From 295b482ce6dd789d92a6a09a078db02400344e8f Mon Sep 17 00:00:00 2001 From: FlightControl_Master Date: Sat, 15 Jul 2017 09:07:31 +0200 Subject: [PATCH] Updated documentation --- docs/Documentation/AI_A2A_Dispatcher.html | 38 ++++++++- docs/Documentation/Detection.html | 4 +- docs/Documentation/Settings.html | 98 ++++++++++++++++++++++- docs/Documentation/Spawn.html | 31 +++++-- 4 files changed, 159 insertions(+), 12 deletions(-) diff --git a/docs/Documentation/AI_A2A_Dispatcher.html b/docs/Documentation/AI_A2A_Dispatcher.html index 9d4ab8887..568a9c010 100644 --- a/docs/Documentation/AI_A2A_Dispatcher.html +++ b/docs/Documentation/AI_A2A_Dispatcher.html @@ -651,6 +651,24 @@ +
+ +

Demo Mission

+ +

AI_A2A_DISPATCHER Demo Mission

+ +

AI_A2A_DISPATCHER Mission, only for beta testers

+ +

ALL Demo Missions pack of the last release

+ +
+ +

YouTube Channel

+ +

---

+ +
+

Banner Image

It includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy air movements that are detected by a ground based radar network. @@ -1180,6 +1198,24 @@ Therefore if F4s are wanted as a coalition’s CAP or GCI aircraft Germany will

The class derives from AI#AIA2ADISPATCHER and thus all the methods that are defined in this class, can be used also in AI_A2A_GCICAP.

+
+ +

Demo Mission

+ +

AI_A2A_GCICAP Demo Mission

+ +

AI_A2A_GCICAP Mission, only for beta testers

+ +

ALL Demo Missions pack of the last release

+ +
+ +

YouTube Channel

+ +

---

+ +
+

Banner Image

AIA2AGCICAP includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy @@ -1226,7 +1262,7 @@ increasing or decreasing the radar coverage of the Early Warning System.

1.3) Place Airplane or Helicopter Groups with late activation switched on

These are templates, with a given name starting with a Template prefix above each airbase that you wanna have a squadron. -These templates need to be within 10km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase, +These templates need to be within 1.5km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase, without a route, and should only have ONE unit.

1.4) Place floating helicopters to create the CAP zones.

diff --git a/docs/Documentation/Detection.html b/docs/Documentation/Detection.html index 829d377e1..f077a893b 100644 --- a/docs/Documentation/Detection.html +++ b/docs/Documentation/Detection.html @@ -2393,7 +2393,6 @@ The index of the DetectedItem.

- #number DETECTION_BASE.DetectedItemCount @@ -2407,7 +2406,6 @@ The index of the DetectedItem.

- #number DETECTION_BASE.DetectedItemMax @@ -2565,7 +2563,7 @@ The index of the DetectedItem.

- #number + DETECTION_BASE.DetectionInterval diff --git a/docs/Documentation/Settings.html b/docs/Documentation/Settings.html index b0d412cb3..6836574d8 100644 --- a/docs/Documentation/Settings.html +++ b/docs/Documentation/Settings.html @@ -199,6 +199,18 @@ SETTINGS:IsA2A_BULLS()

Is BULLS

+ + + + SETTINGS:IsA2A_LL() + +

Is LL

+ + + + SETTINGS:IsA2A_MGRS() + +

Is MGRS

@@ -343,6 +355,18 @@ SETTINGS:SetA2A_BULLS()

Sets A2A BULLS

+ + + + SETTINGS:SetA2A_LL() + +

Sets A2A LL

+ + + + SETTINGS:SetA2A_MGRS() + +

Sets A2A MGRS

@@ -610,6 +634,42 @@ true if BULLS

+ +SETTINGS:IsA2A_LL() + +
+
+ +

Is LL

+ +

Return value

+ +

#boolean: +true if LL

+ +
+
+
+
+ + +SETTINGS:IsA2A_MGRS() + +
+
+ +

Is MGRS

+ +

Return value

+ +

#boolean: +true if MGRS

+ +
+
+
+
+ SETTINGS:IsA2G_BR() @@ -1082,7 +1142,7 @@ true if metric.

- + #boolean SETTINGS.Metric @@ -1198,6 +1258,42 @@ true if metric.

#SETTINGS:

+ +
+
+
+ + +SETTINGS:SetA2A_LL() + +
+
+ +

Sets A2A LL

+ +

Return value

+ +

#SETTINGS:

+ + +
+
+
+
+ + +SETTINGS:SetA2A_MGRS() + +
+
+ +

Sets A2A MGRS

+ +

Return value

+ +

#SETTINGS:

+ +
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html index 24a270866..05a9cda85 100644 --- a/docs/Documentation/Spawn.html +++ b/docs/Documentation/Spawn.html @@ -822,6 +822,12 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) + + + + SPAWN.uncontrolled + + @@ -2743,9 +2749,6 @@ when nothing was spawned.

- -

By default, no InitLimit

-
@@ -2781,7 +2784,7 @@ when nothing was spawned.

- #number + SPAWN.SpawnMaxGroups @@ -2798,7 +2801,7 @@ when nothing was spawned.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -3126,7 +3129,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
- #boolean + SPAWN.SpawnUnControlled @@ -3150,7 +3153,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 ) -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -3730,6 +3733,20 @@ True = Continue Scheduler

+ +
+
+
+ + + +SPAWN.uncontrolled + +
+
+ + +