objects.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -269,7 +263,7 @@
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="MissileTrainer.html">MissileTrainer</a></td>
|
||||
<td class="summary">
|
||||
<p>Provides missile training functions.</p>
|
||||
<p>This module contains the MISSILETRAINER class.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -288,6 +282,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="PICKUPTASK.html">PICKUPTASK</a></td>
|
||||
<td class="summary">
|
||||
<p>A PICKUPTASK orchestrates the loading of CARGO at a specific landing zone.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="PatrolZone.html">PatrolZone</a></td>
|
||||
<td class="summary">
|
||||
<p>This module contains the PATROLZONE class.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
@ -52,6 +52,7 @@
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="NOTASK.html">NOTASK</a></li>
|
||||
<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
|
||||
<li><a href="PatrolZone.html">PatrolZone</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="ROUTETASK.html">ROUTETASK</a></li>
|
||||
<li><a href="STAGE.html">STAGE</a></li>
|
||||
|
||||
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Loading…
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Reference in New Issue
Block a user