diff --git a/Moose Development/Moose/Wrapper/Group.lua b/Moose Development/Moose/Wrapper/Group.lua index 4ab573ec0..9c6c0a79c 100644 --- a/Moose Development/Moose/Wrapper/Group.lua +++ b/Moose Development/Moose/Wrapper/Group.lua @@ -2169,40 +2169,6 @@ function GROUP:GetThreatLevel() return threatlevelMax end ---- Get the unit in the group with the highest threat level, which is still alive. --- @param #GROUP self --- @return Wrapper.Unit#UNIT The most dangerous unit in the group. --- @return #number Threat level of the unit. -function GROUP:GetHighestThreat() - - -- Get units of the group. - local units=self:GetUnits() - - if units then - - local threat=nil ; local maxtl=0 - for _,_unit in pairs(units or {}) do - local unit=_unit --Wrapper.Unit#UNIT - - if unit and unit:IsAlive() then - - -- Threat level of group. - local tl=unit:GetThreatLevel() - - -- Check if greater the current threat. - if tl>maxtl then - maxtl=tl - threat=unit - end - end - end - - return threat, maxtl - end - - return nil, nil -end - --- Returns true if the first unit of the GROUP is in the air. -- @param Wrapper.Group#GROUP self @@ -2585,23 +2551,6 @@ do -- Players end ---- GROUND - Switch on/off radar emissions --- @param #GROUP self --- @param #boolean switch -function GROUP:EnableEmission(switch) - self:F2( self.GroupName ) - local switch = switch or false - - local DCSUnit = self:GetDCSObject() - - if DCSUnit then - - DCSUnit:enableEmission(switch) - - end - -end - --do -- Smoke -- ----- Signal a flare at the position of the GROUP. @@ -2692,4 +2641,4 @@ end -- -- -- ---end +--end \ No newline at end of file