mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Many Fixes
This commit is contained in:
@@ -341,13 +341,13 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A).RTBHold">AI_A2A.RTBHold(AIGroup)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A).RTBHold">AI_A2A.RTBHold(AIGroup, Fsm)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A).RTBRoute">AI_A2A.RTBRoute(AIGroup)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A).RTBRoute">AI_A2A.RTBRoute(AIGroup, Fsm)</a></td>
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<td class="summary">
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</td>
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@@ -359,7 +359,7 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A).Resume">AI_A2A.Resume(AIGroup)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A).Resume">AI_A2A.Resume(AIGroup, Fsm)</a></td>
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<td class="summary">
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</td>
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@@ -1476,19 +1476,24 @@ Return false to cancel Transition.</p>
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<dt>
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<a id="#(AI_A2A).RTBHold" >
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<strong>AI_A2A.RTBHold(AIGroup)</strong>
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<strong>AI_A2A.RTBHold(AIGroup, Fsm)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
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</li>
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<li>
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<p><code><em> Fsm </em></code>: </p>
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</li>
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</ul>
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</dd>
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@@ -1497,19 +1502,24 @@ Return false to cancel Transition.</p>
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<dt>
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<a id="#(AI_A2A).RTBRoute" >
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<strong>AI_A2A.RTBRoute(AIGroup)</strong>
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<strong>AI_A2A.RTBRoute(AIGroup, Fsm)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
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</li>
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<li>
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<p><code><em> Fsm </em></code>: </p>
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</li>
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</ul>
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</dd>
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@@ -1531,19 +1541,24 @@ Return false to cancel Transition.</p>
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<dt>
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<a id="#(AI_A2A).Resume" >
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<strong>AI_A2A.Resume(AIGroup)</strong>
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<strong>AI_A2A.Resume(AIGroup, Fsm)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<h3>Parameters</h3>
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<ul>
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<li>
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|
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
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</li>
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<li>
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<p><code><em> Fsm </em></code>: </p>
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</li>
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</ul>
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</dd>
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@@ -171,7 +171,7 @@ and automatically engage any airborne enemies that are within a certain range or
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).AttackRoute">AI_A2A_CAP.AttackRoute(AIGroup)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_CAP).AttackRoute">AI_A2A_CAP.AttackRoute(AIGroup, Fsm)</a></td>
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<td class="summary">
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</td>
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@@ -553,19 +553,24 @@ Use the method <a href="AI_Cap.html##(AI_A2A_CAP).SetEngageZone">AI<em>Cap#AI</e
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<dt>
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<a id="#(AI_A2A_CAP).AttackRoute" >
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<strong>AI_A2A_CAP.AttackRoute(AIGroup)</strong>
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<strong>AI_A2A_CAP.AttackRoute(AIGroup, Fsm)</strong>
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</a>
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</dt>
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<dd>
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|
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|
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|
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<h3>Parameter</h3>
|
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<h3>Parameters</h3>
|
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<ul>
|
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<li>
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|
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<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> AIGroup </em></code>: </p>
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</li>
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<li>
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<p><code><em> Fsm </em></code>: </p>
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</li>
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</ul>
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</dd>
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@@ -204,7 +204,7 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).InterceptRoute">AI_A2A_GCI.InterceptRoute(AIControllable, AIGroup)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_GCI).InterceptRoute">AI_A2A_GCI.InterceptRoute(AIControllable, AIGroup, Fsm)</a></td>
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<td class="summary">
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</td>
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@@ -617,7 +617,7 @@ Use the method <a href="AI_Cap.html##(AI_A2A_GCI).SetEngageZone">AI<em>Cap#AI</e
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<dt>
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<a id="#(AI_A2A_GCI).InterceptRoute" >
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<strong>AI_A2A_GCI.InterceptRoute(AIControllable, AIGroup)</strong>
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<strong>AI_A2A_GCI.InterceptRoute(AIControllable, AIGroup, Fsm)</strong>
|
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</a>
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</dt>
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<dd>
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@@ -635,6 +635,11 @@ Use the method <a href="AI_Cap.html##(AI_A2A_GCI).SetEngageZone">AI<em>Cap#AI</e
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<p><code><em> AIGroup </em></code>: </p>
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</li>
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<li>
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<p><code><em> Fsm </em></code>: </p>
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</li>
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</ul>
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</dd>
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@@ -242,7 +242,7 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).PatrolRoute">AI_A2A_PATROL.PatrolRoute(AIGroup)</a></td>
|
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<td class="name" nowrap="nowrap"><a href="##(AI_A2A_PATROL).PatrolRoute">AI_A2A_PATROL.PatrolRoute(AIGroup, Fsm)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
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@@ -852,14 +852,14 @@ Return false to cancel Transition.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(AI_A2A_PATROL).PatrolRoute" >
|
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<strong>AI_A2A_PATROL.PatrolRoute(AIGroup)</strong>
|
||||
<strong>AI_A2A_PATROL.PatrolRoute(AIGroup, Fsm)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
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||||
|
||||
@@ -867,6 +867,11 @@ Return false to cancel Transition.</p>
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||||
This statis method is called from the route path within the last task at the last waaypoint of the Controllable.
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Note that this method is required, as triggers the next route when patrolling for the Controllable.</p>
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</li>
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<li>
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<p><code><em> Fsm </em></code>: </p>
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</li>
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</ul>
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</dd>
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|
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@@ -3417,7 +3417,6 @@ The range till cargo will board.</p>
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<dl class="function">
|
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<dt>
|
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|
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<em></em>
|
||||
<a id="#(CARGO_UNIT).CargoCarrier" >
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<strong>CARGO_UNIT.CargoCarrier</strong>
|
||||
</a>
|
||||
@@ -3543,7 +3542,6 @@ The range till cargo will board.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
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||||
<a id="#(CARGO_UNIT).RunCount" >
|
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<strong>CARGO_UNIT.RunCount</strong>
|
||||
</a>
|
||||
|
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@@ -235,6 +235,12 @@
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetDetectedTargets">CONTROLLABLE:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</a></td>
|
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<td class="summary">
|
||||
<p>Return the detected targets of the controllable.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetFuel">CONTROLLABLE:GetFuel()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -424,7 +430,7 @@
|
||||
</td>
|
||||
</tr>
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<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).Route">CONTROLLABLE:Route(GoPoints)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).Route">CONTROLLABLE:Route(Route, DelaySeconds)</a></td>
|
||||
<td class="summary">
|
||||
<p>Make the controllable to follow a given route.</p>
|
||||
</td>
|
||||
@@ -451,6 +457,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).SetTask">CONTROLLABLE:SetTask(DCSTask, WaitTime)</a></td>
|
||||
<td class="summary">
|
||||
<p>Clearing the Task Queue and Setting the Task on the queue from the controllable.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).SetTaskAtWaypoint">CONTROLLABLE:SetTaskAtWaypoint(RouteList, WaypointNumber, Task)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set a Task at a Waypoint using a Route list.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -538,9 +550,9 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskFunction">CONTROLLABLE:TaskFunction(WayPoint, WayPointIndex, FunctionString, FunctionArguments)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskFunction">CONTROLLABLE:TaskFunction(FunctionString, ...)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
<p>This creates a Task element, with an action to call a function as part of a Wrapped Task.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -769,6 +781,22 @@ This is different from the EnRoute tasks, where the targets of the task need to
|
||||
<li><a href="##(CONTROLLABLE).TaskControlled">CONTROLLABLE.TaskControlled</a>: Return a Controlled Task taking a Task and a TaskCondition.</li>
|
||||
</ul>
|
||||
|
||||
<h3>Call a function as a Task</h3>
|
||||
|
||||
<p>A function can be called which is part of a Task. The method <a href="##(CONTROLLABLE).TaskFunction">CONTROLLABLE.TaskFunction</a>() prepares
|
||||
a Task that can call a GLOBAL function from within the Controller execution.
|
||||
This method can also be used to <strong>embed a function call when a certain waypoint has been reached</strong>.
|
||||
See below the <strong>Tasks at Waypoints</strong> section.</p>
|
||||
|
||||
<p>Demonstration Mission: <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/GRP - Group Commands/GRP-502 - Route at waypoint to random point">GRP-502 - Route at waypoint to random point</a></p>
|
||||
|
||||
<h3>Tasks at Waypoints</h3>
|
||||
|
||||
<p>Special Task methods are available to set tasks at certain waypoints.
|
||||
The method <a href="##(CONTROLLABLE).SetTaskAtWaypoint">CONTROLLABLE.SetTaskAtWaypoint</a>() helps preparing a Route, embedding a Task at the Waypoint of the Route.</p>
|
||||
|
||||
<p>This creates a Task element, with an action to call a function as part of a Wrapped Task.</p>
|
||||
|
||||
<h3>Obtain the mission from controllable templates</h3>
|
||||
|
||||
<p>Controllable templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a controllable and assign it to another:</p>
|
||||
@@ -1478,6 +1506,27 @@ DetectedTargets</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(CONTROLLABLE).GetFuel" >
|
||||
<strong>CONTROLLABLE:GetFuel()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks.</p>
|
||||
|
||||
|
||||
<p>This method returns nil to ensure polymorphic behaviour! This method needs to be overridden by GROUP or UNIT.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#nil:</em>
|
||||
The CONTROLLABLE is not existing or alive. </p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(CONTROLLABLE).GetLife" >
|
||||
<strong>CONTROLLABLE:GetLife()</strong>
|
||||
</a>
|
||||
@@ -2133,26 +2182,32 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(CONTROLLABLE).Route" >
|
||||
<strong>CONTROLLABLE:Route(GoPoints)</strong>
|
||||
<strong>CONTROLLABLE:Route(Route, DelaySeconds)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Make the controllable to follow a given route.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#table GoPoints </em></code>:
|
||||
<p><code><em>#table Route </em></code>:
|
||||
A table of Route Points.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number DelaySeconds </em></code>:
|
||||
Wait for the specified seconds before executing the Route.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
|
||||
self</p>
|
||||
The CONTROLLABLE.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
@@ -2277,6 +2332,45 @@ self</p>
|
||||
<p><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(CONTROLLABLE).SetTaskAtWaypoint" >
|
||||
<strong>CONTROLLABLE:SetTaskAtWaypoint(RouteList, WaypointNumber, Task)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a Task at a Waypoint using a Route list.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE.RouteList)">Wrapper.Controllable#CONTROLLABLE.RouteList</a> RouteList </em></code>:
|
||||
A list of Waypoints.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number WaypointNumber </em></code>:
|
||||
The number of the Waypoint. The first Waypoint starts at 1!</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Dcs.DCSTasking.Task.html##(Task)">Dcs.DCSTasking.Task#Task</a> Task </em></code>:
|
||||
The Task structure to be executed!</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Dcs.DCSTasking.Task.html##(Task)">Dcs.DCSTasking.Task#Task</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -2971,36 +3065,79 @@ The DCS task structure.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(CONTROLLABLE).TaskFunction" >
|
||||
<strong>CONTROLLABLE:TaskFunction(WayPoint, WayPointIndex, FunctionString, FunctionArguments)</strong>
|
||||
<strong>CONTROLLABLE:TaskFunction(FunctionString, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>This creates a Task element, with an action to call a function as part of a Wrapped Task.</p>
|
||||
|
||||
|
||||
<p>This Task can then be embedded at a Waypoint by calling the method <a href="##(CONTROLLABLE).SetTaskAtWaypoint">CONTROLLABLE.SetTaskAtWaypoint</a>.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> WayPoint </em></code>: </p>
|
||||
<p><code><em>#string FunctionString </em></code>:
|
||||
The function name embedded as a string that will be called.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> WayPointIndex </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> FunctionString </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> FunctionArguments </em></code>: </p>
|
||||
<p><code><em> ... </em></code>:
|
||||
The variable arguments passed to the function when called! These arguments can be of any type!</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em></p>
|
||||
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>
|
||||
local ZoneList = {
|
||||
ZONE:New( "ZONE1" ),
|
||||
ZONE:New( "ZONE2" ),
|
||||
ZONE:New( "ZONE3" ),
|
||||
ZONE:New( "ZONE4" ),
|
||||
ZONE:New( "ZONE5" )
|
||||
}
|
||||
|
||||
GroundGroup = GROUP:FindByName( "Vehicle" )
|
||||
|
||||
--- @param Wrapper.Group#GROUP GroundGroup
|
||||
function RouteToZone( Vehicle, ZoneRoute )
|
||||
|
||||
local Route = {}
|
||||
|
||||
Vehicle:E( { ZoneRoute = ZoneRoute } )
|
||||
|
||||
Vehicle:MessageToAll( "Moving to zone " .. ZoneRoute:GetName(), 10 )
|
||||
|
||||
-- Get the current coordinate of the Vehicle
|
||||
local FromCoord = Vehicle:GetCoordinate()
|
||||
|
||||
-- Select a random Zone and get the Coordinate of the new Zone.
|
||||
local RandomZone = ZoneList[ math.random( 1, #ZoneList ) ] -- Core.Zone#ZONE
|
||||
local ToCoord = RandomZone:GetCoordinate()
|
||||
|
||||
-- Create a "ground route point", which is a "point" structure that can be given as a parameter to a Task
|
||||
Route[#Route+1] = FromCoord:RoutePointGround( 72 )
|
||||
Route[#Route+1] = ToCoord:RoutePointGround( 60, "Vee" )
|
||||
|
||||
local TaskRouteToZone = Vehicle:TaskFunction( "RouteToZone", RandomZone )
|
||||
|
||||
Vehicle:SetTaskAtWaypoint( Route, #Route, TaskRouteToZone ) -- Set for the given Route at Waypoint 2 the TaskRouteToZone.
|
||||
|
||||
Vehicle:Route( Route, math.random( 10, 20 ) ) -- Move after a random seconds to the Route. See the Route method for details.
|
||||
|
||||
end
|
||||
|
||||
RouteToZone( GroundGroup, ZoneList[1] )
|
||||
</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@@ -923,6 +923,7 @@ function below will use the range 1-7 just in case</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DESIGNATE).LaserCodes" >
|
||||
<strong>DESIGNATE.LaserCodes</strong>
|
||||
</a>
|
||||
|
||||
@@ -1598,7 +1598,7 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#string</em>
|
||||
<a id="#(FSM)._StartState" >
|
||||
<strong>FSM._StartState</strong>
|
||||
</a>
|
||||
@@ -1897,7 +1897,6 @@ A string defining the start state.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(FSM).current" >
|
||||
<strong>FSM.current</strong>
|
||||
</a>
|
||||
|
||||
@@ -256,6 +256,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetDCSUnits">GROUP:GetDCSUnits()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the DCS Units of the DCS Group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetFuel">GROUP:GetFuel()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns relative amount of fuel (from 0.0 to 1.0) the group has in its internal tanks.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -1026,6 +1032,37 @@ The DCS Units.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).GetFuel" >
|
||||
<strong>GROUP:GetFuel()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns relative amount of fuel (from 0.0 to 1.0) the group has in its internal tanks.</p>
|
||||
|
||||
|
||||
<p>If there are additional fuel tanks the value may be greater than 1.0.</p>
|
||||
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em>#number:</em>
|
||||
The relative amount of fuel (from 0.0 to 1.0).</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#nil:</em>
|
||||
The GROUP is not existing or alive. </p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).GetHeading" >
|
||||
<strong>GROUP:GetHeading()</strong>
|
||||
</a>
|
||||
|
||||
@@ -227,7 +227,6 @@ on defined intervals (currently every minute).</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(MOVEMENT).AliveUnits" >
|
||||
<strong>MOVEMENT.AliveUnits</strong>
|
||||
</a>
|
||||
@@ -236,9 +235,6 @@ on defined intervals (currently every minute).</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@@ -1838,6 +1838,7 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a></em>
|
||||
<a id="#(POSITIONABLE).Spot" >
|
||||
<strong>POSITIONABLE.Spot</strong>
|
||||
</a>
|
||||
|
||||
@@ -2194,6 +2194,9 @@ The group that was spawned. You can use this group for further actions.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -2746,6 +2749,9 @@ when nothing was spawned.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -2781,7 +2787,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWN).SpawnMaxGroups" >
|
||||
<strong>SPAWN.SpawnMaxGroups</strong>
|
||||
</a>
|
||||
@@ -2798,7 +2804,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
||||
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
||||
</a>
|
||||
|
||||
@@ -765,6 +765,7 @@ true if it is lasing</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPOT).ScheduleID" >
|
||||
<strong>SPOT.ScheduleID</strong>
|
||||
</a>
|
||||
@@ -778,6 +779,7 @@ true if it is lasing</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPOT).SpotIR" >
|
||||
<strong>SPOT.SpotIR</strong>
|
||||
</a>
|
||||
@@ -791,6 +793,7 @@ true if it is lasing</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPOT).SpotLaser" >
|
||||
<strong>SPOT.SpotLaser</strong>
|
||||
</a>
|
||||
@@ -804,6 +807,7 @@ true if it is lasing</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SPOT).Target" >
|
||||
<strong>SPOT.Target</strong>
|
||||
</a>
|
||||
|
||||
@@ -552,7 +552,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em><a href="Core.Cargo.html##(CARGO_GROUP)">Core.Cargo#CARGO_GROUP</a></em>
|
||||
<a id="#(FSM_PROCESS).Cargo" >
|
||||
<strong>FSM_PROCESS.Cargo</strong>
|
||||
</a>
|
||||
@@ -566,6 +566,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(FSM_PROCESS).DeployZone" >
|
||||
<strong>FSM_PROCESS.DeployZone</strong>
|
||||
</a>
|
||||
@@ -630,7 +631,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em>#number</em>
|
||||
<a id="#(TASK_CARGO).CargoLimit" >
|
||||
<strong>TASK_CARGO.CargoLimit</strong>
|
||||
</a>
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(UNIT).GetFuel">UNIT:GetFuel()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks.</p>
|
||||
<p>Returns relative amount of fuel (from 0.0 to 1.0) the UNIT has in its internal tanks.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -641,7 +641,7 @@ Category name = Helicopter, Airplane, Ground Unit, Ship</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks.</p>
|
||||
<p>Returns relative amount of fuel (from 0.0 to 1.0) the UNIT has in its internal tanks.</p>
|
||||
|
||||
|
||||
<p>If there are additional fuel tanks the value may be greater than 1.0.</p>
|
||||
|
||||
Reference in New Issue
Block a user