First images

This commit is contained in:
FlightControl_Master
2018-05-26 10:56:22 +02:00
parent 5e2a5cf5e8
commit 11516228fa
8 changed files with 14 additions and 52 deletions

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@@ -1,10 +1,6 @@
--- **AI** -- (R2.1) - Manages the independent process of Battlefield Air Interdiction (bombing) for airplanes.
--
-- ===
--
-- ![Banner Image](..\Presentations\AI_BAI\Dia1.JPG)
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/BAI%20-%20Battlefield%20Air%20Interdiction)
--
@@ -22,6 +18,7 @@
-- ===
--
-- @module AI.AI_Bai
-- @image Battlefield_Air_Interdiction.JPG
--- AI_BAI_ZONE class
@@ -30,9 +27,7 @@
-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
--- # AI_BAI_ZONE class, extends @{AI.AI_Patrol#AI_PATROL_ZONE}
--
-- AI_BAI_ZONE derives from the @{AI.AI_Patrol#AI_PATROL_ZONE}, inheriting its methods and behaviour.
--- AI_BAI_ZONE derives from the @{AI.AI_Patrol#AI_PATROL_ZONE}, inheriting its methods and behaviour.
--
-- The AI_BAI_ZONE class implements the core functions to provide BattleGround Air Interdiction in an Engage @{Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.