Fixed case problem for pictures in documentation.

This commit is contained in:
FlightControl 2017-01-19 20:03:11 +01:00
parent 02fe5f6104
commit 0a2cdf999d
3 changed files with 34 additions and 34 deletions

View File

@ -1,42 +1,42 @@
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Execute Combat Air Patrol (CAP).** --- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Execute Combat Air Patrol (CAP).**
-- --
-- ![Banner Image](..\Presentations\AI_Cap\Dia1.JPG) -- ![Banner Image](..\Presentations\AI_CAP\Dia1.JPG)
-- --
-- --
-- === -- ===
-- --
-- # 1) @{#AI_CAP_ZONE} class, extends @{AI.AI_Cap#AI_PATROL_ZONE} -- # 1) @{#AI_CAP_ZONE} class, extends @{AI.AI_CAP#AI_PATROL_ZONE}
-- --
-- The @{#AI_CAP_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group} -- The @{#AI_CAP_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone. -- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
-- --
-- ![Process](..\Presentations\AI_Cap\Dia3.JPG) -- ![Process](..\Presentations\AI_CAP\Dia3.JPG)
-- --
-- The AI_CAP_ZONE is assigned a @{Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event. -- The AI_CAP_ZONE is assigned a @{Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
-- --
-- ![Process](..\Presentations\AI_Cap\Dia4.JPG) -- ![Process](..\Presentations\AI_CAP\Dia4.JPG)
-- --
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. -- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits. -- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
-- --
-- ![Process](..\Presentations\AI_Cap\Dia5.JPG) -- ![Process](..\Presentations\AI_CAP\Dia5.JPG)
-- --
-- This cycle will continue. -- This cycle will continue.
-- --
-- ![Process](..\Presentations\AI_Cap\Dia6.JPG) -- ![Process](..\Presentations\AI_CAP\Dia6.JPG)
-- --
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event. -- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
-- --
-- ![Process](..\Presentations\AI_Cap\Dia9.JPG) -- ![Process](..\Presentations\AI_CAP\Dia9.JPG)
-- --
-- When enemies are detected, the AI will automatically engage the enemy. -- When enemies are detected, the AI will automatically engage the enemy.
-- --
-- ![Process](..\Presentations\AI_Cap\Dia10.JPG) -- ![Process](..\Presentations\AI_CAP\Dia10.JPG)
-- --
-- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB. -- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land. -- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
-- --
-- ![Process](..\Presentations\AI_Cap\Dia13.JPG) -- ![Process](..\Presentations\AI_CAP\Dia13.JPG)
-- --
-- ## 1.1) AI_CAP_ZONE constructor -- ## 1.1) AI_CAP_ZONE constructor
-- --
@ -44,7 +44,7 @@
-- --
-- ## 1.2) AI_CAP_ZONE is a FSM -- ## 1.2) AI_CAP_ZONE is a FSM
-- --
-- ![Process](..\Presentations\AI_Cap\Dia2.JPG) -- ![Process](..\Presentations\AI_CAP\Dia2.JPG)
-- --
-- ### 1.2.1) AI_CAP_ZONE States -- ### 1.2.1) AI_CAP_ZONE States
-- --
@ -65,17 +65,17 @@
-- --
-- ## 1.3) Set the Range of Engagement -- ## 1.3) Set the Range of Engagement
-- --
-- ![Range](..\Presentations\AI_Cap\Dia11.JPG) -- ![Range](..\Presentations\AI_CAP\Dia11.JPG)
-- --
-- An optional range can be set in meters, -- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets. -- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone. -- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI. -- The range is applied at the position of the AI.
-- Use the method @{AI.AI_Cap#AI_CAP_ZONE.SetEngageRange}() to define that range. -- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageRange}() to define that range.
-- --
-- ## 1.4) Set the Zone of Engagement -- ## 1.4) Set the Zone of Engagement
-- --
-- ![Zone](..\Presentations\AI_Cap\Dia12.JPG) -- ![Zone](..\Presentations\AI_CAP\Dia12.JPG)
-- --
-- An optional @{Zone} can be set, -- An optional @{Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets. -- that will define when the AI will engage with the detected airborne enemy targets.

View File

@ -1,6 +1,6 @@
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Provide Close Air Support to friendly ground troops.** --- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Provide Close Air Support to friendly ground troops.**
-- --
-- ![Banner Image](..\Presentations\AI_Cas\Dia1.JPG) -- ![Banner Image](..\Presentations\AI_CAS\Dia1.JPG)
-- --
-- --
-- === -- ===
@ -12,35 +12,35 @@
-- The @{#AI_CAS_ZONE} class implements the core functions to provide Close Air Support in an Engage @{Zone} by an AIR @{Controllable} or @{Group}. -- The @{#AI_CAS_ZONE} class implements the core functions to provide Close Air Support in an Engage @{Zone} by an AIR @{Controllable} or @{Group}.
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone. -- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
-- --
-- ![HoldAndEngage](..\Presentations\AI_Cas\Dia3.JPG) -- ![HoldAndEngage](..\Presentations\AI_CAS\Dia3.JPG)
-- --
-- The AI_CAS_ZONE is assigned a @{Group} and this must be done before the AI_CAS_ZONE process can be started through the **Start** event. -- The AI_CAS_ZONE is assigned a @{Group} and this must be done before the AI_CAS_ZONE process can be started through the **Start** event.
-- --
-- ![Start Event](..\Presentations\AI_Cas\Dia4.JPG) -- ![Start Event](..\Presentations\AI_CAS\Dia4.JPG)
-- --
-- Upon started, The AI will **Route** itself towards the random 3D point within a patrol zone, -- Upon started, The AI will **Route** itself towards the random 3D point within a patrol zone,
-- using a random speed within the given altitude and speed limits. -- using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits. -- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
-- This cycle will continue until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB. -- This cycle will continue until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
-- --
-- ![Route Event](..\Presentations\AI_Cas\Dia5.JPG) -- ![Route Event](..\Presentations\AI_CAS\Dia5.JPG)
-- --
-- When the AI is commanded to provide Close Air Support (through the event **Engage**), the AI will fly towards the Engage Zone. -- When the AI is commanded to provide Close Air Support (through the event **Engage**), the AI will fly towards the Engage Zone.
-- Any target that is detected in the Engage Zone will be reported and will be destroyed by the AI. -- Any target that is detected in the Engage Zone will be reported and will be destroyed by the AI.
-- --
-- ![Engage Event](..\Presentations\AI_Cas\Dia6.JPG) -- ![Engage Event](..\Presentations\AI_CAS\Dia6.JPG)
-- --
-- The AI will detect the targets and will only destroy the targets within the Engage Zone. -- The AI will detect the targets and will only destroy the targets within the Engage Zone.
-- --
-- ![Engage Event](..\Presentations\AI_Cas\Dia7.JPG) -- ![Engage Event](..\Presentations\AI_CAS\Dia7.JPG)
-- --
-- Every target that is destroyed, is reported< by the AI. -- Every target that is destroyed, is reported< by the AI.
-- --
-- ![Engage Event](..\Presentations\AI_Cas\Dia8.JPG) -- ![Engage Event](..\Presentations\AI_CAS\Dia8.JPG)
-- --
-- Note that the AI does not know when the Engage Zone is cleared, and therefore will keep circling in the zone. -- Note that the AI does not know when the Engage Zone is cleared, and therefore will keep circling in the zone.
-- --
-- ![Engage Event](..\Presentations\AI_Cas\Dia9.JPG) -- ![Engage Event](..\Presentations\AI_CAS\Dia9.JPG)
-- --
-- Until it is notified through the event **Accomplish**, which is to be triggered by an observing party: -- Until it is notified through the event **Accomplish**, which is to be triggered by an observing party:
-- --
@ -50,18 +50,18 @@
-- * a condition -- * a condition
-- * others ... -- * others ...
-- --
-- ![Engage Event](..\Presentations\AI_Cas\Dia10.JPG) -- ![Engage Event](..\Presentations\AI_CAS\Dia10.JPG)
-- --
-- When the AI has accomplished the CAS, it will fly back to the Patrol Zone. -- When the AI has accomplished the CAS, it will fly back to the Patrol Zone.
-- --
-- ![Engage Event](..\Presentations\AI_Cas\Dia11.JPG) -- ![Engage Event](..\Presentations\AI_CAS\Dia11.JPG)
-- --
-- It will keep patrolling there, until it is notified to RTB or move to another CAS Zone. -- It will keep patrolling there, until it is notified to RTB or move to another CAS Zone.
-- It can be notified to go RTB through the **RTB** event. -- It can be notified to go RTB through the **RTB** event.
-- --
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land. -- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
-- --
-- ![Engage Event](..\Presentations\AI_Cas\Dia12.JPG) -- ![Engage Event](..\Presentations\AI_CAS\Dia12.JPG)
-- --
-- # 1.1) AI_CAS_ZONE constructor -- # 1.1) AI_CAS_ZONE constructor
-- --
@ -69,7 +69,7 @@
-- --
-- ## 1.2) AI_CAS_ZONE is a FSM -- ## 1.2) AI_CAS_ZONE is a FSM
-- --
-- ![Process](..\Presentations\AI_Cas\Dia2.JPG) -- ![Process](..\Presentations\AI_CAS\Dia2.JPG)
-- --
-- ### 1.2.1) AI_CAS_ZONE States -- ### 1.2.1) AI_CAS_ZONE States
-- --

View File

@ -1,6 +1,6 @@
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Air Patrolling or Staging.** --- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Air Patrolling or Staging.**
-- --
-- ![Banner Image](..\Presentations\AI_Patrol\Dia1.JPG) -- ![Banner Image](..\Presentations\AI_PATROL\Dia1.JPG)
-- --
-- --
-- === -- ===
@ -9,34 +9,34 @@
-- --
-- The @{#AI_PATROL_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}. -- The @{#AI_PATROL_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}.
-- --
-- ![Process](..\Presentations\AI_Patrol\Dia3.JPG) -- ![Process](..\Presentations\AI_PATROL\Dia3.JPG)
-- --
-- The AI_PATROL_ZONE is assigned a @{Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event. -- The AI_PATROL_ZONE is assigned a @{Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
-- --
-- ![Process](..\Presentations\AI_Patrol\Dia4.JPG) -- ![Process](..\Presentations\AI_PATROL\Dia4.JPG)
-- --
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. -- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits. -- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
-- --
-- ![Process](..\Presentations\AI_Patrol\Dia5.JPG) -- ![Process](..\Presentations\AI_PATROL\Dia5.JPG)
-- --
-- This cycle will continue. -- This cycle will continue.
-- --
-- ![Process](..\Presentations\AI_Patrol\Dia6.JPG) -- ![Process](..\Presentations\AI_PATROL\Dia6.JPG)
-- --
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event. -- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
-- --
-- ![Process](..\Presentations\AI_Patrol\Dia9.JPG) -- ![Process](..\Presentations\AI_PATROL\Dia9.JPG)
-- --
---- Note that the enemy is not engaged! To model enemy engagement, either tailor the **Detected** event, or ---- Note that the enemy is not engaged! To model enemy engagement, either tailor the **Detected** event, or
-- use derived AI_ classes to model AI offensive or defensive behaviour. -- use derived AI_ classes to model AI offensive or defensive behaviour.
-- --
-- ![Process](..\Presentations\AI_Patrol\Dia10.JPG) -- ![Process](..\Presentations\AI_PATROL\Dia10.JPG)
-- --
-- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB. -- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land. -- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
-- --
-- ![Process](..\Presentations\AI_Patrol\Dia11.JPG) -- ![Process](..\Presentations\AI_PATROL\Dia11.JPG)
-- --
-- ## 1.1) AI_PATROL_ZONE constructor -- ## 1.1) AI_PATROL_ZONE constructor
-- --
@ -44,7 +44,7 @@
-- --
-- ## 1.2) AI_PATROL_ZONE is a FSM -- ## 1.2) AI_PATROL_ZONE is a FSM
-- --
-- ![Process](..\Presentations\AI_Patrol\Dia2.JPG) -- ![Process](..\Presentations\AI_PATROL\Dia2.JPG)
-- --
-- ### 1.2.1) AI_PATROL_ZONE States -- ### 1.2.1) AI_PATROL_ZONE States
-- --