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#AMMOTRUCK
* Initial Release
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Moose Development/Moose/Functional/AmmoTruck.lua
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Moose Development/Moose/Functional/AmmoTruck.lua
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--- **Functional** -- Send a truck to supply artillery groups.
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--
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-- ===
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--
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-- **AMMOTRUCK** - Send a truck to supply artillery groups.
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--
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-- ===
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--
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-- ## Missions:
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--
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-- ### [tbd](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/tbd)
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--
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-- ===
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--
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-- ### Author : **applevangelist **
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--
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-- @module Functional.AmmoTruck
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-- @image Functional.AmmoTruck.jpg
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--
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-- Date: Nov 2022
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-------------------------------------------------------------------------
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--- **AMMOTRUCK** class, extends Core.FSM#FSM
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-- @type AMMOTRUCK
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-- @field #string ClassName Class Name
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-- @field #string lid Lid for log entries
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-- @field #string version Version string
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-- @field #string alias Alias name
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-- @field #boolean debug Debug flag
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-- @field #table trucklist List of (alive) #AMMOTRUCK.data trucks
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-- @field #table targetlist List of (alive) #AMMOTRUCK.data artillery
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-- @field #number coalition Coalition this is for
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-- @field Core.Set#SET_GROUP truckset SET of trucks
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-- @field Core.Set#SET_GROUP targetset SET of artillery
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-- @field #table remunitionqueue List of (alive) #AMMOTRUCK.data artillery to be reloaded
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-- @field #table waitingtargets List of (alive) #AMMOTRUCK.data artillery waiting
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-- @field #number ammothreshold Threshold (min) ammo before sending a truck
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-- @field #number remunidist Max distance trucks will go
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-- @field #number monitor Monitor interval in seconds
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-- @field #number unloadtime Unload time in seconds
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-- @field #number waitingtime Max waiting time in seconds
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-- @field #boolean routeonroad Route truck on road if true (default)
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-- @extends Core.FSM#FSM
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--- *Amateurs talk about tactics, but professionals study logistics.* - Gen. Robert H. Barrow, USMC
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--
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-- Simple Class to re-arm your artillery with trucks.
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--
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-- #AMMOTRUCK
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--
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-- * Controls a SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition.
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--
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-- ## 1 The AMMOTRUCK concept
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--
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-- A SET\_GROUP of trucks which will re-arm a SET\_GROUP of artillery groups when they run out of ammunition. They will be based on a
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-- homebase and drive from there to the artillery groups and then back home.
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-- Trucks are the **only known in-game mechanic** to re-arm artillery and other units in DCS. Working units are e.g.: M-939 (blue), Ural-375 and ZIL-135 (both red).
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--
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-- ## 2 Set-up
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--
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-- Define a set of trucks and a set of artillery:
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--
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-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
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-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
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--
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-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
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--
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-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
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--
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-- ## 2 Options and their default values
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--
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-- ammotruck.ammothreshold = 5 -- send a truck when down to this many rounds
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-- ammotruck.remunidist = 20000 -- 20km - send trucks max this far from home
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-- ammotruck.unloadtime = 600 -- 10 minutes - min time to unload ammunition
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-- ammotruck.waitingtime = 1800 -- 30 mintes - wait max this long until remunition is done
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-- ammotruck.monitor = -60 - 1 minute - AMMOTRUCK checks on things every 1 minute
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-- ammotruck.routeonroad = true - Trucks will **try** to drive on roads
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-- ammotruck.usearmygroup = false - if true, will make use of ARMYGROUP in the background (if used in DEV branch)
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--
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-- ## 3 FSM Events to shape mission
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--
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-- Truck has been sent off:
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--
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-- function ammotruck:OnAfterRouteTruck(From, Event, To, Truckdata, Aridata)
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-- ...
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-- end
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--
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-- Truck has arrived:
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--
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-- function ammotruck:OnAfterTruckArrived(From, Event, To, Truckdata)
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-- ...
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-- end
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--
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-- Truck is unloading:
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--
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-- function ammotruck:OnAfterTruckUnloading(From, Event, To, Truckdata)
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-- ...
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-- end
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--
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-- Truck is returning home:
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--
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-- function ammotruck:OnAfterTruckReturning(From, Event, To, Truckdata)
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-- ...
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-- end
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--
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-- Truck is arrived at home:
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--
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-- function ammotruck:OnAfterTruckHome(From, Event, To, Truckdata)
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-- ...
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-- end
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--
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-- @field #AMMOTRUCK
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AMMOTRUCK = {
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ClassName = "AMMOTRUCK",
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lid = "",
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version = "0.0.10",
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alias = "",
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debug = false,
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trucklist = {},
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targetlist = {},
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coalition = nil,
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truckset = nil,
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targetset = nil,
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remunitionqueue = {},
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waitingtargets = {},
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ammothreshold = 5,
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remunidist = 20000,
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monitor = -60,
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unloadtime = 600,
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waitingtime = 1800,
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routeonroad = true
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}
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---
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-- @type AMMOTRUCK.State
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AMMOTRUCK.State = {
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IDLE = "idle",
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DRIVING = "driving",
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ARRIVED = "arrived",
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UNLOADING = "unloading",
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RETURNING = "returning",
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WAITING = "waiting",
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RELOADING = "reloading",
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OUTOFAMMO = "outofammo",
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REQUESTED = "requested",
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}
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---
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--@type AMMOTRUCK.data
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--@field Wrapper.Group#GROUP group
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--@field #string name
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--@field #AMMOTRUCK.State statusquo
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--@field #number timestamp
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--@field #number ammo
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--@field Core.Point#COORDINATE coordinate
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--@field #string targetname
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--@field Wrapper.Group#GROUP targetgroup
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--@field Core.Point#COORDINATE targetcoordinate
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---
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-- @param #AMMOTRUCK self
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-- @param Core.Set#SET_GROUP Truckset Set of truck groups
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-- @param Core.Set#SET_GROUP Targetset Set of artillery groups
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-- @param #number Coalition Coalition
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-- @param #string Alias Alias Name
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-- @param Core.Zone#ZONE Homezone Home, return zone for trucks
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-- @return #AMMOTRUCK self
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-- @usage
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-- Define a set of trucks and a set of artillery:
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-- local truckset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Ammo Truck"):FilterStart()
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-- local ariset = SET_GROUP:New():FilterCoalitions("blue"):FilterActive(true):FilterCategoryGround():FilterPrefixes("Artillery"):FilterStart()
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--
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-- Create an AMMOTRUCK object to take care of the artillery using the trucks, with a homezone:
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-- local ammotruck = AMMOTRUCK:New(truckset,ariset,coalition.side.BLUE,"Logistics",ZONE:FindByName("HomeZone")
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function AMMOTRUCK:New(Truckset,Targetset,Coalition,Alias,Homezone)
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-- Inherit everything from BASE class.
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local self=BASE:Inherit(self, FSM:New()) -- #AMMOTRUCK
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self.truckset = Truckset -- Core.Set#SET_GROUP
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self.targetset = Targetset -- Core.Set#SET_GROUP
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self.coalition = Coalition -- #number
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self.alias = Alias -- #string
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self.debug = false
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self.remunitionqueue = {}
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self.trucklist = {}
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self.targetlist = {}
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self.ammothreshold = 5
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self.remunidist = 20000
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self.homezone = Homezone -- Core.Zone#ZONE
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self.waitingtime = 1800
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self.usearmygroup = false
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self.hasarmygroup = false
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-- Log id.
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self.lid=string.format("AMMOTRUCK %s | %s | ", self.version, self.alias)
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self:SetStartState("Stopped")
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self:AddTransition("Stopped", "Start", "Running")
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self:AddTransition("*", "Monitor", "*")
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self:AddTransition("*", "RouteTruck", "*")
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self:AddTransition("*", "TruckArrived", "*")
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self:AddTransition("*", "TruckUnloading", "*")
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self:AddTransition("*", "TruckReturning", "*")
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self:AddTransition("*", "TruckHome", "*")
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self:AddTransition("*", "Stop", "Stopped")
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self:__Start(math.random(5,10))
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self:I(self.lid .. "Started")
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------------------------
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--- Pseudo Functions ---
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------------------------
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--- Triggers the FSM event "Stop". Stops the AMMOTRUCK and all its event handlers.
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-- @function [parent=#AMMOTRUCK] Stop
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-- @param #AMMOTRUCK self
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--- Triggers the FSM event "Stop" after a delay. Stops the AMMOTRUCK and all its event handlers.
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-- @function [parent=#AMMOTRUCK] __Stop
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-- @param #AMMOTRUCK self
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-- @param #number delay Delay in seconds.
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--- On after "RouteTruck" event.
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-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
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-- @param #AMMOTRUCK self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #AMMOTRUCK.data Truck
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-- @param #AMMOTRUCK.data Artillery
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--- On after "TruckUnloading" event.
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-- @function [parent=#AMMOTRUCK] OnAfterTruckUnloading
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-- @param #AMMOTRUCK self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #AMMOTRUCK.data Truck
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--- On after "TruckReturning" event.
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-- @function [parent=#AMMOTRUCK] OnAfterTruckReturning
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-- @param #AMMOTRUCK self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #AMMOTRUCK.data Truck
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--- On after "RouteTruck" event.
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-- @function [parent=#AMMOTRUCK] OnAfterRouteTruck
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-- @param #AMMOTRUCK self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #AMMOTRUCK.data Truck
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--- On after "TruckHome" event.
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-- @function [parent=#AMMOTRUCK] OnAfterTruckHome
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-- @param #AMMOTRUCK self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param #AMMOTRUCK.data Truck
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return self
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end
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---
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-- @param #AMMOTRUCK self
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-- @param #table dataset table of #AMMOTRUCK.data entries
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-- @return #AMMOTRUCK self
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function AMMOTRUCK:CheckDrivingTrucks(dataset)
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self:T(self.lid .. " CheckDrivingTrucks")
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local data = dataset
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for _,_data in pairs (data) do
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local truck = _data -- #AMMOTRUCK.data
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-- see if we arrived at destination
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local coord = truck.group:GetCoordinate()
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local tgtcoord = truck.targetcoordinate
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local dist = coord:Get2DDistance(tgtcoord)
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if dist <= 150 then
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-- arrived
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truck.statusquo = AMMOTRUCK.State.ARRIVED
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truck.timestamp = timer.getAbsTime()
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truck.coordinate = coord
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self:__TruckArrived(1,truck)
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end
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-- still driving?
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local Tnow = timer.getAbsTime()
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if Tnow - truck.timestamp > 30 then
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local group = truck.group
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if self.usearmygroup then
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group = truck.group:GetGroup()
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end
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local currspeed = group:GetVelocityKMH()
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if truck.lastspeed then
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if truck.lastspeed == 0 and currspeed == 0 then
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self:T(truck.group:GetName().." Is not moving!")
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-- try and move it
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truck.timestamp = timer.getAbsTime()
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if self.routeonroad then
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group:RouteGroundOnRoad(truck.targetcoordinate,30,2,"Vee")
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else
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group:RouteGroundTo(truck.targetcoordinate,30,"Vee",2)
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end
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end
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truck.lastspeed = currspeed
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else
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truck.lastspeed = currspeed
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truck.timestamp = timer.getAbsTime()
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end
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self:I({truck=truck.group:GetName(),currspeed=currspeed,lastspeed=truck.lastspeed})
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end
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end
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return self
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end
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---
|
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-- @param #AMMOTRUCK self
|
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-- @param Wrapper.Group#GROUP Group
|
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-- @return #AMMOTRUCK self
|
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function AMMOTRUCK:GetAmmoStatus(Group)
|
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local ammotot, shells, rockets, bombs, missiles, narti = Group:GetAmmunition()
|
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return rockets+missiles+narti
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end
|
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---
|
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-- @param #AMMOTRUCK self
|
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-- @param #table dataset table of #AMMOTRUCK.data entries
|
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-- @return #AMMOTRUCK self
|
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function AMMOTRUCK:CheckWaitingTargets(dataset)
|
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self:T(self.lid .. " CheckWaitingTargets")
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local data = dataset
|
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for _,_data in pairs (data) do
|
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local truck = _data -- #AMMOTRUCK.data
|
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-- see how long we're waiting - maybe ammo truck is dead?
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local Tnow = timer.getAbsTime()
|
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local Tdiff = Tnow - truck.timestamp
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if Tdiff > self.waitingtime then
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local hasammo = self:GetAmmoStatus(truck.group)
|
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if hasammo <= self.ammothreshold then
|
||||
truck.statusquo = AMMOTRUCK.State.OUTOFAMMO
|
||||
else
|
||||
truck.statusquo = AMMOTRUCK.State.IDLE
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
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|
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---
|
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-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckReturningTrucks(dataset)
|
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self:T(self.lid .. " CheckReturningTrucks")
|
||||
local data = dataset
|
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local tgtcoord = self.homezone:GetCoordinate()
|
||||
local radius = self.homezone:GetRadius()
|
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for _,_data in pairs (data) do
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
-- see if we arrived at destination
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local dist = coord:Get2DDistance(tgtcoord)
|
||||
self:T({name=truck.name,radius=radius,distance=dist})
|
||||
if dist <= radius then
|
||||
-- arrived
|
||||
truck.statusquo = AMMOTRUCK.State.IDLE
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
truck.coordinate = coord
|
||||
self:__TruckHome(1,truck)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string name Artillery group name to find
|
||||
-- @return #AMMOTRUCK.data Data
|
||||
function AMMOTRUCK:FindTarget(name)
|
||||
self:T(self.lid .. " FindTarget")
|
||||
local data = nil
|
||||
local dataset = self.targetlist
|
||||
for _,_entry in pairs(dataset) do
|
||||
local entry = _entry -- #AMMOTRUCK.data
|
||||
if entry.name == name then
|
||||
data = entry
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string name Truck group name to find
|
||||
-- @return #AMMOTRUCK.data Data
|
||||
function AMMOTRUCK:FindTruck(name)
|
||||
self:T(self.lid .. " FindTruck")
|
||||
local data = nil
|
||||
local dataset = self.trucklist
|
||||
for _,_entry in pairs(dataset) do
|
||||
local entry = _entry -- #AMMOTRUCK.data
|
||||
if entry.name == name then
|
||||
data = entry
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckArrivedTrucks(dataset)
|
||||
self:T(self.lid .. " CheckArrivedTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
-- set to unloading
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
truck.statusquo = AMMOTRUCK.State.UNLOADING
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
self:__TruckUnloading(2,truck)
|
||||
-- set target to reloading
|
||||
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
|
||||
if aridata then
|
||||
aridata.statusquo = AMMOTRUCK.State.RELOADING
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #table dataset table of #AMMOTRUCK.data entries
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckUnloadingTrucks(dataset)
|
||||
self:T(self.lid .. " CheckUnloadingTrucks")
|
||||
local data = dataset
|
||||
for _,_data in pairs (data) do
|
||||
-- check timestamp
|
||||
local truck = _data -- #AMMOTRUCK.data
|
||||
local Tnow = timer.getAbsTime()
|
||||
local Tpassed = Tnow - truck.timestamp
|
||||
local hasammo = self:GetAmmoStatus(truck.targetgroup)
|
||||
if Tpassed > self.unloadtime and hasammo > self.ammothreshold then
|
||||
truck.statusquo = AMMOTRUCK.State.RETURNING
|
||||
truck.timestamp = timer.getAbsTime()
|
||||
self:__TruckReturning(2,truck)
|
||||
-- set target to reloaded
|
||||
local aridata = self:FindTarget(truck.targetname) -- #AMMOTRUCK.data
|
||||
if aridata then
|
||||
aridata.statusquo = AMMOTRUCK.State.IDLE
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckTargetsAlive()
|
||||
self:T(self.lid .. " CheckTargetsAlive")
|
||||
local arilist = self.targetlist
|
||||
for _,_ari in pairs(arilist) do
|
||||
local ari = _ari -- #AMMOTRUCK.data
|
||||
if ari.group and ari.group:IsAlive() then
|
||||
-- everything fine
|
||||
else
|
||||
-- ari dead
|
||||
self.targetlist[ari.name] = nil
|
||||
end
|
||||
end
|
||||
-- new arrivals?
|
||||
local aritable = self.targetset:GetSetObjects() --#table
|
||||
for _,_ari in pairs(aritable) do
|
||||
local ari = _ari -- Wrapper.Group#GROUP
|
||||
if ari and ari:IsAlive() and not self.targetlist[ari:GetName()] then
|
||||
local name = ari:GetName()
|
||||
local newari = {} -- #AMMOTRUCK.data
|
||||
newari.name = name
|
||||
newari.group = ari
|
||||
newari.statusquo = AMMOTRUCK.State.IDLE
|
||||
newari.timestamp = timer.getAbsTime()
|
||||
newari.coordinate = ari:GetCoordinate()
|
||||
local hasammo = self:GetAmmoStatus(ari)
|
||||
--newari.ammo = ari:GetAmmunition()
|
||||
newari.ammo = hasammo
|
||||
self.targetlist[name] = newari
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:CheckTrucksAlive()
|
||||
self:T(self.lid .. " CheckTrucksAlive")
|
||||
local trucklist = self.trucklist
|
||||
for _,_truck in pairs(trucklist) do
|
||||
local truck = _truck -- #AMMOTRUCK.data
|
||||
if truck.group and truck.group:IsAlive() then
|
||||
-- everything fine
|
||||
else
|
||||
-- truck dead
|
||||
local tgtname = truck.targetname
|
||||
local targetdata = self:FindTarget(tgtname) -- #AMMOTRUCK.data
|
||||
if targetdata then
|
||||
if targetdata.statusquo ~= AMMOTRUCK.State.IDLE then
|
||||
targetdata.statusquo = AMMOTRUCK.State.IDLE
|
||||
end
|
||||
end
|
||||
self.trucklist[truck.name] = nil
|
||||
end
|
||||
end
|
||||
-- new arrivals?
|
||||
local trucktable = self.truckset:GetSetObjects() --#table
|
||||
for _,_truck in pairs(trucktable) do
|
||||
local truck = _truck -- Wrapper.Group#GROUP
|
||||
if truck and truck:IsAlive() and not self.trucklist[truck:GetName()] then
|
||||
local name = truck:GetName()
|
||||
local newtruck = {} -- #AMMOTRUCK.data
|
||||
newtruck.name = name
|
||||
newtruck.group = truck
|
||||
if self.hasarmygroup then
|
||||
-- is (not) already ARMYGROUP?
|
||||
if truck.ClassName and truck.ClassName == "GROUP" then
|
||||
local trucker = ARMYGROUP:New(truck)
|
||||
trucker:Activate()
|
||||
newtruck.group = trucker
|
||||
end
|
||||
end
|
||||
newtruck.statusquo = AMMOTRUCK.State.IDLE
|
||||
newtruck.timestamp = timer.getAbsTime()
|
||||
newtruck.coordinate = truck:GetCoordinate()
|
||||
self.trucklist[name] = newtruck
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterStart(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if ARMYGROUP and self.usearmygroup then
|
||||
self.hasarmygroup = true
|
||||
else
|
||||
self.hasarmygroup = false
|
||||
end
|
||||
if self.debug then
|
||||
BASE:TraceOn()
|
||||
BASE:TraceClass("AMMOTRUCK")
|
||||
end
|
||||
self:CheckTargetsAlive()
|
||||
self:CheckTrucksAlive()
|
||||
self:__Monitor(-30)
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterMonitor(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
self:CheckTargetsAlive()
|
||||
self:CheckTrucksAlive()
|
||||
-- update ammo state
|
||||
local remunition = false
|
||||
local remunitionqueue = {}
|
||||
local waitingtargets = {}
|
||||
for _,_ari in pairs(self.targetlist) do
|
||||
local data = _ari -- #AMMOTRUCK.data
|
||||
if data.group and data.group:IsAlive() then
|
||||
data.ammo = self:GetAmmoStatus(data.group)
|
||||
data.timestamp = timer.getAbsTime()
|
||||
local text = string.format("Ari %s | Ammo %d | State %s",data.name,data.ammo,data.statusquo)
|
||||
self:T(text)
|
||||
if data.ammo <= self.ammothreshold and (data.statusquo == AMMOTRUCK.State.IDLE or data.statusquo == AMMOTRUCK.State.OUTOFAMMO) then
|
||||
-- add to remu queue
|
||||
data.statusquo = AMMOTRUCK.State.OUTOFAMMO
|
||||
remunitionqueue[#remunitionqueue+1] = data
|
||||
remunition = true
|
||||
elseif data.statusquo == AMMOTRUCK.State.WAITING then
|
||||
waitingtargets[#waitingtargets+1] = data
|
||||
end
|
||||
else
|
||||
self.targetlist[data.name] = nil
|
||||
end
|
||||
end
|
||||
-- sort trucks in buckets
|
||||
local idletrucks = {}
|
||||
local drivingtrucks = {}
|
||||
local unloadingtrucks = {}
|
||||
local arrivedtrucks = {}
|
||||
local returningtrucks = {}
|
||||
local found = false
|
||||
for _,_truckdata in pairs(self.trucklist) do
|
||||
local data = _truckdata -- #AMMOTRUCK.data
|
||||
if data.group and data.group:IsAlive() then
|
||||
-- check state
|
||||
local text = string.format("Truck %s | State %s",data.name,data.statusquo)
|
||||
self:T(text)
|
||||
if data.statusquo == AMMOTRUCK.State.IDLE then
|
||||
idletrucks[#idletrucks+1] = data
|
||||
found = true
|
||||
elseif data.statusquo == AMMOTRUCK.State.DRIVING then
|
||||
drivingtrucks[#drivingtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.ARRIVED then
|
||||
arrivedtrucks[#arrivedtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.UNLOADING then
|
||||
unloadingtrucks[#unloadingtrucks+1] = data
|
||||
elseif data.statusquo == AMMOTRUCK.State.RETURNING then
|
||||
returningtrucks[#returningtrucks+1] = data
|
||||
idletrucks[#idletrucks+1] = data
|
||||
found = true
|
||||
end
|
||||
else
|
||||
self.truckset[data.name] = nil
|
||||
end
|
||||
end
|
||||
-- see if we can/need route one
|
||||
local n=0
|
||||
if found and remunition then
|
||||
-- match
|
||||
local match = false
|
||||
for _,_truckdata in pairs(idletrucks) do
|
||||
local truckdata = _truckdata -- #AMMOTRUCK.data
|
||||
local truckcoord = truckdata.group:GetCoordinate() -- Core.Point#COORDINATE
|
||||
for _,_aridata in pairs(remunitionqueue) do
|
||||
local aridata = _aridata -- #AMMOTRUCK.data
|
||||
local aricoord = aridata.coordinate
|
||||
local distance = truckcoord:Get2DDistance(aricoord)
|
||||
if distance <= self.remunidist and aridata.statusquo == AMMOTRUCK.State.OUTOFAMMO and n <= #idletrucks then
|
||||
n = n + 1
|
||||
aridata.statusquo = AMMOTRUCK.State.REQUESTED
|
||||
self:__RouteTruck(n*5,truckdata,aridata)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check driving trucks
|
||||
if #drivingtrucks > 0 then
|
||||
self:CheckDrivingTrucks(drivingtrucks)
|
||||
end
|
||||
|
||||
-- check arrived trucks
|
||||
if #arrivedtrucks > 0 then
|
||||
self:CheckArrivedTrucks(arrivedtrucks)
|
||||
end
|
||||
|
||||
-- check unloading trucks
|
||||
if #unloadingtrucks > 0 then
|
||||
self:CheckUnloadingTrucks(unloadingtrucks)
|
||||
end
|
||||
|
||||
-- check returningtrucks trucks
|
||||
if #returningtrucks > 0 then
|
||||
self:CheckReturningTrucks(returningtrucks)
|
||||
end
|
||||
|
||||
-- check waiting targets
|
||||
if #waitingtargets > 0 then
|
||||
self:CheckWaitingTargets(waitingtargets)
|
||||
end
|
||||
|
||||
self:__Monitor(self.monitor)
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truckdata
|
||||
-- @param #AMMOTRUCK.data Aridata
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterRouteTruck(From, Event, To, Truckdata, Aridata)
|
||||
self:T({From, Event, To, Truckdata.name, Aridata.name})
|
||||
local truckdata = Truckdata -- #AMMOTRUCK.data
|
||||
local aridata = Aridata -- #AMMOTRUCK.data
|
||||
local tgtgrp = aridata.group
|
||||
local tgtzone = ZONE_GROUP:New(aridata.name,tgtgrp,30)
|
||||
local tgtcoord = tgtzone:GetRandomCoordinate(15)
|
||||
if self.hasarmygroup then
|
||||
local mission = AUFTRAG:NewONGUARD(tgtcoord)
|
||||
local oldmission = truckdata.group:GetMissionCurrent()
|
||||
if oldmission then oldmission:Cancel() end
|
||||
mission:SetTime(5)
|
||||
mission:SetTeleport(false)
|
||||
truckdata.group:AddMission(mission)
|
||||
elseif self.routeonroad then
|
||||
truckdata.group:RouteGroundOnRoad(tgtcoord,30)
|
||||
else
|
||||
truckdata.group:RouteGroundTo(tgtcoord,30)
|
||||
end
|
||||
truckdata.statusquo = AMMOTRUCK.State.DRIVING
|
||||
truckdata.targetgroup = tgtgrp
|
||||
truckdata.targetname = aridata.name
|
||||
truckdata.targetcoordinate = tgtcoord
|
||||
aridata.statusquo = AMMOTRUCK.State.WAITING
|
||||
aridata.timestamp = timer.getAbsTime()
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truckdata
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterTruckUnloading(From, Event, To, Truckdata)
|
||||
local m = MESSAGE:New("Truck "..Truckdata.name.." unloading!",15,"AmmoTruck"):ToCoalitionIf(self.coalition,self.debug)
|
||||
local truck = Truckdata -- Functional.AmmoTruck#AMMOTRUCK.data
|
||||
local coord = truck.group:GetCoordinate()
|
||||
local heading = truck.group:GetHeading()
|
||||
heading = heading < 180 and (360-heading) or (heading - 180)
|
||||
local cid = self.coalition == coalition.side.BLUE and country.id.USA or country.id.RUSSIA
|
||||
cid = self.coalition == coalition.side.NEUTRAL and country.id.UN_PEACEKEEPERS or cid
|
||||
|
||||
local ammo = {}
|
||||
for i=1,5 do
|
||||
ammo[i] = SPAWNSTATIC:NewFromType("ammo_cargo","Cargos",cid)
|
||||
:InitCoordinate(coord:Translate((15+((i-1)*4)),heading))
|
||||
:Spawn(0,"AmmoCrate-"..math.random(1,10000))
|
||||
end
|
||||
|
||||
local function destroyammo(ammo)
|
||||
for _,_crate in pairs(ammo) do
|
||||
_crate:Destroy(false)
|
||||
end
|
||||
end
|
||||
|
||||
local scheduler = SCHEDULER:New(nil,destroyammo,{ammo},self.waitingtime)
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @param #AMMOTRUCK.data Truck
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterTruckReturning(From, Event, To, Truck)
|
||||
self:T({From, Event, To, Truck.name})
|
||||
-- route home
|
||||
local truckdata = Truck -- #AMMOTRUCK.data
|
||||
local tgtzone = self.homezone
|
||||
local tgtcoord = tgtzone:GetRandomCoordinate()
|
||||
if self.hasarmygroup then
|
||||
local mission = AUFTRAG:NewONGUARD(tgtcoord)
|
||||
local oldmission = truckdata.group:GetMissionCurrent()
|
||||
if oldmission then oldmission:Cancel() end
|
||||
mission:SetTime(5)
|
||||
mission:SetTeleport(false)
|
||||
truckdata.group:AddMission(mission)
|
||||
elseif self.routeonroad then
|
||||
truckdata.group:RouteGroundOnRoad(tgtcoord,30,1,"Cone")
|
||||
else
|
||||
truckdata.group:RouteGroundTo(tgtcoord,30,"Cone",1)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #AMMOTRUCK self
|
||||
-- @param #string From
|
||||
-- @param #string Event
|
||||
-- @param #string To
|
||||
-- @return #AMMOTRUCK self
|
||||
function AMMOTRUCK:onafterStop(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
return self
|
||||
end
|
||||
@ -54,6 +54,7 @@ __Moose.Include( 'Scripts/Moose/Cargo/CargoCrate.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Cargo/CargoGroup.lua' )
|
||||
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AICSAR.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/AmmoTruck.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Artillery.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/ATC_Ground.lua' )
|
||||
__Moose.Include( 'Scripts/Moose/Functional/Autolase.lua' )
|
||||
|
||||
@ -74,6 +74,7 @@ Functional/Mantis.lua
|
||||
Functional/Shorad.lua
|
||||
Functional/Autolase.lua
|
||||
Functional/AICSAR.lua
|
||||
Functional/AmmoTruck.lua
|
||||
|
||||
Ops/Airboss.lua
|
||||
Ops/RecoveryTanker.lua
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user