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Fix the schedule dispatcher
-- Implemented a working Stop time.
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@ -62,7 +62,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
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-- Initialize the ObjectSchedulers array, which is a weakly coupled table.
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-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
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self.ObjectSchedulers = self.ObjectSchedulers or {} -- setmetatable( {}, { __mode = "v" } )
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self.ObjectSchedulers = self.ObjectSchedulers or setmetatable( {}, { __mode = "v" } )
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if Scheduler.MasterObject then
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self.ObjectSchedulers[self.CallID] = Scheduler
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@ -133,10 +133,10 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
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end
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local CurrentTime = timer.getTime()
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local StartTime = CurrentTime + Start
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local StartTime = Schedule.StartTime
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if Status and (( Result == nil ) or ( Result and Result ~= false ) ) then
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if Repeat ~= 0 and ( Stop == 0 ) or ( Stop ~= 0 and CurrentTime <= StartTime + Stop ) then
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if Repeat ~= 0 and ( ( Stop == 0 ) or ( Stop ~= 0 and CurrentTime <= StartTime + Stop ) ) then
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local ScheduleTime =
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CurrentTime +
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Repeat +
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@ -182,6 +182,7 @@ function SCHEDULEDISPATCHER:Start( Scheduler, CallID )
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-- Only start when there is no ScheduleID defined!
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-- This prevents to "Start" the scheduler twice with the same CallID...
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if not Schedule[CallID].ScheduleID then
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Schedule[CallID].StartTime = timer.getTime() -- Set the StartTime field to indicate when the scheduler started.
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Schedule[CallID].ScheduleID = timer.scheduleFunction(
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Schedule[CallID].CallHandler,
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CallID,
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