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Documentation fixes. (#1816)
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@@ -33,7 +33,7 @@ do -- TASK_A2A_DISPATCHER
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-- 
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--
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-- The EWR will detect units, will group them, and will dispatch @{Task}s to groups. Depending on the type of target detected, different tasks will be dispatched.
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-- The EWR will detect units, will group them, and will dispatch @{Tasking.Task}s to groups. Depending on the type of target detected, different tasks will be dispatched.
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-- Find a summary below describing for which situation a task type is created:
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@@ -140,7 +140,7 @@ do -- TASK_A2A_DISPATCHER
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-- ## 4. Set **Scoring** and **Messages**:
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--
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-- The TASK\_A2A\_DISPATCHER is a state machine. It triggers the event Assign when a new player joins a @{Task} dispatched by the TASK\_A2A\_DISPATCHER.
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-- The TASK\_A2A\_DISPATCHER is a state machine. It triggers the event Assign when a new player joins a @{Tasking.Task} dispatched by the TASK\_A2A\_DISPATCHER.
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-- An _event handler_ can be defined to catch the **Assign** event, and add **additional processing** to set _scoring_ and to _define messages_,
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-- when the player reaches certain achievements in the task.
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--
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