diff --git a/Moose Development/Moose/Ops/PlayerTask.lua b/Moose Development/Moose/Ops/PlayerTask.lua index 177840345..a4aed2068 100644 --- a/Moose Development/Moose/Ops/PlayerTask.lua +++ b/Moose Development/Moose/Ops/PlayerTask.lua @@ -2401,7 +2401,7 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client) return self end ---- [User] Add agent group to INTEL detection +--- [User] Add agent group to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this. -- @param #PLAYERTASKCONTROLLER self -- @param Wrapper.Group#GROUP Recce Group of agents. Can also be an @{Ops.OpsGroup#OPSGROUP} object. -- @return #PLAYERTASKCONTROLLER self @@ -2409,11 +2409,13 @@ function PLAYERTASKCONTROLLER:AddAgent(Recce) self:T(self.lid.."AddAgent") if self.Intel then self.Intel:AddAgent(Recce) + else + self:E(self.lid.."NO detection has been set up (yet)!") end return self end ---- [User] Add accept zone to INTEL detection +--- [User] Add accept zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this. -- @param #PLAYERTASKCONTROLLER self -- @param Core.Zone#ZONE AcceptZone Add a zone to the accept zone set. -- @return #PLAYERTASKCONTROLLER self @@ -2421,11 +2423,13 @@ function PLAYERTASKCONTROLLER:AddAcceptZone(AcceptZone) self:T(self.lid.."AddAcceptZone") if self.Intel then self.Intel:AddAcceptZone(AcceptZone) + else + self:E(self.lid.."NO detection has been set up (yet)!") end return self end ---- [User] Add reject zone to INTEL detection +--- [User] Add reject zone to INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this. -- @param #PLAYERTASKCONTROLLER self -- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set. -- @return #PLAYERTASKCONTROLLER self @@ -2433,11 +2437,13 @@ function PLAYERTASKCONTROLLER:AddRejectZone(RejectZone) self:T(self.lid.."AddRejectZone") if self.Intel then self.Intel:AddRejectZone(RejectZone) + else + self:E(self.lid.."NO detection has been set up (yet)!") end return self end ---- [User] Remove accept zone from INTEL detection +--- [User] Remove accept zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this. -- @param #PLAYERTASKCONTROLLER self -- @param Core.Zone#ZONE AcceptZone Add a zone to the accept zone set. -- @return #PLAYERTASKCONTROLLER self @@ -2445,11 +2451,13 @@ function PLAYERTASKCONTROLLER:RemoveAcceptZone(AcceptZone) self:T(self.lid.."RemoveAcceptZone") if self.Intel then self.Intel:RemoveAcceptZone(AcceptZone) + else + self:E(self.lid.."NO detection has been set up (yet)!") end return self end ---- [User] Remove reject zone from INTEL detection +--- [User] Remove reject zone from INTEL detection. You need to set up detection with @{#PLAYERTASKCONTROLLER.SetupIntel}() **before** using this. -- @param #PLAYERTASKCONTROLLER self -- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set. -- @return #PLAYERTASKCONTROLLER self @@ -2457,6 +2465,8 @@ function PLAYERTASKCONTROLLER:RemoveRejectZone(RejectZone) self:T(self.lid.."RemoveRejectZone") if self.Intel then self.Intel:RemoveRejectZone(RejectZone) + else + self:E(self.lid.."NO detection has been set up (yet)!") end return self end