Optimized comments and documentation set

This commit is contained in:
FlightControl_Master
2018-05-23 10:42:27 +02:00
parent fe2f59660d
commit 1b39f5d6e6
83 changed files with 538 additions and 525 deletions

View File

@@ -14,7 +14,7 @@ do -- TASK_A2A
--- The TASK_A2A class
-- @type TASK_A2A
-- @field Set#SET_UNIT TargetSetUnit
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Tasking.Task#TASK
--- # TASK_A2A class, extends @{Task#TASK}
@@ -25,7 +25,7 @@ do -- TASK_A2A
--
-- * **None**: Start of the process
-- * **Planned**: The A2A task is planned.
-- * **Assigned**: The A2A task is assigned to a @{Group#GROUP}.
-- * **Assigned**: The A2A task is assigned to a @{Wrapper.Group#GROUP}.
-- * **Success**: The A2A task is successfully completed.
-- * **Failed**: The A2A task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
--
@@ -45,9 +45,9 @@ do -- TASK_A2A
--- Instantiates a new TASK_A2A.
-- @param #TASK_A2A self
-- @param Tasking.Mission#MISSION Mission
-- @param Set#SET_GROUP SetAttack The set of groups for which the Task can be assigned.
-- @param Core.Set#SET_GROUP SetAttack The set of groups for which the Task can be assigned.
-- @param #string TaskName The name of the Task.
-- @param Set#SET_UNIT UnitSetTargets
-- @param Core.Set#SET_UNIT UnitSetTargets
-- @param #number TargetDistance The distance to Target when the Player is considered to have "arrived" at the engagement range.
-- @param Core.Zone#ZONE_BASE TargetZone The target zone, if known.
-- If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.
@@ -359,7 +359,7 @@ do -- TASK_A2A_INTERCEPT
--- The TASK_A2A_INTERCEPT class
-- @type TASK_A2A_INTERCEPT
-- @field Set#SET_UNIT TargetSetUnit
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Tasking.Task#TASK
--- # TASK_A2A_INTERCEPT class, extends @{Task_A2A#TASK_A2A}
@@ -370,7 +370,7 @@ do -- TASK_A2A_INTERCEPT
-- The TASK_A2A_INTERCEPT is used by the @{Task_A2A_Dispatcher#TASK_A2A_DISPATCHER} to automatically create intercept tasks
-- based on detected airborne enemy targets intruding friendly airspace.
--
-- The task is defined for a @{Mission#MISSION}, where a friendly @{Set#SET_GROUP} consisting of GROUPs with one human players each, is intercepting the targets.
-- The task is defined for a @{Mission#MISSION}, where a friendly @{Core.Set#SET_GROUP} consisting of GROUPs with one human players each, is intercepting the targets.
-- The task is given a name and a briefing, that is used in the menu structure and in the reporting.
--
-- @field #TASK_A2A_INTERCEPT
@@ -458,7 +458,7 @@ do -- TASK_A2A_SWEEP
--- The TASK_A2A_SWEEP class
-- @type TASK_A2A_SWEEP
-- @field Set#SET_UNIT TargetSetUnit
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Tasking.Task#TASK
--- # TASK_A2A_SWEEP class, extends @{Task_A2A#TASK_A2A}
@@ -471,7 +471,7 @@ do -- TASK_A2A_SWEEP
-- The TASK_A2A_SWEEP is used by the @{Task_A2A_Dispatcher#TASK_A2A_DISPATCHER} to automatically create sweep tasks
-- based on detected airborne enemy targets intruding friendly airspace, for which the detection has been lost for more than 60 seconds.
--
-- The task is defined for a @{Mission#MISSION}, where a friendly @{Set#SET_GROUP} consisting of GROUPs with one human players each, is sweeping the targets.
-- The task is defined for a @{Mission#MISSION}, where a friendly @{Core.Set#SET_GROUP} consisting of GROUPs with one human players each, is sweeping the targets.
-- The task is given a name and a briefing, that is used in the menu structure and in the reporting.
--
-- @field #TASK_A2A_SWEEP
@@ -569,7 +569,7 @@ do -- TASK_A2A_ENGAGE
--- The TASK_A2A_ENGAGE class
-- @type TASK_A2A_ENGAGE
-- @field Set#SET_UNIT TargetSetUnit
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Tasking.Task#TASK
--- # TASK_A2A_ENGAGE class, extends @{Task_A2A#TASK_A2A}
@@ -580,7 +580,7 @@ do -- TASK_A2A_ENGAGE
-- The TASK_A2A_ENGAGE is used by the @{Task_A2A_Dispatcher#TASK_A2A_DISPATCHER} to automatically create engage tasks
-- based on detected airborne enemy targets intruding friendly airspace.
--
-- The task is defined for a @{Mission#MISSION}, where a friendly @{Set#SET_GROUP} consisting of GROUPs with one human players each, is engaging the targets.
-- The task is defined for a @{Mission#MISSION}, where a friendly @{Core.Set#SET_GROUP} consisting of GROUPs with one human players each, is engaging the targets.
-- The task is given a name and a briefing, that is used in the menu structure and in the reporting.
--
-- @field #TASK_A2A_ENGAGE