mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/Ops
This commit is contained in:
commit
296944c23c
@ -21,7 +21,7 @@
|
|||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module AI.AI_Cargo_Dispatcher_Ship
|
-- @module AI.AI_Cargo_Dispatcher_Ship
|
||||||
-- @image AI_Cargo_Dispatching_For_Ship.JPG
|
-- @image AI_Cargo_Dispatcher.JPG
|
||||||
|
|
||||||
--- @type AI_CARGO_DISPATCHER_SHIP
|
--- @type AI_CARGO_DISPATCHER_SHIP
|
||||||
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
|
||||||
|
|||||||
@ -7,7 +7,7 @@
|
|||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module AI.AI_Cargo_Ship
|
-- @module AI.AI_Cargo_Ship
|
||||||
-- @image AI_Cargo_Dispatching_For_Ship.JPG
|
-- @image AI_Cargo_Dispatcher.JPG
|
||||||
|
|
||||||
--- @type AI_CARGO_SHIP
|
--- @type AI_CARGO_SHIP
|
||||||
-- @extends AI.AI_Cargo#AI_CARGO
|
-- @extends AI.AI_Cargo#AI_CARGO
|
||||||
|
|||||||
251
Moose Development/Moose/Core/MarkerOps_Base.lua
Normal file
251
Moose Development/Moose/Core/MarkerOps_Base.lua
Normal file
@ -0,0 +1,251 @@
|
|||||||
|
--- **Core** - MarkerOps_Base.
|
||||||
|
--
|
||||||
|
-- **Main Features:**
|
||||||
|
--
|
||||||
|
-- * Create an easy way to tap into markers added to the F10 map by users.
|
||||||
|
-- * Recognize own tag and list of keywords.
|
||||||
|
-- * Matched keywords are handed down to functions.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- ### Author: **Applevangelist**
|
||||||
|
--
|
||||||
|
-- Date: 5 May 2021
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
---
|
||||||
|
-- @module Core.MarkerOps_Base
|
||||||
|
-- @image MOOSE_Core.JPG
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------
|
||||||
|
-- MARKEROPS_BASE Class Definition.
|
||||||
|
--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- MARKEROPS_BASE class.
|
||||||
|
-- @type MARKEROPS_BASE
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #string Tag Tag to identify commands.
|
||||||
|
-- @field #table Keywords Table of keywords to recognize.
|
||||||
|
-- @field #string version Version of #MARKEROPS_BASE.
|
||||||
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
|
--- *Fiat lux.* -- Latin proverb.
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- # The MARKEROPS_BASE Concept
|
||||||
|
--
|
||||||
|
-- This class enable scripting text-based actions from markers.
|
||||||
|
--
|
||||||
|
-- @field #MARKEROPS_BASE
|
||||||
|
MARKEROPS_BASE = {
|
||||||
|
ClassName = "MARKEROPS",
|
||||||
|
Tag = "mytag",
|
||||||
|
Keywords = {},
|
||||||
|
version = "0.0.1",
|
||||||
|
debug = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Function to instantiate a new #MARKEROPS_BASE object.
|
||||||
|
-- @param #MARKEROPS_BASE self
|
||||||
|
-- @param #string Tagname Name to identify us from the event text.
|
||||||
|
-- @param #table Keywords Table of keywords recognized from the event text.
|
||||||
|
-- @return #MARKEROPS_BASE self
|
||||||
|
function MARKEROPS_BASE:New(Tagname,Keywords)
|
||||||
|
-- Inherit FSM
|
||||||
|
local self=BASE:Inherit(self, FSM:New()) -- #MARKEROPS_BASE
|
||||||
|
|
||||||
|
-- Set some string id for output to DCS.log file.
|
||||||
|
self.lid=string.format("MARKEROPS_BASE %s | ", tostring(self.version))
|
||||||
|
|
||||||
|
self.Tag = Tagname or "mytag"-- #string
|
||||||
|
self.Keywords = Keywords or {} -- #table - might want to use lua regex here, too
|
||||||
|
self.debug = false
|
||||||
|
|
||||||
|
-----------------------
|
||||||
|
--- FSM Transitions ---
|
||||||
|
-----------------------
|
||||||
|
|
||||||
|
-- Start State.
|
||||||
|
self:SetStartState("Stopped")
|
||||||
|
|
||||||
|
-- Add FSM transitions.
|
||||||
|
-- From State --> Event --> To State
|
||||||
|
self:AddTransition("Stopped", "Start", "Running") -- Start the FSM.
|
||||||
|
self:AddTransition("*", "MarkAdded", "*") -- Start the FSM.
|
||||||
|
self:AddTransition("*", "MarkChanged", "*") -- Start the FSM.
|
||||||
|
self:AddTransition("*", "MarkDeleted", "*") -- Start the FSM.
|
||||||
|
self:AddTransition("Running", "Stop", "Stopped") -- Stop the FSM.
|
||||||
|
|
||||||
|
self:HandleEvent(EVENTS.MarkAdded, self.OnEventMark)
|
||||||
|
self:HandleEvent(EVENTS.MarkChange, self.OnEventMark)
|
||||||
|
self:HandleEvent(EVENTS.MarkRemoved, self.OnEventMark)
|
||||||
|
|
||||||
|
-- start
|
||||||
|
self:I(self.lid..string.format("started for %s",self.Tag))
|
||||||
|
self:__Start(1)
|
||||||
|
return self
|
||||||
|
|
||||||
|
-------------------
|
||||||
|
-- PSEUDO Functions
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||||
|
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
|
||||||
|
-- @param #MARKEROPS_BASE self
|
||||||
|
-- @param #string From The From state
|
||||||
|
-- @param #string Event The Event called
|
||||||
|
-- @param #string To The To state
|
||||||
|
-- @param #string Text The text on the marker
|
||||||
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
|
|
||||||
|
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||||
|
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||||
|
-- @param #MARKEROPS_BASE self
|
||||||
|
-- @param #string From The From state
|
||||||
|
-- @param #string Event The Event called
|
||||||
|
-- @param #string To The To state
|
||||||
|
-- @param #string Text The text on the marker
|
||||||
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
|
|
||||||
|
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||||
|
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||||
|
-- @param #MARKEROPS_BASE self
|
||||||
|
-- @param #string From The From state
|
||||||
|
-- @param #string Event The Event called
|
||||||
|
-- @param #string To The To state
|
||||||
|
|
||||||
|
--- "Stop" trigger. Used to stop the function an unhandle events
|
||||||
|
-- @function [parent=#MARKEROPS_BASE] Stop
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--- (internal) Handle events.
|
||||||
|
-- @param #MARKEROPS self
|
||||||
|
-- @param Core.Event#EVENTDATA Event
|
||||||
|
function MARKEROPS_BASE:OnEventMark(Event)
|
||||||
|
self:T({Event})
|
||||||
|
if Event == nil or Event.idx == nil then
|
||||||
|
self:E("Skipping onEvent. Event or Event.idx unknown.")
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
--position
|
||||||
|
local vec3={y=Event.pos.y, x=Event.pos.x, z=Event.pos.z}
|
||||||
|
local coord=COORDINATE:NewFromVec3(vec3)
|
||||||
|
if self.debug then
|
||||||
|
local coordtext = coord:ToStringLLDDM()
|
||||||
|
local text = tostring(Event.text)
|
||||||
|
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||||
|
end
|
||||||
|
-- decision
|
||||||
|
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
||||||
|
self:T({event="S_EVENT_MARK_ADDED", carrier=self.groupname, vec3=Event.pos})
|
||||||
|
-- Handle event
|
||||||
|
local Eventtext = tostring(Event.text)
|
||||||
|
if Eventtext~=nil then
|
||||||
|
if self:_MatchTag(Eventtext) then
|
||||||
|
local matchtable = self:_MatchKeywords(Eventtext)
|
||||||
|
self:MarkAdded(Eventtext,matchtable,coord)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||||
|
self:T({event="S_EVENT_MARK_CHANGE", carrier=self.groupname, vec3=Event.pos})
|
||||||
|
-- Handle event.
|
||||||
|
local Eventtext = tostring(Event.text)
|
||||||
|
if Eventtext~=nil then
|
||||||
|
if self:_MatchTag(Eventtext) then
|
||||||
|
local matchtable = self:_MatchKeywords(Eventtext)
|
||||||
|
self:MarkChanged(Eventtext,matchtable,coord)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||||
|
self:T({event="S_EVENT_MARK_REMOVED", carrier=self.groupname, vec3=Event.pos})
|
||||||
|
-- Hande event.
|
||||||
|
local Eventtext = tostring(Event.text)
|
||||||
|
if Eventtext~=nil then
|
||||||
|
if self:_MatchTag(Eventtext) then
|
||||||
|
self:MarkDeleted()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- (internal) Match tag.
|
||||||
|
-- @param #MARKEROPS self
|
||||||
|
-- @param #string Eventtext Text added to the marker.
|
||||||
|
-- @return #boolean
|
||||||
|
function MARKEROPS_BASE:_MatchTag(Eventtext)
|
||||||
|
local matches = false
|
||||||
|
local type = string.lower(self.Tag) -- #string
|
||||||
|
if string.find(string.lower(Eventtext),type) then
|
||||||
|
matches = true --event text contains tag
|
||||||
|
end
|
||||||
|
return matches
|
||||||
|
end
|
||||||
|
|
||||||
|
--- (internal) Match keywords table.
|
||||||
|
-- @param #MARKEROPS self
|
||||||
|
-- @param #string Eventtext Text added to the marker.
|
||||||
|
-- @return #table
|
||||||
|
function MARKEROPS_BASE:_MatchKeywords(Eventtext)
|
||||||
|
local matchtable = {}
|
||||||
|
local keytable = self.Keywords
|
||||||
|
for _index,_word in pairs (keytable) do
|
||||||
|
if string.find(string.lower(Eventtext),string.lower(_word))then
|
||||||
|
table.insert(matchtable,_word)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return matchtable
|
||||||
|
end
|
||||||
|
|
||||||
|
--- On before "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||||
|
-- @param #MARKEROPS_BASE self
|
||||||
|
-- @param #string From The From state
|
||||||
|
-- @param #string Event The Event called
|
||||||
|
-- @param #string To The To state
|
||||||
|
-- @param #string Text The text on the marker
|
||||||
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
|
function MARKEROPS_BASE:onbeforeMarkAdded(From,Event,To,Text,Keywords,Coord)
|
||||||
|
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||||
|
end
|
||||||
|
|
||||||
|
--- On before "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||||
|
-- @param #MARKEROPS_BASE self
|
||||||
|
-- @param #string From The From state
|
||||||
|
-- @param #string Event The Event called
|
||||||
|
-- @param #string To The To state
|
||||||
|
-- @param #string Text The text on the marker
|
||||||
|
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||||
|
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||||
|
function MARKEROPS_BASE:onbeforeMarkChanged(From,Event,To,Text,Keywords,Coord)
|
||||||
|
self:T({self.lid,From,Event,To,Text,Keywords,Coord:ToStringLLDDM()})
|
||||||
|
end
|
||||||
|
|
||||||
|
--- On before "MarkDeleted" event. Triggered when a Marker is removed from the F10 map.
|
||||||
|
-- @param #MARKEROPS_BASE self
|
||||||
|
-- @param #string From The From state
|
||||||
|
-- @param #string Event The Event called
|
||||||
|
-- @param #string To The To state
|
||||||
|
function MARKEROPS_BASE:onbeforeMarkDeleted(From,Event,To)
|
||||||
|
self:T({self.lid,From,Event,To})
|
||||||
|
end
|
||||||
|
|
||||||
|
--- On enter "Stopped" event. Unsubscribe events.
|
||||||
|
-- @param #MARKEROPS_BASE self
|
||||||
|
-- @param #string From The From state
|
||||||
|
-- @param #string Event The Event called
|
||||||
|
-- @param #string To The To state
|
||||||
|
function MARKEROPS_BASE:onenterStopped(From,Event,To)
|
||||||
|
self:T({self.lid,From,Event,To})
|
||||||
|
-- unsubscribe from events
|
||||||
|
self:UnHandleEvent(EVENTS.MarkAdded)
|
||||||
|
self:UnHandleEvent(EVENTS.MarkChange)
|
||||||
|
self:UnHandleEvent(EVENTS.MarkRemoved)
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------
|
||||||
|
-- MARKEROPS_BASE Class Definition End.
|
||||||
|
--------------------------------------------------------------------------
|
||||||
@ -1239,7 +1239,7 @@ do -- COORDINATE
|
|||||||
|
|
||||||
-- ETA.
|
-- ETA.
|
||||||
RoutePoint.ETA=0
|
RoutePoint.ETA=0
|
||||||
RoutePoint.ETA_locked=true
|
RoutePoint.ETA_locked=false
|
||||||
|
|
||||||
-- Waypoint description.
|
-- Waypoint description.
|
||||||
RoutePoint.name=description
|
RoutePoint.name=description
|
||||||
@ -1388,7 +1388,7 @@ do -- COORDINATE
|
|||||||
RoutePoint.formation_template=""
|
RoutePoint.formation_template=""
|
||||||
|
|
||||||
RoutePoint.ETA=0
|
RoutePoint.ETA=0
|
||||||
RoutePoint.ETA_locked=true
|
RoutePoint.ETA_locked=false
|
||||||
|
|
||||||
RoutePoint.speed = ( Speed or 20 ) / 3.6
|
RoutePoint.speed = ( Speed or 20 ) / 3.6
|
||||||
RoutePoint.speed_locked = true
|
RoutePoint.speed_locked = true
|
||||||
@ -1423,7 +1423,7 @@ do -- COORDINATE
|
|||||||
RoutePoint.formation_template = ""
|
RoutePoint.formation_template = ""
|
||||||
|
|
||||||
RoutePoint.ETA=0
|
RoutePoint.ETA=0
|
||||||
RoutePoint.ETA_locked=true
|
RoutePoint.ETA_locked=false
|
||||||
|
|
||||||
RoutePoint.speed = ( Speed or 20 ) / 3.6
|
RoutePoint.speed = ( Speed or 20 ) / 3.6
|
||||||
RoutePoint.speed_locked = true
|
RoutePoint.speed_locked = true
|
||||||
|
|||||||
@ -1,26 +1,26 @@
|
|||||||
--- **Functional** -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
--- **Functional** -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Features:
|
-- ## Features:
|
||||||
--
|
--
|
||||||
-- * When SAM sites are being fired upon, the SAMs will take evasive action will reposition themselves when possible.
|
-- * When SAM sites are being fired upon, the SAMs will take evasive action will reposition themselves when possible.
|
||||||
-- * When SAM sites are being fired upon, the SAMs will take defensive action by shutting down their radars.
|
-- * When SAM sites are being fired upon, the SAMs will take defensive action by shutting down their radars.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
|
-- [SEV - SEAD Evasion](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SEV%20-%20SEAD%20Evasion)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**, **applevangelist**
|
-- ### Authors: **FlightControl**, **applevangelist**
|
||||||
--
|
--
|
||||||
-- Last Update: April 2021
|
-- Last Update: April 2021
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Functional.Sead
|
-- @module Functional.Sead
|
||||||
-- @image SEAD.JPG
|
-- @image SEAD.JPG
|
||||||
|
|
||||||
@ -28,24 +28,24 @@
|
|||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||||
--
|
--
|
||||||
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
|
-- This class is very easy to use. Just setup a SEAD object by using @{#SEAD.New}() and SAMs will evade and take defensive action when being fired upon.
|
||||||
--
|
--
|
||||||
-- # Constructor:
|
-- # Constructor:
|
||||||
--
|
--
|
||||||
-- Use the @{#SEAD.New}() constructor to create a new SEAD object.
|
-- Use the @{#SEAD.New}() constructor to create a new SEAD object.
|
||||||
--
|
--
|
||||||
-- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
|
-- SEAD_RU_SAM_Defenses = SEAD:New( { 'RU SA-6 Kub', 'RU SA-6 Defenses', 'RU MI-26 Troops', 'RU Attack Gori' } )
|
||||||
--
|
--
|
||||||
-- @field #SEAD
|
-- @field #SEAD
|
||||||
SEAD = {
|
SEAD = {
|
||||||
ClassName = "SEAD",
|
ClassName = "SEAD",
|
||||||
TargetSkill = {
|
TargetSkill = {
|
||||||
Average = { Evade = 30, DelayOn = { 40, 60 } } ,
|
Average = { Evade = 30, DelayOn = { 40, 60 } } ,
|
||||||
Good = { Evade = 20, DelayOn = { 30, 50 } } ,
|
Good = { Evade = 20, DelayOn = { 30, 50 } } ,
|
||||||
High = { Evade = 15, DelayOn = { 20, 40 } } ,
|
High = { Evade = 15, DelayOn = { 20, 40 } } ,
|
||||||
Excellent = { Evade = 10, DelayOn = { 10, 30 } }
|
Excellent = { Evade = 10, DelayOn = { 10, 30 } }
|
||||||
},
|
},
|
||||||
SEADGroupPrefixes = {},
|
SEADGroupPrefixes = {},
|
||||||
SuppressedGroups = {},
|
SuppressedGroups = {},
|
||||||
EngagementRange = 75 -- default 75% engagement range Feature Request #1355
|
EngagementRange = 75 -- default 75% engagement range Feature Request #1355
|
||||||
@ -84,7 +84,7 @@ SEAD = {
|
|||||||
["X_31"] = "X_31",
|
["X_31"] = "X_31",
|
||||||
["Kh25"] = "Kh25",
|
["Kh25"] = "Kh25",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
|
||||||
-- When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions...
|
-- When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions...
|
||||||
-- Chances are big that the missile will miss.
|
-- Chances are big that the missile will miss.
|
||||||
@ -99,7 +99,7 @@ function SEAD:New( SEADGroupPrefixes )
|
|||||||
|
|
||||||
local self = BASE:Inherit( self, BASE:New() )
|
local self = BASE:Inherit( self, BASE:New() )
|
||||||
self:F( SEADGroupPrefixes )
|
self:F( SEADGroupPrefixes )
|
||||||
|
|
||||||
if type( SEADGroupPrefixes ) == 'table' then
|
if type( SEADGroupPrefixes ) == 'table' then
|
||||||
for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
|
for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
|
||||||
self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix
|
self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix
|
||||||
@ -107,7 +107,7 @@ function SEAD:New( SEADGroupPrefixes )
|
|||||||
else
|
else
|
||||||
self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes
|
self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes
|
||||||
end
|
end
|
||||||
|
|
||||||
self:HandleEvent( EVENTS.Shot )
|
self:HandleEvent( EVENTS.Shot )
|
||||||
self:I("*** SEAD - Started Version 0.2.7")
|
self:I("*** SEAD - Started Version 0.2.7")
|
||||||
return self
|
return self
|
||||||
@ -120,7 +120,7 @@ end
|
|||||||
function SEAD:UpdateSet( SEADGroupPrefixes )
|
function SEAD:UpdateSet( SEADGroupPrefixes )
|
||||||
|
|
||||||
self:F( SEADGroupPrefixes )
|
self:F( SEADGroupPrefixes )
|
||||||
|
|
||||||
if type( SEADGroupPrefixes ) == 'table' then
|
if type( SEADGroupPrefixes ) == 'table' then
|
||||||
for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
|
for SEADGroupPrefixID, SEADGroupPrefix in pairs( SEADGroupPrefixes ) do
|
||||||
self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix
|
self.SEADGroupPrefixes[SEADGroupPrefix] = SEADGroupPrefix
|
||||||
@ -174,10 +174,10 @@ function SEAD:OnEventShot( EventData )
|
|||||||
|
|
||||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||||
self:T({ SEADWeapon })
|
self:T({ SEADWeapon })
|
||||||
|
|
||||||
--[[check for SEAD missiles
|
--[[check for SEAD missiles
|
||||||
if SEADWeaponName == "weapons.missiles.X_58" --Kh-58U anti-radiation missiles fired
|
if SEADWeaponName == "weapons.missiles.X_58" --Kh-58U anti-radiation missiles fired
|
||||||
or
|
or
|
||||||
SEADWeaponName == "weapons.missiles.Kh25MP_PRGS1VP" --Kh-25MP anti-radiation missiles fired
|
SEADWeaponName == "weapons.missiles.Kh25MP_PRGS1VP" --Kh-25MP anti-radiation missiles fired
|
||||||
or
|
or
|
||||||
SEADWeaponName == "weapons.missiles.X_25MP" --Kh-25MPU anti-radiation missiles fired
|
SEADWeaponName == "weapons.missiles.X_25MP" --Kh-25MPU anti-radiation missiles fired
|
||||||
@ -225,7 +225,7 @@ function SEAD:OnEventShot( EventData )
|
|||||||
self:T( '*** SEAD - Group Found' )
|
self:T( '*** SEAD - Group Found' )
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if SEADGroupFound == true then -- yes we are being attacked
|
if SEADGroupFound == true then -- yes we are being attacked
|
||||||
if _targetskill == "Random" then -- when skill is random, choose a skill
|
if _targetskill == "Random" then -- when skill is random, choose a skill
|
||||||
local Skills = { "Average", "Good", "High", "Excellent" }
|
local Skills = { "Average", "Good", "High", "Excellent" }
|
||||||
@ -234,16 +234,16 @@ function SEAD:OnEventShot( EventData )
|
|||||||
self:T( _targetskill )
|
self:T( _targetskill )
|
||||||
if self.TargetSkill[_targetskill] then
|
if self.TargetSkill[_targetskill] then
|
||||||
if (_evade > self.TargetSkill[_targetskill].Evade) then
|
if (_evade > self.TargetSkill[_targetskill].Evade) then
|
||||||
|
|
||||||
self:T( string.format("*** SEAD - Evading, target skill " ..string.format(_targetskill)) )
|
self:T( string.format("*** SEAD - Evading, target skill " ..string.format(_targetskill)) )
|
||||||
|
|
||||||
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
|
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
|
||||||
local _targetMimcont= _targetMimgroup:getController()
|
local _targetMimcont= _targetMimgroup:getController()
|
||||||
|
|
||||||
routines.groupRandomDistSelf(_targetMimgroup,300,'Diamond',250,20) -- move randomly
|
routines.groupRandomDistSelf(_targetMimgroup,300,'Diamond',250,20) -- move randomly
|
||||||
|
|
||||||
--tracker ID table to switch groups off and on again
|
--tracker ID table to switch groups off and on again
|
||||||
local id = {
|
local id = {
|
||||||
groupName = _targetMimgroup,
|
groupName = _targetMimgroup,
|
||||||
ctrl = _targetMimcont
|
ctrl = _targetMimcont
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,20 +1,20 @@
|
|||||||
--- **Functional** -- Short Range Air Defense System
|
--- **Functional** -- Short Range Air Defense System
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- **SHORAD** - Short Range Air Defense System
|
-- **SHORAD** - Short Range Air Defense System
|
||||||
-- Controls a network of short range air/missile defense groups.
|
-- Controls a network of short range air/missile defense groups.
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ## Missions:
|
-- ## Missions:
|
||||||
--
|
--
|
||||||
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
|
-- ### [SHORAD - Short Range Air Defense](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/SRD%20-%20SHORAD%20Defense)
|
||||||
--
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author : **applevangelist **
|
-- ### Author : **applevangelist **
|
||||||
--
|
--
|
||||||
-- @module Functional.Shorad
|
-- @module Functional.Shorad
|
||||||
-- @image Functional.Shorad.jpg
|
-- @image Functional.Shorad.jpg
|
||||||
--
|
--
|
||||||
@ -26,7 +26,7 @@
|
|||||||
-- @field #string ClassName
|
-- @field #string ClassName
|
||||||
-- @field #string name Name of this Shorad
|
-- @field #string name Name of this Shorad
|
||||||
-- @field #boolean debug Set the debug state
|
-- @field #boolean debug Set the debug state
|
||||||
-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
|
-- @field #string Prefixes String to be used to build the @{#Core.Set#SET_GROUP}
|
||||||
-- @field #number Radius Shorad defense radius in meters
|
-- @field #number Radius Shorad defense radius in meters
|
||||||
-- @field Core.Set#SET_GROUP Groupset The set of Shorad groups
|
-- @field Core.Set#SET_GROUP Groupset The set of Shorad groups
|
||||||
-- @field Core.Set#SET_GROUP Samset The set of SAM groups to defend
|
-- @field Core.Set#SET_GROUP Samset The set of SAM groups to defend
|
||||||
@ -41,10 +41,10 @@
|
|||||||
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
-- @field #boolean UseEmOnOff Decide if we are using Emission on/off (default) or AlarmState red/green.
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
|
--- *Good friends are worth defending.* Mr Tushman, Wonder (the Movie)
|
||||||
--
|
--
|
||||||
-- Simple Class for a more intelligent Short Range Air Defense System
|
-- Simple Class for a more intelligent Short Range Air Defense System
|
||||||
--
|
--
|
||||||
-- #SHORAD
|
-- #SHORAD
|
||||||
-- Moose derived missile intercepting short range defense system.
|
-- Moose derived missile intercepting short range defense system.
|
||||||
-- Protects a network of SAM sites. Uses events to switch on the defense groups closest to the enemy.
|
-- Protects a network of SAM sites. Uses events to switch on the defense groups closest to the enemy.
|
||||||
@ -52,26 +52,26 @@
|
|||||||
--
|
--
|
||||||
-- ## Usage
|
-- ## Usage
|
||||||
--
|
--
|
||||||
-- Set up a #SET_GROUP for the SAM sites to be protected:
|
-- Set up a #SET_GROUP for the SAM sites to be protected:
|
||||||
--
|
--
|
||||||
-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
|
-- `local SamSet = SET_GROUP:New():FilterPrefixes("Red SAM"):FilterCoalitions("red"):FilterStart()`
|
||||||
--
|
--
|
||||||
-- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
|
-- By default, SHORAD will defense against both HARMs and AG-Missiles with short to medium range. The default defense probability is 70-90%.
|
||||||
-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
|
-- When a missile is detected, SHORAD will activate defense groups in the given radius around the target for 10 minutes. It will *not* react to friendly fire.
|
||||||
--
|
--
|
||||||
-- ### Start a new SHORAD system, parameters are:
|
-- ### Start a new SHORAD system, parameters are:
|
||||||
--
|
--
|
||||||
-- * Name: Name of this SHORAD.
|
-- * Name: Name of this SHORAD.
|
||||||
-- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
|
-- * ShoradPrefix: Filter for the Shorad #SET_GROUP.
|
||||||
-- * Samset: The #SET_GROUP of SAM sites to defend.
|
-- * Samset: The #SET_GROUP of SAM sites to defend.
|
||||||
-- * Radius: Defense radius in meters.
|
-- * Radius: Defense radius in meters.
|
||||||
-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
|
-- * ActiveTimer: Determines how many seconds the systems stay on red alert after wake-up call.
|
||||||
-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
|
-- * Coalition: Coalition, i.e. "blue", "red", or "neutral".*
|
||||||
--
|
--
|
||||||
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
|
-- `myshorad = SHORAD:New("RedShorad", "Red SHORAD", SamSet, 25000, 600, "red")`
|
||||||
|
--
|
||||||
|
-- ## Customize options
|
||||||
--
|
--
|
||||||
-- ## Customize options
|
|
||||||
--
|
|
||||||
-- * SHORAD:SwitchDebug(debug)
|
-- * SHORAD:SwitchDebug(debug)
|
||||||
-- * SHORAD:SwitchHARMDefense(onoff)
|
-- * SHORAD:SwitchHARMDefense(onoff)
|
||||||
-- * SHORAD:SwitchAGMDefense(onoff)
|
-- * SHORAD:SwitchAGMDefense(onoff)
|
||||||
@ -96,7 +96,7 @@ SHORAD = {
|
|||||||
DefendMavs = true,
|
DefendMavs = true,
|
||||||
DefenseLowProb = 70,
|
DefenseLowProb = 70,
|
||||||
DefenseHighProb = 90,
|
DefenseHighProb = 90,
|
||||||
UseEmOnOff = false,
|
UseEmOnOff = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
@ -137,7 +137,7 @@ do
|
|||||||
["X_31"] = "X_31",
|
["X_31"] = "X_31",
|
||||||
["Kh25"] = "Kh25",
|
["Kh25"] = "Kh25",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- TODO complete list?
|
--- TODO complete list?
|
||||||
-- @field Mavs
|
-- @field Mavs
|
||||||
SHORAD.Mavs = {
|
SHORAD.Mavs = {
|
||||||
@ -148,7 +148,7 @@ do
|
|||||||
["Kh31"] = "Kh31",
|
["Kh31"] = "Kh31",
|
||||||
["Kh66"] = "Kh66",
|
["Kh66"] = "Kh66",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Instantiates a new SHORAD object
|
--- Instantiates a new SHORAD object
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #string Name Name of this SHORAD
|
-- @param #string Name Name of this SHORAD
|
||||||
@ -157,10 +157,10 @@ do
|
|||||||
-- @param #number Radius Defense radius in meters, used to switch on groups
|
-- @param #number Radius Defense radius in meters, used to switch on groups
|
||||||
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
|
||||||
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
|
||||||
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
|
function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
|
||||||
local self = BASE:Inherit( self, BASE:New() )
|
local self = BASE:Inherit( self, BASE:New() )
|
||||||
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
|
||||||
|
|
||||||
local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
|
local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
|
||||||
|
|
||||||
self.name = Name or "MyShorad"
|
self.name = Name or "MyShorad"
|
||||||
@ -183,7 +183,7 @@ do
|
|||||||
self:_InitState()
|
self:_InitState()
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Initially set all groups to alarm state GREEN
|
--- Initially set all groups to alarm state GREEN
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
function SHORAD:_InitState()
|
function SHORAD:_InitState()
|
||||||
@ -204,7 +204,7 @@ do
|
|||||||
math.random()
|
math.random()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Switch debug state
|
--- Switch debug state
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean debug Switch debug on (true) or off (false)
|
-- @param #boolean debug Switch debug on (true) or off (false)
|
||||||
@ -221,7 +221,7 @@ do
|
|||||||
BASE:TraceOff()
|
BASE:TraceOff()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Switch defense for HARMs
|
--- Switch defense for HARMs
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean onoff
|
-- @param #boolean onoff
|
||||||
@ -230,7 +230,7 @@ do
|
|||||||
local onoff = onoff or true
|
local onoff = onoff or true
|
||||||
self.DefendHarms = onoff
|
self.DefendHarms = onoff
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Switch defense for AGMs
|
--- Switch defense for AGMs
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean onoff
|
-- @param #boolean onoff
|
||||||
@ -239,7 +239,7 @@ do
|
|||||||
local onoff = onoff or true
|
local onoff = onoff or true
|
||||||
self.DefendMavs = onoff
|
self.DefendMavs = onoff
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set defense probability limits
|
--- Set defense probability limits
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #number low Minimum detection limit, integer 1-100
|
-- @param #number low Minimum detection limit, integer 1-100
|
||||||
@ -257,7 +257,7 @@ do
|
|||||||
self.DefenseLowProb = low
|
self.DefenseLowProb = low
|
||||||
self.DefenseHighProb = high
|
self.DefenseHighProb = high
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set the number of seconds a SHORAD site will stay active
|
--- Set the number of seconds a SHORAD site will stay active
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #number seconds Number of seconds systems stay active
|
-- @param #number seconds Number of seconds systems stay active
|
||||||
@ -271,7 +271,7 @@ do
|
|||||||
|
|
||||||
--- Set the number of meters for the SHORAD defense zone
|
--- Set the number of meters for the SHORAD defense zone
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
|
-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
|
||||||
function SHORAD:SetDefenseRadius(meters)
|
function SHORAD:SetDefenseRadius(meters)
|
||||||
local radius = meters or 20000
|
local radius = meters or 20000
|
||||||
if radius < 0 then
|
if radius < 0 then
|
||||||
@ -279,14 +279,14 @@ do
|
|||||||
end
|
end
|
||||||
self.Radius = radius
|
self.Radius = radius
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set using Emission on/off instead of changing alarm state
|
--- Set using Emission on/off instead of changing alarm state
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
-- @param #boolean switch Decide if we are changing alarm state or AI state
|
||||||
function SHORAD:SetUsingEmOnOff(switch)
|
function SHORAD:SetUsingEmOnOff(switch)
|
||||||
self.UseEmOnOff = switch or false
|
self.UseEmOnOff = switch or false
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Check if a HARM was fired
|
--- Check if a HARM was fired
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #string WeaponName
|
-- @param #string WeaponName
|
||||||
@ -301,7 +301,7 @@ do
|
|||||||
end
|
end
|
||||||
return hit
|
return hit
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Check if an AGM was fired
|
--- Check if an AGM was fired
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #string WeaponName
|
-- @param #string WeaponName
|
||||||
@ -316,7 +316,7 @@ do
|
|||||||
end
|
end
|
||||||
return hit
|
return hit
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Check the coalition of the attacker
|
--- Check the coalition of the attacker
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #string Coalition name
|
-- @param #string Coalition name
|
||||||
@ -324,7 +324,7 @@ do
|
|||||||
function SHORAD:_CheckCoalition(Coalition)
|
function SHORAD:_CheckCoalition(Coalition)
|
||||||
local owncoalition = self.Coalition
|
local owncoalition = self.Coalition
|
||||||
local othercoalition = ""
|
local othercoalition = ""
|
||||||
if Coalition == 0 then
|
if Coalition == 0 then
|
||||||
othercoalition = "neutral"
|
othercoalition = "neutral"
|
||||||
elseif Coalition == 1 then
|
elseif Coalition == 1 then
|
||||||
othercoalition = "red"
|
othercoalition = "red"
|
||||||
@ -338,7 +338,7 @@ do
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Check if the missile is aimed at a SHORAD
|
--- Check if the missile is aimed at a SHORAD
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #string TargetGroupName Name of the target group
|
-- @param #string TargetGroupName Name of the target group
|
||||||
@ -355,9 +355,9 @@ do
|
|||||||
_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return returnname
|
return returnname
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Check if the missile is aimed at a SAM site
|
--- Check if the missile is aimed at a SAM site
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #string TargetGroupName Name of the target group
|
-- @param #string TargetGroupName Name of the target group
|
||||||
@ -376,7 +376,7 @@ do
|
|||||||
end
|
end
|
||||||
return returnname
|
return returnname
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Calculate if the missile shot is detected
|
--- Calculate if the missile shot is detected
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @return #boolean Returns true for a detection, else false
|
-- @return #boolean Returns true for a detection, else false
|
||||||
@ -389,15 +389,15 @@ do
|
|||||||
end
|
end
|
||||||
return IsDetected
|
return IsDetected
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
|
--- Wake up #SHORADs in a zone with diameter Radius for ActiveTimer seconds
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param #string TargetGroup Name of the target group used to build the #ZONE
|
-- @param #string TargetGroup Name of the target group used to build the #ZONE
|
||||||
-- @param #number Radius Radius of the #ZONE
|
-- @param #number Radius Radius of the #ZONE
|
||||||
-- @param #number ActiveTimer Number of seconds to stay active
|
-- @param #number ActiveTimer Number of seconds to stay active
|
||||||
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||||
-- @usage Use this function to integrate with other systems, example
|
-- @usage Use this function to integrate with other systems, example
|
||||||
--
|
--
|
||||||
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
-- local SamSet = SET_GROUP:New():FilterPrefixes("Blue SAM"):FilterCoalitions("blue"):FilterStart()
|
||||||
-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
|
-- myshorad = SHORAD:New("BlueShorad", "Blue SHORAD", SamSet, 22000, 600, "blue")
|
||||||
-- myshorad:SwitchDebug(true)
|
-- myshorad:SwitchDebug(true)
|
||||||
@ -455,13 +455,13 @@ do
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Main function - work on the EventData
|
--- Main function - work on the EventData
|
||||||
-- @param #SHORAD self
|
-- @param #SHORAD self
|
||||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||||
function SHORAD:OnEventShot( EventData )
|
function SHORAD:OnEventShot( EventData )
|
||||||
self:T( { EventData } )
|
self:T( { EventData } )
|
||||||
|
|
||||||
--local ShootingUnit = EventData.IniDCSUnit
|
--local ShootingUnit = EventData.IniDCSUnit
|
||||||
--local ShootingUnitName = EventData.IniDCSUnitName
|
--local ShootingUnitName = EventData.IniDCSUnitName
|
||||||
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
||||||
@ -473,7 +473,7 @@ do
|
|||||||
local IsDetected = self:_ShotIsDetected()
|
local IsDetected = self:_ShotIsDetected()
|
||||||
-- convert to text
|
-- convert to text
|
||||||
local DetectedText = "false"
|
local DetectedText = "false"
|
||||||
if IsDetected then
|
if IsDetected then
|
||||||
DetectedText = "true"
|
DetectedText = "true"
|
||||||
end
|
end
|
||||||
local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
|
local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
|
||||||
@ -490,7 +490,7 @@ do
|
|||||||
targetunit = UNIT:Find(targetdata)
|
targetunit = UNIT:Find(targetdata)
|
||||||
elseif targetcat == Object.Category.STATIC then -- STATIC
|
elseif targetcat == Object.Category.STATIC then -- STATIC
|
||||||
targetunit = STATIC:Find(targetdata)
|
targetunit = STATIC:Find(targetdata)
|
||||||
end
|
end
|
||||||
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
--local targetunitname = Unit.getName(targetdata) -- Unit name
|
||||||
if targetunit and targetunit:IsAlive() then
|
if targetunit and targetunit:IsAlive() then
|
||||||
local targetunitname = targetunit:GetName()
|
local targetunitname = targetunit:GetName()
|
||||||
@ -507,7 +507,7 @@ do
|
|||||||
local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
|
local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
|
||||||
self:T( text )
|
self:T( text )
|
||||||
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||||
-- check if we or a SAM site are the target
|
-- check if we or a SAM site are the target
|
||||||
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
||||||
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
local shotatus = self:_CheckShotAtShorad(targetgroupname) --#boolean
|
||||||
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
||||||
@ -516,10 +516,10 @@ do
|
|||||||
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
||||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
|
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--
|
--
|
||||||
end
|
end
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
|
|||||||
@ -29,6 +29,7 @@ __Moose.Include( 'Scripts/Moose/Core/Timer.lua' )
|
|||||||
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
|
||||||
|
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
|
||||||
|
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
|
||||||
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )
|
||||||
|
|||||||
@ -721,11 +721,13 @@ end
|
|||||||
|
|
||||||
--- Update marker of the patrol point.
|
--- Update marker of the patrol point.
|
||||||
-- @param #AIRWING.PatrolData point Patrol point table.
|
-- @param #AIRWING.PatrolData point Patrol point table.
|
||||||
function AIRWING.UpdatePatrolPointMarker(point)
|
function AIRWING:UpdatePatrolPointMarker(point)
|
||||||
|
if self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
||||||
local text=string.format("%s Occupied=%d\nheading=%03d, leg=%d NM, alt=%d ft, speed=%d kts",
|
local text=string.format("%s Occupied=%d\nheading=%03d, leg=%d NM, alt=%d ft, speed=%d kts",
|
||||||
point.type, point.noccupied, point.heading, point.leg, point.altitude, point.speed)
|
point.type, point.noccupied, point.heading, point.leg, point.altitude, point.speed)
|
||||||
|
|
||||||
point.marker:UpdateText(text, 1)
|
point.marker:UpdateText(text, 1)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -615,7 +615,7 @@ end
|
|||||||
|
|
||||||
--- Get all airbase names of the current map. This includes ships and FARPS.
|
--- Get all airbase names of the current map. This includes ships and FARPS.
|
||||||
-- @param DCS#Coalition coalition (Optional) Return only airbases belonging to the specified coalition. By default, all airbases of the map are returned.
|
-- @param DCS#Coalition coalition (Optional) Return only airbases belonging to the specified coalition. By default, all airbases of the map are returned.
|
||||||
-- @param #number category (Optional) Return only airbases of a certain category, e.g. Airbase.Category.FARP
|
-- @param #number category (Optional) Return only airbases of a certain category, e.g. `Airbase.Category.HELIPAD`.
|
||||||
-- @return #table Table containing all airbase names of the current map.
|
-- @return #table Table containing all airbase names of the current map.
|
||||||
function AIRBASE.GetAllAirbaseNames(coalition, category)
|
function AIRBASE.GetAllAirbaseNames(coalition, category)
|
||||||
|
|
||||||
|
|||||||
@ -13,7 +13,7 @@
|
|||||||
--
|
--
|
||||||
-- ### Author: **funkyfranky**
|
-- ### Author: **funkyfranky**
|
||||||
-- @module Wrapper.Marker
|
-- @module Wrapper.Marker
|
||||||
-- @image Wrapper_Marker.png
|
-- @image MOOSE_Core.JPG
|
||||||
|
|
||||||
|
|
||||||
--- Marker class.
|
--- Marker class.
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user