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Progress
- Added SPAWN:InitRandomizeZones() method. - Renamed SPAWN:CleanUp() method to SPAWN:InitCleanUp() method. - Reviewed documentation of the PatrolZone module and PATROLZONE class. - Reviewed all test missions
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@@ -2,21 +2,28 @@
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--
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-- ===
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--
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-- 1) @{Patrol#PATROLZONE} class, extends @{Base#BASE}
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-- 1) @{#PATROLZONE} class, extends @{Base#BASE}
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-- ===================================================
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-- The @{Patrol#PATROLZONE} class implements the core functions to patrol a @{Zone}.
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-- The @{#PATROLZONE} class implements the core functions to patrol a @{Zone} by air units.
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-- The PATROLZONE class will guide the airplanes towards the patrolzone.
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-- The patrol algorithm works that for each airplane patrolling, upon arrival at the patrol zone,
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-- a random point is selected as the route point within the 3D space, within the given boundary limits.
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-- The airplane will fly towards the random point using a randomly selected speed within given boundary limits.
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-- Upon arrival at the random point, a new random point will be selected within the patrol zone within boundary limits.
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-- This cycle will continue until a fuel treshold has been reached by the airplane.
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-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
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--
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-- 1.1) PATROLZONE constructor:
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-- ----------------------------
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-- @{PatrolZone#PATROLZONE.New}(): Creates a new PATROLZONE object.
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-- @{#PATROLZONE.New}(): Creates a new PATROLZONE object.
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--
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-- 1.2) Modify the PATROLZONE parameters:
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-- --------------------------------------
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-- The following methods are available to modify the parameters of a PATROLZONE object:
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--
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-- * @{PatrolZone#PATROLZONE.SetGroup}(): Set the AI Patrol Group.
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-- * @{PatrolZone#PATROLZONE.SetSpeed}(): Set the patrol speed of the AI, for the next patrol.
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-- * @{PatrolZone#PATROLZONE.SetAltitude}(): Set altitude of the AI, for the next patrol.
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-- * @{#PATROLZONE.SetGroup}(): Set the AI Patrol Group.
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-- * @{#PATROLZONE.SetSpeed}(): Set the patrol speed of the AI, for the next patrol.
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-- * @{#PATROLZONE.SetAltitude}(): Set altitude of the AI, for the next patrol.
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--
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-- 1.3) Manage the out of fuel in the PATROLZONE:
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-- ----------------------------------------------
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@@ -24,12 +31,37 @@
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-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
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-- When the fuel treshold is reached, the PatrolGroup will continue for a given time its patrol task in orbit, while a new PatrolGroup is targetted to the PATROLZONE.
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-- Once the time is finished, the old PatrolGroup will return to the base.
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-- Use the method @{PatrolZone#PATROLZONE.ManageFuel}() to have this proces in place.
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-- Use the method @{#PATROLZONE.ManageFuel}() to have this proces in place.
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--
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-- ====
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--
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-- **API CHANGE HISTORY**
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-- ======================
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2016-07-01: Initial class and API.
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--
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-- ===
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--
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-- AUTHORS and CONTRIBUTIONS
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-- =========================
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--
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-- ### Contributions:
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--
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-- * DutchBaron: Testing.
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--
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-- ### Authors:
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--
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-- * FlightControl: Design & Programming
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--
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--
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-- @module PatrolZone
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-- @author FlightControl
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--- PATROLZONE class
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