diff --git a/Moose Development/Moose/Ops/CSAR.lua b/Moose Development/Moose/Ops/CSAR.lua index f9ec9e5f5..9d23a86e1 100644 --- a/Moose Development/Moose/Ops/CSAR.lua +++ b/Moose Development/Moose/Ops/CSAR.lua @@ -61,6 +61,8 @@ -- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that. -- Create a late-activated single infantry unit as template in the mission editor and name it e.g. "Downed Pilot". -- +-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR) +-- -- ## 1. Basic Setup -- -- A basic setup example is the following: diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index 7e79bdbc8..8c77f8eb8 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -616,6 +616,8 @@ do -- You need to load an .ogg soundfile for the pilot\'s beacons into the mission, e.g. "beacon.ogg", use a once trigger, "sound to country" for that. -- Create the late-activated troops, vehicles, that will make up your deployable forces. -- +-- Example sound files are here: [Moose Sound](https://github.com/FlightControl-Master/MOOSE_SOUND/tree/master/CTLD%20CSAR) +-- -- ## 1. Basic Setup -- -- ## 1.1 Create and start a CTLD instance