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Merge branch 'develop' into FF/Ops
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@ -870,8 +870,12 @@ do
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--
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-- ## 5. Support for Hercules mod by Anubis
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--
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-- Basic support for the Hercules mod By Anubis has been build into CTLD. Currently this does **not** cover objects and troops which can
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-- be loaded from the Rearm/Refuel menu, i.e. you can drop them into the field, but you cannot use them in functions scripted with this class.
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-- Basic support for the Hercules mod By Anubis has been build into CTLD - that is you can load/drop/build the same objects as the helicopters.
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-- To also cover objects and troops which can be loaded from the groud crew Rearm/Refuel menu, you need to use @{#CTLD_HERCULES.New}() and link
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-- this object to your CTLD setup. In this case, do **not** use the `Hercules_Cargo.lua` or `Hercules_Cargo_CTLD.lua` which are part of the mod
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-- in your mission!
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--
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-- ### 5.1 Create an own CTLD instance and allow the usage of the Hercules mod:
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--
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-- local my_ctld = CTLD:New(coalition.side.BLUE,{"Helicargo", "Hercules"},"Lufttransportbrigade I")
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--
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@ -882,10 +886,33 @@ do
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-- my_ctld.HercMaxAngels = 2000 -- for troop/cargo drop via chute in meters, ca 6000 ft
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-- my_ctld.HercMaxSpeed = 77 -- 77mps or 270kph or 150kn
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--
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-- Hint: you can **only** airdrop from the Hercules if you are "in parameters", i.e. at or below `HercMaxSpeed` and in the AGL bracket between
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-- `HercMinAngels` and `HercMaxAngels`!
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--
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-- Also, the following options need to be set to `true`:
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--
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-- my_ctld.useprefix = true -- this is true by default and MUST BE ON.
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--
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-- ### 5.2 Integrate Hercules ground crew loadable objects
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--
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-- Add ground crew loadable objects to your CTLD instance like so, where `my_ctld` is the previously created CTLD instance:
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--
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-- local herccargo = CTLD_HERCULES:New("blue", "Hercules Test", my_ctld)
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--
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-- You also need:
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--
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-- * A template called "Infantry" for 10 Paratroopers (as set via herccargo.infantrytemplate).
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-- * Depending on what you are loading with the help of the ground crew, there are 42 more templates for the various vehicles that are loadable.
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--
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-- There's a **quick check output in the `dcs.log`** which tells you what's there and what not.
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-- E.g.:
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-- ...Checking template for APC BTR-82A Air [24998lb] (BTR-82A) ... MISSING)
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-- ...Checking template for ART 2S9 NONA Skid [19030lb] (SAU 2-C9) ... MISSING)
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-- ...Checking template for EWR SBORKA Air [21624lb] (Dog Ear radar) ... MISSING)
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-- ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK)
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--
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-- Expected template names are the ones in the rounded brackets.
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--
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-- Standard transport capabilities as per the real Hercules are:
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--
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-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64}, -- 19t cargo, 64 paratroopers
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@ -3787,8 +3814,8 @@ end
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local ucoord = Unit:GetCoordinate()
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local gheight = ucoord:GetLandHeight()
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local aheight = uheight - gheight -- height above ground
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local maxh = self.HercMinAngels-- 1500m
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local minh = self.HercMaxAngels -- 5000m
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local minh = self.HercMinAngels-- 1500m
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local maxh = self.HercMaxAngels -- 5000m
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local maxspeed = self.HercMaxSpeed -- 77 mps
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-- DONE: TEST - Speed test for Herc, should not be above 280kph/150kn
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local kmspeed = uspeed * 3.6
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@ -4748,11 +4748,15 @@ function OPSGROUP:RouteToMission(mission, delay)
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local armorwaypointcoord = nil
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if mission.type==AUFTRAG.Type.ARMORATTACK then
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local target=mission.engageTarget:GetObject() -- Wrapper.Positionable#POSITIONABLE
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local zone = ZONE_RADIUS:New("AttackZone",target:GetVec2(),1000)
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--BASE:I({mission.DCStask})
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--BASE:I({mission.DCStask.params})
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--local zone = ZONE_RADIUS:New("AttackZone",target:GetVec2(),1000)
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local zone = mission.DCStask.params.tzone -- Core.Zone#ZONE_RADIUS
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-- final WP
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waypointcoord=zone:GetRandomCoordinate(0, 100, surfacetypes) -- Core.Point#COORDINATE
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-- Ingress - add formation to this one
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armorwaypointcoord = zone:GetRandomCoordinate(1000, 500, surfacetypes) -- Core.Point#COORDINATE
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self:__EngageTarget(2,target)
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end
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-- Add enroute tasks.
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@ -990,8 +990,12 @@ function TARGET:GetTargetVec3(Target)
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if object and object:IsAlive() then
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local vec3=object:GetVec3()
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return vec3
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if vec3 then
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return vec3
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else
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return nil
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end
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else
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return nil
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@ -316,6 +316,9 @@ AIRBASE.PersianGulf = {
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-- * AIRBASE.TheChannel.Lympne
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-- * AIRBASE.TheChannel.Detling
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-- * AIRBASE.TheChannel.High_Halden
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-- * AIRBASE.TheChannel.Biggin_Hill
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-- * AIRBASE.TheChannel.Eastchurch
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-- * AIRBASE.TheChannel.Headcorn
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--
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-- @field TheChannel
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AIRBASE.TheChannel = {
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@ -328,6 +331,9 @@ AIRBASE.TheChannel = {
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["Lympne"] = "Lympne",
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["Detling"] = "Detling",
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["High_Halden"] = "High Halden",
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["Biggin_Hill"] = "Biggin Hill",
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["Eastchurch"] = "Eastchurch",
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["Headcorn"] = "Headcorn",
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}
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--- Airbases of the Syria map:
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@ -346,7 +352,6 @@ AIRBASE.TheChannel = {
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-- * AIRBASE.Syria.Wujah_Al_Hajar
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-- * AIRBASE.Syria.Al_Dumayr
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-- * AIRBASE.Syria.Gazipasa
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-- * AIRBASE.Syria.Ru_Convoy_4
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-- * AIRBASE.Syria.Hatay
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-- * AIRBASE.Syria.Nicosia
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-- * AIRBASE.Syria.Pinarbashi
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@ -364,7 +369,6 @@ AIRBASE.TheChannel = {
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-- * AIRBASE.Syria.Akrotiri
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-- * AIRBASE.Syria.Naqoura
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-- * AIRBASE.Syria.Gaziantep
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-- * AIRBASE.Syria.CVN_71
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-- * AIRBASE.Syria.Sayqal
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-- * AIRBASE.Syria.Tiyas
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-- * AIRBASE.Syria.Shayrat
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@ -412,7 +416,7 @@ AIRBASE.Syria={
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["Wujah_Al_Hajar"]="Wujah Al Hajar",
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["Al_Dumayr"]="Al-Dumayr",
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["Gazipasa"]="Gazipasa",
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["Ru_Convoy_4"]="Ru Convoy-4",
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--["Ru_Convoy_4"]="Ru Convoy-4",
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["Hatay"]="Hatay",
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["Nicosia"]="Nicosia",
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["Pinarbashi"]="Pinarbashi",
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@ -460,6 +464,7 @@ AIRBASE.Syria={
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["Ruwayshid"]="Ruwayshid",
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["Sanliurfa"]="Sanliurfa",
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["Tal_Siman"]="Tal Siman",
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["Deir_ez-Zor"] = "Deir ez-Zor",
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}
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--- Airbases of the Mariana Islands map:
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