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CTLD - corrected error in setting Hercules min and max drop height, added documentation
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@ -870,8 +870,12 @@ do
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--
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--
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-- ## 5. Support for Hercules mod by Anubis
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-- ## 5. Support for Hercules mod by Anubis
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--
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--
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-- Basic support for the Hercules mod By Anubis has been build into CTLD. Currently this does **not** cover objects and troops which can
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-- Basic support for the Hercules mod By Anubis has been build into CTLD - that is you can load/drop/build the same objects as the helicopters.
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-- be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but you cannot use them in functions scripted with this class.
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-- To also cover objects and troops which can be loaded from the groud crew Rearm/Refuel menu, you need to use @{#CTLD_HERCULES.New}() and link
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-- this object to your CTLD setup. In this case, do **not** use the `Hercules_Cargo.lua` or `Hercules_Cargo_CTLD.lua` which are part of the mod
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-- in your mission!
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--
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-- ### 5.1 Create an own CTLD instance and allow the usage of the Hercules mod:
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--
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--
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-- local my_ctld = CTLD:New(coalition.side.BLUE,{"Helicargo", "Hercules"},"Lufttransportbrigade I")
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-- local my_ctld = CTLD:New(coalition.side.BLUE,{"Helicargo", "Hercules"},"Lufttransportbrigade I")
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--
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--
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@ -882,10 +886,31 @@ do
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-- my_ctld.HercMaxAngels = 2000 -- for troop/cargo drop via chute in meters, ca 6000 ft
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-- my_ctld.HercMaxAngels = 2000 -- for troop/cargo drop via chute in meters, ca 6000 ft
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-- my_ctld.HercMaxSpeed = 77 -- 77mps or 270kph or 150kn
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-- my_ctld.HercMaxSpeed = 77 -- 77mps or 270kph or 150kn
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--
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--
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-- Hint: you can **only** airdrop from the Hercules if you are "in parameters", i.e. at or below `HercMaxSpeed` and in the AGL bracket between
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-- `HercMinAngels` and `HercMaxAngels`!
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--
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-- Also, the following options need to be set to `true`:
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-- Also, the following options need to be set to `true`:
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--
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--
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-- my_ctld.useprefix = true -- this is true by default and MUST BE ON.
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-- my_ctld.useprefix = true -- this is true by default and MUST BE ON.
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--
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--
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-- ### 5.2 Integrate Hercules ground crew loadable objects
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--
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-- Add ground crew loadable objects to your CTLD instance like so, where `my_ctld` is the previously created CTLD instance:
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--
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-- local herccargo = CTLD_HERCULES:New("blue", "Hercules Test", my_ctld)
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--
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-- You also need:
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-- * A template called "Infantry" for 10 Paratroopers (as set via herccargo.infantrytemplate).
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-- * Depending on what you are loading with the help of the ground crew, there are 42 more templates for the various vehicles that are loadable.
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-- There's a **quick check output in the `dcs.log`** which tells you what's there and what not.
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-- E.g.:
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-- ...Checking template for APC BTR-82A Air [24998lb] (BTR-82A) ... MISSING)
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-- ...Checking template for ART 2S9 NONA Skid [19030lb] (SAU 2-C9) ... MISSING)
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-- ...Checking template for EWR SBORKA Air [21624lb] (Dog Ear radar) ... MISSING)
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-- ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK)
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--
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-- Expected template names are the ones in the rounded brackets.
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--
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-- Standard transport capabilities as per the real Hercules are:
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-- Standard transport capabilities as per the real Hercules are:
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--
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--
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-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64}, -- 19t cargo, 64 paratroopers
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-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64}, -- 19t cargo, 64 paratroopers
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@ -3787,8 +3812,8 @@ end
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local ucoord = Unit:GetCoordinate()
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local ucoord = Unit:GetCoordinate()
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local gheight = ucoord:GetLandHeight()
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local gheight = ucoord:GetLandHeight()
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local aheight = uheight - gheight -- height above ground
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local aheight = uheight - gheight -- height above ground
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local maxh = self.HercMinAngels-- 1500m
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local minh = self.HercMinAngels-- 1500m
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local minh = self.HercMaxAngels -- 5000m
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local maxh = self.HercMaxAngels -- 5000m
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local maxspeed = self.HercMaxSpeed -- 77 mps
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local maxspeed = self.HercMaxSpeed -- 77 mps
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-- DONE: TEST - Speed test for Herc, should not be above 280kph/150kn
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-- DONE: TEST - Speed test for Herc, should not be above 280kph/150kn
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local kmspeed = uspeed * 3.6
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local kmspeed = uspeed * 3.6
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