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SCHEDULER fixes
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@@ -43,7 +43,9 @@
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--- The SCHEDULER class
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-- @type SCHEDULER
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-- @field #number ScheduleID the ID of the scheduler.
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-- @field #table Schedules Table of schedules.
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-- @field #table MasterObject Master object.
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-- @field #boolean ShowTrace Trace info if true.
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-- @extends Core.Base#BASE
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@@ -69,53 +71,53 @@
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--
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-- * @{#SCHEDULER.New}( nil ): Setup a new SCHEDULER object, which is persistently executed after garbage collection.
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--
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-- SchedulerObject = SCHEDULER:New()
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-- SchedulerID = SchedulerObject:Schedule( nil, ScheduleFunction, {} )
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-- MasterObject = SCHEDULER:New()
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-- SchedulerID = MasterObject:Schedule( nil, ScheduleFunction, {} )
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--
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-- The above example creates a new SchedulerObject, but does not schedule anything.
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-- A separate schedule is created by using the SchedulerObject using the method :Schedule..., which returns a ScheduleID
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-- The above example creates a new MasterObject, but does not schedule anything.
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-- A separate schedule is created by using the MasterObject using the method :Schedule..., which returns a ScheduleID
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--
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-- ### Construct a SCHEDULER object without a volatile schedule, but volatile to the Object existence...
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--
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-- * @{#SCHEDULER.New}( Object ): Setup a new SCHEDULER object, which is linked to the Object. When the Object is nillified or destroyed, the SCHEDULER object will also be destroyed and stopped after garbage collection.
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--
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-- ZoneObject = ZONE:New( "ZoneName" )
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-- SchedulerObject = SCHEDULER:New( ZoneObject )
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-- SchedulerID = SchedulerObject:Schedule( ZoneObject, ScheduleFunction, {} )
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-- MasterObject = SCHEDULER:New( ZoneObject )
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-- SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {} )
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-- ...
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-- ZoneObject = nil
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-- garbagecollect()
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--
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-- The above example creates a new SchedulerObject, but does not schedule anything, and is bound to the existence of ZoneObject, which is a ZONE.
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-- A separate schedule is created by using the SchedulerObject using the method :Schedule()..., which returns a ScheduleID
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-- The above example creates a new MasterObject, but does not schedule anything, and is bound to the existence of ZoneObject, which is a ZONE.
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-- A separate schedule is created by using the MasterObject using the method :Schedule()..., which returns a ScheduleID
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-- Later in the logic, the ZoneObject is put to nil, and garbage is collected.
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-- As a result, the ScheduleObject will cancel any planned schedule.
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-- As a result, the MasterObject will cancel any planned schedule.
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--
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-- ### Construct a SCHEDULER object with a persistent schedule.
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--
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-- * @{#SCHEDULER.New}( nil, Function, FunctionArguments, Start, ... ): Setup a new persistent SCHEDULER object, and start a new schedule for the Function with the defined FunctionArguments according the Start and sequent parameters.
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--
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-- SchedulerObject, SchedulerID = SCHEDULER:New( nil, ScheduleFunction, {} )
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-- MasterObject, SchedulerID = SCHEDULER:New( nil, ScheduleFunction, {} )
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--
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-- The above example creates a new SchedulerObject, and does schedule the first schedule as part of the call.
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-- Note that 2 variables are returned here: SchedulerObject, ScheduleID...
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-- The above example creates a new MasterObject, and does schedule the first schedule as part of the call.
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-- Note that 2 variables are returned here: MasterObject, ScheduleID...
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--
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-- ### Construct a SCHEDULER object without a schedule, but volatile to the Object existence...
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--
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-- * @{#SCHEDULER.New}( Object, Function, FunctionArguments, Start, ... ): Setup a new SCHEDULER object, linked to Object, and start a new schedule for the Function with the defined FunctionArguments according the Start and sequent parameters.
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--
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-- ZoneObject = ZONE:New( "ZoneName" )
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-- SchedulerObject, SchedulerID = SCHEDULER:New( ZoneObject, ScheduleFunction, {} )
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-- SchedulerID = SchedulerObject:Schedule( ZoneObject, ScheduleFunction, {} )
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-- MasterObject, SchedulerID = SCHEDULER:New( ZoneObject, ScheduleFunction, {} )
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-- SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {} )
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-- ...
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-- ZoneObject = nil
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-- garbagecollect()
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--
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-- The above example creates a new SchedulerObject, and schedules a method call (ScheduleFunction),
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-- The above example creates a new MasterObject, and schedules a method call (ScheduleFunction),
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-- and is bound to the existence of ZoneObject, which is a ZONE object (ZoneObject).
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-- Both a ScheduleObject and a SchedulerID variable are returned.
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-- Both a MasterObject and a SchedulerID variable are returned.
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-- Later in the logic, the ZoneObject is put to nil, and garbage is collected.
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-- As a result, the ScheduleObject will cancel the planned schedule.
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-- As a result, the MasterObject will cancel the planned schedule.
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--
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-- ## SCHEDULER timer stopping and (re-)starting.
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--
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@@ -125,15 +127,15 @@
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-- * @{#SCHEDULER.Stop}(): Stop the schedules within the SCHEDULER object. If a CallID is provided to :Stop(), then only the schedule referenced by CallID will be stopped.
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--
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-- ZoneObject = ZONE:New( "ZoneName" )
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-- SchedulerObject, SchedulerID = SCHEDULER:New( ZoneObject, ScheduleFunction, {} )
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-- SchedulerID = SchedulerObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 10 )
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-- MasterObject, SchedulerID = SCHEDULER:New( ZoneObject, ScheduleFunction, {} )
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-- SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 10 )
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-- ...
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-- SchedulerObject:Stop( SchedulerID )
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-- MasterObject:Stop( SchedulerID )
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-- ...
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-- SchedulerObject:Start( SchedulerID )
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-- MasterObject:Start( SchedulerID )
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--
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-- The above example creates a new SchedulerObject, and does schedule the first schedule as part of the call.
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-- Note that 2 variables are returned here: SchedulerObject, ScheduleID...
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-- The above example creates a new MasterObject, and does schedule the first schedule as part of the call.
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-- Note that 2 variables are returned here: MasterObject, ScheduleID...
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-- Later in the logic, the repeating schedule with SchedulerID is stopped.
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-- A bit later, the repeating schedule with SchedulerId is (re)-started.
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--
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@@ -145,32 +147,32 @@
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-- Consider the following code fragment of the SCHEDULER object creation.
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--
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-- ZoneObject = ZONE:New( "ZoneName" )
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-- SchedulerObject = SCHEDULER:New( ZoneObject )
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-- MasterObject = SCHEDULER:New( ZoneObject )
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--
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-- Several parameters can be specified that influence the behaviour of a Schedule.
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--
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-- ### A single schedule, immediately executed
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--
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-- SchedulerID = SchedulerObject:Schedule( ZoneObject, ScheduleFunction, {} )
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-- SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {} )
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--
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-- The above example schedules a new ScheduleFunction call to be executed asynchronously, within milleseconds ...
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--
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-- ### A single schedule, planned over time
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--
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-- SchedulerID = SchedulerObject:Schedule( ZoneObject, ScheduleFunction, {}, 10 )
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-- SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {}, 10 )
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--
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-- The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds ...
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--
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-- ### A schedule with a repeating time interval, planned over time
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--
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-- SchedulerID = SchedulerObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 60 )
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-- SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 60 )
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--
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-- The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds,
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-- and repeating 60 every seconds ...
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--
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-- ### A schedule with a repeating time interval, planned over time, with time interval randomization
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--
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-- SchedulerID = SchedulerObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 60, 0.5 )
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-- SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 60, 0.5 )
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--
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-- The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds,
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-- and repeating 60 seconds, with a 50% time interval randomization ...
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@@ -180,7 +182,7 @@
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--
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-- ### A schedule with a repeating time interval, planned over time, with time interval randomization, and stop after a time interval
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--
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-- SchedulerID = SchedulerObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 60, 0.5, 300 )
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-- SchedulerID = MasterObject:Schedule( ZoneObject, ScheduleFunction, {}, 10, 60, 0.5, 300 )
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--
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-- The above example schedules a new ScheduleFunction call to be executed asynchronously, within 10 seconds,
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-- The schedule will repeat every 60 seconds.
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@@ -191,13 +193,15 @@
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--
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-- @field #SCHEDULER
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SCHEDULER = {
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ClassName = "SCHEDULER",
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Schedules = {},
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ClassName = "SCHEDULER",
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Schedules = {},
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MasterObject = nil,
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ShowTrace = nil,
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}
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--- SCHEDULER constructor.
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-- @param #SCHEDULER self
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-- @param #table SchedulerObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #table MasterObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
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-- @param #table SchedulerArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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@@ -205,50 +209,46 @@ SCHEDULER = {
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-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
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-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self.
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-- @return #number The ScheduleID of the planned schedule.
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function SCHEDULER:New( SchedulerObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
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-- @return #table The ScheduleID of the planned schedule.
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function SCHEDULER:New( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
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local self = BASE:Inherit( self, BASE:New() ) -- #SCHEDULER
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self:F2( { Start, Repeat, RandomizeFactor, Stop } )
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local ScheduleID = nil
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self.MasterObject = SchedulerObject
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self.ShowTrace = true
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self.MasterObject = MasterObject
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self.ShowTrace = false
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if SchedulerFunction then
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ScheduleID = self:Schedule( SchedulerObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop, 4 )
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ScheduleID = self:Schedule( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop, 4 )
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end
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return self, ScheduleID
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end
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--function SCHEDULER:_Destructor()
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-- --self:E("_Destructor")
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--
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-- _SCHEDULEDISPATCHER:RemoveSchedule( self.CallID )
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--end
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--- Schedule a new time event. Note that the schedule will only take place if the scheduler is *started*. Even for a single schedule event, the scheduler needs to be started also.
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-- @param #SCHEDULER self
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-- @param #table SchedulerObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #table MasterObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
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-- @param #table SchedulerArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number Repeat Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number Repeat Specifies the time interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizeFactor Specifies a randomization factor between 0 and 1 to randomize the Repeat.
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-- @param #number Stop Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #number The ScheduleID of the planned schedule.
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function SCHEDULER:Schedule( SchedulerObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop, TraceLevel, Fsm )
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-- @param #number Stop Time interval in seconds after which the scheduler will be stoppe.
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-- @param #number TraceLevel Trace level [0,3]. Default 3.
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-- @param Core.Fsm#FSM Fsm Finite state model.
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-- @return #table The ScheduleID of the planned schedule.
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function SCHEDULER:Schedule( MasterObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop, TraceLevel, Fsm )
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self:F2( { Start, Repeat, RandomizeFactor, Stop } )
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self:T3( { SchedulerArguments } )
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local ObjectName = "-"
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if SchedulerObject and SchedulerObject.ClassName and SchedulerObject.ClassID then
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ObjectName = SchedulerObject.ClassName .. SchedulerObject.ClassID
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if MasterObject and MasterObject.ClassName and MasterObject.ClassID then
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ObjectName = MasterObject.ClassName .. MasterObject.ClassID
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end
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self:F3( { "Schedule :", ObjectName, tostring( SchedulerObject ), Start, Repeat, RandomizeFactor, Stop } )
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self.SchedulerObject = SchedulerObject
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self:F3( { "Schedule :", ObjectName, tostring( MasterObject ), Start, Repeat, RandomizeFactor, Stop } )
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self.MasterObject = MasterObject
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local ScheduleID = _SCHEDULEDISPATCHER:AddSchedule(
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self,
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@@ -269,19 +269,17 @@ end
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--- (Re-)Starts the schedules or a specific schedule if a valid ScheduleID is provided.
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-- @param #SCHEDULER self
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-- @param #number ScheduleID (optional) The ScheduleID of the planned (repeating) schedule.
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-- @param #table ScheduleID (Optional) The ScheduleID of the planned (repeating) schedule.
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function SCHEDULER:Start( ScheduleID )
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self:F3( { ScheduleID } )
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_SCHEDULEDISPATCHER:Start( self, ScheduleID )
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end
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--- Stops the schedules or a specific schedule if a valid ScheduleID is provided.
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-- @param #SCHEDULER self
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-- @param #number ScheduleID (optional) The ScheduleID of the planned (repeating) schedule.
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-- @param #table ScheduleID (Optional) The ScheduleID of the planned (repeating) schedule.
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function SCHEDULER:Stop( ScheduleID )
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self:F3( { ScheduleID } )
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_SCHEDULEDISPATCHER:Stop( self, ScheduleID )
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end
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@@ -290,7 +288,6 @@ end
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-- @param #number ScheduleID (optional) The ScheduleID of the planned (repeating) schedule.
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function SCHEDULER:Remove( ScheduleID )
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self:F3( { ScheduleID } )
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_SCHEDULEDISPATCHER:Remove( self, ScheduleID )
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end
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@@ -298,28 +295,17 @@ end
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-- @param #SCHEDULER self
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function SCHEDULER:Clear()
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self:F3( )
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_SCHEDULEDISPATCHER:Clear( self )
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end
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--- Show tracing for this scheduler.
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-- @param #SCHEDULER self
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function SCHEDULER:ShowTrace()
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_SCHEDULEDISPATCHER:ShowTrace( self )
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end
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--- No tracing for this scheduler.
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-- @param #SCHEDULER self
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-- @param #number ScheduleID (optional) The ScheduleID of the planned (repeating) schedule.
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function SCHEDULER:NoTrace()
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_SCHEDULEDISPATCHER:NoTrace( self )
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end
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