Merge remote-tracking branch 'refs/remotes/origin/master' into Detection

# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
#	Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz
#	Moose Test
Missions/Moose_Test_AIRBASEPOLICE/Moose_Test_AIRBASEPOLICE.miz
#	Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_with_Moose.miz
#	Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_without_Moose.miz
#	Moose Test Missions/Moose_Test_BASE/Moose_Test_BASE.miz
#	Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz
#	Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz
#	Moose Test Missions/Moose_Test_DETECTION/Moose_Test_DETECTION.miz
#	Moose Test
Missions/Moose_Test_DETECTION/Moose_Test_DETECTION_Laser.miz
#	Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz
#	Moose Test Missions/Moose_Test_FAC/Moose_Test_FAC.miz
#	Moose Test
Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz
#	Moose Test Missions/Moose_Test_PATROLZONE/MOOSE_Test_PATROLZONE.miz
#	Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz
#	Moose Test Missions/Moose_Test_SET_AIRBASE/Moose_Test_SET_AIRBASE.miz
#	Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz
#	Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz
#	Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz
#	Moose Test
Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz
#	Moose Test
Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz
#	Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz
#	Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz
#	Moose Test
Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz
#	Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz
#	Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
This commit is contained in:
FlightControl 2016-07-04 19:43:53 +02:00
commit 376b0d08a5
2 changed files with 18 additions and 1 deletions

View File

@ -416,7 +416,7 @@ function SPAWN:ReSpawn( SpawnIndex )
-- TODO: This logic makes DCS crash and i don't know why (yet).
local SpawnGroup = self:GetGroupFromIndex( SpawnIndex )
if SpawnGroup then
local SpawnDCSGroup = SpawnGroup:GetDCSGroup()
local SpawnDCSGroup = SpawnGroup:GetDCSObject()
if SpawnDCSGroup then
SpawnGroup:Destroy()
end

View File

@ -414,6 +414,23 @@ function ZONE_UNIT:GetVec2()
return ZoneVec2
end
--- Returns a random location within the zone.
-- @param #ZONE_UNIT self
-- @return DCSTypes#Vec2 The random location within the zone.
function ZONE_UNIT:GetRandomVec2()
self:F( self.ZoneName )
local Point = {}
local PointVec2 = self.ZoneUNIT:GetPointVec2()
local angle = math.random() * math.pi*2;
Point.x = PointVec2.x + math.cos( angle ) * math.random() * self:GetRadius();
Point.y = PointVec2.y + math.sin( angle ) * math.random() * self:GetRadius();
self:T( { Point } )
return Point
end
-- Polygons
--- The ZONE_POLYGON_BASE class defined by an array of @{DCSTypes#Vec2}, forming a polygon.