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Spawn on Ship is fixed (i hope now)
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@ -987,15 +987,15 @@ end
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-- Note that each point in the route assigned to the spawning group is reset to the point of the spawn.
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-- Note that each point in the route assigned to the spawning group is reset to the point of the spawn.
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-- You can use the returned group to further define the route to be followed.
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-- You can use the returned group to further define the route to be followed.
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-- @param #SPAWN self
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-- @param #SPAWN self
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-- @param Wrapper.Airbase#AIRBASE Airbase The @{Airbase} where to spawn the group.
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-- @param Wrapper.Airbase#AIRBASE SpawnAirbase The @{Airbase} where to spawn the group.
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-- @param #SPAWN.Takeoff Takeoff (optional) The location and takeoff method. Default is Hot.
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-- @param #SPAWN.Takeoff Takeoff (optional) The location and takeoff method. Default is Hot.
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-- @param #number TakeoffAltitude (optional) The altitude above the ground.
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-- @param #number TakeoffAltitude (optional) The altitude above the ground.
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-- @return Wrapper.Group#GROUP that was spawned.
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-- @return Wrapper.Group#GROUP that was spawned.
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-- @return #nil Nothing was spawned.
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-- @return #nil Nothing was spawned.
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function SPAWN:SpawnAtAirbase( Airbase, Takeoff, TakeoffAltitude ) -- R2.2
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function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude ) -- R2.2
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self:E( { self.SpawnTemplatePrefix, Airbase, Takeoff, TakeoffAltitude } )
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self:E( { self.SpawnTemplatePrefix, SpawnAirbase, Takeoff, TakeoffAltitude } )
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local PointVec3 = Airbase:GetPointVec3()
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local PointVec3 = SpawnAirbase:GetPointVec3()
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self:T2(PointVec3)
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self:T2(PointVec3)
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Takeoff = Takeoff or SPAWN.Takeoff.Hot
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Takeoff = Takeoff or SPAWN.Takeoff.Hot
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@ -1006,7 +1006,7 @@ function SPAWN:SpawnAtAirbase( Airbase, Takeoff, TakeoffAltitude ) -- R2.2
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if SpawnTemplate then
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if SpawnTemplate then
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self:T( { "Current point of ", self.SpawnTemplatePrefix, Airbase } )
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self:T( { "Current point of ", self.SpawnTemplatePrefix, SpawnAirbase } )
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-- Translate the position of the Group Template to the Vec3.
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-- Translate the position of the Group Template to the Vec3.
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for UnitID = 1, #SpawnTemplate.units do
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for UnitID = 1, #SpawnTemplate.units do
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@ -1036,7 +1036,7 @@ function SPAWN:SpawnAtAirbase( Airbase, Takeoff, TakeoffAltitude ) -- R2.2
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SpawnTemplate.route.points[1].alt = PointVec3.y + ( TakeoffAltitude or 200 )
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SpawnTemplate.route.points[1].alt = PointVec3.y + ( TakeoffAltitude or 200 )
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else
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else
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SpawnTemplate.route.points[1].alt = PointVec3.y + 10
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SpawnTemplate.route.points[1].alt = PointVec3.y + 10
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SpawnTemplate.route.points[1].airdromeId = Airbase:GetID()
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SpawnTemplate.route.points[1].airdromeId = SpawnAirbase:GetID()
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end
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end
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SpawnTemplate.route.points[1].type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
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SpawnTemplate.route.points[1].type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
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SpawnTemplate.route.points[1].action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
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SpawnTemplate.route.points[1].action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
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@ -1044,6 +1044,19 @@ function SPAWN:SpawnAtAirbase( Airbase, Takeoff, TakeoffAltitude ) -- R2.2
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SpawnTemplate.x = PointVec3.x
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SpawnTemplate.x = PointVec3.x
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SpawnTemplate.y = PointVec3.z
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SpawnTemplate.y = PointVec3.z
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-- test if the airbase is a ship
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self:F( { AirbaseDesc = SpawnAirbase:GetDesc() } )
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if SpawnAirbase:GetDesc().category == Airbase.Category.SHIP then
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SpawnTemplate.route.points[1].linkUnit = SpawnAirbase:GetID()
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SpawnTemplate.route.points[1].helipadId = SpawnAirbase:GetID()
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SpawnTemplate.route.points[1].alt = 0
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SpawnTemplate.units[1].alt = 0
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SpawnTemplate.route.points[1].airdromeId = nil
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self:F( { linkUnit = SpawnTemplate.route.points[1].linkUnit, helipadId = SpawnTemplate.route.points[1].helipadId } )
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end
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return self:SpawnWithIndex( self.SpawnIndex )
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return self:SpawnWithIndex( self.SpawnIndex )
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end
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end
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end
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end
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