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Fixed tasks not being aborted when a player leaves the slot or disconnects.
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@ -155,22 +155,22 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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end
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end
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)
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-- -- Handle when a player leaves a slot and goes back to spectators ...
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- -- The PlayerUnit will be UnAssigned from the Task.
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-- The PlayerUnit will be UnAssigned from the Task.
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-- -- When there is no Unit left running the Task, the Task goes into Abort...
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-- When there is no Unit left running the Task, the Task goes into Abort...
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-- self:HandleEvent( EVENTS.PlayerLeaveUnit,
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self:HandleEvent( EVENTS.PlayerLeaveUnit,
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-- --- @param #TASK self
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--- @param #TASK self
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-- -- @param Core.Event#EVENTDATA EventData
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-- @param Core.Event#EVENTDATA EventData
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-- function( self, EventData )
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function( self, EventData )
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-- local PlayerUnit = EventData.IniUnit
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local PlayerUnit = EventData.IniUnit
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-- for MissionID, Mission in pairs( self:GetMissions() ) do
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for MissionID, Mission in pairs( self:GetMissions() ) do
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-- local Mission = Mission -- Tasking.Mission#MISSION
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local Mission = Mission -- Tasking.Mission#MISSION
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-- if Mission:IsENGAGED() then
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if Mission:IsENGAGED() then
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-- Mission:AbortUnit( PlayerUnit )
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Mission:AbortUnit( PlayerUnit )
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-- end
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end
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-- end
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end
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-- end
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end
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-- )
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)
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- The PlayerUnit will be UnAssigned from the Task.
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-- The PlayerUnit will be UnAssigned from the Task.
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