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--- **AI** -- (R2.1) - Manages the independent process of Battlefield Air Interdiction (bombing) for airplanes.
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--
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-- ===
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--
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-- 
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--
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-- ===
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--
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-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
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--
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@@ -22,6 +18,7 @@
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-- ===
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--
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-- @module AI.AI_Bai
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-- @image Battlefield_Air_Interdiction.JPG
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--- AI_BAI_ZONE class
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@@ -30,9 +27,7 @@
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-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
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-- @extends AI.AI_Patrol#AI_PATROL_ZONE
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--- # AI_BAI_ZONE class, extends @{AI.AI_Patrol#AI_PATROL_ZONE}
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--
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-- AI_BAI_ZONE derives from the @{AI.AI_Patrol#AI_PATROL_ZONE}, inheriting its methods and behaviour.
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--- AI_BAI_ZONE derives from the @{AI.AI_Patrol#AI_PATROL_ZONE}, inheriting its methods and behaviour.
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--
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-- The AI_BAI_ZONE class implements the core functions to provide BattleGround Air Interdiction in an Engage @{Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
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-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
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