mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Fix of bug #97
-- Fixed GROUP:IsAlive()
--- Returns if the Group is alive.
-- The Group must:
--
-- * Exist at run-time.
-- * Has at least one unit.
--
-- When the first @{Unit} of the Group is active, it will return true.
-- If the first @{Unit} of the Group is inactive, it will return false.
--
-- @param #GROUP self
-- @return #boolean true if the Group is alive and active.
-- @return #boolean false if the Group is alive but inactive.
-- @return #nil if the group does not exist anymore.
-- Fixed Identifiable:IsAlive()
--- Returns if the Identifiable is alive.
-- If the Identifiable is not alive, nil is returned.
-- If the Identifiable is alive, true is returned.
-- @param #IDENTIFIABLE self
-- @return #boolean true if Identifiable is alive.
-- @return #nil if the Identifiable is not existing or is not alive.
-- Fixed UNIT:IsAlive()
--- Returns if the Unit is alive.
-- If the Unit is not alive, nil is returned.
-- If the Unit is alive and active, true is returned.
-- If the Unit is alive but not active, false is returned.
-- @param #UNIT self
-- @return #boolean true if Unit is alive and active.
-- @return #boolean false if Unit is alive but not active.
-- @return #nil if the Unit is not existing or is not alive.
-- Updated all test missions, as this is a core change.
This commit is contained in:
@@ -2112,6 +2112,7 @@ self</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectedItemCount" >
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<strong>DETECTION_BASE.DetectedItemCount</strong>
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</a>
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@@ -2125,6 +2126,7 @@ self</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectedItemMax" >
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<strong>DETECTION_BASE.DetectedItemMax</strong>
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</a>
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@@ -2238,7 +2240,7 @@ self</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectionInterval" >
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<strong>DETECTION_BASE.DetectionInterval</strong>
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</a>
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@@ -73,10 +73,12 @@
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<div id="content">
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<h1>Module <code>Group</code></h1>
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<p>This module contains the GROUP class.</p>
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<p><strong>Wrapper</strong> -- GROUP is a wrapper class for the DCS Class Group.</p>
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<hr/>
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<p>The <a href="##(GROUP)">#GROUP</a> class is a wrapper class to handle the DCS Group objects:</p>
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<ul>
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@@ -138,8 +140,6 @@
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<td class="summary">
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<h1>GROUP class, extends <a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a></h1>
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<h2>GROUP reference methods</h2>
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<p>For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.</p>
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</td>
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</tr>
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@@ -355,7 +355,7 @@
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).IsAlive">GROUP:IsAlive()</a></td>
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<td class="summary">
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<p>Returns if the DCS Group is alive.</p>
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<p>Returns if the Group is alive.</p>
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</td>
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</tr>
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<tr>
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@@ -475,8 +475,6 @@
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<h1>GROUP class, extends <a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a></h1>
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<h2>GROUP reference methods</h2>
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<p>For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.</p>
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@@ -1293,16 +1291,41 @@ true if DCS Group contains AirPlanes.</p>
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</dt>
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<dd>
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<p>Returns if the DCS Group is alive.</p>
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<p>Returns if the Group is alive.</p>
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<p>When the group exists at run-time, this method will return true, otherwise false.</p>
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<p>The Group must:</p>
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<h3>Return value</h3>
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<ul>
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<li>Exist at run-time.</li>
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<li>Has at least one unit.</li>
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</ul>
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<p>When the first <a href="Unit.html">Unit</a> of the Group is active, it will return true.
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If the first <a href="Unit.html">Unit</a> of the Group is inactive, it will return false.</p>
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<h3>Return values</h3>
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<ol>
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<li>
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<p><em>#boolean:</em>
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true if the DCS Group is alive.</p>
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true if the Group is alive and active.</p>
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</li>
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<li>
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<p><em>#boolean:</em>
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false if the Group is alive but inactive.</p>
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</li>
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<li>
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<p><em>#nil:</em>
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if the group does not exist anymore.</p>
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</li>
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</ol>
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</dd>
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</dl>
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<dl class="function">
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@@ -474,6 +474,10 @@ The DCS Identifiable is not existing or alive. </p>
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<p>Returns if the Identifiable is alive.</p>
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<p>If the Identifiable is not alive, nil is returned. <br/>
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If the Identifiable is alive, true is returned. </p>
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<h3>Return values</h3>
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<ol>
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<li>
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@@ -485,7 +489,7 @@ true if Identifiable is alive.</p>
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<li>
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<p><em>#nil:</em>
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The DCS Identifiable is not existing or alive. </p>
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if the Identifiable is not existing or is not alive. </p>
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</li>
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</ol>
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@@ -191,7 +191,6 @@ on defined intervals (currently every minute).</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(MOVEMENT).AliveUnits" >
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<strong>MOVEMENT.AliveUnits</strong>
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</a>
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@@ -200,9 +199,6 @@ on defined intervals (currently every minute).</p>
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<p> Contains the counter how many units are currently alive</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -872,12 +872,6 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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@@ -2702,7 +2696,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em>#boolean</em>
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<em></em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -3292,20 +3286,6 @@ True = Continue Scheduler</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPAWN).uncontrolled" >
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<strong>SPAWN.uncontrolled</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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@@ -73,97 +73,36 @@
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<div id="content">
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<h1>Module <code>Unit</code></h1>
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<p>This module contains the UNIT class.</p>
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<p><strong>Wrapper</strong> - UNIT is a wrapper class for the DCS Class Unit.</p>
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<h1>1) <a href="##(UNIT)">#UNIT</a> class, extends <a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a></h1>
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<hr/>
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<p>The <a href="##(UNIT)">#UNIT</a> class is a wrapper class to handle the DCS Unit objects:</p>
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<ul>
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<li>Support all DCS Unit APIs.</li>
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<li>Enhance with Unit specific APIs not in the DCS Unit API set.</li>
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<li>Handle local Unit Controller.</li>
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<li>Manage the "state" of the DCS Unit.</li>
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<li>Manage the "state" of the DCS Unit.
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</li>
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</ul>
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<h2>1.1) UNIT reference methods</h2>
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<p>For each DCS Unit object alive within a running mission, a UNIT wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.
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This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Unit objects are spawned (using the <a href="SPAWN.html">SPAWN</a> class).</p>
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<p>The UNIT class <strong>does not contain a :New()</strong> method, rather it provides <strong>:Find()</strong> methods to retrieve the object reference
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using the DCS Unit or the DCS UnitName.</p>
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<p>Another thing to know is that UNIT objects do not "contain" the DCS Unit object.
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The UNIT methods will reference the DCS Unit object by name when it is needed during API execution.
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If the DCS Unit object does not exist or is nil, the UNIT methods will return nil and log an exception in the DCS.log file.</p>
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<p>The UNIT class provides the following functions to retrieve quickly the relevant UNIT instance:</p>
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<ul>
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<li><a href="##(UNIT).Find">UNIT.Find</a>(): Find a UNIT instance from the _DATABASE object using a DCS Unit object.</li>
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<li><a href="##(UNIT).FindByName">UNIT.FindByName</a>(): Find a UNIT instance from the _DATABASE object using a DCS Unit name.</li>
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</ul>
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<p>IMPORTANT: ONE SHOULD NEVER SANATIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).</p>
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<h2>1.2) DCS UNIT APIs</h2>
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<p>The DCS Unit APIs are used extensively within MOOSE. The UNIT class has for each DCS Unit API a corresponding method.
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To be able to distinguish easily in your code the difference between a UNIT API call and a DCS Unit API call,
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the first letter of the method is also capitalized. So, by example, the DCS Unit method <a href="DCSWrapper.Unit.html##(Unit).getName">DCSWrapper.Unit#Unit.getName</a>()
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is implemented in the UNIT class as <a href="##(UNIT).GetName">UNIT.GetName</a>().</p>
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<h2>1.3) Smoke, Flare Units</h2>
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<p>The UNIT class provides methods to smoke or flare units easily.
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The <a href="##(UNIT).SmokeBlue">UNIT.SmokeBlue</a>(), <a href="##(UNIT).SmokeGreen">UNIT.SmokeGreen</a>(),<a href="##(UNIT).SmokeOrange">UNIT.SmokeOrange</a>(), <a href="##(UNIT).SmokeRed">UNIT.SmokeRed</a>(), <a href="##(UNIT).SmokeRed">UNIT.SmokeRed</a>() methods
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will smoke the unit in the corresponding color. Note that smoking a unit is done at the current position of the DCS Unit.
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When the DCS Unit moves for whatever reason, the smoking will still continue!
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The <a href="##(UNIT).FlareGreen">UNIT.FlareGreen</a>(), <a href="##(UNIT).FlareRed">UNIT.FlareRed</a>(), <a href="##(UNIT).FlareWhite">UNIT.FlareWhite</a>(), <a href="##(UNIT).FlareYellow">UNIT.FlareYellow</a>()
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methods will fire off a flare in the air with the corresponding color. Note that a flare is a one-off shot and its effect is of very short duration.</p>
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<h2>1.4) Location Position, Point</h2>
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<p>The UNIT class provides methods to obtain the current point or position of the DCS Unit.
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The <a href="##(UNIT).GetPointVec2">UNIT.GetPointVec2</a>(), <a href="##(UNIT).GetVec3">UNIT.GetVec3</a>() will obtain the current <strong>location</strong> of the DCS Unit in a Vec2 (2D) or a <strong>point</strong> in a Vec3 (3D) vector respectively.
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If you want to obtain the complete <strong>3D position</strong> including ori<72>ntation and direction vectors, consult the <a href="##(UNIT).GetPositionVec3">UNIT.GetPositionVec3</a>() method respectively.</p>
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<h2>1.5) Test if alive</h2>
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||||
<p>The <a href="##(UNIT).IsAlive">UNIT.IsAlive</a>(), <a href="##(UNIT).IsActive">UNIT.IsActive</a>() methods determines if the DCS Unit is alive, meaning, it is existing and active.</p>
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<h2>1.6) Test for proximity</h2>
|
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<p>The UNIT class contains methods to test the location or proximity against zones or other objects.</p>
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|
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<h3>1.6.1) Zones</h3>
|
||||
<p>To test whether the Unit is within a <strong>zone</strong>, use the <a href="##(UNIT).IsInZone">UNIT.IsInZone</a>() or the <a href="##(UNIT).IsNotInZone">UNIT.IsNotInZone</a>() methods. Any zone can be tested on, but the zone must be derived from <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a>. </p>
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|
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<h3>1.6.2) Units</h3>
|
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<p>Test if another DCS Unit is within a given radius of the current DCS Unit, use the <a href="##(UNIT).OtherUnitInRadius">UNIT.OtherUnitInRadius</a>() method.</p>
|
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|
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|
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<h2>Global(s)</h2>
|
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<table class="function_list">
|
||||
<tr>
|
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<td class="name" nowrap="nowrap"><a href="#UNIT">UNIT</a></td>
|
||||
<td class="summary">
|
||||
<h1>UNIT class, extends <a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a></h1>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#i">i</a></td>
|
||||
<td class="summary">
|
||||
|
||||
<p>For each DCS Unit object alive within a running mission, a UNIT wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(UNIT)">Type <code>UNIT</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNIT).ClassName">UNIT.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNIT).Find">UNIT:Find(DCSUnit)</a></td>
|
||||
<td class="summary">
|
||||
<p>Finds a UNIT from the _DATABASE using a DCSUnit object.</p>
|
||||
@@ -333,6 +272,12 @@ If you want to obtain the complete <strong>3D position</strong> including ori<72>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNIT).IsAir">UNIT:IsAir()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns if the unit is of an air category.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNIT).IsAlive">UNIT:IsAlive()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns if the Unit is alive.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -472,48 +417,74 @@ If you want to obtain the complete <strong>3D position</strong> including ori<72>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<h1>UNIT class, extends <a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a></h1>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="i" >
|
||||
<strong>i</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
<p>For each DCS Unit object alive within a running mission, a UNIT wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.</p>
|
||||
|
||||
|
||||
<p> Remove obscolete units from the group structure</p>
|
||||
<p>This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Unit objects are spawned (using the <a href="SPAWN.html">SPAWN</a> class).</p>
|
||||
|
||||
<p>The UNIT class <strong>does not contain a :New()</strong> method, rather it provides <strong>:Find()</strong> methods to retrieve the object reference
|
||||
using the DCS Unit or the DCS UnitName.</p>
|
||||
|
||||
<p>Another thing to know is that UNIT objects do not "contain" the DCS Unit object.
|
||||
The UNIT methods will reference the DCS Unit object by name when it is needed during API execution.
|
||||
If the DCS Unit object does not exist or is nil, the UNIT methods will return nil and log an exception in the DCS.log file.</p>
|
||||
|
||||
<p>The UNIT class provides the following functions to retrieve quickly the relevant UNIT instance:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(UNIT).Find">UNIT.Find</a>(): Find a UNIT instance from the _DATABASE object using a DCS Unit object.</li>
|
||||
<li><a href="##(UNIT).FindByName">UNIT.FindByName</a>(): Find a UNIT instance from the _DATABASE object using a DCS Unit name.</li>
|
||||
</ul>
|
||||
|
||||
<p>IMPORTANT: ONE SHOULD NEVER SANATIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).</p>
|
||||
|
||||
<h2>DCS UNIT APIs</h2>
|
||||
|
||||
<p>The DCS Unit APIs are used extensively within MOOSE. The UNIT class has for each DCS Unit API a corresponding method.
|
||||
To be able to distinguish easily in your code the difference between a UNIT API call and a DCS Unit API call,
|
||||
the first letter of the method is also capitalized. So, by example, the DCS Unit method <a href="DCSWrapper.Unit.html##(Unit).getName">DCSWrapper.Unit#Unit.getName</a>()
|
||||
is implemented in the UNIT class as <a href="##(UNIT).GetName">UNIT.GetName</a>().</p>
|
||||
|
||||
<h2>Smoke, Flare Units</h2>
|
||||
|
||||
<p>The UNIT class provides methods to smoke or flare units easily.
|
||||
The <a href="##(UNIT).SmokeBlue">UNIT.SmokeBlue</a>(), <a href="##(UNIT).SmokeGreen">UNIT.SmokeGreen</a>(),<a href="##(UNIT).SmokeOrange">UNIT.SmokeOrange</a>(), <a href="##(UNIT).SmokeRed">UNIT.SmokeRed</a>(), <a href="##(UNIT).SmokeRed">UNIT.SmokeRed</a>() methods
|
||||
will smoke the unit in the corresponding color. Note that smoking a unit is done at the current position of the DCS Unit.
|
||||
When the DCS Unit moves for whatever reason, the smoking will still continue!
|
||||
The <a href="##(UNIT).FlareGreen">UNIT.FlareGreen</a>(), <a href="##(UNIT).FlareRed">UNIT.FlareRed</a>(), <a href="##(UNIT).FlareWhite">UNIT.FlareWhite</a>(), <a href="##(UNIT).FlareYellow">UNIT.FlareYellow</a>()
|
||||
methods will fire off a flare in the air with the corresponding color. Note that a flare is a one-off shot and its effect is of very short duration.</p>
|
||||
|
||||
<h2>Location Position, Point</h2>
|
||||
|
||||
<p>The UNIT class provides methods to obtain the current point or position of the DCS Unit.
|
||||
The <a href="##(UNIT).GetPointVec2">UNIT.GetPointVec2</a>(), <a href="##(UNIT).GetVec3">UNIT.GetVec3</a>() will obtain the current <strong>location</strong> of the DCS Unit in a Vec2 (2D) or a <strong>point</strong> in a Vec3 (3D) vector respectively.
|
||||
If you want to obtain the complete <strong>3D position</strong> including ori<72>ntation and direction vectors, consult the <a href="##(UNIT).GetPositionVec3">UNIT.GetPositionVec3</a>() method respectively.</p>
|
||||
|
||||
<h2>Test if alive</h2>
|
||||
|
||||
<p>The <a href="##(UNIT).IsAlive">UNIT.IsAlive</a>(), <a href="##(UNIT).IsActive">UNIT.IsActive</a>() methods determines if the DCS Unit is alive, meaning, it is existing and active.</p>
|
||||
|
||||
<h2>Test for proximity</h2>
|
||||
|
||||
<p>The UNIT class contains methods to test the location or proximity against zones or other objects.</p>
|
||||
|
||||
<h3>Zones</h3>
|
||||
|
||||
<p>To test whether the Unit is within a <strong>zone</strong>, use the <a href="##(UNIT).IsInZone">UNIT.IsInZone</a>() or the <a href="##(UNIT).IsNotInZone">UNIT.IsNotInZone</a>() methods. Any zone can be tested on, but the zone must be derived from <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a>. </p>
|
||||
|
||||
<h3>Units</h3>
|
||||
|
||||
<p>Test if another DCS Unit is within a given radius of the current DCS Unit, use the <a href="##(UNIT).OtherUnitInRadius">UNIT.OtherUnitInRadius</a>() method.</p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Unit)" >Type <code>Unit</code></a></h2>
|
||||
|
||||
<h2><a id="#(UNIT)" >Type <code>UNIT</code></a></h2>
|
||||
|
||||
<p>The UNIT class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(UNIT).ClassName" >
|
||||
<strong>UNIT.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
@@ -1240,6 +1211,45 @@ Air category evaluation result.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNIT).IsAlive" >
|
||||
<strong>UNIT:IsAlive()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns if the Unit is alive.</p>
|
||||
|
||||
|
||||
<p>If the Unit is not alive, nil is returned. <br/>
|
||||
If the Unit is alive and active, true is returned. <br/>
|
||||
If the Unit is alive but not active, false is returned. </p>
|
||||
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
true if Unit is alive and active.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
false if Unit is alive but not active.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#nil:</em>
|
||||
if the Unit is not existing or is not alive. </p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(UNIT).IsFriendly" >
|
||||
<strong>UNIT:IsFriendly(FriendlyCoalition)</strong>
|
||||
</a>
|
||||
|
||||
@@ -237,7 +237,7 @@ are design patterns allowing efficient (long-lasting) processes and workflows.</
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Group.html">Group</a></td>
|
||||
<td class="summary">
|
||||
<p>This module contains the GROUP class.</p>
|
||||
<p><strong>Wrapper</strong> -- GROUP is a wrapper class for the DCS Class Group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -416,7 +416,7 @@ and creates a CSV file logging the scoring events and results for use at team or
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Unit.html">Unit</a></td>
|
||||
<td class="summary">
|
||||
<p>This module contains the UNIT class.</p>
|
||||
<p><strong>Wrapper</strong> - UNIT is a wrapper class for the DCS Class Unit.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
Reference in New Issue
Block a user