From 22b02cd3eead0f40837ede70eeae77e2203c83c6 Mon Sep 17 00:00:00 2001
From: FlightControl This table contains the targets detected during patrol.
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html
index 262969991..e3fae231c 100644
--- a/docs/Documentation/Cargo.html
+++ b/docs/Documentation/Cargo.html
@@ -2934,6 +2934,7 @@ The range till cargo will board.
Adds an airbase to the airbase validation list.
-string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
-Add the DCSWrapper.Unit#Unit to the CleanUpList for CleanUp.
-At the defined time interval, CleanUp the Groups within the CleanUpList.
-Destroys a missile from the simulator, but checks first if it is still existing!
-Destroys a Unit from the simulator, but checks first if it is still existing!
-Detects if the Unit has an SEVENTENGINESHUTDOWN or an SEVENT_HIT within the given AirbaseNames.
-Detects if a crash event occurs.
-Detects if the Unit has an SEVENTHIT within the given AirbaseNames.
-Detects if a unit shoots a missile.
@field #CLEANUP.__
+string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
- -Add the DCSWrapper.Unit#Unit to the CleanUpList for CleanUp.
- -Wrapper.Unit#UNIT CleanUpUnit :
CleanUpUnitName :
At the defined time interval, CleanUp the Groups within the CleanUpList.
- -Destroys a missile from the simulator, but checks first if it is still existing!
- -Dcs.DCSTypes#Weapon MissileObject :
Destroys a Unit from the simulator, but checks first if it is still existing!
- -Wrapper.Unit#UNIT CleanUpUnit :
-The object to be destroyed.
Detects if the Unit has an SEVENTENGINESHUTDOWN or an SEVENT_HIT within the given AirbaseNames.
- - -If this is the case, add the Group to the CLEANUP List.
- -Core.Event#EVENTDATA Event :
Vec2 :
Core.Event#EVENTDATA EventData :
Detects if a crash event occurs.
- - -Crashed units go into a CleanUpList for removal.
- -Core.Event#EVENTDATA Event :
Detects if the Unit has an SEVENTHIT within the given AirbaseNames.
- - -If this is the case, destroy the unit.
- -Core.Event#EVENTDATA Event :
Detects if a unit shoots a missile.
- - -If this occurs within one of the airbases, then the weapon used must be destroyed.
- -Core.Event#EVENTDATA Event :
Contains the counter how many units are currently alive
+By default, no InitLimit
-