diff --git a/Moose Development/Moose/Functional/MissileTrainer.lua b/Moose Development/Moose/Functional/MissileTrainer.lua index aead25452..0d4d3f32f 100644 --- a/Moose Development/Moose/Functional/MissileTrainer.lua +++ b/Moose Development/Moose/Functional/MissileTrainer.lua @@ -502,6 +502,10 @@ function MISSILETRAINER:_EventShot( Event ) else -- TODO: some weapons don't know the target unit... Need to develop a workaround for this. SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 2 ) + if ( TrainerWeapon:getTypeName() == "9M311" ) then + SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 2 ) + else + end end end