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* Fixed issue with Scoring menu not shown in single player.
* Fixed issue with Scoring players table not being populated correctly, resulting in the scoring report for all players not being shown. Fixed.
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@@ -718,9 +718,9 @@ do -- Scheduling
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nil
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)
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self._.Schedules[#self.Schedules+1] = ScheduleID
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self._.Schedules[#self._.Schedules+1] = ScheduleID
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return self._.Schedules
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return self._.Schedules[#self._.Schedules]
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end
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--- Schedule a new time event. Note that the schedule will only take place if the scheduler is *started*. Even for a single schedule event, the scheduler needs to be started also.
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@@ -752,9 +752,9 @@ do -- Scheduling
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Stop
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)
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self._.Schedules[SchedulerFunction] = ScheduleID
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self._.Schedules[#self._.Schedules+1] = ScheduleID
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return self._.Schedules
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return self._.Schedules[#self._.Schedules]
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end
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--- Stops the Schedule.
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