Progress on Route

This commit is contained in:
FlightControl
2016-07-03 07:49:26 +02:00
parent 4ac962a87a
commit 23ea389b8f
16 changed files with 506 additions and 97 deletions

View File

@@ -4,6 +4,9 @@
-- ===============================================
-- The @{Point#POINT_VEC3} class defines a 3D point in the simulator.
--
-- **Important Note:** Most of the functions in this section were taken from MIST, and reworked to OO concepts.
-- In order to keep the credibility of the the author, I want to emphasize that the of the MIST framework was created by Grimes, who you can find on the Eagle Dynamics Forums.
--
-- 1.1) POINT_VEC3 constructor
-- ---------------------------
--
@@ -28,6 +31,7 @@
--- The POINT_VEC3 class
-- @type POINT_VEC3
-- @extends Base#BASE
-- @field DCSTypes#Vec3 PointVec3
-- @field #POINT_VEC3.SmokeColor SmokeColor
-- @field #POINT_VEC3.FlareColor FlareColor
-- @field #POINT_VEC3.RoutePointAltType RoutePointAltType
@@ -48,6 +52,7 @@ POINT_VEC3 = {
White = trigger.flareColor.White,
Yellow = trigger.flareColor.Yellow
},
Metric = true,
RoutePointAltType = {
BARO = "BARO",
},
@@ -114,6 +119,148 @@ function POINT_VEC3:New( x, y, z )
end
--- Return the coordinates of the POINT_VEC3 in Vec3 format.
-- @param #POINT_VEC3 self
-- @return DCSTypes#Vec3 The Vec3 coodinate.
function POINT_VEC3:GetVec3()
return self.PointVec3
end
--- Return the x coordinate of the POINT_VEC3.
-- @param #POINT_VEC3 self
-- @return #number The x coodinate.
function POINT_VEC3:GetX()
return self.PointVec3.x
end
--- Return the y coordinate of the POINT_VEC3.
-- @param #POINT_VEC3 self
-- @return #number The y coodinate.
function POINT_VEC3:GetY()
return self.PointVec3.y
end
--- Return the z coordinate of the POINT_VEC3.
-- @param #POINT_VEC3 self
-- @return #number The z coodinate.
function POINT_VEC3:GetZ()
return self.PointVec3.z
end
--- Return a direction vector Vec3 from POINT_VEC3 to the POINT_VEC3.
-- @param #POINT_VEC3 self
-- @param #POINT_VEC3 TargetPointVec3 The target PointVec3.
-- @return DCSTypes#Vec3 DirectionVec3 The direction vector in Vec3 format.
function POINT_VEC3:GetDirectionVec3( TargetPointVec3 )
return { x = TargetPointVec3:GetX() - self:GetX(), y = TargetPointVec3:GetY() - self:GetY(), z = TargetPointVec3:GetZ() - self:GetZ() }
end
--- Get a correction in radians of the real magnetic north of the POINT_VEC3.
-- @param #POINT_VEC3 self
-- @return #number CorrectionRadians The correction in radians.
function POINT_VEC3:GetNorthCorrectionRadians()
local TargetVec3 = self:GetVec3()
local lat, lon = coord.LOtoLL(TargetVec3)
local north_posit = coord.LLtoLO(lat + 1, lon)
return math.atan2( north_posit.z - TargetVec3.z, north_posit.x - TargetVec3.x )
end
--- Return a direction in radians from the POINT_VEC3 using a direction vector in Vec3 format.
-- @param #POINT_VEC3 self
-- @param DCSTypes#Vec3 DirectionVec3 The direction vector in Vec3 format.
-- @return #number DirectionRadians The direction in radians.
function POINT_VEC3:GetDirectionRadians( DirectionVec3 )
local DirectionRadians = math.atan2( DirectionVec3.z, DirectionVec3.x )
DirectionRadians = DirectionRadians + self:GetNorthCorrectionRadians()
if DirectionRadians < 0 then
DirectionRadians = DirectionRadians + 2 * math.pi -- put dir in range of 0 to 2*pi ( the full circle )
end
return DirectionRadians
end
--- Return the 2D distance in meters between the target POINT_VEC3 and the POINT_VEC3.
-- @param #POINT_VEC3 self
-- @param #POINT_VEC3 TargetPointVec3 The target PointVec3.
-- @return DCSTypes#Distance Distance The distance in meters.
function POINT_VEC3:Get2DDistance( TargetPointVec3 )
local TargetVec3 = TargetPointVec3:GetVec3()
local SourceVec3 = self:GetVec3()
return ( ( TargetVec3.x - SourceVec3.x ) ^ 2 + ( TargetVec3.z - SourceVec3.z ) ^ 2 ) ^ 0.5
end
--- Return the 3D distance in meters between the target POINT_VEC3 and the POINT_VEC3.
-- @param #POINT_VEC3 self
-- @param #POINT_VEC3 TargetPointVec3 The target PointVec3.
-- @return DCSTypes#Distance Distance The distance in meters.
function POINT_VEC3:Get3DDistance( TargetPointVec3 )
local TargetVec3 = TargetPointVec3:GetVec3()
local SourceVec3 = self:GetVec3()
return ( ( TargetVec3.x - SourceVec3.x ) ^ 2 + ( TargetVec3.y - SourceVec3.y ) ^ 2 + ( TargetVec3.z - SourceVec3.z ) ^ 2 ) ^ 0.5
end
--- Provides a Bearing / Range string
-- @param #POINT_VEC3 self
-- @param #number AngleRadians The angle in randians
-- @param #number Distance The distance
-- @return #string The BR Text
function POINT_VEC3:ToStringBR( AngleRadians, Distance )
AngleRadians = UTILS.Round( UTILS.ToDegree( AngleRadians ), 0 )
if self:IsMetric() then
Distance = UTILS.Round( Distance / 1000, 2 )
else
Distance = UTILS.Round( UTILS.MetersToNM( Distance ), 2 )
end
local s = string.format( '%03d', AngleRadians ) .. ' for ' .. Distance
s = s .. self:GetAltitudeText() -- When the POINT is a VEC2, there will be no altitude shown.
return s
end
--- Return the altitude text of the POINT_VEC3.
-- @param #POINT_VEC3 self
-- @return #string Altitude text.
function POINT_VEC3:GetAltitudeText()
if self:IsMetric() then
return ' at ' .. UTILS.Round( self:GetY(), 0 )
else
return ' at ' .. UTILS.Round( UTILS.MetersToFeet( self:GetY() ), 0 )
end
end
--- Return a BR string from a POINT_VEC3 to the POINT_VEC3.
-- @param #POINT_VEC3 self
-- @param #POINT_VEC3 TargetPointVec3 The target PointVec3.
-- @return #string The BR text.
function POINT_VEC3:GetBRText( TargetPointVec3 )
local DirectionVec3 = self:GetDirectionVec3( TargetPointVec3 )
local AngleRadians = self:GetDirectionRadians( DirectionVec3 )
local Distance = self:Get2DDistance( TargetPointVec3 )
return self:ToStringBR( AngleRadians, Distance )
end
--- Sets the POINT_VEC3 metric or NM.
-- @param #POINT_VEC3 self
-- @param #boolean Metric true means metric, false means NM.
function POINT_VEC3:SetMetric( Metric )
self.Metric = Metric
end
--- Gets if the POINT_VEC3 is metric or NM.
-- @param #POINT_VEC3 self
-- @return #boolean Metric true means metric, false means NM.
function POINT_VEC3:IsMetric()
return self.Metric
end
--- Build an air type route point.
-- @param #POINT_VEC3 self
-- @param #POINT_VEC3.RoutePointAltType AltType The altitude type.
@@ -299,3 +446,10 @@ function POINT_VEC2:DistanceFromVec2( Vec2Reference )
end
--- Return no text for the altitude of the POINT_VEC2.
-- @param #POINT_VEC2 self
-- @return #string Empty string.
function POINT_VEC2:GetAltitudeText()
return ''
end