diff --git a/Moose Development/Moose/Functional/Warehouse.lua b/Moose Development/Moose/Functional/Warehouse.lua index 48d365019..0eea6eeaf 100644 --- a/Moose Development/Moose/Functional/Warehouse.lua +++ b/Moose Development/Moose/Functional/Warehouse.lua @@ -89,31 +89,31 @@ WAREHOUSE.Descriptor = { --- Warehouse unit categories. These are used for -- @type WAREHOUSE.Attribute WAREHOUSE.Attribute = { - TRANSPORT_PLANE="transportplane", - TRANSPORT_HELO="transporthelo", - TRANSPORT_APC="transportapc", - FIGHTER="fighter", - TANKER="tanker", - AWACS="awacs", - ARTILLERY="artillery", - ATTACKHELICOPTER="attackhelicopter", - INFANTRY="infantry", - BOMBER="bomber", - TANK="tank", - TRUCK="truck", - OTHER="other", + TRANSPORT_PLANE="Transport_Plane", + TRANSPORT_HELO="Transport_Helo", + TRANSPORT_APC="Transport_APC", + FIGHTER="Fighter", + TANKER="Tanker", + AWACS="AWACS", + ARTILLERY="Artillery", + ATTACKHELICOPTER="Attackhelicopter", + INFANTRY="Infantry", + BOMBER="Bomber", + TANK="Tank", + TRUCK="Truck", + SHIP="Ship", + OTHER="Other", } --- Cargo transport type. -- @type WAREHOUSE.TransportType --- @field #string AIRPLANE plane blabla WAREHOUSE.TransportType = { - AIRPLANE = "transportplane", - HELICOPTER = "transporthelo", - APC = "transportapc", - SHIP = "ship", - TRAIN = "train", - SELFPROPELLED = "selfporpelled", + AIRPLANE = "Transport_Plane", + HELICOPTER = "Transport_Helo", + APC = "Transport_APC", + SHIP = "Ship", + TRAIN = "Train", + SELFPROPELLED = "Selfporpelled", } --- Warehouse class version. @@ -131,6 +131,7 @@ WAREHOUSE.version="0.1.0" -- TODO: Put active groups into the warehouse. -- TODO: Spawn warehouse assets as uncontrolled or AI off and activate them when requested. -- TODO: Handle cases with immobile units. +-- TODO: Add queue. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Constructor(s) @@ -209,9 +210,7 @@ function WAREHOUSE:NewAirbase(airbase) --- Triggers the FSM event "Request" after a delay. -- @function [parent=#WAREHOUSE] __Request -- @param #WAREHOUSE self - -- @param #string From From state. - -- @param #string Event Event. - -- @param #string To To state. + -- @param #number Delay Delay in seconds. -- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply. -- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested. -- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc. @@ -225,8 +224,8 @@ function WAREHOUSE:NewAirbase(airbase) --- Triggers the FSM event "Delivered" after a delay. -- @function [parent=#WAREHOUSE] __Delivered - -- @param #number delay Delay in seconds. -- @param #WAREHOUSE self + -- @param #number delay Delay in seconds. -- @param Wrapper.Group#GROUP group Group that was delivered. return self @@ -423,9 +422,13 @@ function WAREHOUSE:onafterRequest(From, Event, To, Airbase, AssetDescriptor, Ass -- Add spawned groups to cargo group object. for _i,_spawngroup in pairs(_spawngroups) do --TODO: check near and load radius. - local cargogroup = CARGO_GROUP:New(_spawngroup, AssetDescriptorValue, string.format("%s %d",AssetDescriptorValue, _i), _loadradius, _nearradius) + local _name=string.format("%s %d",AssetDescriptorValue, _i) + env.info(string.format("FF cargo group %d: %s",_i,_name)) + local cargogroup = CARGO_GROUP:New(_spawngroup, AssetDescriptorValue, _name, _loadradius, _nearradius) CargoGroups:AddCargo(cargogroup) - end + end + + env.info(string.format("FF cargo set object names %s", CargoGroups:GetObjectNames()))