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Jippie! Finally got the Sub Statemachine declaration understandable for end-users.
Reworked the hierarchical state machine processing in terms of sub processing. Now, the declaration and usage of subs is completely understandable and easy to implement. I am excited to see how end-users will see the possibilities.
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@@ -134,6 +134,14 @@ do -- PROCESS_ASSIGN_ACCEPT
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}
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--- Creates a new task assignment state machine. The process will accept the task by default, no player intervention accepted.
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-- @param #PROCESS_ASSIGN_ACCEPT self
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-- @param #string TaskBriefing
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function PROCESS_ASSIGN_ACCEPT:Template( TaskBriefing )
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return { self, { TaskBriefing } }
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end
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--- Creates a new task assignment state machine. The process will accept the task by default, no player intervention accepted.
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-- @param #PROCESS_ASSIGN_ACCEPT self
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-- @param #string TaskBriefing
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