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@ -87,6 +87,7 @@
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-- @field #number respawndelay Delay before respawn in seconds.
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-- @field #number runwaydestroyed Time stamp timer.getAbsTime() when the runway was destroyed.
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-- @field #number runwayrepairtime Time in seconds until runway will be repaired after it was destroyed. Default is 3600 sec (one hour).
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-- @field Ops.FlightControl#FLIGHTCONTROL flightcontrol Flight control of this warehouse.
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-- @extends Core.Fsm#FSM
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--- Have your assets at the right place at the right time - or not!
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@ -6217,9 +6218,11 @@ function WAREHOUSE:_RouteAir(aircraft)
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self:T2(self.lid..string.format("RouteAir aircraft group %s alive=%s", aircraft:GetName(), tostring(aircraft:IsAlive())))
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-- Give start command to activate uncontrolled aircraft within the next 60 seconds.
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local starttime=math.random(60)
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if not self.flightcontrol then
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local starttime=math.random(60)
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aircraft:StartUncontrolled(starttime)
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aircraft:StartUncontrolled(starttime)
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end
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-- Debug info.
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self:T2(self.lid..string.format("RouteAir aircraft group %s alive=%s (after start command)", aircraft:GetName(), tostring(aircraft:IsAlive())))
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@ -1,4 +1,4 @@
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--- **OPS** - Manage recovery of aircraft at airdromes.
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--- **OPS** - Manage launching and recovery of aircraft at airdromes.
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--
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--
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--
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@ -43,8 +43,6 @@
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--
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-- ===
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--
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-- 
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--
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-- # The FLIGHTCONTROL Concept
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--
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--
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@ -1536,7 +1534,7 @@ end
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function FLIGHTCONTROL:_PlayerRequestInfo(groupname)
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-- Get flight group.
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local flight=_DATABASE:GetFlightGroup(groupname)
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local flight=_DATABASE:GetOpsGroup(groupname)
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if flight then
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@ -1596,7 +1594,7 @@ end
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function FLIGHTCONTROL:_PlayerRequestInfoQueues(groupname)
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-- Get flight group.
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local flight=_DATABASE:GetFlightGroup(groupname)
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local flight=_DATABASE:GetOpsGroup(groupname)
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if flight then
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@ -1628,7 +1626,7 @@ end
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function FLIGHTCONTROL:_PlayerInbound(groupname)
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-- Get flight group.
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local flight=_DATABASE:GetFlightGroup(groupname)
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local flight=_DATABASE:GetOpsGroup(groupname)
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if flight then
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@ -1681,7 +1679,7 @@ end
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function FLIGHTCONTROL:_PlayerHolding(groupname)
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-- Get flight group.
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local flight=_DATABASE:GetFlightGroup(groupname)
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local flight=_DATABASE:GetOpsGroup(groupname)
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if flight then
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@ -1719,11 +1717,11 @@ end
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function FLIGHTCONTROL:_PlayerMyStatus(groupname)
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-- Get flight group.
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local flight=_DATABASE:GetFlightGroup(groupname)
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local flight=_DATABASE:GetOpsGroup(groupname)
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if flight then
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local fc=flight.flightcontrol
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local fc=flight.flightcontrol --Ops.FlightControl#FLIGHTCONTROL
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local text=string.format("My Status:")
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text=text..string.format("\nFlight status: %s", tostring(flight:GetState()))
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@ -1757,12 +1755,15 @@ function FLIGHTCONTROL:_PlayerRequestTaxi(groupname)
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for _,_element in pairs(flight.elements) do
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local element=_element --Ops.FlightGroup#FLIGHTGROUP.Element
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env.info("FF 100")
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if element.parking then
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local spot=self:GetParkingSpotByID(element.parking.TerminalID)
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if element.ai then
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env.info("FF 200")
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self:RemoveParkingGuard(spot, 30)
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else
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self:RemoveParkingGuard(spot, 3)
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env.info("FF 300")
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end
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end
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--flight:ElementTaxiing(element)
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@ -1785,7 +1786,7 @@ function FLIGHTCONTROL:_PlayerRequestTakeoff(groupname)
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MESSAGE:New("Request takeoff", 5):ToAll()
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local flight=_DATABASE:GetFlightGroup(groupname)
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local flight=_DATABASE:GetOpsGroup(groupname)
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if flight then
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@ -1819,7 +1820,7 @@ function FLIGHTCONTROL:_PlayerAbortTakeoff(groupname)
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MESSAGE:New("Abort takeoff", 5):ToAll()
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local flight=_DATABASE:GetFlightGroup(groupname)
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local flight=_DATABASE:GetOpsGroup(groupname)
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if flight then
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@ -6068,8 +6068,15 @@ function OPSGROUP:onafterStop(From, Event, To)
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self.Scheduler:Clear()
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end
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-- Flightcontrol.
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if self.flightcontrol then
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self.flightcontrol:_RemoveFlight(self)
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for _,_element in pairs(self.elements) do
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local element=_element --#OPSGROUP.Element
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if element.parking then
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self.flightcontrol:SetParkingFree(element.parking)
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end
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end
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end
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if self:IsAlive() and not (self:IsDead() or self:IsStopped()) then
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@ -10804,8 +10811,8 @@ function OPSGROUP:_AddElementByName(unitname)
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if unit then
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-- Get unit template.
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--local unittemplate=unit:GetTemplate()
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local unittemplate=_DATABASE:GetUnitTemplateFromUnitName(unitname)
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local unittemplate=unit:GetTemplate()
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--local unittemplate=_DATABASE:GetUnitTemplateFromUnitName(unitname)
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-- Element table.
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local element={} --#OPSGROUP.Element
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@ -10897,7 +10904,7 @@ function OPSGROUP:_AddElementByName(unitname)
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local text=string.format("Adding element %s: status=%s, skill=%s, life=%.1f/%.1f category=%s (%d), type=%s, size=%.1f (L=%.1f H=%.1f W=%.1f), weight=%.1f/%.1f (cargo=%.1f/%.1f)",
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element.name, element.status, element.skill, element.life, element.life0, element.categoryname, element.category, element.typename,
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element.size, element.length, element.height, element.width, element.weight, element.weightMaxTotal, element.weightCargo, element.weightMaxCargo)
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self:T(self.lid..text)
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self:I(self.lid..text)
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-- Add element to table.
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if not self:_IsElement(unitname) then
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