mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
-- Fixing respawning of CargoGroups after dead event.
This commit is contained in:
parent
93640b1d8e
commit
35f18d0d1f
@ -226,317 +226,316 @@ do -- CARGO
|
||||
Containable = false,
|
||||
}
|
||||
|
||||
--- @type CARGO.CargoObjects
|
||||
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
||||
|
||||
|
||||
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
||||
-- @param #CARGO self
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number Weight
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO
|
||||
function CARGO:New( Type, Name, Weight ) --R2.1
|
||||
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
||||
self:F( { Type, Name, Weight } )
|
||||
--- @type CARGO.CargoObjects
|
||||
-- @map < #string, Wrapper.Positionable#POSITIONABLE > The alive POSITIONABLE objects representing the the cargo.
|
||||
|
||||
self:SetStartState( "UnLoaded" )
|
||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||
self:AddTransition( "Boarding" , "Boarding", "Boarding" )
|
||||
self:AddTransition( "Boarding", "CancelBoarding", "UnLoaded" )
|
||||
self:AddTransition( "Boarding", "Load", "Loaded" )
|
||||
self:AddTransition( "UnLoaded", "Load", "Loaded" )
|
||||
self:AddTransition( "Loaded", "UnBoard", "UnBoarding" )
|
||||
self:AddTransition( "UnBoarding", "UnBoarding", "UnBoarding" )
|
||||
self:AddTransition( "UnBoarding", "UnLoad", "UnLoaded" )
|
||||
self:AddTransition( "Loaded", "UnLoad", "UnLoaded" )
|
||||
self:AddTransition( "*", "Damaged", "Damaged" )
|
||||
self:AddTransition( "*", "Destroyed", "Destroyed" )
|
||||
self:AddTransition( "*", "Respawn", "UnLoaded" )
|
||||
|
||||
|
||||
self.Type = Type
|
||||
self.Name = Name
|
||||
self.Weight = Weight
|
||||
self.CargoObject = nil
|
||||
self.CargoCarrier = nil -- Wrapper.Client#CLIENT
|
||||
self.Representable = false
|
||||
self.Slingloadable = false
|
||||
self.Moveable = false
|
||||
self.Containable = false
|
||||
|
||||
self:SetDeployed( false )
|
||||
|
||||
self.CargoScheduler = SCHEDULER:New()
|
||||
|
||||
CARGOS[self.Name] = self
|
||||
|
||||
--- CARGO Constructor. This class is an abstract class and should not be instantiated.
|
||||
-- @param #CARGO self
|
||||
-- @param #string Type
|
||||
-- @param #string Name
|
||||
-- @param #number Weight
|
||||
-- @param #number NearRadius (optional)
|
||||
-- @return #CARGO
|
||||
function CARGO:New( Type, Name, Weight ) --R2.1
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Destroy the cargo.
|
||||
-- @param #CARGO self
|
||||
function CARGO:Destroy()
|
||||
if self.CargoObject then
|
||||
self.CargoObject:Destroy()
|
||||
end
|
||||
self:Destroyed()
|
||||
end
|
||||
|
||||
--- Get the name of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return #string The name of the Cargo.
|
||||
function CARGO:GetName() --R2.1
|
||||
return self.Name
|
||||
end
|
||||
|
||||
--- Get the object name of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return #string The object name of the Cargo.
|
||||
function CARGO:GetObjectName() --R2.1
|
||||
if self:IsLoaded() then
|
||||
return self.CargoCarrier:GetName()
|
||||
else
|
||||
return self.CargoObject:GetName()
|
||||
end
|
||||
end
|
||||
|
||||
--- Get the type of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return #string The type of the Cargo.
|
||||
function CARGO:GetType()
|
||||
return self.Type
|
||||
end
|
||||
|
||||
--- Get the current coordinates of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return Core.Point#COORDINATE The coordinates of the Cargo.
|
||||
function CARGO:GetCoordinate()
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
|
||||
--- Check if cargo is destroyed.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if destroyed
|
||||
function CARGO:IsDestroyed()
|
||||
return self:Is( "Destroyed" )
|
||||
end
|
||||
|
||||
|
||||
--- Check if cargo is loaded.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if loaded
|
||||
function CARGO:IsLoaded()
|
||||
return self:Is( "Loaded" )
|
||||
end
|
||||
|
||||
--- Check if cargo is unloaded.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if unloaded
|
||||
function CARGO:IsUnLoaded()
|
||||
return self:Is( "UnLoaded" )
|
||||
end
|
||||
|
||||
--- Check if cargo is boarding.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if boarding
|
||||
function CARGO:IsBoarding()
|
||||
return self:Is( "Boarding" )
|
||||
end
|
||||
|
||||
--- Check if cargo is alive.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if unloaded
|
||||
function CARGO:IsAlive()
|
||||
|
||||
if self:IsLoaded() then
|
||||
return self.CargoCarrier:IsAlive()
|
||||
else
|
||||
return self.CargoObject:IsAlive()
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the cargo as deployed
|
||||
-- @param #CARGO self
|
||||
function CARGO:SetDeployed( Deployed )
|
||||
self.Deployed = Deployed
|
||||
end
|
||||
|
||||
--- Is the cargo deployed
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean
|
||||
function CARGO:IsDeployed()
|
||||
return self.Deployed
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Template method to spawn a new representation of the CARGO in the simulator.
|
||||
-- @param #CARGO self
|
||||
-- @return #CARGO
|
||||
function CARGO:Spawn( PointVec2 )
|
||||
self:F()
|
||||
|
||||
end
|
||||
|
||||
--- Signal a flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
-- @param Utilities.Utils#FLARECOLOR FlareColor
|
||||
function CARGO:Flare( FlareColor )
|
||||
if self:IsUnLoaded() then
|
||||
trigger.action.signalFlare( self.CargoObject:GetVec3(), FlareColor , 0 )
|
||||
end
|
||||
end
|
||||
|
||||
--- Signal a white flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
function CARGO:FlareWhite()
|
||||
self:Flare( trigger.flareColor.White )
|
||||
end
|
||||
|
||||
--- Signal a yellow flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
function CARGO:FlareYellow()
|
||||
self:Flare( trigger.flareColor.Yellow )
|
||||
end
|
||||
|
||||
--- Signal a green flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
function CARGO:FlareGreen()
|
||||
self:Flare( trigger.flareColor.Green )
|
||||
end
|
||||
|
||||
--- Signal a red flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
function CARGO:FlareRed()
|
||||
self:Flare( trigger.flareColor.Red )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO.
|
||||
-- @param #CARGO self
|
||||
-- @param Utilities.Utils#SMOKECOLOR SmokeColor The color of the smoke.
|
||||
-- @param #number Radius The radius of randomization around the center of the Cargo.
|
||||
function CARGO:Smoke( SmokeColor, Radius )
|
||||
if self:IsUnLoaded() then
|
||||
if Radius then
|
||||
trigger.action.smoke( self.CargoObject:GetRandomVec3( Radius ), SmokeColor )
|
||||
else
|
||||
trigger.action.smoke( self.CargoObject:GetVec3(), SmokeColor )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Smoke the CARGO Green.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeGreen()
|
||||
self:Smoke( trigger.smokeColor.Green, Range )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO Red.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeRed()
|
||||
self:Smoke( trigger.smokeColor.Red, Range )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO White.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeWhite()
|
||||
self:Smoke( trigger.smokeColor.White, Range )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO Orange.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeOrange()
|
||||
self:Smoke( trigger.smokeColor.Orange, Range )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO Blue.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeBlue()
|
||||
self:Smoke( trigger.smokeColor.Blue, Range )
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Check if Cargo is the given @{Zone}.
|
||||
-- @param #CARGO self
|
||||
-- @param Core.Zone#ZONE_BASE Zone
|
||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||
function CARGO:IsInZone( Zone )
|
||||
self:F( { Zone } )
|
||||
|
||||
if self:IsLoaded() then
|
||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||
else
|
||||
self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
if self.CargoObject:GetSize() ~= 0 then
|
||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Check if CargoCarrier is near the Cargo to be Loaded.
|
||||
-- @param #CARGO self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2
|
||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
||||
-- @return #boolean
|
||||
function CARGO:IsNear( PointVec2, NearRadius )
|
||||
self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
|
||||
if self.CargoObject:IsAlive() then
|
||||
--local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
|
||||
self:F( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
self:F( { PointVec2 = PointVec2:GetVec2() } )
|
||||
local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
||||
self:T( Distance )
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- #CARGO
|
||||
self:F( { Type, Name, Weight } )
|
||||
|
||||
if Distance <= NearRadius then
|
||||
return true
|
||||
self:SetStartState( "UnLoaded" )
|
||||
self:AddTransition( { "UnLoaded", "Boarding" }, "Board", "Boarding" )
|
||||
self:AddTransition( "Boarding" , "Boarding", "Boarding" )
|
||||
self:AddTransition( "Boarding", "CancelBoarding", "UnLoaded" )
|
||||
self:AddTransition( "Boarding", "Load", "Loaded" )
|
||||
self:AddTransition( "UnLoaded", "Load", "Loaded" )
|
||||
self:AddTransition( "Loaded", "UnBoard", "UnBoarding" )
|
||||
self:AddTransition( "UnBoarding", "UnBoarding", "UnBoarding" )
|
||||
self:AddTransition( "UnBoarding", "UnLoad", "UnLoaded" )
|
||||
self:AddTransition( "Loaded", "UnLoad", "UnLoaded" )
|
||||
self:AddTransition( "*", "Damaged", "Damaged" )
|
||||
self:AddTransition( "*", "Destroyed", "Destroyed" )
|
||||
self:AddTransition( "*", "Respawn", "UnLoaded" )
|
||||
|
||||
|
||||
self.Type = Type
|
||||
self.Name = Name
|
||||
self.Weight = Weight
|
||||
self.CargoObject = nil
|
||||
self.CargoCarrier = nil -- Wrapper.Client#CLIENT
|
||||
self.Representable = false
|
||||
self.Slingloadable = false
|
||||
self.Moveable = false
|
||||
self.Containable = false
|
||||
|
||||
self:SetDeployed( false )
|
||||
|
||||
self.CargoScheduler = SCHEDULER:New()
|
||||
|
||||
CARGOS[self.Name] = self
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Destroy the cargo.
|
||||
-- @param #CARGO self
|
||||
function CARGO:Destroy()
|
||||
if self.CargoObject then
|
||||
self.CargoObject:Destroy()
|
||||
end
|
||||
self:Destroyed()
|
||||
end
|
||||
|
||||
--- Get the name of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return #string The name of the Cargo.
|
||||
function CARGO:GetName() --R2.1
|
||||
return self.Name
|
||||
end
|
||||
|
||||
--- Get the object name of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return #string The object name of the Cargo.
|
||||
function CARGO:GetObjectName() --R2.1
|
||||
if self:IsLoaded() then
|
||||
return self.CargoCarrier:GetName()
|
||||
else
|
||||
return self.CargoObject:GetName()
|
||||
end
|
||||
end
|
||||
|
||||
--- Get the type of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return #string The type of the Cargo.
|
||||
function CARGO:GetType()
|
||||
return self.Type
|
||||
end
|
||||
|
||||
--- Get the current coordinates of the Cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return Core.Point#COORDINATE The coordinates of the Cargo.
|
||||
function CARGO:GetCoordinate()
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
|
||||
--- Check if cargo is destroyed.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if destroyed
|
||||
function CARGO:IsDestroyed()
|
||||
return self:Is( "Destroyed" )
|
||||
end
|
||||
|
||||
|
||||
--- Check if cargo is loaded.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if loaded
|
||||
function CARGO:IsLoaded()
|
||||
return self:Is( "Loaded" )
|
||||
end
|
||||
|
||||
--- Check if cargo is unloaded.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if unloaded
|
||||
function CARGO:IsUnLoaded()
|
||||
return self:Is( "UnLoaded" )
|
||||
end
|
||||
|
||||
--- Check if cargo is boarding.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if boarding
|
||||
function CARGO:IsBoarding()
|
||||
return self:Is( "Boarding" )
|
||||
end
|
||||
|
||||
--- Check if cargo is alive.
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean true if unloaded
|
||||
function CARGO:IsAlive()
|
||||
|
||||
if self:IsLoaded() then
|
||||
return self.CargoCarrier:IsAlive()
|
||||
else
|
||||
return self.CargoObject:IsAlive()
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the cargo as deployed
|
||||
-- @param #CARGO self
|
||||
function CARGO:SetDeployed( Deployed )
|
||||
self.Deployed = Deployed
|
||||
end
|
||||
|
||||
--- Is the cargo deployed
|
||||
-- @param #CARGO self
|
||||
-- @return #boolean
|
||||
function CARGO:IsDeployed()
|
||||
return self.Deployed
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Template method to spawn a new representation of the CARGO in the simulator.
|
||||
-- @param #CARGO self
|
||||
-- @return #CARGO
|
||||
function CARGO:Spawn( PointVec2 )
|
||||
self:F()
|
||||
|
||||
end
|
||||
|
||||
--- Signal a flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
-- @param Utilities.Utils#FLARECOLOR FlareColor
|
||||
function CARGO:Flare( FlareColor )
|
||||
if self:IsUnLoaded() then
|
||||
trigger.action.signalFlare( self.CargoObject:GetVec3(), FlareColor , 0 )
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Get the current PointVec2 of the cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return Core.Point#POINT_VEC2
|
||||
function CARGO:GetPointVec2()
|
||||
return self.CargoObject:GetPointVec2()
|
||||
end
|
||||
|
||||
--- Get the current Coordinate of the cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return Core.Point#COORDINATE
|
||||
function CARGO:GetCoordinate()
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
|
||||
--- Set the weight of the cargo.
|
||||
-- @param #CARGO self
|
||||
-- @param #number Weight The weight in kg.
|
||||
-- @return #CARGO
|
||||
function CARGO:SetWeight( Weight )
|
||||
self.Weight = Weight
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
--- Signal a white flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
function CARGO:FlareWhite()
|
||||
self:Flare( trigger.flareColor.White )
|
||||
end
|
||||
|
||||
--- Signal a yellow flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
function CARGO:FlareYellow()
|
||||
self:Flare( trigger.flareColor.Yellow )
|
||||
end
|
||||
|
||||
--- Signal a green flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
function CARGO:FlareGreen()
|
||||
self:Flare( trigger.flareColor.Green )
|
||||
end
|
||||
|
||||
--- Signal a red flare at the position of the CARGO.
|
||||
-- @param #CARGO self
|
||||
function CARGO:FlareRed()
|
||||
self:Flare( trigger.flareColor.Red )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO.
|
||||
-- @param #CARGO self
|
||||
-- @param Utilities.Utils#SMOKECOLOR SmokeColor The color of the smoke.
|
||||
-- @param #number Radius The radius of randomization around the center of the Cargo.
|
||||
function CARGO:Smoke( SmokeColor, Radius )
|
||||
if self:IsUnLoaded() then
|
||||
if Radius then
|
||||
trigger.action.smoke( self.CargoObject:GetRandomVec3( Radius ), SmokeColor )
|
||||
else
|
||||
trigger.action.smoke( self.CargoObject:GetVec3(), SmokeColor )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Smoke the CARGO Green.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeGreen()
|
||||
self:Smoke( trigger.smokeColor.Green, Range )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO Red.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeRed()
|
||||
self:Smoke( trigger.smokeColor.Red, Range )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO White.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeWhite()
|
||||
self:Smoke( trigger.smokeColor.White, Range )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO Orange.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeOrange()
|
||||
self:Smoke( trigger.smokeColor.Orange, Range )
|
||||
end
|
||||
|
||||
--- Smoke the CARGO Blue.
|
||||
-- @param #CARGO self
|
||||
function CARGO:SmokeBlue()
|
||||
self:Smoke( trigger.smokeColor.Blue, Range )
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Check if Cargo is the given @{Zone}.
|
||||
-- @param #CARGO self
|
||||
-- @param Core.Zone#ZONE_BASE Zone
|
||||
-- @return #boolean **true** if cargo is in the Zone, **false** if cargo is not in the Zone.
|
||||
function CARGO:IsInZone( Zone )
|
||||
self:F( { Zone } )
|
||||
|
||||
if self:IsLoaded() then
|
||||
return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() )
|
||||
else
|
||||
self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } )
|
||||
if self.CargoObject:GetSize() ~= 0 then
|
||||
return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() )
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Check if CargoCarrier is near the Cargo to be Loaded.
|
||||
-- @param #CARGO self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2
|
||||
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
|
||||
-- @return #boolean
|
||||
function CARGO:IsNear( PointVec2, NearRadius )
|
||||
self:F( { PointVec2 = PointVec2, NearRadius = NearRadius } )
|
||||
|
||||
if self.CargoObject:IsAlive() then
|
||||
--local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
|
||||
self:F( { CargoObjectName = self.CargoObject:GetName() } )
|
||||
self:F( { CargoObjectVec2 = self.CargoObject:GetVec2() } )
|
||||
self:F( { PointVec2 = PointVec2:GetVec2() } )
|
||||
local Distance = PointVec2:Get2DDistance( self.CargoObject:GetPointVec2() )
|
||||
self:T( Distance )
|
||||
|
||||
if Distance <= NearRadius then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Get the current PointVec2 of the cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return Core.Point#POINT_VEC2
|
||||
function CARGO:GetPointVec2()
|
||||
return self.CargoObject:GetPointVec2()
|
||||
end
|
||||
|
||||
--- Get the current Coordinate of the cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return Core.Point#COORDINATE
|
||||
function CARGO:GetCoordinate()
|
||||
return self.CargoObject:GetCoordinate()
|
||||
end
|
||||
|
||||
--- Set the weight of the cargo.
|
||||
-- @param #CARGO self
|
||||
-- @param #number Weight The weight in kg.
|
||||
-- @return #CARGO
|
||||
function CARGO:SetWeight( Weight )
|
||||
self.Weight = Weight
|
||||
return self
|
||||
end
|
||||
|
||||
end -- CARGO
|
||||
|
||||
do -- CARGO_REPRESENTABLE
|
||||
|
||||
@ -600,7 +599,7 @@ do -- CARGO_REPRESENTABLE
|
||||
|
||||
end -- CARGO_REPRESENTABLE
|
||||
|
||||
do -- CARGO_REPORTABLE
|
||||
do -- CARGO_REPORTABLE
|
||||
|
||||
--- @type CARGO_REPORTABLE
|
||||
-- @extends #CARGO
|
||||
@ -989,7 +988,6 @@ do -- CARGO_UNIT
|
||||
|
||||
end -- CARGO_UNIT
|
||||
|
||||
|
||||
do -- CARGO_CRATE
|
||||
|
||||
--- Models the behaviour of cargo crates, which can be slingloaded and boarded on helicopters using the DCS menus.
|
||||
@ -1127,16 +1125,17 @@ function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
|
||||
self:SetDeployed( false )
|
||||
|
||||
local WeightGroup = 0
|
||||
local GroupName = CargoGroup:GetName()
|
||||
|
||||
self.GroupName = CargoGroup:GetName()
|
||||
self.CargoTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplate( self.GroupName ) )
|
||||
|
||||
CargoGroup:Destroy()
|
||||
|
||||
-- We iterate through the group template and for each unit in the template, we create a new group with one unit.
|
||||
for UnitID, UnitTemplate in pairs( _DATABASE:GetGroupTemplate(GroupName).units ) do
|
||||
for UnitID, UnitTemplate in pairs( self.CargoTemplate.units ) do
|
||||
|
||||
local GroupTemplate = UTILS.DeepCopy( _DATABASE:GetGroupTemplate(GroupName) )
|
||||
local GroupTemplate = UTILS.DeepCopy( self.CargoTemplate )
|
||||
local GroupName = env.getValueDictByKey( GroupTemplate.name )
|
||||
self:E( GroupName )
|
||||
|
||||
-- We create a new group object with one unit...
|
||||
-- First we prepare the template...
|
||||
@ -1557,7 +1556,7 @@ function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||
-- @param #CARGO_GROUP self
|
||||
function CARGO_GROUP:Respawn()
|
||||
|
||||
self:F({"Respawning"})
|
||||
self:F( { "Respawning" } )
|
||||
|
||||
for CargoID, CargoData in pairs( self.CargoSet:GetSet() ) do
|
||||
local Cargo = CargoData -- #CARGO
|
||||
@ -1565,15 +1564,38 @@ function CARGO_GROUP:OnEventCargoDead( EventData )
|
||||
Cargo:SetStartState( "UnLoaded" )
|
||||
end
|
||||
|
||||
local CargoObject = self.CargoObject -- Wrapper.Group#GROUP
|
||||
CargoObject:Destroy()
|
||||
local Template = CargoObject:GetTemplate()
|
||||
CargoObject:Respawn( Template )
|
||||
|
||||
-- We iterate through the group template and for each unit in the template, we create a new group with one unit.
|
||||
for UnitID, UnitTemplate in pairs( self.CargoTemplate.units ) do
|
||||
|
||||
local GroupTemplate = UTILS.DeepCopy( self.CargoTemplate )
|
||||
local GroupName = env.getValueDictByKey( GroupTemplate.name )
|
||||
|
||||
-- We create a new group object with one unit...
|
||||
-- First we prepare the template...
|
||||
GroupTemplate.name = GroupName .. "#CARGO#" .. UnitID
|
||||
GroupTemplate.groupId = nil
|
||||
GroupTemplate.units = {}
|
||||
GroupTemplate.units[1] = UnitTemplate
|
||||
local UnitName = UnitTemplate.name .. "#CARGO"
|
||||
GroupTemplate.units[1].name = UnitTemplate.name .. "#CARGO"
|
||||
|
||||
|
||||
-- Then we register the new group in the database
|
||||
local CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID)
|
||||
|
||||
-- Now we spawn the new group based on the template created.
|
||||
_DATABASE:Spawn( GroupTemplate )
|
||||
|
||||
-- And we register the spawned unit as part of the CargoSet.
|
||||
local Unit = UNIT:FindByName( UnitName )
|
||||
--local WeightUnit = Unit:GetDesc().massEmpty
|
||||
--WeightGroup = WeightGroup + WeightUnit
|
||||
local CargoUnit = CARGO_UNIT:New( Unit, Type, UnitName, 10 )
|
||||
self.CargoSet:Add( UnitName, CargoUnit )
|
||||
end
|
||||
|
||||
self:SetDeployed( false )
|
||||
|
||||
local WeightGroup = 0
|
||||
|
||||
self:SetStartState( "UnLoaded" )
|
||||
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user