mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
326d4b3135
@ -91,7 +91,12 @@
|
|||||||
-- An optional @{Core.Zone} can be set,
|
-- An optional @{Core.Zone} can be set,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
|
-- Use the method @{#AI_A2A_CAP.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2A_CAP
|
-- @field #AI_A2A_CAP
|
||||||
|
|||||||
@ -176,7 +176,12 @@
|
|||||||
-- Per one, two, three, four?
|
-- Per one, two, three, four?
|
||||||
--
|
--
|
||||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
-- ### Authors: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||||
|
|||||||
@ -92,7 +92,12 @@
|
|||||||
-- An optional @{Core.Zone} can be set,
|
-- An optional @{Core.Zone} can be set,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2A_GCI
|
-- @field #AI_A2A_GCI
|
||||||
|
|||||||
@ -111,7 +111,12 @@
|
|||||||
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
|
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
|
||||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||||
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2A_PATROL
|
-- @field #AI_A2A_PATROL
|
||||||
|
|||||||
@ -15,7 +15,12 @@
|
|||||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2G_BAI
|
-- @field #AI_A2G_BAI
|
||||||
|
|||||||
@ -15,7 +15,12 @@
|
|||||||
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
-- @extends AI.AI_A2G_Patrol#AI_AIR_PATROL TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2G_CAS
|
-- @field #AI_A2G_CAS
|
||||||
|
|||||||
@ -253,7 +253,12 @@
|
|||||||
--
|
--
|
||||||
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
-- **The default grouping is 1. That means, that each spawned defender will act individually.**
|
||||||
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
|
-- But you can specify a number between 1 and 4, so that the defenders will act as a group.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
|
||||||
|
|||||||
@ -68,7 +68,12 @@
|
|||||||
-- An optional @{Core.Zone} can be set,
|
-- An optional @{Core.Zone} can be set,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
|
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageZone}() to define that Zone. -- TODO: Documentation. Check that this is actually correct. The originally referenced class does not exist.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_A2G_SEAD
|
-- @field #AI_A2G_SEAD
|
||||||
|
|||||||
@ -45,7 +45,12 @@
|
|||||||
-- * **Start**: Start the transport process.
|
-- * **Start**: Start the transport process.
|
||||||
-- * **Stop**: Stop the transport process.
|
-- * **Stop**: Stop the transport process.
|
||||||
-- * **Monitor**: Monitor and take action.
|
-- * **Monitor**: Monitor and take action.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_AIR
|
-- @field #AI_AIR
|
||||||
AI_AIR = {
|
AI_AIR = {
|
||||||
ClassName = "AI_AIR",
|
ClassName = "AI_AIR",
|
||||||
|
|||||||
@ -883,6 +883,11 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
|
-- However, the squadron will still stay alive. Any airplane that is airborne will continue its operations until all airborne airplanes
|
||||||
-- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.
|
-- of the squadron will be destroyed. This to keep consistency of air operations not to confuse the players.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_AIR_DISPATCHER
|
-- @field #AI_AIR_DISPATCHER
|
||||||
AI_AIR_DISPATCHER = {
|
AI_AIR_DISPATCHER = {
|
||||||
ClassName = "AI_AIR_DISPATCHER",
|
ClassName = "AI_AIR_DISPATCHER",
|
||||||
|
|||||||
@ -68,7 +68,12 @@
|
|||||||
-- An optional @{Core.Zone} can be set,
|
-- An optional @{Core.Zone} can be set,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
|
-- Use the method @{AI.AI_CAP#AI_AIR_ENGAGE.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_AIR_ENGAGE
|
-- @field #AI_AIR_ENGAGE
|
||||||
|
|||||||
@ -88,7 +88,12 @@
|
|||||||
-- An optional @{Core.Zone} can be set,
|
-- An optional @{Core.Zone} can be set,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
|
-- Use the method @{AI.AI_CAP#AI_AIR_PATROL.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_AIR_PATROL
|
-- @field #AI_AIR_PATROL
|
||||||
|
|||||||
@ -18,7 +18,12 @@
|
|||||||
|
|
||||||
|
|
||||||
--- Implements the core functions modeling squadrons for airplanes and helicopters.
|
--- Implements the core functions modeling squadrons for airplanes and helicopters.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_AIR_SQUADRON
|
-- @field #AI_AIR_SQUADRON
|
||||||
|
|||||||
@ -130,7 +130,12 @@
|
|||||||
-- AIBAIZone:SearchOff()
|
-- AIBAIZone:SearchOff()
|
||||||
--
|
--
|
||||||
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
|
-- Searching can be switched back on with the method @{#AI_BAI_ZONE.SearchOn}(). Use the method @{#AI_BAI_ZONE.SearchOnOff}() to flexibily switch searching on or off.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_BAI_ZONE
|
-- @field #AI_BAI_ZONE
|
||||||
|
|||||||
@ -85,7 +85,12 @@
|
|||||||
--
|
--
|
||||||
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
||||||
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_BALANCER
|
-- @field #AI_BALANCER
|
||||||
AI_BALANCER = {
|
AI_BALANCER = {
|
||||||
ClassName = "AI_BALANCER",
|
ClassName = "AI_BALANCER",
|
||||||
|
|||||||
@ -112,7 +112,12 @@
|
|||||||
-- An optional @{Core.Zone} can be set,
|
-- An optional @{Core.Zone} can be set,
|
||||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||||
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
-- Use the method @{#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CAP_ZONE
|
-- @field #AI_CAP_ZONE
|
||||||
|
|||||||
@ -118,7 +118,12 @@
|
|||||||
-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
|
-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
|
||||||
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
|
-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
|
||||||
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CAS_ZONE
|
-- @field #AI_CAS_ZONE
|
||||||
|
|||||||
@ -25,7 +25,12 @@
|
|||||||
-- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones.
|
-- * @{AI.AI_Cargo_APC} - Cargo transportation using APCs and other vehicles between zones.
|
||||||
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
|
-- * @{AI.AI_Cargo_Helicopter} - Cargo transportation using helicopters between zones.
|
||||||
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
|
-- * @{AI.AI_Cargo_Airplane} - Cargo transportation using airplanes to and from airbases.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_CARGO
|
-- @field #AI_CARGO
|
||||||
AI_CARGO = {
|
AI_CARGO = {
|
||||||
ClassName = "AI_CARGO",
|
ClassName = "AI_CARGO",
|
||||||
|
|||||||
@ -75,7 +75,12 @@
|
|||||||
-- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate.
|
-- Using the @{#AI_CARGO_APC.Pickup}() method, you are able to direct the APCs towards a point on the battlefield to board/load the cargo at the specific coordinate.
|
||||||
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
|
-- The APCs will follow nearby roads as much as possible, to ensure fast and clean cargo transportation between the objects and villages in the simulation environment.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_APC
|
-- @field #AI_CARGO_APC
|
||||||
AI_CARGO_APC = {
|
AI_CARGO_APC = {
|
||||||
|
|||||||
@ -41,7 +41,12 @@
|
|||||||
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
||||||
-- time is not so much of an issue ...
|
-- time is not so much of an issue ...
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_CARGO_AIRPLANE
|
-- @field #AI_CARGO_AIRPLANE
|
||||||
AI_CARGO_AIRPLANE = {
|
AI_CARGO_AIRPLANE = {
|
||||||
ClassName = "AI_CARGO_AIRPLANE",
|
ClassName = "AI_CARGO_AIRPLANE",
|
||||||
|
|||||||
@ -100,7 +100,12 @@
|
|||||||
--
|
--
|
||||||
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
|
-- Yes, please ensure that the zones are declared using the @{Core.Zone} classes.
|
||||||
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
|
-- Possible zones that function at the moment are ZONE, ZONE_GROUP, ZONE_UNIT, ZONE_POLYGON.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
|
|||||||
@ -137,7 +137,12 @@
|
|||||||
-- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone.
|
-- Use @{#AI_CARGO_DISPATCHER_APC.SetHomeZone}() to specify the home zone.
|
||||||
--
|
--
|
||||||
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_APC
|
-- @field #AI_CARGO_DISPATCHER_APC
|
||||||
|
|||||||
@ -108,7 +108,12 @@
|
|||||||
--
|
--
|
||||||
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
|
-- **There are a lot of templates available that allows you to quickly setup an event handler for a specific event type!**
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
|
-- @field #AI_CARGO_DISPATCHER_AIRPLANE
|
||||||
AI_CARGO_DISPATCHER_AIRPLANE = {
|
AI_CARGO_DISPATCHER_AIRPLANE = {
|
||||||
|
|||||||
@ -140,7 +140,12 @@
|
|||||||
-- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone.
|
-- Use @{#AI_CARGO_DISPATCHER_HELICOPTER.SetHomeZone}() to specify the home zone.
|
||||||
--
|
--
|
||||||
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
|
||||||
|
|||||||
@ -130,7 +130,12 @@
|
|||||||
-- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone.
|
-- Use @{#AI_CARGO_DISPATCHER_SHIP.SetHomeZone}() to specify the home zone.
|
||||||
--
|
--
|
||||||
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
|
-- If no home zone is specified, the Ship will wait near the deploy zone for a new pickup command.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_DISPATCHER_SHIP
|
-- @field #AI_CARGO_DISPATCHER_SHIP
|
||||||
|
|||||||
@ -41,7 +41,12 @@
|
|||||||
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
-- marginal impact on the overall battlefield simulation. Fortunately, the firing strength of infantry is limited, and thus, respacing healthy infantry every
|
||||||
-- time is not so much of an issue ...
|
-- time is not so much of an issue ...
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_CARGO_HELICOPTER
|
-- @field #AI_CARGO_HELICOPTER
|
||||||
|
|||||||
@ -54,7 +54,12 @@
|
|||||||
-- Using the @{#AI_CARGO_SHIP.Pickup}() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified
|
-- Using the @{#AI_CARGO_SHIP.Pickup}() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified
|
||||||
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
|
-- coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_CARGO_SHIP
|
-- @field #AI_CARGO_SHIP
|
||||||
AI_CARGO_SHIP = {
|
AI_CARGO_SHIP = {
|
||||||
ClassName = "AI_CARGO_SHIP",
|
ClassName = "AI_CARGO_SHIP",
|
||||||
|
|||||||
@ -174,8 +174,12 @@
|
|||||||
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
-- EscortPlanes = AI_ESCORT:New( EscortUnit, EscortGroup, "Desert", "Welcome to the mission. You are escorted by a plane with code name 'Desert', which can be instructed through the F10 radio menu." )
|
||||||
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
-- EscortPlanes:MenusAirplanes() -- create menus for airplanes
|
||||||
-- EscortPlanes:__Start(2)
|
-- EscortPlanes:__Start(2)
|
||||||
--
|
--
|
||||||
--
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_ESCORT
|
-- @field #AI_ESCORT
|
||||||
AI_ESCORT = {
|
AI_ESCORT = {
|
||||||
ClassName = "AI_ESCORT",
|
ClassName = "AI_ESCORT",
|
||||||
|
|||||||
@ -20,7 +20,12 @@
|
|||||||
|
|
||||||
|
|
||||||
--- Models the automatic assignment of AI escorts to player flights.
|
--- Models the automatic assignment of AI escorts to player flights.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_ESCORT_DISPATCHER
|
-- @field #AI_ESCORT_DISPATCHER
|
||||||
|
|||||||
@ -20,7 +20,12 @@
|
|||||||
|
|
||||||
|
|
||||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_ESCORT_DISPATCHER_REQUEST
|
-- @field #AI_ESCORT_DISPATCHER_REQUEST
|
||||||
|
|||||||
@ -136,7 +136,12 @@
|
|||||||
--
|
--
|
||||||
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
|
||||||
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Authors: **FlightControl**
|
-- ### Authors: **FlightControl**
|
||||||
|
|||||||
@ -92,7 +92,12 @@
|
|||||||
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
-- local LargeFormation = AI_FORMATION:New( LeaderUnit, FollowGroupSet, "Center Wing Formation", "Briefing" )
|
||||||
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
-- LargeFormation:FormationCenterWing( 500, 50, 0, 250, 250 )
|
||||||
-- LargeFormation:__Start( 1 )
|
-- LargeFormation:__Start( 1 )
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #AI_FORMATION
|
-- @field #AI_FORMATION
|
||||||
AI_FORMATION = {
|
AI_FORMATION = {
|
||||||
ClassName = "AI_FORMATION",
|
ClassName = "AI_FORMATION",
|
||||||
|
|||||||
@ -144,7 +144,12 @@
|
|||||||
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
|
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
|
||||||
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
-- Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
|
||||||
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
|
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this process in place.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #AI_PATROL_ZONE
|
-- @field #AI_PATROL_ZONE
|
||||||
|
|||||||
@ -51,7 +51,12 @@
|
|||||||
-- * **After** the state transition.
|
-- * **After** the state transition.
|
||||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
|
||||||
|
|||||||
@ -57,7 +57,12 @@
|
|||||||
-- # 1.1) ACT_ASSIST_SMOKE_TARGETS_ZONE constructor:
|
-- # 1.1) ACT_ASSIST_SMOKE_TARGETS_ZONE constructor:
|
||||||
--
|
--
|
||||||
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
|
-- * @{#ACT_ASSIST_SMOKE_TARGETS_ZONE.New}(): Creates a new ACT_ASSIST_SMOKE_TARGETS_ZONE object.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Actions.Act_Assist
|
-- @module Actions.Act_Assist
|
||||||
|
|||||||
@ -69,7 +69,12 @@
|
|||||||
-- # 1.1) ACT_ROUTE_ZONE constructor:
|
-- # 1.1) ACT_ROUTE_ZONE constructor:
|
||||||
--
|
--
|
||||||
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
|
-- * @{#ACT_ROUTE_ZONE.New}(): Creates a new ACT_ROUTE_ZONE object.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @module Actions.Act_Route
|
-- @module Actions.Act_Route
|
||||||
|
|||||||
@ -233,7 +233,12 @@
|
|||||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
|
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
|
||||||
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.
|
||||||
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
-- Note that this option is optional, so can be omitted. The default value of the RR is 10 meters.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
|
|||||||
@ -37,6 +37,11 @@ do -- CARGO_CRATE
|
|||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #CARGO_CRATE
|
-- @field #CARGO_CRATE
|
||||||
|
|||||||
@ -39,6 +39,11 @@ do -- CARGO_GROUP
|
|||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #CARGO_GROUP CARGO_GROUP
|
-- @field #CARGO_GROUP CARGO_GROUP
|
||||||
--
|
--
|
||||||
CARGO_GROUP = {
|
CARGO_GROUP = {
|
||||||
|
|||||||
@ -30,6 +30,11 @@ do -- CARGO_SLINGLOAD
|
|||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players.
|
||||||
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #CARGO_SLINGLOAD
|
-- @field #CARGO_SLINGLOAD
|
||||||
|
|||||||
@ -28,6 +28,11 @@ do -- CARGO_UNIT
|
|||||||
--
|
--
|
||||||
-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
|
-- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- @field #CARGO_UNIT CARGO_UNIT
|
-- @field #CARGO_UNIT CARGO_UNIT
|
||||||
|
|||||||
@ -98,6 +98,11 @@
|
|||||||
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
-- * @{#MISSILETRAINER.InitBearingOnOff}: Sets by default the display of bearing information of missiles ON of OFF.
|
||||||
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
-- * @{#MISSILETRAINER.InitMenusOnOff}: Allows to configure the options through the radio menu.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
||||||
|
-- Therefore, this class is considered to be deprecated and superseded by the @{Functional.Fox#FOX} class, which provides the same functionality.
|
||||||
|
--
|
||||||
-- @field #MISSILETRAINER
|
-- @field #MISSILETRAINER
|
||||||
MISSILETRAINER = {
|
MISSILETRAINER = {
|
||||||
ClassName = "MISSILETRAINER",
|
ClassName = "MISSILETRAINER",
|
||||||
|
|||||||
@ -4,7 +4,12 @@
|
|||||||
--
|
--
|
||||||
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
|
-- ZONE_GOAL_CARGO models processes that have a Goal with a defined achievement involving a Zone and Cargo.
|
||||||
-- Derived classes implement the ways how the achievements can be realized.
|
-- Derived classes implement the ways how the achievements can be realized.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
|
|||||||
@ -17,7 +17,12 @@
|
|||||||
--- Makes the radio speak.
|
--- Makes the radio speak.
|
||||||
--
|
--
|
||||||
-- # RADIOSPEECH usage
|
-- # RADIOSPEECH usage
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
--
|
--
|
||||||
-- @type RADIOSPEECH
|
-- @type RADIOSPEECH
|
||||||
-- @extends Core.RadioQueue#RADIOQUEUE
|
-- @extends Core.RadioQueue#RADIOQUEUE
|
||||||
|
|||||||
@ -162,7 +162,12 @@
|
|||||||
-- choose from 2 added menu options either to accept or reject the assigned task within 30 seconds.
|
-- choose from 2 added menu options either to accept or reject the assigned task within 30 seconds.
|
||||||
-- If the task is not accepted within 30 seconds; the task will be cancelled and a new task will be assigned.
|
-- If the task is not accepted within 30 seconds; the task will be cancelled and a new task will be assigned.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #COMMANDCENTER
|
-- @field #COMMANDCENTER
|
||||||
COMMANDCENTER = {
|
COMMANDCENTER = {
|
||||||
ClassName = "COMMANDCENTER",
|
ClassName = "COMMANDCENTER",
|
||||||
|
|||||||
@ -32,7 +32,12 @@
|
|||||||
-- -------------------------------
|
-- -------------------------------
|
||||||
-- The @{#DETECTION_REPORTING.New}() method creates a new DETECTION_REPORTING instance.
|
-- The @{#DETECTION_REPORTING.New}() method creates a new DETECTION_REPORTING instance.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing
|
-- ### Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing
|
||||||
|
|||||||
@ -117,7 +117,12 @@
|
|||||||
-- - @{#MISSION.ReportPlayersPerTask}(): Generates a report showing the active players per task.
|
-- - @{#MISSION.ReportPlayersPerTask}(): Generates a report showing the active players per task.
|
||||||
-- - @{#MISSION.ReportPlayersProgress}(): Generates a report showing the task progress per player.
|
-- - @{#MISSION.ReportPlayersProgress}(): Generates a report showing the task progress per player.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #MISSION
|
-- @field #MISSION
|
||||||
MISSION = {
|
MISSION = {
|
||||||
ClassName = "MISSION",
|
ClassName = "MISSION",
|
||||||
|
|||||||
@ -203,7 +203,12 @@
|
|||||||
--
|
--
|
||||||
-- These different completion states are important for the mission designer to reflect scoring to a player.
|
-- These different completion states are important for the mission designer to reflect scoring to a player.
|
||||||
-- A success could mean a positive score to be given, while a failure could mean a negative score or penalties to be awarded.
|
-- A success could mean a positive score to be given, while a failure could mean a negative score or penalties to be awarded.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author(s): **FlightControl**
|
-- ### Author(s): **FlightControl**
|
||||||
|
|||||||
@ -18,7 +18,12 @@
|
|||||||
-- # TASKINFO class, extends @{Core.Base#BASE}
|
-- # TASKINFO class, extends @{Core.Base#BASE}
|
||||||
--
|
--
|
||||||
-- ## The TASKINFO class implements the methods to contain information and display information of a task.
|
-- ## The TASKINFO class implements the methods to contain information and display information of a task.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #TASKINFO
|
-- @field #TASKINFO
|
||||||
TASKINFO = {
|
TASKINFO = {
|
||||||
ClassName = "TASKINFO",
|
ClassName = "TASKINFO",
|
||||||
|
|||||||
@ -36,6 +36,11 @@ do -- TASK_A2A
|
|||||||
-- * @{#TASK_A2A.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2A attack, have been destroyed.
|
-- * @{#TASK_A2A.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2A attack, have been destroyed.
|
||||||
-- * @{#TASK_A2A.SetPenaltyOnFailed}(): Set a penalty when the A2A attack has failed.
|
-- * @{#TASK_A2A.SetPenaltyOnFailed}(): Set a penalty when the A2A attack has failed.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #TASK_A2A
|
-- @field #TASK_A2A
|
||||||
TASK_A2A = {
|
TASK_A2A = {
|
||||||
ClassName = "TASK_A2A"
|
ClassName = "TASK_A2A"
|
||||||
|
|||||||
@ -176,6 +176,11 @@ do -- TASK_A2A_DISPATCHER
|
|||||||
-- * @{Tasking.Task#TASK.SetScoreOnSuccess}() will add additional (negative) scores when the task goes into **Failed** state.
|
-- * @{Tasking.Task#TASK.SetScoreOnSuccess}() will add additional (negative) scores when the task goes into **Failed** state.
|
||||||
-- This means the **task has not been successfully completed**, and the scores must be given with a negative value!
|
-- This means the **task has not been successfully completed**, and the scores must be given with a negative value!
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #TASK_A2A_DISPATCHER
|
-- @field #TASK_A2A_DISPATCHER
|
||||||
TASK_A2A_DISPATCHER = {
|
TASK_A2A_DISPATCHER = {
|
||||||
ClassName = "TASK_A2A_DISPATCHER",
|
ClassName = "TASK_A2A_DISPATCHER",
|
||||||
|
|||||||
@ -36,6 +36,11 @@ do -- TASK_A2G
|
|||||||
-- * @{#TASK_A2G.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2G attack, have been destroyed.
|
-- * @{#TASK_A2G.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2G attack, have been destroyed.
|
||||||
-- * @{#TASK_A2G.SetPenaltyOnFailed}(): Set a penalty when the A2G attack has failed.
|
-- * @{#TASK_A2G.SetPenaltyOnFailed}(): Set a penalty when the A2G attack has failed.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #TASK_A2G
|
-- @field #TASK_A2G
|
||||||
TASK_A2G = {
|
TASK_A2G = {
|
||||||
ClassName = "TASK_A2G"
|
ClassName = "TASK_A2G"
|
||||||
|
|||||||
@ -428,6 +428,11 @@ do -- TASK_A2G_DISPATCHER
|
|||||||
-- :New( Mission, AttackSet, DetectionAreas ) -- We assign the TaskDispatcher under Mission. The AttackSet will engage the enemy and will receive the dispatched Tasks. The DetectionAreas will report any detected enemies to the TaskDispatcher.
|
-- :New( Mission, AttackSet, DetectionAreas ) -- We assign the TaskDispatcher under Mission. The AttackSet will engage the enemy and will receive the dispatched Tasks. The DetectionAreas will report any detected enemies to the TaskDispatcher.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
--
|
--
|
||||||
-- @field #TASK_A2G_DISPATCHER
|
-- @field #TASK_A2G_DISPATCHER
|
||||||
TASK_A2G_DISPATCHER = {
|
TASK_A2G_DISPATCHER = {
|
||||||
|
|||||||
@ -391,7 +391,12 @@
|
|||||||
-- - @{Tasking.Task_CARGO#TASK_CARGO_TRANSPORT}: Documents the specific methods how to handle the cargo transportation tasking from a mission designer perspective.
|
-- - @{Tasking.Task_CARGO#TASK_CARGO_TRANSPORT}: Documents the specific methods how to handle the cargo transportation tasking from a mission designer perspective.
|
||||||
-- - @{Tasking.Task_CARGO#TASK_CARGO_CSAR}: Documents the specific methods how to handle the cargo CSAR tasking from a mission designer perspective.
|
-- - @{Tasking.Task_CARGO#TASK_CARGO_CSAR}: Documents the specific methods how to handle the cargo CSAR tasking from a mission designer perspective.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
|
|||||||
@ -45,7 +45,12 @@
|
|||||||
-- * Switch between metric and imperial measurement system.
|
-- * Switch between metric and imperial measurement system.
|
||||||
-- * Switch between coordinate formats used in messages: BR, BRA, LL DMS, LL DDM, MGRS.
|
-- * Switch between coordinate formats used in messages: BR, BRA, LL DMS, LL DDM, MGRS.
|
||||||
-- * Various other options.
|
-- * Various other options.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
|
|||||||
@ -37,6 +37,11 @@ do -- TASK_ZONE_GOAL
|
|||||||
-- * @{#TASK_ZONE_GOAL.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2G attack, have been destroyed.
|
-- * @{#TASK_ZONE_GOAL.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2G attack, have been destroyed.
|
||||||
-- * @{#TASK_ZONE_GOAL.SetPenaltyOnFailed}(): Set a penalty when the A2G attack has failed.
|
-- * @{#TASK_ZONE_GOAL.SetPenaltyOnFailed}(): Set a penalty when the A2G attack has failed.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- @field #TASK_ZONE_GOAL
|
-- @field #TASK_ZONE_GOAL
|
||||||
TASK_ZONE_GOAL = {
|
TASK_ZONE_GOAL = {
|
||||||
ClassName = "TASK_ZONE_GOAL",
|
ClassName = "TASK_ZONE_GOAL",
|
||||||
|
|||||||
@ -52,7 +52,12 @@
|
|||||||
--
|
--
|
||||||
-- Enjoy!
|
-- Enjoy!
|
||||||
-- FC
|
-- FC
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
|
|||||||
@ -52,7 +52,12 @@
|
|||||||
-- * Switch between coordinate formats used in messages: BR, BRA, LL DMS, LL DDM, MGRS.
|
-- * Switch between coordinate formats used in messages: BR, BRA, LL DMS, LL DDM, MGRS.
|
||||||
-- * Different settings modes for A2G and A2A operations.
|
-- * Different settings modes for A2G and A2A operations.
|
||||||
-- * Various other options.
|
-- * Various other options.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Author: **FlightControl**
|
-- ### Author: **FlightControl**
|
||||||
|
|||||||
@ -41,7 +41,12 @@
|
|||||||
-- * Switch between coordinate formats used in messages: BR, BRA, LL DMS, LL DDM, MGRS.
|
-- * Switch between coordinate formats used in messages: BR, BRA, LL DMS, LL DDM, MGRS.
|
||||||
-- * Different settings modes for A2G and A2A operations.
|
-- * Different settings modes for A2G and A2A operations.
|
||||||
-- * Various other options.
|
-- * Various other options.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- Please read through the #Tasking.Task_Cargo process to understand the mechanisms of tasking and cargo tasking and handling.
|
-- Please read through the #Tasking.Task_Cargo process to understand the mechanisms of tasking and cargo tasking and handling.
|
||||||
|
|||||||
@ -23,7 +23,12 @@
|
|||||||
-- If an ad-hoc report is requested, use the method @{Tasking.Task_Manager#TASK_MANAGER#ManageTasks}().
|
-- If an ad-hoc report is requested, use the method @{Tasking.Task_Manager#TASK_MANAGER#ManageTasks}().
|
||||||
--
|
--
|
||||||
-- The default task management interval is every 60 seconds.
|
-- The default task management interval is every 60 seconds.
|
||||||
--
|
--
|
||||||
|
-- # Developer Note
|
||||||
|
--
|
||||||
|
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||||
|
-- Therefore, this class is considered to be deprecated
|
||||||
|
--
|
||||||
-- ===
|
-- ===
|
||||||
--
|
--
|
||||||
-- ### Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing
|
-- ### Contributions: Mechanist, Prof_Hilactic, FlightControl - Concept & Testing
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user