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Merge remote-tracking branch 'origin/master' into develop
# Conflicts: # Moose Development/Moose/Core/Message.lua
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@@ -179,14 +179,14 @@ end
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-- -- Note that the Message of MessageClient2 is overwriting the Message of MessageClient1.
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-- Client = CLIENT:FindByName("NameOfClientUnit")
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--
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-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" ):ToClient( Client )
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-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" ):ToClient( Client )
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-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" ):ToClient( Client )
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-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score" ):ToClient( Client )
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-- or
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-- MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 ):ToClient( Client )
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-- MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 ):ToClient( Client )
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-- MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score"):ToClient( Client )
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-- MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score"):ToClient( Client )
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-- or
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-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25 )
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-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25 )
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-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score")
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-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
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-- MessageClient1:ToClient( Client )
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-- MessageClient2:ToClient( Client )
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--
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@@ -288,11 +288,11 @@ end
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-- @usage
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--
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-- -- Send a message created with the @{New} method to the BLUE coalition.
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-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25):ToBlue()
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-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
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-- or
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-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToBlue()
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-- MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToBlue()
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-- or
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-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
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-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
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-- MessageBLUE:ToBlue()
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--
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function MESSAGE:ToBlue()
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@@ -309,11 +309,11 @@ end
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-- @usage
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--
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-- -- Send a message created with the @{New} method to the RED coalition.
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
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-- or
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-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToRed()
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-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToRed()
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-- or
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
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-- MessageRED:ToRed()
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--
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function MESSAGE:ToRed()
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@@ -332,11 +332,11 @@ end
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-- @usage
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--
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-- -- Send a message created with the @{New} method to the RED coalition.
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
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-- or
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-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 ):ToCoalition( coalition.side.RED )
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-- MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty"):ToCoalition( coalition.side.RED )
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-- or
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25 )
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty")
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-- MessageRED:ToCoalition( coalition.side.RED )
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--
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function MESSAGE:ToCoalition( CoalitionSide, Settings )
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@@ -382,13 +382,13 @@ end
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-- @return #MESSAGE self
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-- @usage
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--
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-- -- Send a message created to all players.
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
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-- or
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-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 ):ToAll()
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-- or
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
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-- MessageAll:ToAll()
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-- -- Send a message created to all players.
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
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-- or
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-- MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission"):ToAll()
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-- or
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission")
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-- MessageAll:ToAll()
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--
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function MESSAGE:ToAll( Settings, Delay )
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self:F()
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