Fixed bug following Players in Database

Group was not null, but did not exist.
This commit is contained in:
svenvandevelde 2015-11-01 06:03:31 +01:00
parent 0aae73ef58
commit 1739305d12
3 changed files with 57 additions and 50 deletions

3
.gitignore vendored
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@ -214,3 +214,6 @@ pip-log.txt
#Mr Developer
.mr.developer.cfg
*.gss
*._gs
*.gsl

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@ -301,46 +301,50 @@ trace.f( self.ClassName, UnitData )
if UnitData:isExist() then
local UnitName = UnitData:getName()
local GroupName = Unit.getGroup(UnitData):getName()
local PlayerName = UnitData:getPlayerName()
local GroupData = UnitData:getGroup()
trace.i(self.ClassName, "Player : " .. PlayerName .. " Unit : " .. UnitName .. " Group : " .. GroupName )
if GroupData and GroupData:isExist() then
local GroupName = GroupData:getName()
local PlayerName = UnitData:getPlayerName()
if self.Players[PlayerName] == nil then -- I believe this is the place where a Player gets a life in a mission when he enters a unit ...
self.Players[PlayerName] = {}
self.Players[PlayerName].Hit = {}
self.Players[PlayerName].Kill = {}
self.Players[PlayerName].Mission = {}
-- for CategoryID, CategoryName in pairs( DATABASECategory ) do
-- self.Players[PlayerName].Hit[CategoryID] = {}
-- self.Players[PlayerName].Kill[CategoryID] = {}
-- end
self.Players[PlayerName].HitPlayers = {}
self.Players[PlayerName].HitUnits = {}
self.Players[PlayerName].Penalty = 0
self.Players[PlayerName].PenaltyCoalition = 0
end
trace.i(self.ClassName, "Player : " .. PlayerName .. " Unit : " .. UnitName .. " Group : " .. GroupName )
if not self.Players[PlayerName].UnitCoalition then
self.Players[PlayerName].UnitCoalition = Unit.getGroup(UnitData):getCoalition()
else
if self.Players[PlayerName].UnitCoalition ~= Unit.getGroup(UnitData):getCoalition() then
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + 50
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
MESSAGE:New( "Player '" .. PlayerName .. "' changed coalition from " .. DATABASECoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. DATABASECoalition[Unit.getGroup(UnitData):getCoalition()] ..
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). 50 Penalty points added.",
"Game Status: Penalty", 20, "/PENALTYCOALITION" .. PlayerName ):ToAll()
self:ScoreAdd( PlayerName, "COALITION_PENALTY", 1, -50, self.Players[PlayerName].UnitName, DATABASECoalition[self.Players[PlayerName].UnitCoalition], DATABASECategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
UnitName, DATABASECategory[Unit.getGroup(UnitData):getCoalition()], DATABASECategory[Unit.getGroup(UnitData):getCategory()], UnitData:getTypeName() )
if self.Players[PlayerName] == nil then -- I believe this is the place where a Player gets a life in a mission when he enters a unit ...
self.Players[PlayerName] = {}
self.Players[PlayerName].Hit = {}
self.Players[PlayerName].Kill = {}
self.Players[PlayerName].Mission = {}
-- for CategoryID, CategoryName in pairs( DATABASECategory ) do
-- self.Players[PlayerName].Hit[CategoryID] = {}
-- self.Players[PlayerName].Kill[CategoryID] = {}
-- end
self.Players[PlayerName].HitPlayers = {}
self.Players[PlayerName].HitUnits = {}
self.Players[PlayerName].Penalty = 0
self.Players[PlayerName].PenaltyCoalition = 0
end
end
self.Players[PlayerName].UnitName = UnitName
self.Players[PlayerName].GroupName = GroupName
self.Players[PlayerName].UnitCoalition = Unit.getGroup(UnitData):getCoalition()
self.Players[PlayerName].UnitCategory = Unit.getGroup(UnitData):getCategory()
self.Players[PlayerName].UnitType = UnitData:getTypeName()
if not self.Players[PlayerName].UnitCoalition then
self.Players[PlayerName].UnitCoalition = Unit.getGroup(UnitData):getCoalition()
else
if self.Players[PlayerName].UnitCoalition ~= Unit.getGroup(UnitData):getCoalition() then
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + 50
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
MESSAGE:New( "Player '" .. PlayerName .. "' changed coalition from " .. DATABASECoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. DATABASECoalition[Unit.getGroup(UnitData):getCoalition()] ..
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). 50 Penalty points added.",
"Game Status: Penalty", 20, "/PENALTYCOALITION" .. PlayerName ):ToAll()
self:ScoreAdd( PlayerName, "COALITION_PENALTY", 1, -50, self.Players[PlayerName].UnitName, DATABASECoalition[self.Players[PlayerName].UnitCoalition], DATABASECategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
UnitName, DATABASECategory[Unit.getGroup(UnitData):getCoalition()], DATABASECategory[Unit.getGroup(UnitData):getCategory()], UnitData:getTypeName() )
end
end
self.Players[PlayerName].UnitName = UnitName
self.Players[PlayerName].GroupName = GroupName
self.Players[PlayerName].UnitCoalition = Unit.getGroup(UnitData):getCoalition()
self.Players[PlayerName].UnitCategory = Unit.getGroup(UnitData):getCategory()
self.Players[PlayerName].UnitType = UnitData:getTypeName()
end
end
end

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@ -187,21 +187,21 @@ function MESSAGEQUEUE:_DisplayMessages()
end
-- Now check if the Client also has messages that belong to the Coalition of the Client...
for CoalitionSideID, CoalitionSideData in pairs( self.CoalitionSides ) do
for MessageID, MessageData in pairs( CoalitionSideData.Messages ) do
local CoalitionGroup = Group.getByName( ClientGroupName )
if CoalitionGroup and CoalitionGroup:getCoalition() == CoalitionSideID then
if MessageData.MessageCoalition == false then
trigger.action.outTextForGroup( Group.getByName(ClientGroupName):getID(), MessageData.MessageCategory .. '\n' .. MessageData.MessageText:gsub("\n$",""):gsub("\n$",""), MessageData.MessageDuration )
MessageData.MessageCoalition = true
end
end
local MessageTimeLeft = ( MessageData.MessageTime + MessageData.MessageDuration ) - timer.getTime()
if MessageTimeLeft <= 0 then
MessageData = nil
end
end
end
-- for CoalitionSideID, CoalitionSideData in pairs( self.CoalitionSides ) do
-- for MessageID, MessageData in pairs( CoalitionSideData.Messages ) do
-- local CoalitionGroup = Group.getByName( ClientGroupName )
-- if CoalitionGroup and CoalitionGroup:getCoalition() == CoalitionSideID then
-- if MessageData.MessageCoalition == false then
-- trigger.action.outTextForGroup( Group.getByName(ClientGroupName):getID(), MessageData.MessageCategory .. '\n' .. MessageData.MessageText:gsub("\n$",""):gsub("\n$",""), MessageData.MessageDuration )
-- MessageData.MessageCoalition = true
-- end
-- end
-- local MessageTimeLeft = ( MessageData.MessageTime + MessageData.MessageDuration ) - timer.getTime()
-- if MessageTimeLeft <= 0 then
-- MessageData = nil
-- end
-- end
-- end
end
end